| | @@ -48,13 +48,13 @@ |
| 48 | 48 | ImGui::Separator(); |
| 49 | 49 | |
| 50 | 50 | if (ImGui::Button("2D Shader", ImVec2(200, 0))) { |
| 51 | | - Make(false); |
| 51 | + Make(gui::ShaderType::Simple2D); |
| 52 | 52 | m_Info->create(); |
| 53 | 53 | } |
| 54 | 54 | } |
| 55 | 55 | } |
| 56 | 56 | |
| 57 | | - db::ShaderData NewShader::Make(bool is3D) { |
| 57 | + db::ShaderData NewShader::Make(ShaderType type) { |
| 58 | 58 | db::ShaderData newShader = {}; |
| 59 | 59 | auto curLang = m_Info->i18n->GetCurrentLanguage().code; |
| 60 | 60 | newShader.id = 0; |
| | @@ -64,19 +64,30 @@ |
| 64 | 64 | |
| 65 | 65 | newShader.vertexShader.id = 0; |
| 66 | 66 | newShader.vertexShader.type = db::ShaderCodeType::GlslVertex; |
| 67 | | - newShader.vertexShader.code = is3D ? getDefaultVert3D() : getDefaultVert2D(); |
| 68 | 67 | newShader.vertexShader.filename = ""; |
| 69 | 68 | |
| 70 | 69 | newShader.fragmentShader.id = 0; |
| 71 | 70 | newShader.fragmentShader.type = db::ShaderCodeType::GlslFragment; |
| 72 | | - newShader.fragmentShader.code = is3D ? getDefaultFrag3D() : getDefaultFrag2D(); |
| 73 | 71 | newShader.fragmentShader.filename = ""; |
| 74 | 72 | |
| 75 | 73 | newShader.luaCode.id = 0; |
| 76 | 74 | newShader.luaCode.type = db::ShaderCodeType::Lua; |
| 77 | | - newShader.luaCode.code = is3D ? getDefaultLua3D() : getDefaultLua2D(); |
| 78 | 75 | newShader.luaCode.filename = ""; |
| 79 | 76 | |
| 77 | + if (type == ShaderType::Scene) { |
| 78 | + newShader.vertexShader.code = getDefaultVertScene(); |
| 79 | + newShader.fragmentShader.code = getDefaultFragScene(); |
| 80 | + newShader.luaCode.code = getDefaultLuaScene(); |
| 81 | + } else if (type == ShaderType::Simple3D) { |
| 82 | + newShader.vertexShader.code = getDefaultVert3D(); |
| 83 | + newShader.fragmentShader.code = getDefaultFrag3D(); |
| 84 | + newShader.luaCode.code = getDefaultLua3D(); |
| 85 | + } else { |
| 86 | + newShader.vertexShader.code = getDefaultVert2D(); |
| 87 | + newShader.fragmentShader.code = getDefaultFrag2D(); |
| 88 | + newShader.luaCode.code = getDefaultLua2D(); |
| 89 | + } |
| 90 | + |
| 80 | 91 | return newShader; |
| 81 | 92 | } |
| 82 | 93 | |
| | @@ -247,6 +258,342 @@ |
| 247 | 258 | |
| 248 | 259 | le.gfx.set_uniform_mat4("uView", view) |
| 249 | 260 | le.gfx.set_uniform_mat4("uProjection", projection) |
| 261 | +end)"; |
| 262 | + } |
| 263 | + |
| 264 | + string NewShader::getDefaultVertScene() { |
| 265 | + return R"(#version 460 core |
| 266 | + |
| 267 | +layout(location = 0) in vec3 aPosition; |
| 268 | +layout(location = 1) in vec3 aNormal; |
| 269 | +layout(location = 2) in vec3 aColor; |
| 270 | + |
| 271 | +out vec3 vFragPos; |
| 272 | +out vec3 vNormal; |
| 273 | +out vec3 vColor; |
| 274 | +out vec4 vFragPosLightSpace; |
| 275 | + |
| 276 | +uniform mat4 uModel; |
| 277 | +uniform mat4 uView; |
| 278 | +uniform mat4 uProjection; |
| 279 | +uniform mat4 uLightSpace; |
| 280 | + |
| 281 | +void main() { |
| 282 | + vec4 worldPos = uModel * vec4(aPosition, 1.0); |
| 283 | + |
| 284 | + vFragPos = worldPos.xyz; |
| 285 | + vNormal = mat3(transpose(inverse(uModel))) * aNormal; |
| 286 | + vColor = aColor; |
| 287 | + vFragPosLightSpace = uLightSpace * worldPos; |
| 288 | + |
| 289 | + gl_Position = uProjection * uView * worldPos; |
| 290 | +})"; |
| 291 | + } |
| 292 | + |
| 293 | + string NewShader::getDefaultFragScene() { |
| 294 | + return R"(#version 460 core |
| 295 | + |
| 296 | +in vec3 vFragPos; |
| 297 | +in vec3 vNormal; |
| 298 | +in vec3 vColor; |
| 299 | +in vec4 vFragPosLightSpace; |
| 300 | + |
| 301 | +out vec4 out_color; |
| 302 | + |
| 303 | +uniform vec3 uLightPos; |
| 304 | +uniform vec3 uLightColor; |
| 305 | +uniform sampler2D uShadowMap; |
| 306 | + |
| 307 | +void main() { |
| 308 | + vec3 norm = normalize(vNormal); |
| 309 | + vec3 lightDir = normalize(uLightPos - vFragPos); |
| 310 | + |
| 311 | + float diff = max(dot(norm, lightDir), 0.0); |
| 312 | + |
| 313 | + vec3 projCoords = vFragPosLightSpace.xyz / vFragPosLightSpace.w; |
| 314 | + projCoords = projCoords * 0.5 + 0.5; |
| 315 | + |
| 316 | + float closestDepth = texture(uShadowMap, projCoords.xy).r; |
| 317 | + float currentDepth = projCoords.z; |
| 318 | + |
| 319 | + float bias = max(0.05 * (1.0 - dot(norm, lightDir)), 0.005); |
| 320 | + |
| 321 | + float shadow = |
| 322 | + (projCoords.z > 1.0) |
| 323 | + ? 0.0 |
| 324 | + : (currentDepth - bias > closestDepth ? 1.0 : 0.0); |
| 325 | + |
| 326 | + vec3 ambient = 0.2 * vColor; |
| 327 | + vec3 diffuse = (1.0 - shadow) * diff * uLightColor * vColor; |
| 328 | + |
| 329 | + vec3 viewDir = normalize(-vFragPos); |
| 330 | + vec3 reflectDir = reflect(-lightDir, norm); |
| 331 | + float spec = pow(max(dot(viewDir, reflectDir), 0.0), 32.0); |
| 332 | + vec3 specular = (1.0 - shadow) * 0.3 * spec * uLightColor; |
| 333 | + |
| 334 | + vec3 result = ambient + diffuse + specular; |
| 335 | + |
| 336 | + out_color = vec4(result, 1.0); |
| 337 | +})"; |
| 338 | + } |
| 339 | + |
| 340 | + string NewShader::getDefaultLuaScene() { |
| 341 | + return R"(local posSize = le.sizeof("vec3") |
| 342 | +local normalSize = le.sizeof("vec3") |
| 343 | +local colorSize = le.sizeof("vec3") |
| 344 | + |
| 345 | +local stride = posSize + normalSize + colorSize |
| 346 | + |
| 347 | +local sphere = { |
| 348 | + vertices = {}, |
| 349 | + |
| 350 | + indices = {}, |
| 351 | + |
| 352 | + attributes = { |
| 353 | + { location = 0, size = 3, stride = stride, offset = 0 }, |
| 354 | + { location = 1, size = 3, stride = stride, offset = posSize }, |
| 355 | + { location = 2, size = 3, stride = stride, offset = posSize + normalSize } |
| 356 | + } |
| 357 | +} |
| 358 | + |
| 359 | +local plane = { |
| 360 | + vertices = { |
| 361 | + -20, -2, -20, 0,1,0, 0.4, 0.4, 0.4, |
| 362 | + 20, -2, -20, 0,1,0, 0.4, 0.4, 0.4, |
| 363 | + 20, -2, 20, 0,1,0, 0.4, 0.4, 0.4, |
| 364 | + -20, -2, 20, 0,1,0, 0.4, 0.4, 0.4, |
| 365 | + }, |
| 366 | + indices = { |
| 367 | + 0, 1, 2, |
| 368 | + 0, 2, 3, |
| 369 | + }, |
| 370 | + attributes = { |
| 371 | + { location = 0, size = 3, stride = stride, offset = 0 }, |
| 372 | + { location = 1, size = 3, stride = stride, offset = posSize }, |
| 373 | + { location = 2, size = 3, stride = stride, offset = posSize + normalSize } |
| 374 | + } |
| 375 | +} |
| 376 | + |
| 377 | +local pyramid = { |
| 378 | + vertices = { |
| 379 | + 0.0, 0.8, 0.0, 0.0, 0.447, 0.894, 1,1,1, |
| 380 | + -0.5, -0.2, 0.5, 0.0, 0.447, 0.894, 1,0,0, |
| 381 | + 0.5, -0.2, 0.5, 0.0, 0.447, 0.894, 0,1,0, |
| 382 | + |
| 383 | + 0.0, 0.8, 0.0, 0.894, 0.447, 0.0, 1,1,1, |
| 384 | + 0.5, -0.2, 0.5, 0.894, 0.447, 0.0, 0,1,0, |
| 385 | + 0.5, -0.2, -0.5, 0.894, 0.447, 0.0, 0,0,1, |
| 386 | + |
| 387 | + 0.0, 0.8, 0.0, 0.0, 0.447, -0.894, 1,1,1, |
| 388 | + 0.5, -0.2, -0.5, 0.0, 0.447, -0.894, 0,0,1, |
| 389 | + -0.5, -0.2, -0.5, 0.0, 0.447, -0.894, 1,1,0, |
| 390 | + |
| 391 | + 0.0, 0.8, 0.0, -0.894, 0.447, 0.0, 1,1,1, |
| 392 | + -0.5, -0.2, -0.5, -0.894, 0.447, 0.0, 1,1,0, |
| 393 | + -0.5, -0.2, 0.5, -0.894, 0.447, 0.0, 1,0,0, |
| 394 | + |
| 395 | + -0.5, -0.2, 0.5, 0,-1,0, 1,0,0, |
| 396 | + 0.5, -0.2, 0.5, 0,-1,0, 0,1,0, |
| 397 | + 0.5, -0.2, -0.5, 0,-1,0, 0,0,1, |
| 398 | + -0.5, -0.2, -0.5, 0,-1,0, 1,1,0, |
| 399 | + }, |
| 400 | + |
| 401 | + indices = { |
| 402 | + 0,1,2, |
| 403 | + 3,4,5, |
| 404 | + 6,7,8, |
| 405 | + 9,10,11, |
| 406 | + |
| 407 | + 12,13,14, |
| 408 | + 12,14,15 |
| 409 | + }, |
| 410 | + |
| 411 | + attributes = { |
| 412 | + { location = 0, size = 3, stride = stride, offset = 0 }, |
| 413 | + { location = 1, size = 3, stride = stride, offset = posSize }, |
| 414 | + { location = 2, size = 3, stride = stride, offset = posSize + normalSize } |
| 415 | + } |
| 416 | +} |
| 417 | + |
| 418 | +local cube = { |
| 419 | + vertices = { |
| 420 | + -- position --normal -- uv |
| 421 | + -- mae |
| 422 | + -0.5, -0.5, -0.5, 0, 0, -1, 1,0,0, |
| 423 | + 0.5, -0.5, -0.5, 0, 0, -1, 0,1,0, |
| 424 | + 0.5, 0.5, -0.5, 0, 0, -1, 0,0,1, |
| 425 | + -0.5, 0.5, -0.5, 0, 0, -1, 1,1,0, |
| 426 | + -- usiro |
| 427 | + -0.5, -0.5, 0.5, 0, 0, 1, 1,0,1, |
| 428 | + 0.5, -0.5, 0.5, 0, 0, 1, 0,1,1, |
| 429 | + 0.5, 0.5, 0.5, 0, 0, 1, 1,1,1, |
| 430 | + -0.5, 0.5, 0.5, 0, 0, 1, 1,0,1, |
| 431 | + -- (migi) |
| 432 | + 0.5, -0.5, -0.5, 1, 0, 0, 0,1,0, |
| 433 | + 0.5, -0.5, 0.5, 1, 0, 0, 0,1,1, |
| 434 | + 0.5, 0.5, 0.5, 1, 0, 0, 1,1,1, |
| 435 | + 0.5, 0.5, -0.5, 1, 0, 0, 0,0,1, |
| 436 | + -- hidari |
| 437 | + -0.5, -0.5, 0.5, -1, 0, 0, 1,0,1, |
| 438 | + -0.5, -0.5, -0.5, -1, 0, 0, 1,0,0, |
| 439 | + -0.5, 0.5, -0.5, -1, 0, 0, 1,1,0, |
| 440 | + -0.5, 0.5, 0.5, -1, 0, 0, 1,0,1, |
| 441 | + -- ue |
| 442 | + -0.5, 0.5, -0.5, 0, 1, 0, 1,1,0, |
| 443 | + 0.5, 0.5, -0.5, 0, 1, 0, 0,0,1, |
| 444 | + 0.5, 0.5, 0.5, 0, 1, 0, 1,1,1, |
| 445 | + -0.5, 0.5, 0.5, 0, 1, 0, 1,0,1, |
| 446 | + -- sita |
| 447 | + -0.5, -0.5, -0.5, 0, -1, 0, 1,0,0, |
| 448 | + 0.5, -0.5, -0.5, 0, -1, 0, 0,1,0, |
| 449 | + 0.5, -0.5, 0.5, 0, -1, 0, 0,1,1, |
| 450 | + -0.5, -0.5, 0.5, 0, -1, 0, 1,0,1, |
| 451 | + }, |
| 452 | + |
| 453 | + indices = { |
| 454 | + 0,1,2, 2,3,0, |
| 455 | + 4,5,6, 6,7,4, |
| 456 | + 8,9,10, 10,11,8, |
| 457 | + 12,13,14, 14,15,12, |
| 458 | + 16,17,18, 18,19,16, |
| 459 | + 20,21,22, 22,23,20 |
| 460 | + }, |
| 461 | + |
| 462 | + attributes = { |
| 463 | + { location = 0, size = 3, stride = stride, offset = 0 }, |
| 464 | + { location = 1, size = 3, stride = stride, offset = posSize }, |
| 465 | + { location = 2, size = 3, stride = stride, offset = posSize + normalSize } |
| 466 | + } |
| 467 | +} |
| 468 | + |
| 469 | +local radius = .5 |
| 470 | +local stacks = 16 |
| 471 | +local slices = 24 |
| 472 | + |
| 473 | +for i = 0, stacks do |
| 474 | + local phi = math.pi * i / stacks |
| 475 | + local y = radius * math.cos(phi) |
| 476 | + local ringRadius = radius * math.sin(phi) |
| 477 | + |
| 478 | + for j = 0, slices -1 do |
| 479 | + local theta = 2 * math.pi * j / slices |
| 480 | + |
| 481 | + local x = ringRadius * math.cos(theta) |
| 482 | + local z = ringRadius * math.sin(theta) |
| 483 | + |
| 484 | + local len = math.sqrt(x*x + y*y + z*z) |
| 485 | + local nx = x / len |
| 486 | + local ny = y / len |
| 487 | + local nz = z / len |
| 488 | + |
| 489 | + local r = (x + radius) / (2 * radius) |
| 490 | + local g = (y + radius) / (2 * radius) |
| 491 | + local b = (z + radius) / (2 * radius) |
| 492 | + |
| 493 | + table.insert(sphere.vertices, x) |
| 494 | + table.insert(sphere.vertices, y) |
| 495 | + table.insert(sphere.vertices, z) |
| 496 | + |
| 497 | + table.insert(sphere.vertices, nx) |
| 498 | + table.insert(sphere.vertices, ny) |
| 499 | + table.insert(sphere.vertices, nz) |
| 500 | + |
| 501 | + table.insert(sphere.vertices, r) |
| 502 | + table.insert(sphere.vertices, g) |
| 503 | + table.insert(sphere.vertices, b) |
| 504 | + end |
| 505 | +end |
| 506 | + |
| 507 | +for i = 0, stacks - 1 do |
| 508 | + for j = 0, slices - 1 do |
| 509 | + local nextJ = (j + 1) % slices |
| 510 | + |
| 511 | + local a = i * slices + j |
| 512 | + local b = (i + 1) * slices + j |
| 513 | + local c = i * slices + nextJ |
| 514 | + local d = (i + 1) * slices + nextJ |
| 515 | + |
| 516 | + table.insert(sphere.indices, a) |
| 517 | + table.insert(sphere.indices, b) |
| 518 | + table.insert(sphere.indices, c) |
| 519 | + |
| 520 | + table.insert(sphere.indices, c) |
| 521 | + table.insert(sphere.indices, b) |
| 522 | + table.insert(sphere.indices, d) |
| 523 | + end |
| 524 | +end |
| 525 | + |
| 526 | +le.gfx.add_mesh(cube) |
| 527 | +le.gfx.set_position(0, 0, 0, -1) |
| 528 | +le.gfx.add_mesh(cube) |
| 529 | +le.gfx.set_position(1, -8, -2, -11) |
| 530 | +le.gfx.add_mesh(cube) |
| 531 | +le.gfx.set_position(2, 8, -2, -11) |
| 532 | + |
| 533 | +le.gfx.add_mesh(pyramid) |
| 534 | +le.gfx.set_position(3, 8, 2, -11) |
| 535 | +le.gfx.set_scale(3, 2, 2, 2) |
| 536 | + |
| 537 | +le.gfx.add_mesh(sphere) |
| 538 | +le.gfx.set_position(4, -2, 1, -3) |
| 539 | + |
| 540 | +le.gfx.add_mesh(plane) |
| 541 | +le.gfx.set_position(5, 0, -2, 0) |
| 542 | + |
| 543 | +function init() |
| 544 | +end |
| 545 | + |
| 546 | +function update() |
| 547 | + local t = le.sys.get_time() |
| 548 | + local zs = -3 + math.sin(t * 1.5) * 6 |
| 549 | + le.gfx.set_position(4, -2.3, -1, zs) |
| 550 | + |
| 551 | + local size = 8 |
| 552 | + local speed = 0.8 |
| 553 | + local phase = (t * speed) % (4 * math.pi) |
| 554 | + local cubeX, cubeY |
| 555 | + |
| 556 | + if phase < math.pi then |
| 557 | + cubeX = -size/2 + (phase / math.pi) * size |
| 558 | + cubeY = size/2 |
| 559 | + elseif phase < 2 * math.pi then |
| 560 | + cubeX = size/2 |
| 561 | + cubeY = size/2 - ((phase - math.pi) / math.pi) * size |
| 562 | + elseif phase < 3 * math.pi then |
| 563 | + cubeX = size/2 - ((phase - 2*math.pi) / math.pi) * size |
| 564 | + cubeY = -size/2 |
| 565 | + else |
| 566 | + cubeX = -size/2 |
| 567 | + cubeY = -size/2 + ((phase - 3*math.pi) / math.pi) * size |
| 568 | + end |
| 569 | + |
| 570 | + le.gfx.set_position(2, cubeX, cubeY, -11) |
| 571 | + |
| 572 | + le.gfx.set_rotation(0, t*0.7, t*1.0, t*0.4) |
| 573 | + le.gfx.set_rotation(1, t*0.2, t*0.8, t*1.4) |
| 574 | + le.gfx.set_rotation(2, t*0.4, t*0.5, t*0.8) |
| 575 | + le.gfx.set_rotation(3, 0, t*0.8, -.5) |
| 576 | + |
| 577 | + local reso = le.sys.get_resolution() |
| 578 | + local aspect = reso.x / reso.y |
| 579 | + |
| 580 | + local view = le.math.look_at( |
| 581 | + 0, 0, 4, -- eye |
| 582 | + 0, 0, 0, -- target |
| 583 | + 0, 1, 0 -- up |
| 584 | + ) |
| 585 | + |
| 586 | + local projection = le.math.perspective( |
| 587 | + 45.0, |
| 588 | + aspect, |
| 589 | + 0.1, |
| 590 | + 100.0 |
| 591 | + ) |
| 592 | + |
| 593 | + le.gfx.set_uniform_mat4("uView", view) |
| 594 | + le.gfx.set_uniform_mat4("uProjection", projection) |
| 595 | + le.gfx.set_uniform_vec3("uLightPos", 3, 5, 2) |
| 596 | + le.gfx.set_uniform_vec3("uLightColor", 1, 1, 1) |
| 250 | 597 | end)"; |
| 251 | 598 | } |
| 252 | 599 | } // namespace gui |