| 1 | #ifndef LINMATH_H |
| 2 | #define LINMATH_H |
| 3 | |
| 4 | #include <math.h> |
| 5 | |
| 6 | #ifdef _MSC_VER |
| 7 | #define inline __inline |
| 8 | #endif |
| 9 | |
| 10 | #define LINMATH_H_DEFINE_VEC(n) \ |
| 11 | typedef float vec##n[n]; \ |
| 12 | static inline void vec##n##_add(vec##n r, vec##n const a, vec##n const b) \ |
| 13 | { \ |
| 14 | int i; \ |
| 15 | for(i=0; i<n; ++i) \ |
| 16 | r[i] = a[i] + b[i]; \ |
| 17 | } \ |
| 18 | static inline void vec##n##_sub(vec##n r, vec##n const a, vec##n const b) \ |
| 19 | { \ |
| 20 | int i; \ |
| 21 | for(i=0; i<n; ++i) \ |
| 22 | r[i] = a[i] - b[i]; \ |
| 23 | } \ |
| 24 | static inline void vec##n##_scale(vec##n r, vec##n const v, float const s) \ |
| 25 | { \ |
| 26 | int i; \ |
| 27 | for(i=0; i<n; ++i) \ |
| 28 | r[i] = v[i] * s; \ |
| 29 | } \ |
| 30 | static inline float vec##n##_mul_inner(vec##n const a, vec##n const b) \ |
| 31 | { \ |
| 32 | float p = 0.; \ |
| 33 | int i; \ |
| 34 | for(i=0; i<n; ++i) \ |
| 35 | p += b[i]*a[i]; \ |
| 36 | return p; \ |
| 37 | } \ |
| 38 | static inline float vec##n##_len(vec##n const v) \ |
| 39 | { \ |
| 40 | return (float) sqrt(vec##n##_mul_inner(v,v)); \ |
| 41 | } \ |
| 42 | static inline void vec##n##_norm(vec##n r, vec##n const v) \ |
| 43 | { \ |
| 44 | float k = 1.f / vec##n##_len(v); \ |
| 45 | vec##n##_scale(r, v, k); \ |
| 46 | } |
| 47 | |
| 48 | LINMATH_H_DEFINE_VEC(2) |
| 49 | LINMATH_H_DEFINE_VEC(3) |
| 50 | LINMATH_H_DEFINE_VEC(4) |
| 51 | |
| 52 | static inline void vec3_mul_cross(vec3 r, vec3 const a, vec3 const b) |
| 53 | { |
| 54 | r[0] = a[1]*b[2] - a[2]*b[1]; |
| 55 | r[1] = a[2]*b[0] - a[0]*b[2]; |
| 56 | r[2] = a[0]*b[1] - a[1]*b[0]; |
| 57 | } |
| 58 | |
| 59 | static inline void vec3_reflect(vec3 r, vec3 const v, vec3 const n) |
| 60 | { |
| 61 | float p = 2.f*vec3_mul_inner(v, n); |
| 62 | int i; |
| 63 | for(i=0;i<3;++i) |
| 64 | r[i] = v[i] - p*n[i]; |
| 65 | } |
| 66 | |
| 67 | static inline void vec4_mul_cross(vec4 r, vec4 a, vec4 b) |
| 68 | { |
| 69 | r[0] = a[1]*b[2] - a[2]*b[1]; |
| 70 | r[1] = a[2]*b[0] - a[0]*b[2]; |
| 71 | r[2] = a[0]*b[1] - a[1]*b[0]; |
| 72 | r[3] = 1.f; |
| 73 | } |
| 74 | |
| 75 | static inline void vec4_reflect(vec4 r, vec4 v, vec4 n) |
| 76 | { |
| 77 | float p = 2.f*vec4_mul_inner(v, n); |
| 78 | int i; |
| 79 | for(i=0;i<4;++i) |
| 80 | r[i] = v[i] - p*n[i]; |
| 81 | } |
| 82 | |
| 83 | typedef vec4 mat4x4[4]; |
| 84 | static inline void mat4x4_identity(mat4x4 M) |
| 85 | { |
| 86 | int i, j; |
| 87 | for(i=0; i<4; ++i) |
| 88 | for(j=0; j<4; ++j) |
| 89 | M[i][j] = i==j ? 1.f : 0.f; |
| 90 | } |
| 91 | static inline void mat4x4_dup(mat4x4 M, mat4x4 N) |
| 92 | { |
| 93 | int i, j; |
| 94 | for(i=0; i<4; ++i) |
| 95 | for(j=0; j<4; ++j) |
| 96 | M[i][j] = N[i][j]; |
| 97 | } |
| 98 | static inline void mat4x4_row(vec4 r, mat4x4 M, int i) |
| 99 | { |
| 100 | int k; |
| 101 | for(k=0; k<4; ++k) |
| 102 | r[k] = M[k][i]; |
| 103 | } |
| 104 | static inline void mat4x4_col(vec4 r, mat4x4 M, int i) |
| 105 | { |
| 106 | int k; |
| 107 | for(k=0; k<4; ++k) |
| 108 | r[k] = M[i][k]; |
| 109 | } |
| 110 | static inline void mat4x4_transpose(mat4x4 M, mat4x4 N) |
| 111 | { |
| 112 | int i, j; |
| 113 | for(j=0; j<4; ++j) |
| 114 | for(i=0; i<4; ++i) |
| 115 | M[i][j] = N[j][i]; |
| 116 | } |
| 117 | static inline void mat4x4_add(mat4x4 M, mat4x4 a, mat4x4 b) |
| 118 | { |
| 119 | int i; |
| 120 | for(i=0; i<4; ++i) |
| 121 | vec4_add(M[i], a[i], b[i]); |
| 122 | } |
| 123 | static inline void mat4x4_sub(mat4x4 M, mat4x4 a, mat4x4 b) |
| 124 | { |
| 125 | int i; |
| 126 | for(i=0; i<4; ++i) |
| 127 | vec4_sub(M[i], a[i], b[i]); |
| 128 | } |
| 129 | static inline void mat4x4_scale(mat4x4 M, mat4x4 a, float k) |
| 130 | { |
| 131 | int i; |
| 132 | for(i=0; i<4; ++i) |
| 133 | vec4_scale(M[i], a[i], k); |
| 134 | } |
| 135 | static inline void mat4x4_scale_aniso(mat4x4 M, mat4x4 a, float x, float y, float z) |
| 136 | { |
| 137 | int i; |
| 138 | vec4_scale(M[0], a[0], x); |
| 139 | vec4_scale(M[1], a[1], y); |
| 140 | vec4_scale(M[2], a[2], z); |
| 141 | for(i = 0; i < 4; ++i) { |
| 142 | M[3][i] = a[3][i]; |
| 143 | } |
| 144 | } |
| 145 | static inline void mat4x4_mul(mat4x4 M, mat4x4 a, mat4x4 b) |
| 146 | { |
| 147 | mat4x4 temp; |
| 148 | int k, r, c; |
| 149 | for(c=0; c<4; ++c) for(r=0; r<4; ++r) { |
| 150 | temp[c][r] = 0.f; |
| 151 | for(k=0; k<4; ++k) |
| 152 | temp[c][r] += a[k][r] * b[c][k]; |
| 153 | } |
| 154 | mat4x4_dup(M, temp); |
| 155 | } |
| 156 | static inline void mat4x4_mul_vec4(vec4 r, mat4x4 M, vec4 v) |
| 157 | { |
| 158 | int i, j; |
| 159 | for(j=0; j<4; ++j) { |
| 160 | r[j] = 0.f; |
| 161 | for(i=0; i<4; ++i) |
| 162 | r[j] += M[i][j] * v[i]; |
| 163 | } |
| 164 | } |
| 165 | static inline void mat4x4_translate(mat4x4 T, float x, float y, float z) |
| 166 | { |
| 167 | mat4x4_identity(T); |
| 168 | T[3][0] = x; |
| 169 | T[3][1] = y; |
| 170 | T[3][2] = z; |
| 171 | } |
| 172 | static inline void mat4x4_translate_in_place(mat4x4 M, float x, float y, float z) |
| 173 | { |
| 174 | vec4 t = {x, y, z, 0}; |
| 175 | vec4 r; |
| 176 | int i; |
| 177 | for (i = 0; i < 4; ++i) { |
| 178 | mat4x4_row(r, M, i); |
| 179 | M[3][i] += vec4_mul_inner(r, t); |
| 180 | } |
| 181 | } |
| 182 | static inline void mat4x4_from_vec3_mul_outer(mat4x4 M, vec3 a, vec3 b) |
| 183 | { |
| 184 | int i, j; |
| 185 | for(i=0; i<4; ++i) for(j=0; j<4; ++j) |
| 186 | M[i][j] = i<3 && j<3 ? a[i] * b[j] : 0.f; |
| 187 | } |
| 188 | static inline void mat4x4_rotate(mat4x4 R, mat4x4 M, float x, float y, float z, float angle) |
| 189 | { |
| 190 | float s = sinf(angle); |
| 191 | float c = cosf(angle); |
| 192 | vec3 u = {x, y, z}; |
| 193 | |
| 194 | if(vec3_len(u) > 1e-4) { |
| 195 | mat4x4 T, C, S = {{0}}; |
| 196 | |
| 197 | vec3_norm(u, u); |
| 198 | mat4x4_from_vec3_mul_outer(T, u, u); |
| 199 | |
| 200 | S[1][2] = u[0]; |
| 201 | S[2][1] = -u[0]; |
| 202 | S[2][0] = u[1]; |
| 203 | S[0][2] = -u[1]; |
| 204 | S[0][1] = u[2]; |
| 205 | S[1][0] = -u[2]; |
| 206 | |
| 207 | mat4x4_scale(S, S, s); |
| 208 | |
| 209 | mat4x4_identity(C); |
| 210 | mat4x4_sub(C, C, T); |
| 211 | |
| 212 | mat4x4_scale(C, C, c); |
| 213 | |
| 214 | mat4x4_add(T, T, C); |
| 215 | mat4x4_add(T, T, S); |
| 216 | |
| 217 | T[3][3] = 1.; |
| 218 | mat4x4_mul(R, M, T); |
| 219 | } else { |
| 220 | mat4x4_dup(R, M); |
| 221 | } |
| 222 | } |
| 223 | static inline void mat4x4_rotate_X(mat4x4 Q, mat4x4 M, float angle) |
| 224 | { |
| 225 | float s = sinf(angle); |
| 226 | float c = cosf(angle); |
| 227 | mat4x4 R = { |
| 228 | {1.f, 0.f, 0.f, 0.f}, |
| 229 | {0.f, c, s, 0.f}, |
| 230 | {0.f, -s, c, 0.f}, |
| 231 | {0.f, 0.f, 0.f, 1.f} |
| 232 | }; |
| 233 | mat4x4_mul(Q, M, R); |
| 234 | } |
| 235 | static inline void mat4x4_rotate_Y(mat4x4 Q, mat4x4 M, float angle) |
| 236 | { |
| 237 | float s = sinf(angle); |
| 238 | float c = cosf(angle); |
| 239 | mat4x4 R = { |
| 240 | { c, 0.f, s, 0.f}, |
| 241 | { 0.f, 1.f, 0.f, 0.f}, |
| 242 | { -s, 0.f, c, 0.f}, |
| 243 | { 0.f, 0.f, 0.f, 1.f} |
| 244 | }; |
| 245 | mat4x4_mul(Q, M, R); |
| 246 | } |
| 247 | static inline void mat4x4_rotate_Z(mat4x4 Q, mat4x4 M, float angle) |
| 248 | { |
| 249 | float s = sinf(angle); |
| 250 | float c = cosf(angle); |
| 251 | mat4x4 R = { |
| 252 | { c, s, 0.f, 0.f}, |
| 253 | { -s, c, 0.f, 0.f}, |
| 254 | { 0.f, 0.f, 1.f, 0.f}, |
| 255 | { 0.f, 0.f, 0.f, 1.f} |
| 256 | }; |
| 257 | mat4x4_mul(Q, M, R); |
| 258 | } |
| 259 | static inline void mat4x4_invert(mat4x4 T, mat4x4 M) |
| 260 | { |
| 261 | float idet; |
| 262 | float s[6]; |
| 263 | float c[6]; |
| 264 | s[0] = M[0][0]*M[1][1] - M[1][0]*M[0][1]; |
| 265 | s[1] = M[0][0]*M[1][2] - M[1][0]*M[0][2]; |
| 266 | s[2] = M[0][0]*M[1][3] - M[1][0]*M[0][3]; |
| 267 | s[3] = M[0][1]*M[1][2] - M[1][1]*M[0][2]; |
| 268 | s[4] = M[0][1]*M[1][3] - M[1][1]*M[0][3]; |
| 269 | s[5] = M[0][2]*M[1][3] - M[1][2]*M[0][3]; |
| 270 | |
| 271 | c[0] = M[2][0]*M[3][1] - M[3][0]*M[2][1]; |
| 272 | c[1] = M[2][0]*M[3][2] - M[3][0]*M[2][2]; |
| 273 | c[2] = M[2][0]*M[3][3] - M[3][0]*M[2][3]; |
| 274 | c[3] = M[2][1]*M[3][2] - M[3][1]*M[2][2]; |
| 275 | c[4] = M[2][1]*M[3][3] - M[3][1]*M[2][3]; |
| 276 | c[5] = M[2][2]*M[3][3] - M[3][2]*M[2][3]; |
| 277 | |
| 278 | |
| 279 | idet = 1.0f/( s[0]*c[5]-s[1]*c[4]+s[2]*c[3]+s[3]*c[2]-s[4]*c[1]+s[5]*c[0] ); |
| 280 | |
| 281 | T[0][0] = ( M[1][1] * c[5] - M[1][2] * c[4] + M[1][3] * c[3]) * idet; |
| 282 | T[0][1] = (-M[0][1] * c[5] + M[0][2] * c[4] - M[0][3] * c[3]) * idet; |
| 283 | T[0][2] = ( M[3][1] * s[5] - M[3][2] * s[4] + M[3][3] * s[3]) * idet; |
| 284 | T[0][3] = (-M[2][1] * s[5] + M[2][2] * s[4] - M[2][3] * s[3]) * idet; |
| 285 | |
| 286 | T[1][0] = (-M[1][0] * c[5] + M[1][2] * c[2] - M[1][3] * c[1]) * idet; |
| 287 | T[1][1] = ( M[0][0] * c[5] - M[0][2] * c[2] + M[0][3] * c[1]) * idet; |
| 288 | T[1][2] = (-M[3][0] * s[5] + M[3][2] * s[2] - M[3][3] * s[1]) * idet; |
| 289 | T[1][3] = ( M[2][0] * s[5] - M[2][2] * s[2] + M[2][3] * s[1]) * idet; |
| 290 | |
| 291 | T[2][0] = ( M[1][0] * c[4] - M[1][1] * c[2] + M[1][3] * c[0]) * idet; |
| 292 | T[2][1] = (-M[0][0] * c[4] + M[0][1] * c[2] - M[0][3] * c[0]) * idet; |
| 293 | T[2][2] = ( M[3][0] * s[4] - M[3][1] * s[2] + M[3][3] * s[0]) * idet; |
| 294 | T[2][3] = (-M[2][0] * s[4] + M[2][1] * s[2] - M[2][3] * s[0]) * idet; |
| 295 | |
| 296 | T[3][0] = (-M[1][0] * c[3] + M[1][1] * c[1] - M[1][2] * c[0]) * idet; |
| 297 | T[3][1] = ( M[0][0] * c[3] - M[0][1] * c[1] + M[0][2] * c[0]) * idet; |
| 298 | T[3][2] = (-M[3][0] * s[3] + M[3][1] * s[1] - M[3][2] * s[0]) * idet; |
| 299 | T[3][3] = ( M[2][0] * s[3] - M[2][1] * s[1] + M[2][2] * s[0]) * idet; |
| 300 | } |
| 301 | static inline void mat4x4_orthonormalize(mat4x4 R, mat4x4 M) |
| 302 | { |
| 303 | float s = 1.; |
| 304 | vec3 h; |
| 305 | |
| 306 | mat4x4_dup(R, M); |
| 307 | vec3_norm(R[2], R[2]); |
| 308 | |
| 309 | s = vec3_mul_inner(R[1], R[2]); |
| 310 | vec3_scale(h, R[2], s); |
| 311 | vec3_sub(R[1], R[1], h); |
| 312 | vec3_norm(R[2], R[2]); |
| 313 | |
| 314 | s = vec3_mul_inner(R[1], R[2]); |
| 315 | vec3_scale(h, R[2], s); |
| 316 | vec3_sub(R[1], R[1], h); |
| 317 | vec3_norm(R[1], R[1]); |
| 318 | |
| 319 | s = vec3_mul_inner(R[0], R[1]); |
| 320 | vec3_scale(h, R[1], s); |
| 321 | vec3_sub(R[0], R[0], h); |
| 322 | vec3_norm(R[0], R[0]); |
| 323 | } |
| 324 | |
| 325 | static inline void mat4x4_frustum(mat4x4 M, float l, float r, float b, float t, float n, float f) |
| 326 | { |
| 327 | M[0][0] = 2.f*n/(r-l); |
| 328 | M[0][1] = M[0][2] = M[0][3] = 0.f; |
| 329 | |
| 330 | M[1][1] = 2.f*n/(t-b); |
| 331 | M[1][0] = M[1][2] = M[1][3] = 0.f; |
| 332 | |
| 333 | M[2][0] = (r+l)/(r-l); |
| 334 | M[2][1] = (t+b)/(t-b); |
| 335 | M[2][2] = -(f+n)/(f-n); |
| 336 | M[2][3] = -1.f; |
| 337 | |
| 338 | M[3][2] = -2.f*(f*n)/(f-n); |
| 339 | M[3][0] = M[3][1] = M[3][3] = 0.f; |
| 340 | } |
| 341 | static inline void mat4x4_ortho(mat4x4 M, float l, float r, float b, float t, float n, float f) |
| 342 | { |
| 343 | M[0][0] = 2.f/(r-l); |
| 344 | M[0][1] = M[0][2] = M[0][3] = 0.f; |
| 345 | |
| 346 | M[1][1] = 2.f/(t-b); |
| 347 | M[1][0] = M[1][2] = M[1][3] = 0.f; |
| 348 | |
| 349 | M[2][2] = -2.f/(f-n); |
| 350 | M[2][0] = M[2][1] = M[2][3] = 0.f; |
| 351 | |
| 352 | M[3][0] = -(r+l)/(r-l); |
| 353 | M[3][1] = -(t+b)/(t-b); |
| 354 | M[3][2] = -(f+n)/(f-n); |
| 355 | M[3][3] = 1.f; |
| 356 | } |
| 357 | static inline void mat4x4_perspective(mat4x4 m, float y_fov, float aspect, float n, float f) |
| 358 | { |
| 359 | |
| 360 | |
| 361 | float const a = 1.f / (float) tan(y_fov / 2.f); |
| 362 | |
| 363 | m[0][0] = a / aspect; |
| 364 | m[0][1] = 0.f; |
| 365 | m[0][2] = 0.f; |
| 366 | m[0][3] = 0.f; |
| 367 | |
| 368 | m[1][0] = 0.f; |
| 369 | m[1][1] = a; |
| 370 | m[1][2] = 0.f; |
| 371 | m[1][3] = 0.f; |
| 372 | |
| 373 | m[2][0] = 0.f; |
| 374 | m[2][1] = 0.f; |
| 375 | m[2][2] = -((f + n) / (f - n)); |
| 376 | m[2][3] = -1.f; |
| 377 | |
| 378 | m[3][0] = 0.f; |
| 379 | m[3][1] = 0.f; |
| 380 | m[3][2] = -((2.f * f * n) / (f - n)); |
| 381 | m[3][3] = 0.f; |
| 382 | } |
| 383 | static inline void mat4x4_look_at(mat4x4 m, vec3 eye, vec3 center, vec3 up) |
| 384 | { |
| 385 | |
| 386 | |
| 387 | |
| 388 | |
| 389 | |
| 390 | |
| 391 | vec3 f; |
| 392 | vec3 s; |
| 393 | vec3 t; |
| 394 | |
| 395 | vec3_sub(f, center, eye); |
| 396 | vec3_norm(f, f); |
| 397 | |
| 398 | vec3_mul_cross(s, f, up); |
| 399 | vec3_norm(s, s); |
| 400 | |
| 401 | vec3_mul_cross(t, s, f); |
| 402 | |
| 403 | m[0][0] = s[0]; |
| 404 | m[0][1] = t[0]; |
| 405 | m[0][2] = -f[0]; |
| 406 | m[0][3] = 0.f; |
| 407 | |
| 408 | m[1][0] = s[1]; |
| 409 | m[1][1] = t[1]; |
| 410 | m[1][2] = -f[1]; |
| 411 | m[1][3] = 0.f; |
| 412 | |
| 413 | m[2][0] = s[2]; |
| 414 | m[2][1] = t[2]; |
| 415 | m[2][2] = -f[2]; |
| 416 | m[2][3] = 0.f; |
| 417 | |
| 418 | m[3][0] = 0.f; |
| 419 | m[3][1] = 0.f; |
| 420 | m[3][2] = 0.f; |
| 421 | m[3][3] = 1.f; |
| 422 | |
| 423 | mat4x4_translate_in_place(m, -eye[0], -eye[1], -eye[2]); |
| 424 | } |
| 425 | |
| 426 | typedef float quat[4]; |
| 427 | static inline void quat_identity(quat q) |
| 428 | { |
| 429 | q[0] = q[1] = q[2] = 0.f; |
| 430 | q[3] = 1.f; |
| 431 | } |
| 432 | static inline void quat_add(quat r, quat a, quat b) |
| 433 | { |
| 434 | int i; |
| 435 | for(i=0; i<4; ++i) |
| 436 | r[i] = a[i] + b[i]; |
| 437 | } |
| 438 | static inline void quat_sub(quat r, quat a, quat b) |
| 439 | { |
| 440 | int i; |
| 441 | for(i=0; i<4; ++i) |
| 442 | r[i] = a[i] - b[i]; |
| 443 | } |
| 444 | static inline void quat_mul(quat r, quat p, quat q) |
| 445 | { |
| 446 | vec3 w; |
| 447 | vec3_mul_cross(r, p, q); |
| 448 | vec3_scale(w, p, q[3]); |
| 449 | vec3_add(r, r, w); |
| 450 | vec3_scale(w, q, p[3]); |
| 451 | vec3_add(r, r, w); |
| 452 | r[3] = p[3]*q[3] - vec3_mul_inner(p, q); |
| 453 | } |
| 454 | static inline void quat_scale(quat r, quat v, float s) |
| 455 | { |
| 456 | int i; |
| 457 | for(i=0; i<4; ++i) |
| 458 | r[i] = v[i] * s; |
| 459 | } |
| 460 | static inline float quat_inner_product(quat a, quat b) |
| 461 | { |
| 462 | float p = 0.f; |
| 463 | int i; |
| 464 | for(i=0; i<4; ++i) |
| 465 | p += b[i]*a[i]; |
| 466 | return p; |
| 467 | } |
| 468 | static inline void quat_conj(quat r, quat q) |
| 469 | { |
| 470 | int i; |
| 471 | for(i=0; i<3; ++i) |
| 472 | r[i] = -q[i]; |
| 473 | r[3] = q[3]; |
| 474 | } |
| 475 | static inline void quat_rotate(quat r, float angle, vec3 axis) { |
| 476 | int i; |
| 477 | vec3 v; |
| 478 | vec3_scale(v, axis, sinf(angle / 2)); |
| 479 | for(i=0; i<3; ++i) |
| 480 | r[i] = v[i]; |
| 481 | r[3] = cosf(angle / 2); |
| 482 | } |
| 483 | #define quat_norm vec4_norm |
| 484 | static inline void quat_mul_vec3(vec3 r, quat q, vec3 v) |
| 485 | { |
| 486 | |
| 487 | |
| 488 | |
| 489 | |
| 490 | |
| 491 | vec3 t = {q[0], q[1], q[2]}; |
| 492 | vec3 u = {q[0], q[1], q[2]}; |
| 493 | |
| 494 | vec3_mul_cross(t, t, v); |
| 495 | vec3_scale(t, t, 2); |
| 496 | |
| 497 | vec3_mul_cross(u, u, t); |
| 498 | vec3_scale(t, t, q[3]); |
| 499 | |
| 500 | vec3_add(r, v, t); |
| 501 | vec3_add(r, r, u); |
| 502 | } |
| 503 | static inline void mat4x4_from_quat(mat4x4 M, quat q) |
| 504 | { |
| 505 | float a = q[3]; |
| 506 | float b = q[0]; |
| 507 | float c = q[1]; |
| 508 | float d = q[2]; |
| 509 | float a2 = a*a; |
| 510 | float b2 = b*b; |
| 511 | float c2 = c*c; |
| 512 | float d2 = d*d; |
| 513 | |
| 514 | M[0][0] = a2 + b2 - c2 - d2; |
| 515 | M[0][1] = 2.f*(b*c + a*d); |
| 516 | M[0][2] = 2.f*(b*d - a*c); |
| 517 | M[0][3] = 0.f; |
| 518 | |
| 519 | M[1][0] = 2*(b*c - a*d); |
| 520 | M[1][1] = a2 - b2 + c2 - d2; |
| 521 | M[1][2] = 2.f*(c*d + a*b); |
| 522 | M[1][3] = 0.f; |
| 523 | |
| 524 | M[2][0] = 2.f*(b*d + a*c); |
| 525 | M[2][1] = 2.f*(c*d - a*b); |
| 526 | M[2][2] = a2 - b2 - c2 + d2; |
| 527 | M[2][3] = 0.f; |
| 528 | |
| 529 | M[3][0] = M[3][1] = M[3][2] = 0.f; |
| 530 | M[3][3] = 1.f; |
| 531 | } |
| 532 | |
| 533 | static inline void mat4x4o_mul_quat(mat4x4 R, mat4x4 M, quat q) |
| 534 | { |
| 535 | |
| 536 | |
| 537 | quat_mul_vec3(R[0], q, M[0]); |
| 538 | quat_mul_vec3(R[1], q, M[1]); |
| 539 | quat_mul_vec3(R[2], q, M[2]); |
| 540 | |
| 541 | R[3][0] = R[3][1] = R[3][2] = 0.f; |
| 542 | R[3][3] = 1.f; |
| 543 | } |
| 544 | static inline void quat_from_mat4x4(quat q, mat4x4 M) |
| 545 | { |
| 546 | float r=0.f; |
| 547 | int i; |
| 548 | |
| 549 | int perm[] = { 0, 1, 2, 0, 1 }; |
| 550 | int *p = perm; |
| 551 | |
| 552 | for(i = 0; i<3; i++) { |
| 553 | float m = M[i][i]; |
| 554 | if( m < r ) |
| 555 | continue; |
| 556 | m = r; |
| 557 | p = &perm[i]; |
| 558 | } |
| 559 | |
| 560 | r = (float) sqrt(1.f + M[p[0]][p[0]] - M[p[1]][p[1]] - M[p[2]][p[2]] ); |
| 561 | |
| 562 | if(r < 1e-6) { |
| 563 | q[0] = 1.f; |
| 564 | q[1] = q[2] = q[3] = 0.f; |
| 565 | return; |
| 566 | } |
| 567 | |
| 568 | q[0] = r/2.f; |
| 569 | q[1] = (M[p[0]][p[1]] - M[p[1]][p[0]])/(2.f*r); |
| 570 | q[2] = (M[p[2]][p[0]] - M[p[0]][p[2]])/(2.f*r); |
| 571 | q[3] = (M[p[2]][p[1]] - M[p[1]][p[2]])/(2.f*r); |
| 572 | } |
| 573 | |
| 574 | #endif |