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1/// @ref gtx_rotate_normalized_axis
2
3namespace glm
4{
5 template<typename T, qualifier Q>
6 GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotateNormalizedAxis
7 (
8 mat<4, 4, T, Q> const& m,
9 T const& angle,
10 vec<3, T, Q> const& v
11 )
12 {
13 T const a = angle;
14 T const c = cos(a);
15 T const s = sin(a);
16
17 vec<3, T, Q> const axis(v);
18
19 vec<3, T, Q> const temp((static_cast<T>(1) - c) * axis);
20
21 mat<4, 4, T, Q> Rotate;
22 Rotate[0][0] = c + temp[0] * axis[0];
23 Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
24 Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
25
26 Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
27 Rotate[1][1] = c + temp[1] * axis[1];
28 Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
29
30 Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
31 Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
32 Rotate[2][2] = c + temp[2] * axis[2];
33
34 mat<4, 4, T, Q> Result;
35 Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
36 Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
37 Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
38 Result[3] = m[3];
39 return Result;
40 }
41
42 template<typename T, qualifier Q>
43 GLM_FUNC_QUALIFIER qua<T, Q> rotateNormalizedAxis
44 (
45 qua<T, Q> const& q,
46 T const& angle,
47 vec<3, T, Q> const& v
48 )
49 {
50 vec<3, T, Q> const Tmp(v);
51
52 T const AngleRad(angle);
53 T const Sin = sin(AngleRad * T(0.5));
54
55 return q * qua<T, Q>::wxyz(cos(AngleRad * static_cast<T>(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin);
56 //return gtc::quaternion::cross(q, tquat<T, Q>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin));
57 }
58}//namespace glm