| 1 | /// @ref gtx_normal |
| 2 | |
| 3 | namespace glm |
| 4 | { |
| 5 | template<typename T, qualifier Q> |
| 6 | GLM_FUNC_QUALIFIER vec<3, T, Q> triangleNormal |
| 7 | ( |
| 8 | vec<3, T, Q> const& p1, |
| 9 | vec<3, T, Q> const& p2, |
| 10 | vec<3, T, Q> const& p3 |
| 11 | ) |
| 12 | { |
| 13 | return normalize(cross(p1 - p2, p1 - p3)); |
| 14 | } |
| 15 | }//namespace glm |