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VulkanExample / dep / include / glm / gtc / random.hpp
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1/// @ref gtc_random
2/// @file glm/gtc/random.hpp
3///
4/// @see core (dependence)
5/// @see gtx_random (extended)
6///
7/// @defgroup gtc_random GLM_GTC_random
8/// @ingroup gtc
9///
10/// Include <glm/gtc/random.hpp> to use the features of this extension.
11///
12/// Generate random number from various distribution methods.
13
14#pragma once
15
16// Dependency:
17#include "../ext/scalar_int_sized.hpp"
18#include "../ext/scalar_uint_sized.hpp"
19#include "../detail/qualifier.hpp"
20
21#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
22# pragma message("GLM: GLM_GTC_random extension included")
23#endif
24
25namespace glm
26{
27 /// @addtogroup gtc_random
28 /// @{
29
30 /// Generate random numbers in the interval [Min, Max], according a linear distribution
31 ///
32 /// @param Min Minimum value included in the sampling
33 /// @param Max Maximum value included in the sampling
34 /// @tparam genType Value type. Currently supported: float or double scalars.
35 /// @see gtc_random
36 template<typename genType>
37 GLM_FUNC_DECL genType linearRand(genType Min, genType Max);
38
39 /// Generate random numbers in the interval [Min, Max], according a linear distribution
40 ///
41 /// @param Min Minimum value included in the sampling
42 /// @param Max Maximum value included in the sampling
43 /// @tparam T Value type. Currently supported: float or double.
44 ///
45 /// @see gtc_random
46 template<length_t L, typename T, qualifier Q>
47 GLM_FUNC_DECL vec<L, T, Q> linearRand(vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
48
49 /// Generate random numbers in the interval [Min, Max], according a gaussian distribution
50 ///
51 /// @see gtc_random
52 template<typename genType>
53 GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation);
54
55 /// Generate a random 2D vector which coordinates are regularly distributed on a circle of a given radius
56 ///
57 /// @see gtc_random
58 template<typename T>
59 GLM_FUNC_DECL vec<2, T, defaultp> circularRand(T Radius);
60
61 /// Generate a random 3D vector which coordinates are regularly distributed on a sphere of a given radius
62 ///
63 /// @see gtc_random
64 template<typename T>
65 GLM_FUNC_DECL vec<3, T, defaultp> sphericalRand(T Radius);
66
67 /// Generate a random 2D vector which coordinates are regularly distributed within the area of a disk of a given radius
68 ///
69 /// @see gtc_random
70 template<typename T>
71 GLM_FUNC_DECL vec<2, T, defaultp> diskRand(T Radius);
72
73 /// Generate a random 3D vector which coordinates are regularly distributed within the volume of a ball of a given radius
74 ///
75 /// @see gtc_random
76 template<typename T>
77 GLM_FUNC_DECL vec<3, T, defaultp> ballRand(T Radius);
78
79 /// @}
80}//namespace glm
81
82#include "random.inl"