| 1 | #include "../matrix.hpp" |
| 2 | |
| 3 | #include "_matrix_vectorize.hpp" |
| 4 | |
| 5 | namespace glm |
| 6 | { |
| 7 | template<length_t C, length_t R, typename T, typename U, qualifier Q> |
| 8 | GLM_FUNC_QUALIFIER mat<C, R, T, Q> mix(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, U a) |
| 9 | { |
| 10 | return mat<C, R, U, Q>(x) * (static_cast<U>(1) - a) + mat<C, R, U, Q>(y) * a; |
| 11 | } |
| 12 | |
| 13 | template<length_t C, length_t R, typename T, typename U, qualifier Q> |
| 14 | GLM_FUNC_QUALIFIER mat<C, R, T, Q> mix(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, mat<C, R, U, Q> const& a) |
| 15 | { |
| 16 | return matrixCompMult(mat<C, R, U, Q>(x), static_cast<U>(1) - a) + matrixCompMult(mat<C, R, U, Q>(y), a); |
| 17 | } |
| 18 | |
| 19 | template<length_t C, length_t R, typename T, qualifier Q, bool Aligned> |
| 20 | struct compute_abs_matrix |
| 21 | { |
| 22 | GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<C, R, T, Q> call(mat<C, R, T, Q> const& x) |
| 23 | { |
| 24 | return detail::matrix_functor_1<mat, C, R, T, T, Q>::call(abs, x); |
| 25 | } |
| 26 | }; |
| 27 | |
| 28 | template<length_t C, length_t R, typename T, qualifier Q> |
| 29 | GLM_FUNC_DECL GLM_CONSTEXPR mat<C, R, T, Q> abs(mat<C, R, T, Q> const& x) |
| 30 | { |
| 31 | return compute_abs_matrix<C, R, T, Q, detail::is_aligned<Q>::value>::call(x); |
| 32 | } |
| 33 | |
| 34 | }//namespace glm |