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1#if GLM_ARCH & GLM_ARCH_SSE2_BIT
2
3#include "type_mat4x4.hpp"
4#include "../geometric.hpp"
5#include "../simd/matrix.h"
6#include <cstring>
7
8namespace glm{
9namespace detail
10{
11# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
12 template<qualifier Q>
13 struct compute_matrixCompMult<4, 4, float, Q, true>
14 {
15 static_assert(detail::is_aligned<Q>::value, "Specialization requires aligned");
16
17 GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& x, mat<4, 4, float, Q> const& y)
18 {
19 mat<4, 4, float, Q> Result;
20 glm_mat4_matrixCompMult(
21 &x[0].data,
22 &y[0].data,
23 &Result[0].data);
24 return Result;
25 }
26 };
27# endif
28
29 template<qualifier Q>
30 struct compute_transpose<4, 4, float, Q, true>
31 {
32 GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
33 {
34 mat<4, 4, float, Q> Result;
35 glm_mat4_transpose(&m[0].data, &Result[0].data);
36 return Result;
37 }
38 };
39
40 template<qualifier Q>
41 struct compute_transpose<3, 3, float, Q, true>
42 {
43 GLM_FUNC_QUALIFIER static mat<3, 3, float, Q> call(mat<3, 3, float, Q> const& m)
44 {
45 mat<3, 3, float, Q> Result;
46 glm_mat3_transpose(&m[0].data, &Result[0].data);
47 return Result;
48 }
49 };
50
51 template<qualifier Q>
52 struct compute_determinant<4, 4, float, Q, true>
53 {
54 GLM_FUNC_QUALIFIER static float call(mat<4, 4, float, Q> const& m)
55 {
56 return _mm_cvtss_f32(glm_mat4_determinant(&m[0].data));
57 }
58 };
59
60 template<qualifier Q>
61 struct compute_inverse<4, 4, float, Q, true>
62 {
63 GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
64 {
65 mat<4, 4, float, Q> Result;
66 glm_mat4_inverse(&m[0].data, &Result[0].data);
67 return Result;
68 }
69 };
70}//namespace detail
71
72# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
73 template<>
74 GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_lowp> outerProduct<4, 4, float, aligned_lowp>(vec<4, float, aligned_lowp> const& c, vec<4, float, aligned_lowp> const& r)
75 {
76 __m128 NativeResult[4];
77 glm_mat4_outerProduct(c.data, r.data, NativeResult);
78 mat<4, 4, float, aligned_lowp> Result;
79 std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
80 return Result;
81 }
82
83 template<>
84 GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_mediump> outerProduct<4, 4, float, aligned_mediump>(vec<4, float, aligned_mediump> const& c, vec<4, float, aligned_mediump> const& r)
85 {
86 __m128 NativeResult[4];
87 glm_mat4_outerProduct(c.data, r.data, NativeResult);
88 mat<4, 4, float, aligned_mediump> Result;
89 std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
90 return Result;
91 }
92
93 template<>
94 GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_highp> outerProduct<4, 4, float, aligned_highp>(vec<4, float, aligned_highp> const& c, vec<4, float, aligned_highp> const& r)
95 {
96 __m128 NativeResult[4];
97 glm_mat4_outerProduct(c.data, r.data, NativeResult);
98 mat<4, 4, float, aligned_highp> Result;
99 std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
100 return Result;
101 }
102# endif
103}//namespace glm
104
105#elif GLM_ARCH & GLM_ARCH_NEON_BIT
106
107namespace glm {
108#if GLM_LANG & GLM_LANG_CXX11_FLAG
109 template <qualifier Q>
110 GLM_FUNC_QUALIFIER
111 typename std::enable_if<detail::is_aligned<Q>::value, mat<4, 4, float, Q>>::type
112 operator*(mat<4, 4, float, Q> const & m1, mat<4, 4, float, Q> const & m2)
113 {
114 auto MulRow = [&](int l) {
115 float32x4_t const SrcA = m2[l].data;
116
117 float32x4_t r = neon::mul_lane(m1[0].data, SrcA, 0);
118 r = neon::madd_lane(r, m1[1].data, SrcA, 1);
119 r = neon::madd_lane(r, m1[2].data, SrcA, 2);
120 r = neon::madd_lane(r, m1[3].data, SrcA, 3);
121
122 return r;
123 };
124
125 mat<4, 4, float, aligned_highp> Result;
126 Result[0].data = MulRow(0);
127 Result[1].data = MulRow(1);
128 Result[2].data = MulRow(2);
129 Result[3].data = MulRow(3);
130
131 return Result;
132 }
133#endif // CXX11
134
135namespace detail
136{
137 template<qualifier Q>
138 struct compute_inverse<4, 4, float, Q, true>
139 {
140 GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
141 {
142 float32x4_t const& m0 = m[0].data;
143 float32x4_t const& m1 = m[1].data;
144 float32x4_t const& m2 = m[2].data;
145 float32x4_t const& m3 = m[3].data;
146
147 // m[2][2] * m[3][3] - m[3][2] * m[2][3];
148 // m[2][2] * m[3][3] - m[3][2] * m[2][3];
149 // m[1][2] * m[3][3] - m[3][2] * m[1][3];
150 // m[1][2] * m[2][3] - m[2][2] * m[1][3];
151
152 float32x4_t Fac0;
153 {
154 float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 2), neon::dup_lane(m1, 2));
155 float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 3), 3, m2, 3);
156 float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 2), 3, m2, 2);
157 float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 3), neon::dup_lane(m1, 3));
158 Fac0 = w0 * w1 - w2 * w3;
159 }
160
161 // m[2][1] * m[3][3] - m[3][1] * m[2][3];
162 // m[2][1] * m[3][3] - m[3][1] * m[2][3];
163 // m[1][1] * m[3][3] - m[3][1] * m[1][3];
164 // m[1][1] * m[2][3] - m[2][1] * m[1][3];
165
166 float32x4_t Fac1;
167 {
168 float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 1), neon::dup_lane(m1, 1));
169 float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 3), 3, m2, 3);
170 float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 1), 3, m2, 1);
171 float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 3), neon::dup_lane(m1, 3));
172 Fac1 = w0 * w1 - w2 * w3;
173 }
174
175 // m[2][1] * m[3][2] - m[3][1] * m[2][2];
176 // m[2][1] * m[3][2] - m[3][1] * m[2][2];
177 // m[1][1] * m[3][2] - m[3][1] * m[1][2];
178 // m[1][1] * m[2][2] - m[2][1] * m[1][2];
179
180 float32x4_t Fac2;
181 {
182 float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 1), neon::dup_lane(m1, 1));
183 float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 2), 3, m2, 2);
184 float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 1), 3, m2, 1);
185 float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 2), neon::dup_lane(m1, 2));
186 Fac2 = w0 * w1 - w2 * w3;
187 }
188
189 // m[2][0] * m[3][3] - m[3][0] * m[2][3];
190 // m[2][0] * m[3][3] - m[3][0] * m[2][3];
191 // m[1][0] * m[3][3] - m[3][0] * m[1][3];
192 // m[1][0] * m[2][3] - m[2][0] * m[1][3];
193
194 float32x4_t Fac3;
195 {
196 float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 0), neon::dup_lane(m1, 0));
197 float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 3), 3, m2, 3);
198 float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 0), 3, m2, 0);
199 float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 3), neon::dup_lane(m1, 3));
200 Fac3 = w0 * w1 - w2 * w3;
201 }
202
203 // m[2][0] * m[3][2] - m[3][0] * m[2][2];
204 // m[2][0] * m[3][2] - m[3][0] * m[2][2];
205 // m[1][0] * m[3][2] - m[3][0] * m[1][2];
206 // m[1][0] * m[2][2] - m[2][0] * m[1][2];
207
208 float32x4_t Fac4;
209 {
210 float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 0), neon::dup_lane(m1, 0));
211 float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 2), 3, m2, 2);
212 float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 0), 3, m2, 0);
213 float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 2), neon::dup_lane(m1, 2));
214 Fac4 = w0 * w1 - w2 * w3;
215 }
216
217 // m[2][0] * m[3][1] - m[3][0] * m[2][1];
218 // m[2][0] * m[3][1] - m[3][0] * m[2][1];
219 // m[1][0] * m[3][1] - m[3][0] * m[1][1];
220 // m[1][0] * m[2][1] - m[2][0] * m[1][1];
221
222 float32x4_t Fac5;
223 {
224 float32x4_t w0 = vcombine_f32(neon::dup_lane(m2, 0), neon::dup_lane(m1, 0));
225 float32x4_t w1 = neon::copy_lane(neon::dupq_lane(m3, 1), 3, m2, 1);
226 float32x4_t w2 = neon::copy_lane(neon::dupq_lane(m3, 0), 3, m2, 0);
227 float32x4_t w3 = vcombine_f32(neon::dup_lane(m2, 1), neon::dup_lane(m1, 1));
228 Fac5 = w0 * w1 - w2 * w3;
229 }
230
231 float32x4_t Vec0 = neon::copy_lane(neon::dupq_lane(m0, 0), 0, m1, 0); // (m[1][0], m[0][0], m[0][0], m[0][0]);
232 float32x4_t Vec1 = neon::copy_lane(neon::dupq_lane(m0, 1), 0, m1, 1); // (m[1][1], m[0][1], m[0][1], m[0][1]);
233 float32x4_t Vec2 = neon::copy_lane(neon::dupq_lane(m0, 2), 0, m1, 2); // (m[1][2], m[0][2], m[0][2], m[0][2]);
234 float32x4_t Vec3 = neon::copy_lane(neon::dupq_lane(m0, 3), 0, m1, 3); // (m[1][3], m[0][3], m[0][3], m[0][3]);
235
236 float32x4_t Inv0 = Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2;
237 float32x4_t Inv1 = Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4;
238 float32x4_t Inv2 = Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5;
239 float32x4_t Inv3 = Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5;
240
241 float32x4_t r0 = float32x4_t{-1, +1, -1, +1} * Inv0;
242 float32x4_t r1 = float32x4_t{+1, -1, +1, -1} * Inv1;
243 float32x4_t r2 = float32x4_t{-1, +1, -1, +1} * Inv2;
244 float32x4_t r3 = float32x4_t{+1, -1, +1, -1} * Inv3;
245
246 float32x4_t det = neon::mul_lane(r0, m0, 0);
247 det = neon::madd_lane(det, r1, m0, 1);
248 det = neon::madd_lane(det, r2, m0, 2);
249 det = neon::madd_lane(det, r3, m0, 3);
250
251 float32x4_t rdet = vdupq_n_f32(1 / vgetq_lane_f32(det, 0));
252
253 mat<4, 4, float, Q> r;
254 r[0].data = vmulq_f32(r0, rdet);
255 r[1].data = vmulq_f32(r1, rdet);
256 r[2].data = vmulq_f32(r2, rdet);
257 r[3].data = vmulq_f32(r3, rdet);
258 return r;
259 }
260 };
261}//namespace detail
262}//namespace glm
263#endif