| 1 | #version 450 |
| 2 | |
| 3 | layout(binding = 1) uniform sampler2D texSampler; |
| 4 | |
| 5 | layout(location = 0) in vec3 fragColor; |
| 6 | layout(location = 1) in vec2 fragTexCoord; |
| 7 | |
| 8 | layout(location = 0) out vec4 outColor; |
| 9 | |
| 10 | void main() { |
| 11 | //outColor = vec4(fragTexCoord, 0.0, 1.0); |
| 12 | outColor = texture(texSampler, fragTexCoord); |
| 13 | } |