| 1 | #pragma once |
| 2 | |
| 3 | #ifdef USING_GLSL |
| 4 | #include <util/root.hh> |
| 5 | #include <vector> |
| 6 | #include <array> |
| 7 | |
| 8 | class Shaders { |
| 9 | public: |
| 10 | Shaders(vk::Device *device); |
| 11 | ~Shaders() {} |
| 12 | |
| 13 | public: |
| 14 | void Finalize(); |
| 15 | |
| 16 | public: |
| 17 | const std::vector<vk::PipelineShaderStageCreateInfo> GetShaderStages() const { return m_ShaderStages; } |
| 18 | const vk::PipelineVertexInputStateCreateInfo &GetVertexInput() const { return m_VertInput; } |
| 19 | |
| 20 | private: |
| 21 | vk::Device *m_Device; |
| 22 | std::vector<vk::PipelineShaderStageCreateInfo> m_ShaderStages{}; |
| 23 | vk::ShaderModule m_VertShaderModule = {}; |
| 24 | vk::ShaderModule m_FragShaderModule = {}; |
| 25 | vk::PipelineVertexInputStateCreateInfo m_VertInput = {}; |
| 26 | |
| 27 | vk::VertexInputBindingDescription m_BindingDescription{}; |
| 28 | std::array<vk::VertexInputAttributeDescription, 3> m_AttributeDescriptions{}; |
| 29 | }; |
| 30 | #endif |