| 1 | #ifdef USING_GLSL |
| 2 | #include <shader/glsl.hh> |
| 3 | #include <util/file.hh> |
| 4 | |
| 5 | Shaders::Shaders(vk::Device *device) : m_Device(device) { |
| 6 | auto vertShader = readFile("vert.spv"); |
| 7 | auto fragShader = readFile("frag.spv"); |
| 8 | |
| 9 | vk::ShaderModuleCreateInfo vertCreateInfo = {}; |
| 10 | vertCreateInfo.codeSize = vertShader.size() * sizeof(char); |
| 11 | vertCreateInfo.pCode = reinterpret_cast<const uint32_t *>(vertShader.data()); |
| 12 | m_VertShaderModule = m_Device->createShaderModule(vertCreateInfo); |
| 13 | |
| 14 | vk::ShaderModuleCreateInfo fragCreateInfo = {}; |
| 15 | fragCreateInfo.codeSize = fragShader.size() * sizeof(char); |
| 16 | fragCreateInfo.pCode = reinterpret_cast<const uint32_t *>(fragShader.data()); |
| 17 | m_FragShaderModule = m_Device->createShaderModule(fragCreateInfo); |
| 18 | |
| 19 | vk::PipelineShaderStageCreateInfo vertShaderStageInfo = {}; |
| 20 | vertShaderStageInfo.stage = vk::ShaderStageFlagBits::eVertex; |
| 21 | vertShaderStageInfo.module = m_VertShaderModule; |
| 22 | vertShaderStageInfo.pName = "main"; |
| 23 | |
| 24 | vk::PipelineShaderStageCreateInfo fragShaderStageInfo = {}; |
| 25 | fragShaderStageInfo.stage = vk::ShaderStageFlagBits::eFragment; |
| 26 | fragShaderStageInfo.module = m_FragShaderModule; |
| 27 | fragShaderStageInfo.pName = "main"; |
| 28 | |
| 29 | m_ShaderStages.emplace_back(vertShaderStageInfo); |
| 30 | m_ShaderStages.emplace_back(fragShaderStageInfo); |
| 31 | |
| 32 | m_BindingDescription = Vertex::getBindingDescription(); |
| 33 | m_AttributeDescriptions = Vertex::getAttributeDescriptions(); |
| 34 | |
| 35 | m_VertInput.vertexBindingDescriptionCount = 1; |
| 36 | m_VertInput.pVertexBindingDescriptions = &m_BindingDescription; |
| 37 | m_VertInput.vertexAttributeDescriptionCount = static_cast<uint32_t>(m_AttributeDescriptions.size()); |
| 38 | m_VertInput.pVertexAttributeDescriptions = m_AttributeDescriptions.data(); |
| 39 | } |
| 40 | |
| 41 | void Shaders::Finalize() { |
| 42 | if (m_FragShaderModule) m_Device->destroyShaderModule(m_FragShaderModule); |
| 43 | if (m_VertShaderModule) m_Device->destroyShaderModule(m_VertShaderModule); |
| 44 | } |
| 45 | #endif |