| 1 | /// @ref gtx_handed_coordinate_space |
| 2 | |
| 3 | namespace glm |
| 4 | { |
| 5 | template<typename T, qualifier Q> |
| 6 | GLM_FUNC_QUALIFIER bool rightHanded |
| 7 | ( |
| 8 | vec<3, T, Q> const& tangent, |
| 9 | vec<3, T, Q> const& binormal, |
| 10 | vec<3, T, Q> const& normal |
| 11 | ) |
| 12 | { |
| 13 | return dot(cross(normal, tangent), binormal) > T(0); |
| 14 | } |
| 15 | |
| 16 | template<typename T, qualifier Q> |
| 17 | GLM_FUNC_QUALIFIER bool leftHanded |
| 18 | ( |
| 19 | vec<3, T, Q> const& tangent, |
| 20 | vec<3, T, Q> const& binormal, |
| 21 | vec<3, T, Q> const& normal |
| 22 | ) |
| 23 | { |
| 24 | return dot(cross(normal, tangent), binormal) < T(0); |
| 25 | } |
| 26 | }//namespace glm |