| 1 | /// @ref gtc_packing |
| 2 | /// @file glm/gtc/packing.hpp |
| 3 | /// |
| 4 | /// @see core (dependence) |
| 5 | /// |
| 6 | /// @defgroup gtc_packing GLM_GTC_packing |
| 7 | /// @ingroup gtc |
| 8 | /// |
| 9 | /// Include <glm/gtc/packing.hpp> to use the features of this extension. |
| 10 | /// |
| 11 | /// This extension provides a set of function to convert vertors to packed |
| 12 | /// formats. |
| 13 | |
| 14 | #pragma once |
| 15 | |
| 16 | // Dependency: |
| 17 | #include "type_precision.hpp" |
| 18 | #include "../ext/vector_packing.hpp" |
| 19 | |
| 20 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) |
| 21 | # pragma message("GLM: GLM_GTC_packing extension included") |
| 22 | #endif |
| 23 | |
| 24 | namespace glm |
| 25 | { |
| 26 | /// @addtogroup gtc_packing |
| 27 | /// @{ |
| 28 | |
| 29 | /// First, converts the normalized floating-point value v into a 8-bit integer value. |
| 30 | /// Then, the results are packed into the returned 8-bit unsigned integer. |
| 31 | /// |
| 32 | /// The conversion for component c of v to fixed point is done as follows: |
| 33 | /// packUnorm1x8: round(clamp(c, 0, +1) * 255.0) |
| 34 | /// |
| 35 | /// @see gtc_packing |
| 36 | /// @see uint16 packUnorm2x8(vec2 const& v) |
| 37 | /// @see uint32 packUnorm4x8(vec4 const& v) |
| 38 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> |
| 39 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 40 | GLM_FUNC_DECL uint8 packUnorm1x8(float v); |
| 41 | |
| 42 | /// Convert a single 8-bit integer to a normalized floating-point value. |
| 43 | /// |
| 44 | /// The conversion for unpacked fixed-point value f to floating point is done as follows: |
| 45 | /// unpackUnorm4x8: f / 255.0 |
| 46 | /// |
| 47 | /// @see gtc_packing |
| 48 | /// @see vec2 unpackUnorm2x8(uint16 p) |
| 49 | /// @see vec4 unpackUnorm4x8(uint32 p) |
| 50 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a> |
| 51 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 52 | GLM_FUNC_DECL float unpackUnorm1x8(uint8 p); |
| 53 | |
| 54 | /// First, converts each component of the normalized floating-point value v into 8-bit integer values. |
| 55 | /// Then, the results are packed into the returned 16-bit unsigned integer. |
| 56 | /// |
| 57 | /// The conversion for component c of v to fixed point is done as follows: |
| 58 | /// packUnorm2x8: round(clamp(c, 0, +1) * 255.0) |
| 59 | /// |
| 60 | /// The first component of the vector will be written to the least significant bits of the output; |
| 61 | /// the last component will be written to the most significant bits. |
| 62 | /// |
| 63 | /// @see gtc_packing |
| 64 | /// @see uint8 packUnorm1x8(float const& v) |
| 65 | /// @see uint32 packUnorm4x8(vec4 const& v) |
| 66 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> |
| 67 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 68 | GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const& v); |
| 69 | |
| 70 | /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. |
| 71 | /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector. |
| 72 | /// |
| 73 | /// The conversion for unpacked fixed-point value f to floating point is done as follows: |
| 74 | /// unpackUnorm4x8: f / 255.0 |
| 75 | /// |
| 76 | /// The first component of the returned vector will be extracted from the least significant bits of the input; |
| 77 | /// the last component will be extracted from the most significant bits. |
| 78 | /// |
| 79 | /// @see gtc_packing |
| 80 | /// @see float unpackUnorm1x8(uint8 v) |
| 81 | /// @see vec4 unpackUnorm4x8(uint32 p) |
| 82 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a> |
| 83 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 84 | GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p); |
| 85 | |
| 86 | /// First, converts the normalized floating-point value v into 8-bit integer value. |
| 87 | /// Then, the results are packed into the returned 8-bit unsigned integer. |
| 88 | /// |
| 89 | /// The conversion to fixed point is done as follows: |
| 90 | /// packSnorm1x8: round(clamp(s, -1, +1) * 127.0) |
| 91 | /// |
| 92 | /// @see gtc_packing |
| 93 | /// @see uint16 packSnorm2x8(vec2 const& v) |
| 94 | /// @see uint32 packSnorm4x8(vec4 const& v) |
| 95 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> |
| 96 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 97 | GLM_FUNC_DECL uint8 packSnorm1x8(float s); |
| 98 | |
| 99 | /// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. |
| 100 | /// Then, the value is converted to a normalized floating-point value to generate the returned scalar. |
| 101 | /// |
| 102 | /// The conversion for unpacked fixed-point value f to floating point is done as follows: |
| 103 | /// unpackSnorm1x8: clamp(f / 127.0, -1, +1) |
| 104 | /// |
| 105 | /// @see gtc_packing |
| 106 | /// @see vec2 unpackSnorm2x8(uint16 p) |
| 107 | /// @see vec4 unpackSnorm4x8(uint32 p) |
| 108 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a> |
| 109 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 110 | GLM_FUNC_DECL float unpackSnorm1x8(uint8 p); |
| 111 | |
| 112 | /// First, converts each component of the normalized floating-point value v into 8-bit integer values. |
| 113 | /// Then, the results are packed into the returned 16-bit unsigned integer. |
| 114 | /// |
| 115 | /// The conversion for component c of v to fixed point is done as follows: |
| 116 | /// packSnorm2x8: round(clamp(c, -1, +1) * 127.0) |
| 117 | /// |
| 118 | /// The first component of the vector will be written to the least significant bits of the output; |
| 119 | /// the last component will be written to the most significant bits. |
| 120 | /// |
| 121 | /// @see gtc_packing |
| 122 | /// @see uint8 packSnorm1x8(float const& v) |
| 123 | /// @see uint32 packSnorm4x8(vec4 const& v) |
| 124 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> |
| 125 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 126 | GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const& v); |
| 127 | |
| 128 | /// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. |
| 129 | /// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector. |
| 130 | /// |
| 131 | /// The conversion for unpacked fixed-point value f to floating point is done as follows: |
| 132 | /// unpackSnorm2x8: clamp(f / 127.0, -1, +1) |
| 133 | /// |
| 134 | /// The first component of the returned vector will be extracted from the least significant bits of the input; |
| 135 | /// the last component will be extracted from the most significant bits. |
| 136 | /// |
| 137 | /// @see gtc_packing |
| 138 | /// @see float unpackSnorm1x8(uint8 p) |
| 139 | /// @see vec4 unpackSnorm4x8(uint32 p) |
| 140 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a> |
| 141 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 142 | GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p); |
| 143 | |
| 144 | /// First, converts the normalized floating-point value v into a 16-bit integer value. |
| 145 | /// Then, the results are packed into the returned 16-bit unsigned integer. |
| 146 | /// |
| 147 | /// The conversion for component c of v to fixed point is done as follows: |
| 148 | /// packUnorm1x16: round(clamp(c, 0, +1) * 65535.0) |
| 149 | /// |
| 150 | /// @see gtc_packing |
| 151 | /// @see uint16 packSnorm1x16(float const& v) |
| 152 | /// @see uint64 packSnorm4x16(vec4 const& v) |
| 153 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> |
| 154 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 155 | GLM_FUNC_DECL uint16 packUnorm1x16(float v); |
| 156 | |
| 157 | /// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. |
| 158 | /// Then, the value is converted to a normalized floating-point value to generate the returned scalar. |
| 159 | /// |
| 160 | /// The conversion for unpacked fixed-point value f to floating point is done as follows: |
| 161 | /// unpackUnorm1x16: f / 65535.0 |
| 162 | /// |
| 163 | /// @see gtc_packing |
| 164 | /// @see vec2 unpackUnorm2x16(uint32 p) |
| 165 | /// @see vec4 unpackUnorm4x16(uint64 p) |
| 166 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a> |
| 167 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 168 | GLM_FUNC_DECL float unpackUnorm1x16(uint16 p); |
| 169 | |
| 170 | /// First, converts each component of the normalized floating-point value v into 16-bit integer values. |
| 171 | /// Then, the results are packed into the returned 64-bit unsigned integer. |
| 172 | /// |
| 173 | /// The conversion for component c of v to fixed point is done as follows: |
| 174 | /// packUnorm4x16: round(clamp(c, 0, +1) * 65535.0) |
| 175 | /// |
| 176 | /// The first component of the vector will be written to the least significant bits of the output; |
| 177 | /// the last component will be written to the most significant bits. |
| 178 | /// |
| 179 | /// @see gtc_packing |
| 180 | /// @see uint16 packUnorm1x16(float const& v) |
| 181 | /// @see uint32 packUnorm2x16(vec2 const& v) |
| 182 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> |
| 183 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 184 | GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const& v); |
| 185 | |
| 186 | /// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. |
| 187 | /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. |
| 188 | /// |
| 189 | /// The conversion for unpacked fixed-point value f to floating point is done as follows: |
| 190 | /// unpackUnormx4x16: f / 65535.0 |
| 191 | /// |
| 192 | /// The first component of the returned vector will be extracted from the least significant bits of the input; |
| 193 | /// the last component will be extracted from the most significant bits. |
| 194 | /// |
| 195 | /// @see gtc_packing |
| 196 | /// @see float unpackUnorm1x16(uint16 p) |
| 197 | /// @see vec2 unpackUnorm2x16(uint32 p) |
| 198 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a> |
| 199 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 200 | GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p); |
| 201 | |
| 202 | /// First, converts the normalized floating-point value v into 16-bit integer value. |
| 203 | /// Then, the results are packed into the returned 16-bit unsigned integer. |
| 204 | /// |
| 205 | /// The conversion to fixed point is done as follows: |
| 206 | /// packSnorm1x8: round(clamp(s, -1, +1) * 32767.0) |
| 207 | /// |
| 208 | /// @see gtc_packing |
| 209 | /// @see uint32 packSnorm2x16(vec2 const& v) |
| 210 | /// @see uint64 packSnorm4x16(vec4 const& v) |
| 211 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> |
| 212 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 213 | GLM_FUNC_DECL uint16 packSnorm1x16(float v); |
| 214 | |
| 215 | /// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. |
| 216 | /// Then, each component is converted to a normalized floating-point value to generate the returned scalar. |
| 217 | /// |
| 218 | /// The conversion for unpacked fixed-point value f to floating point is done as follows: |
| 219 | /// unpackSnorm1x16: clamp(f / 32767.0, -1, +1) |
| 220 | /// |
| 221 | /// @see gtc_packing |
| 222 | /// @see vec2 unpackSnorm2x16(uint32 p) |
| 223 | /// @see vec4 unpackSnorm4x16(uint64 p) |
| 224 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm1x16.xml">GLSL unpackSnorm4x8 man page</a> |
| 225 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 226 | GLM_FUNC_DECL float unpackSnorm1x16(uint16 p); |
| 227 | |
| 228 | /// First, converts each component of the normalized floating-point value v into 16-bit integer values. |
| 229 | /// Then, the results are packed into the returned 64-bit unsigned integer. |
| 230 | /// |
| 231 | /// The conversion for component c of v to fixed point is done as follows: |
| 232 | /// packSnorm2x8: round(clamp(c, -1, +1) * 32767.0) |
| 233 | /// |
| 234 | /// The first component of the vector will be written to the least significant bits of the output; |
| 235 | /// the last component will be written to the most significant bits. |
| 236 | /// |
| 237 | /// @see gtc_packing |
| 238 | /// @see uint16 packSnorm1x16(float const& v) |
| 239 | /// @see uint32 packSnorm2x16(vec2 const& v) |
| 240 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> |
| 241 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 242 | GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const& v); |
| 243 | |
| 244 | /// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. |
| 245 | /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. |
| 246 | /// |
| 247 | /// The conversion for unpacked fixed-point value f to floating point is done as follows: |
| 248 | /// unpackSnorm4x16: clamp(f / 32767.0, -1, +1) |
| 249 | /// |
| 250 | /// The first component of the returned vector will be extracted from the least significant bits of the input; |
| 251 | /// the last component will be extracted from the most significant bits. |
| 252 | /// |
| 253 | /// @see gtc_packing |
| 254 | /// @see float unpackSnorm1x16(uint16 p) |
| 255 | /// @see vec2 unpackSnorm2x16(uint32 p) |
| 256 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm4x8 man page</a> |
| 257 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 258 | GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p); |
| 259 | |
| 260 | /// Returns an unsigned integer obtained by converting the components of a floating-point scalar |
| 261 | /// to the 16-bit floating-point representation found in the OpenGL Specification, |
| 262 | /// and then packing this 16-bit value into a 16-bit unsigned integer. |
| 263 | /// |
| 264 | /// @see gtc_packing |
| 265 | /// @see uint32 packHalf2x16(vec2 const& v) |
| 266 | /// @see uint64 packHalf4x16(vec4 const& v) |
| 267 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a> |
| 268 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 269 | GLM_FUNC_DECL uint16 packHalf1x16(float v); |
| 270 | |
| 271 | /// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, |
| 272 | /// interpreted as a 16-bit floating-point number according to the OpenGL Specification, |
| 273 | /// and converting it to 32-bit floating-point values. |
| 274 | /// |
| 275 | /// @see gtc_packing |
| 276 | /// @see vec2 unpackHalf2x16(uint32 const& v) |
| 277 | /// @see vec4 unpackHalf4x16(uint64 const& v) |
| 278 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a> |
| 279 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 280 | GLM_FUNC_DECL float unpackHalf1x16(uint16 v); |
| 281 | |
| 282 | /// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector |
| 283 | /// to the 16-bit floating-point representation found in the OpenGL Specification, |
| 284 | /// and then packing these four 16-bit values into a 64-bit unsigned integer. |
| 285 | /// The first vector component specifies the 16 least-significant bits of the result; |
| 286 | /// the forth component specifies the 16 most-significant bits. |
| 287 | /// |
| 288 | /// @see gtc_packing |
| 289 | /// @see uint16 packHalf1x16(float const& v) |
| 290 | /// @see uint32 packHalf2x16(vec2 const& v) |
| 291 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a> |
| 292 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 293 | GLM_FUNC_DECL uint64 packHalf4x16(vec4 const& v); |
| 294 | |
| 295 | /// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, |
| 296 | /// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, |
| 297 | /// and converting them to 32-bit floating-point values. |
| 298 | /// The first component of the vector is obtained from the 16 least-significant bits of v; |
| 299 | /// the forth component is obtained from the 16 most-significant bits of v. |
| 300 | /// |
| 301 | /// @see gtc_packing |
| 302 | /// @see float unpackHalf1x16(uint16 const& v) |
| 303 | /// @see vec2 unpackHalf2x16(uint32 const& v) |
| 304 | /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a> |
| 305 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 306 | GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p); |
| 307 | |
| 308 | /// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector |
| 309 | /// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, |
| 310 | /// and then packing these four values into a 32-bit unsigned integer. |
| 311 | /// The first vector component specifies the 10 least-significant bits of the result; |
| 312 | /// the forth component specifies the 2 most-significant bits. |
| 313 | /// |
| 314 | /// @see gtc_packing |
| 315 | /// @see uint32 packI3x10_1x2(uvec4 const& v) |
| 316 | /// @see uint32 packSnorm3x10_1x2(vec4 const& v) |
| 317 | /// @see uint32 packUnorm3x10_1x2(vec4 const& v) |
| 318 | /// @see ivec4 unpackI3x10_1x2(uint32 const& p) |
| 319 | GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const& v); |
| 320 | |
| 321 | /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. |
| 322 | /// |
| 323 | /// The first component of the returned vector will be extracted from the least significant bits of the input; |
| 324 | /// the last component will be extracted from the most significant bits. |
| 325 | /// |
| 326 | /// @see gtc_packing |
| 327 | /// @see uint32 packU3x10_1x2(uvec4 const& v) |
| 328 | /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p); |
| 329 | /// @see uvec4 unpackI3x10_1x2(uint32 const& p); |
| 330 | GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p); |
| 331 | |
| 332 | /// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector |
| 333 | /// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, |
| 334 | /// and then packing these four values into a 32-bit unsigned integer. |
| 335 | /// The first vector component specifies the 10 least-significant bits of the result; |
| 336 | /// the forth component specifies the 2 most-significant bits. |
| 337 | /// |
| 338 | /// @see gtc_packing |
| 339 | /// @see uint32 packI3x10_1x2(ivec4 const& v) |
| 340 | /// @see uint32 packSnorm3x10_1x2(vec4 const& v) |
| 341 | /// @see uint32 packUnorm3x10_1x2(vec4 const& v) |
| 342 | /// @see ivec4 unpackU3x10_1x2(uint32 const& p) |
| 343 | GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const& v); |
| 344 | |
| 345 | /// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. |
| 346 | /// |
| 347 | /// The first component of the returned vector will be extracted from the least significant bits of the input; |
| 348 | /// the last component will be extracted from the most significant bits. |
| 349 | /// |
| 350 | /// @see gtc_packing |
| 351 | /// @see uint32 packU3x10_1x2(uvec4 const& v) |
| 352 | /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p); |
| 353 | /// @see uvec4 unpackI3x10_1x2(uint32 const& p); |
| 354 | GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p); |
| 355 | |
| 356 | /// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. |
| 357 | /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values. |
| 358 | /// Then, the results are packed into the returned 32-bit unsigned integer. |
| 359 | /// |
| 360 | /// The conversion for component c of v to fixed point is done as follows: |
| 361 | /// packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0) |
| 362 | /// packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0) |
| 363 | /// |
| 364 | /// The first vector component specifies the 10 least-significant bits of the result; |
| 365 | /// the forth component specifies the 2 most-significant bits. |
| 366 | /// |
| 367 | /// @see gtc_packing |
| 368 | /// @see vec4 unpackSnorm3x10_1x2(uint32 const& p) |
| 369 | /// @see uint32 packUnorm3x10_1x2(vec4 const& v) |
| 370 | /// @see uint32 packU3x10_1x2(uvec4 const& v) |
| 371 | /// @see uint32 packI3x10_1x2(ivec4 const& v) |
| 372 | GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const& v); |
| 373 | |
| 374 | /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. |
| 375 | /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. |
| 376 | /// |
| 377 | /// The conversion for unpacked fixed-point value f to floating point is done as follows: |
| 378 | /// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1) |
| 379 | /// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1) |
| 380 | /// |
| 381 | /// The first component of the returned vector will be extracted from the least significant bits of the input; |
| 382 | /// the last component will be extracted from the most significant bits. |
| 383 | /// |
| 384 | /// @see gtc_packing |
| 385 | /// @see uint32 packSnorm3x10_1x2(vec4 const& v) |
| 386 | /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p)) |
| 387 | /// @see uvec4 unpackI3x10_1x2(uint32 const& p) |
| 388 | /// @see uvec4 unpackU3x10_1x2(uint32 const& p) |
| 389 | GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p); |
| 390 | |
| 391 | /// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. |
| 392 | /// Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values. |
| 393 | /// Then, the results are packed into the returned 32-bit unsigned integer. |
| 394 | /// |
| 395 | /// The conversion for component c of v to fixed point is done as follows: |
| 396 | /// packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0) |
| 397 | /// packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0) |
| 398 | /// |
| 399 | /// The first vector component specifies the 10 least-significant bits of the result; |
| 400 | /// the forth component specifies the 2 most-significant bits. |
| 401 | /// |
| 402 | /// @see gtc_packing |
| 403 | /// @see vec4 unpackUnorm3x10_1x2(uint32 const& p) |
| 404 | /// @see uint32 packUnorm3x10_1x2(vec4 const& v) |
| 405 | /// @see uint32 packU3x10_1x2(uvec4 const& v) |
| 406 | /// @see uint32 packI3x10_1x2(ivec4 const& v) |
| 407 | GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const& v); |
| 408 | |
| 409 | /// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. |
| 410 | /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector. |
| 411 | /// |
| 412 | /// The conversion for unpacked fixed-point value f to floating point is done as follows: |
| 413 | /// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1) |
| 414 | /// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1) |
| 415 | /// |
| 416 | /// The first component of the returned vector will be extracted from the least significant bits of the input; |
| 417 | /// the last component will be extracted from the most significant bits. |
| 418 | /// |
| 419 | /// @see gtc_packing |
| 420 | /// @see uint32 packSnorm3x10_1x2(vec4 const& v) |
| 421 | /// @see vec4 unpackInorm3x10_1x2(uint32 const& p)) |
| 422 | /// @see uvec4 unpackI3x10_1x2(uint32 const& p) |
| 423 | /// @see uvec4 unpackU3x10_1x2(uint32 const& p) |
| 424 | GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p); |
| 425 | |
| 426 | /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. |
| 427 | /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. |
| 428 | /// Then, the results are packed into the returned 32-bit unsigned integer. |
| 429 | /// |
| 430 | /// The first vector component specifies the 11 least-significant bits of the result; |
| 431 | /// the last component specifies the 10 most-significant bits. |
| 432 | /// |
| 433 | /// @see gtc_packing |
| 434 | /// @see vec3 unpackF2x11_1x10(uint32 const& p) |
| 435 | GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const& v); |
| 436 | |
| 437 | /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . |
| 438 | /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector. |
| 439 | /// |
| 440 | /// The first component of the returned vector will be extracted from the least significant bits of the input; |
| 441 | /// the last component will be extracted from the most significant bits. |
| 442 | /// |
| 443 | /// @see gtc_packing |
| 444 | /// @see uint32 packF2x11_1x10(vec3 const& v) |
| 445 | GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p); |
| 446 | |
| 447 | |
| 448 | /// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. |
| 449 | /// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. |
| 450 | /// Then, the results are packed into the returned 32-bit unsigned integer. |
| 451 | /// |
| 452 | /// The first vector component specifies the 11 least-significant bits of the result; |
| 453 | /// the last component specifies the 10 most-significant bits. |
| 454 | /// |
| 455 | /// packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format |
| 456 | /// |
| 457 | /// @see gtc_packing |
| 458 | /// @see vec3 unpackF3x9_E1x5(uint32 const& p) |
| 459 | GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const& v); |
| 460 | |
| 461 | /// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . |
| 462 | /// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector. |
| 463 | /// |
| 464 | /// The first component of the returned vector will be extracted from the least significant bits of the input; |
| 465 | /// the last component will be extracted from the most significant bits. |
| 466 | /// |
| 467 | /// unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data |
| 468 | /// |
| 469 | /// @see gtc_packing |
| 470 | /// @see uint32 packF3x9_E1x5(vec3 const& v) |
| 471 | GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p); |
| 472 | |
| 473 | /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector |
| 474 | /// to the 16-bit floating-point representation found in the OpenGL Specification. |
| 475 | /// The first vector component specifies the 16 least-significant bits of the result; |
| 476 | /// the forth component specifies the 16 most-significant bits. |
| 477 | /// |
| 478 | /// @see gtc_packing |
| 479 | /// @see vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& p) |
| 480 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 481 | template<length_t L, typename T, qualifier Q> |
| 482 | GLM_FUNC_DECL vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb); |
| 483 | |
| 484 | /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. |
| 485 | /// The first component of the vector is obtained from the 16 least-significant bits of v; |
| 486 | /// the forth component is obtained from the 16 most-significant bits of v. |
| 487 | /// |
| 488 | /// @see gtc_packing |
| 489 | /// @see vec<4, T, Q> packRGBM(vec<3, float, Q> const& v) |
| 490 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 491 | template<length_t L, typename T, qualifier Q> |
| 492 | GLM_FUNC_DECL vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm); |
| 493 | |
| 494 | /// Returns an unsigned integer vector obtained by converting the components of a floating-point vector |
| 495 | /// to the 16-bit floating-point representation found in the OpenGL Specification. |
| 496 | /// The first vector component specifies the 16 least-significant bits of the result; |
| 497 | /// the forth component specifies the 16 most-significant bits. |
| 498 | /// |
| 499 | /// @see gtc_packing |
| 500 | /// @see vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p) |
| 501 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 502 | template<length_t L, qualifier Q> |
| 503 | GLM_FUNC_DECL vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v); |
| 504 | |
| 505 | /// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. |
| 506 | /// The first component of the vector is obtained from the 16 least-significant bits of v; |
| 507 | /// the forth component is obtained from the 16 most-significant bits of v. |
| 508 | /// |
| 509 | /// @see gtc_packing |
| 510 | /// @see vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v) |
| 511 | /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> |
| 512 | template<length_t L, qualifier Q> |
| 513 | GLM_FUNC_DECL vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p); |
| 514 | |
| 515 | /// Convert each component of the normalized floating-point vector into unsigned integer values. |
| 516 | /// |
| 517 | /// @see gtc_packing |
| 518 | /// @see vec<L, floatType, Q> unpackUnorm(vec<L, intType, Q> const& p); |
| 519 | template<typename uintType, length_t L, typename floatType, qualifier Q> |
| 520 | GLM_FUNC_DECL vec<L, uintType, Q> packUnorm(vec<L, floatType, Q> const& v); |
| 521 | |
| 522 | /// Convert a packed integer to a normalized floating-point vector. |
| 523 | /// |
| 524 | /// @see gtc_packing |
| 525 | /// @see vec<L, intType, Q> packUnorm(vec<L, floatType, Q> const& v) |
| 526 | template<typename floatType, length_t L, typename uintType, qualifier Q> |
| 527 | GLM_FUNC_DECL vec<L, floatType, Q> unpackUnorm(vec<L, uintType, Q> const& v); |
| 528 | |
| 529 | /// Convert each component of the normalized floating-point vector into signed integer values. |
| 530 | /// |
| 531 | /// @see gtc_packing |
| 532 | /// @see vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& p); |
| 533 | template<typename intType, length_t L, typename floatType, qualifier Q> |
| 534 | GLM_FUNC_DECL vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v); |
| 535 | |
| 536 | /// Convert a packed integer to a normalized floating-point vector. |
| 537 | /// |
| 538 | /// @see gtc_packing |
| 539 | /// @see vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v) |
| 540 | template<typename floatType, length_t L, typename intType, qualifier Q> |
| 541 | GLM_FUNC_DECL vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& v); |
| 542 | |
| 543 | /// Convert each component of the normalized floating-point vector into unsigned integer values. |
| 544 | /// |
| 545 | /// @see gtc_packing |
| 546 | /// @see vec2 unpackUnorm2x4(uint8 p) |
| 547 | GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const& v); |
| 548 | |
| 549 | /// Convert a packed integer to a normalized floating-point vector. |
| 550 | /// |
| 551 | /// @see gtc_packing |
| 552 | /// @see uint8 packUnorm2x4(vec2 const& v) |
| 553 | GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p); |
| 554 | |
| 555 | /// Convert each component of the normalized floating-point vector into unsigned integer values. |
| 556 | /// |
| 557 | /// @see gtc_packing |
| 558 | /// @see vec4 unpackUnorm4x4(uint16 p) |
| 559 | GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const& v); |
| 560 | |
| 561 | /// Convert a packed integer to a normalized floating-point vector. |
| 562 | /// |
| 563 | /// @see gtc_packing |
| 564 | /// @see uint16 packUnorm4x4(vec4 const& v) |
| 565 | GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p); |
| 566 | |
| 567 | /// Convert each component of the normalized floating-point vector into unsigned integer values. |
| 568 | /// |
| 569 | /// @see gtc_packing |
| 570 | /// @see vec3 unpackUnorm1x5_1x6_1x5(uint16 p) |
| 571 | GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const& v); |
| 572 | |
| 573 | /// Convert a packed integer to a normalized floating-point vector. |
| 574 | /// |
| 575 | /// @see gtc_packing |
| 576 | /// @see uint16 packUnorm1x5_1x6_1x5(vec3 const& v) |
| 577 | GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p); |
| 578 | |
| 579 | /// Convert each component of the normalized floating-point vector into unsigned integer values. |
| 580 | /// |
| 581 | /// @see gtc_packing |
| 582 | /// @see vec4 unpackUnorm3x5_1x1(uint16 p) |
| 583 | GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const& v); |
| 584 | |
| 585 | /// Convert a packed integer to a normalized floating-point vector. |
| 586 | /// |
| 587 | /// @see gtc_packing |
| 588 | /// @see uint16 packUnorm3x5_1x1(vec4 const& v) |
| 589 | GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p); |
| 590 | |
| 591 | /// Convert each component of the normalized floating-point vector into unsigned integer values. |
| 592 | /// |
| 593 | /// @see gtc_packing |
| 594 | /// @see vec3 unpackUnorm2x3_1x2(uint8 p) |
| 595 | GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const& v); |
| 596 | |
| 597 | /// Convert a packed integer to a normalized floating-point vector. |
| 598 | /// |
| 599 | /// @see gtc_packing |
| 600 | /// @see uint8 packUnorm2x3_1x2(vec3 const& v) |
| 601 | GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p); |
| 602 | |
| 603 | |
| 604 | |
| 605 | /// Convert each component from an integer vector into a packed integer. |
| 606 | /// |
| 607 | /// @see gtc_packing |
| 608 | /// @see i8vec2 unpackInt2x8(int16 p) |
| 609 | GLM_FUNC_DECL int16 packInt2x8(i8vec2 const& v); |
| 610 | |
| 611 | /// Convert a packed integer into an integer vector. |
| 612 | /// |
| 613 | /// @see gtc_packing |
| 614 | /// @see int16 packInt2x8(i8vec2 const& v) |
| 615 | GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p); |
| 616 | |
| 617 | /// Convert each component from an integer vector into a packed unsigned integer. |
| 618 | /// |
| 619 | /// @see gtc_packing |
| 620 | /// @see u8vec2 unpackInt2x8(uint16 p) |
| 621 | GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const& v); |
| 622 | |
| 623 | /// Convert a packed integer into an integer vector. |
| 624 | /// |
| 625 | /// @see gtc_packing |
| 626 | /// @see uint16 packInt2x8(u8vec2 const& v) |
| 627 | GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p); |
| 628 | |
| 629 | /// Convert each component from an integer vector into a packed integer. |
| 630 | /// |
| 631 | /// @see gtc_packing |
| 632 | /// @see i8vec4 unpackInt4x8(int32 p) |
| 633 | GLM_FUNC_DECL int32 packInt4x8(i8vec4 const& v); |
| 634 | |
| 635 | /// Convert a packed integer into an integer vector. |
| 636 | /// |
| 637 | /// @see gtc_packing |
| 638 | /// @see int32 packInt2x8(i8vec4 const& v) |
| 639 | GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p); |
| 640 | |
| 641 | /// Convert each component from an integer vector into a packed unsigned integer. |
| 642 | /// |
| 643 | /// @see gtc_packing |
| 644 | /// @see u8vec4 unpackUint4x8(uint32 p) |
| 645 | GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const& v); |
| 646 | |
| 647 | /// Convert a packed integer into an integer vector. |
| 648 | /// |
| 649 | /// @see gtc_packing |
| 650 | /// @see uint32 packUint4x8(u8vec2 const& v) |
| 651 | GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p); |
| 652 | |
| 653 | /// Convert each component from an integer vector into a packed integer. |
| 654 | /// |
| 655 | /// @see gtc_packing |
| 656 | /// @see i16vec2 unpackInt2x16(int p) |
| 657 | GLM_FUNC_DECL int packInt2x16(i16vec2 const& v); |
| 658 | |
| 659 | /// Convert a packed integer into an integer vector. |
| 660 | /// |
| 661 | /// @see gtc_packing |
| 662 | /// @see int packInt2x16(i16vec2 const& v) |
| 663 | GLM_FUNC_DECL i16vec2 unpackInt2x16(int p); |
| 664 | |
| 665 | /// Convert each component from an integer vector into a packed integer. |
| 666 | /// |
| 667 | /// @see gtc_packing |
| 668 | /// @see i16vec4 unpackInt4x16(int64 p) |
| 669 | GLM_FUNC_DECL int64 packInt4x16(i16vec4 const& v); |
| 670 | |
| 671 | /// Convert a packed integer into an integer vector. |
| 672 | /// |
| 673 | /// @see gtc_packing |
| 674 | /// @see int64 packInt4x16(i16vec4 const& v) |
| 675 | GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p); |
| 676 | |
| 677 | /// Convert each component from an integer vector into a packed unsigned integer. |
| 678 | /// |
| 679 | /// @see gtc_packing |
| 680 | /// @see u16vec2 unpackUint2x16(uint p) |
| 681 | GLM_FUNC_DECL uint packUint2x16(u16vec2 const& v); |
| 682 | |
| 683 | /// Convert a packed integer into an integer vector. |
| 684 | /// |
| 685 | /// @see gtc_packing |
| 686 | /// @see uint packUint2x16(u16vec2 const& v) |
| 687 | GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p); |
| 688 | |
| 689 | /// Convert each component from an integer vector into a packed unsigned integer. |
| 690 | /// |
| 691 | /// @see gtc_packing |
| 692 | /// @see u16vec4 unpackUint4x16(uint64 p) |
| 693 | GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const& v); |
| 694 | |
| 695 | /// Convert a packed integer into an integer vector. |
| 696 | /// |
| 697 | /// @see gtc_packing |
| 698 | /// @see uint64 packUint4x16(u16vec4 const& v) |
| 699 | GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p); |
| 700 | |
| 701 | /// Convert each component from an integer vector into a packed integer. |
| 702 | /// |
| 703 | /// @see gtc_packing |
| 704 | /// @see i32vec2 unpackInt2x32(int p) |
| 705 | GLM_FUNC_DECL int64 packInt2x32(i32vec2 const& v); |
| 706 | |
| 707 | /// Convert a packed integer into an integer vector. |
| 708 | /// |
| 709 | /// @see gtc_packing |
| 710 | /// @see int packInt2x16(i32vec2 const& v) |
| 711 | GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p); |
| 712 | |
| 713 | /// Convert each component from an integer vector into a packed unsigned integer. |
| 714 | /// |
| 715 | /// @see gtc_packing |
| 716 | /// @see u32vec2 unpackUint2x32(int p) |
| 717 | GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const& v); |
| 718 | |
| 719 | /// Convert a packed integer into an integer vector. |
| 720 | /// |
| 721 | /// @see gtc_packing |
| 722 | /// @see int packUint2x16(u32vec2 const& v) |
| 723 | GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p); |
| 724 | |
| 725 | /// @} |
| 726 | }// namespace glm |
| 727 | |
| 728 | #include "packing.inl" |