| 1 | /// @ref core |
| 2 | /// @file glm/glm.hpp |
| 3 | /// |
| 4 | /// @mainpage OpenGL Mathematics (GLM) |
| 5 | /// - Website: <a href="https://glm.g-truc.net">glm.g-truc.net</a> |
| 6 | /// - <a href="modules.html">GLM API documentation</a> |
| 7 | /// - <a href="https://github.com/g-truc/glm/blob/master/manual.md">GLM Manual</a> |
| 8 | /// |
| 9 | /// @defgroup core Core features |
| 10 | /// |
| 11 | /// @brief Features that implement in C++ the GLSL specification as closely as possible. |
| 12 | /// |
| 13 | /// The GLM core consists of C++ types that mirror GLSL types and |
| 14 | /// C++ functions that mirror the GLSL functions. |
| 15 | /// |
| 16 | /// The best documentation for GLM Core is the current GLSL specification, |
| 17 | /// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2 |
| 18 | /// (pdf file)</a>. |
| 19 | /// |
| 20 | /// GLM core functionalities require <glm/glm.hpp> to be included to be used. |
| 21 | /// |
| 22 | /// |
| 23 | /// @defgroup core_vector Vector types |
| 24 | /// |
| 25 | /// Vector types of two to four components with an exhaustive set of operators. |
| 26 | /// |
| 27 | /// @ingroup core |
| 28 | /// |
| 29 | /// |
| 30 | /// @defgroup core_vector_precision Vector types with precision qualifiers |
| 31 | /// |
| 32 | /// @brief Vector types with precision qualifiers which may result in various precision in term of ULPs |
| 33 | /// |
| 34 | /// GLSL allows defining qualifiers for particular variables. |
| 35 | /// With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility, |
| 36 | /// with OpenGL ES's GLSL, these qualifiers do have an effect. |
| 37 | /// |
| 38 | /// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: |
| 39 | /// a number of typedefs that use a particular qualifier. |
| 40 | /// |
| 41 | /// None of these types make any guarantees about the actual qualifier used. |
| 42 | /// |
| 43 | /// @ingroup core |
| 44 | /// |
| 45 | /// |
| 46 | /// @defgroup core_matrix Matrix types |
| 47 | /// |
| 48 | /// Matrix types of with C columns and R rows where C and R are values between 2 to 4 included. |
| 49 | /// These types have exhaustive sets of operators. |
| 50 | /// |
| 51 | /// @ingroup core |
| 52 | /// |
| 53 | /// |
| 54 | /// @defgroup core_matrix_precision Matrix types with precision qualifiers |
| 55 | /// |
| 56 | /// @brief Matrix types with precision qualifiers which may result in various precision in term of ULPs |
| 57 | /// |
| 58 | /// GLSL allows defining qualifiers for particular variables. |
| 59 | /// With OpenGL's GLSL, these qualifiers have no effect; they are there for compatibility, |
| 60 | /// with OpenGL ES's GLSL, these qualifiers do have an effect. |
| 61 | /// |
| 62 | /// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: |
| 63 | /// a number of typedefs that use a particular qualifier. |
| 64 | /// |
| 65 | /// None of these types make any guarantees about the actual qualifier used. |
| 66 | /// |
| 67 | /// @ingroup core |
| 68 | /// |
| 69 | /// |
| 70 | /// @defgroup ext Stable extensions |
| 71 | /// |
| 72 | /// @brief Additional features not specified by GLSL specification. |
| 73 | /// |
| 74 | /// EXT extensions are fully tested and documented. |
| 75 | /// |
| 76 | /// Even if it's highly unrecommended, it's possible to include all the extensions at once by |
| 77 | /// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file. |
| 78 | /// |
| 79 | /// |
| 80 | /// @defgroup gtc Recommended extensions |
| 81 | /// |
| 82 | /// @brief Additional features not specified by GLSL specification. |
| 83 | /// |
| 84 | /// GTC extensions aim to be stable with tests and documentation. |
| 85 | /// |
| 86 | /// Even if it's highly unrecommended, it's possible to include all the extensions at once by |
| 87 | /// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file. |
| 88 | /// |
| 89 | /// |
| 90 | /// @defgroup gtx Experimental extensions |
| 91 | /// |
| 92 | /// @brief Experimental features not specified by GLSL specification. |
| 93 | /// |
| 94 | /// Experimental extensions are useful functions and types, but the development of |
| 95 | /// their API and functionality is not necessarily stable. They can change |
| 96 | /// substantially between versions. Backwards compatibility is not much of an issue |
| 97 | /// for them. |
| 98 | /// |
| 99 | /// Even if it's highly unrecommended, it's possible to include all the extensions |
| 100 | /// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be |
| 101 | /// included a specific file. |
| 102 | /// |
| 103 | |
| 104 | #include "detail/_fixes.hpp" |
| 105 | |
| 106 | #include "detail/setup.hpp" |
| 107 | |
| 108 | #pragma once |
| 109 | |
| 110 | #include <cmath> |
| 111 | #include <climits> |
| 112 | #include <cfloat> |
| 113 | #include <limits> |
| 114 | #include <cassert> |
| 115 | #include "fwd.hpp" |
| 116 | |
| 117 | #include "vec2.hpp" |
| 118 | #include "vec3.hpp" |
| 119 | #include "vec4.hpp" |
| 120 | #include "mat2x2.hpp" |
| 121 | #include "mat2x3.hpp" |
| 122 | #include "mat2x4.hpp" |
| 123 | #include "mat3x2.hpp" |
| 124 | #include "mat3x3.hpp" |
| 125 | #include "mat3x4.hpp" |
| 126 | #include "mat4x2.hpp" |
| 127 | #include "mat4x3.hpp" |
| 128 | #include "mat4x4.hpp" |
| 129 | |
| 130 | #include "trigonometric.hpp" |
| 131 | #include "exponential.hpp" |
| 132 | #include "common.hpp" |
| 133 | #include "packing.hpp" |
| 134 | #include "geometric.hpp" |
| 135 | #include "matrix.hpp" |
| 136 | #include "vector_relational.hpp" |
| 137 | #include "integer.hpp" |