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VulkanExample / dep / include / glm / ext / matrix_transform.inl
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1namespace glm
2{
3 template<typename genType>
4 GLM_FUNC_QUALIFIER GLM_CONSTEXPR genType identity()
5 {
6 return detail::init_gentype<genType, detail::genTypeTrait<genType>::GENTYPE>::identity();
7 }
8
9 template<typename T, qualifier Q>
10 GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 4, T, Q> translate(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
11 {
12 mat<4, 4, T, Q> Result(m);
13 Result[3] = m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3];
14 return Result;
15 }
16
17 template<typename T, qualifier Q>
18 GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v)
19 {
20 T const a = angle;
21 T const c = cos(a);
22 T const s = sin(a);
23
24 vec<3, T, Q> axis(normalize(v));
25 vec<3, T, Q> temp((T(1) - c) * axis);
26
27 mat<4, 4, T, Q> Rotate;
28 Rotate[0][0] = c + temp[0] * axis[0];
29 Rotate[0][1] = temp[0] * axis[1] + s * axis[2];
30 Rotate[0][2] = temp[0] * axis[2] - s * axis[1];
31
32 Rotate[1][0] = temp[1] * axis[0] - s * axis[2];
33 Rotate[1][1] = c + temp[1] * axis[1];
34 Rotate[1][2] = temp[1] * axis[2] + s * axis[0];
35
36 Rotate[2][0] = temp[2] * axis[0] + s * axis[1];
37 Rotate[2][1] = temp[2] * axis[1] - s * axis[0];
38 Rotate[2][2] = c + temp[2] * axis[2];
39
40 mat<4, 4, T, Q> Result;
41 Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
42 Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2];
43 Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2];
44 Result[3] = m[3];
45 return Result;
46 }
47
48 template<typename T, qualifier Q>
49 GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate_slow(mat<4, 4, T, Q> const& m, T angle, vec<3, T, Q> const& v)
50 {
51 T const a = angle;
52 T const c = cos(a);
53 T const s = sin(a);
54 mat<4, 4, T, Q> Result;
55
56 vec<3, T, Q> axis = normalize(v);
57
58 Result[0][0] = c + (static_cast<T>(1) - c) * axis.x * axis.x;
59 Result[0][1] = (static_cast<T>(1) - c) * axis.x * axis.y + s * axis.z;
60 Result[0][2] = (static_cast<T>(1) - c) * axis.x * axis.z - s * axis.y;
61 Result[0][3] = static_cast<T>(0);
62
63 Result[1][0] = (static_cast<T>(1) - c) * axis.y * axis.x - s * axis.z;
64 Result[1][1] = c + (static_cast<T>(1) - c) * axis.y * axis.y;
65 Result[1][2] = (static_cast<T>(1) - c) * axis.y * axis.z + s * axis.x;
66 Result[1][3] = static_cast<T>(0);
67
68 Result[2][0] = (static_cast<T>(1) - c) * axis.z * axis.x + s * axis.y;
69 Result[2][1] = (static_cast<T>(1) - c) * axis.z * axis.y - s * axis.x;
70 Result[2][2] = c + (static_cast<T>(1) - c) * axis.z * axis.z;
71 Result[2][3] = static_cast<T>(0);
72
73 Result[3] = vec<4, T, Q>(0, 0, 0, 1);
74 return m * Result;
75 }
76
77 template<typename T, qualifier Q>
78 GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
79 {
80 mat<4, 4, T, Q> Result;
81 Result[0] = m[0] * v[0];
82 Result[1] = m[1] * v[1];
83 Result[2] = m[2] * v[2];
84 Result[3] = m[3];
85 return Result;
86 }
87
88 template<typename T, qualifier Q>
89 GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale_slow(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& v)
90 {
91 mat<4, 4, T, Q> Result(T(1));
92 Result[0][0] = v.x;
93 Result[1][1] = v.y;
94 Result[2][2] = v.z;
95 return m * Result;
96 }
97
98 template <typename T, qualifier Q>
99 GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(mat<4, 4, T, Q> const &m, vec<3, T, Q> const& p, vec<2, T, Q> const &l_x, vec<2, T, Q> const &l_y, vec<2, T, Q> const &l_z)
100 {
101 T const lambda_xy = l_x[0];
102 T const lambda_xz = l_x[1];
103 T const lambda_yx = l_y[0];
104 T const lambda_yz = l_y[1];
105 T const lambda_zx = l_z[0];
106 T const lambda_zy = l_z[1];
107
108 vec<3, T, Q> point_lambda = vec<3, T, Q>(
109 (lambda_xy + lambda_xz), (lambda_yx + lambda_yz), (lambda_zx + lambda_zy)
110 );
111
112 mat<4, 4, T, Q> Shear = mat<4, 4, T, Q>(
113 1 , lambda_yx , lambda_zx , 0,
114 lambda_xy , 1 , lambda_zy , 0,
115 lambda_xz , lambda_yz , 1 , 0,
116 -point_lambda[0] * p[0], -point_lambda[1] * p[1], -point_lambda[2] * p[2], 1
117 );
118
119 mat<4, 4, T, Q> Result;
120 Result[0] = m[0] * Shear[0][0] + m[1] * Shear[0][1] + m[2] * Shear[0][2] + m[3] * Shear[0][3];
121 Result[1] = m[0] * Shear[1][0] + m[1] * Shear[1][1] + m[2] * Shear[1][2] + m[3] * Shear[1][3];
122 Result[2] = m[0] * Shear[2][0] + m[1] * Shear[2][1] + m[2] * Shear[2][2] + m[3] * Shear[2][3];
123 Result[3] = m[0] * Shear[3][0] + m[1] * Shear[3][1] + m[2] * Shear[3][2] + m[3] * Shear[3][3];
124 return Result;
125 }
126
127 template <typename T, qualifier Q>
128 GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear_slow(mat<4, 4, T, Q> const &m, vec<3, T, Q> const& p, vec<2, T, Q> const &l_x, vec<2, T, Q> const &l_y, vec<2, T, Q> const &l_z)
129 {
130 T const lambda_xy = static_cast<T>(l_x[0]);
131 T const lambda_xz = static_cast<T>(l_x[1]);
132 T const lambda_yx = static_cast<T>(l_y[0]);
133 T const lambda_yz = static_cast<T>(l_y[1]);
134 T const lambda_zx = static_cast<T>(l_z[0]);
135 T const lambda_zy = static_cast<T>(l_z[1]);
136
137 vec<3, T, Q> point_lambda = vec<3, T, Q>(
138 static_cast<T>(lambda_xy + lambda_xz),
139 static_cast<T>(lambda_yx + lambda_yz),
140 static_cast<T>(lambda_zx + lambda_zy)
141 );
142
143 mat<4, 4, T, Q> Shear = mat<4, 4, T, Q>(
144 1 , lambda_yx , lambda_zx , 0,
145 lambda_xy , 1 , lambda_zy , 0,
146 lambda_xz , lambda_yz , 1 , 0,
147 -point_lambda[0] * p[0], -point_lambda[1] * p[1], -point_lambda[2] * p[2], 1
148 );
149 return m * Shear;
150 }
151
152 template<typename T, qualifier Q>
153 GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtRH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
154 {
155 vec<3, T, Q> const f(normalize(center - eye));
156 vec<3, T, Q> const s(normalize(cross(f, up)));
157 vec<3, T, Q> const u(cross(s, f));
158
159 mat<4, 4, T, Q> Result(1);
160 Result[0][0] = s.x;
161 Result[1][0] = s.y;
162 Result[2][0] = s.z;
163 Result[0][1] = u.x;
164 Result[1][1] = u.y;
165 Result[2][1] = u.z;
166 Result[0][2] =-f.x;
167 Result[1][2] =-f.y;
168 Result[2][2] =-f.z;
169 Result[3][0] =-dot(s, eye);
170 Result[3][1] =-dot(u, eye);
171 Result[3][2] = dot(f, eye);
172 return Result;
173 }
174
175 template<typename T, qualifier Q>
176 GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAtLH(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
177 {
178 vec<3, T, Q> const f(normalize(center - eye));
179 vec<3, T, Q> const s(normalize(cross(up, f)));
180 vec<3, T, Q> const u(cross(f, s));
181
182 mat<4, 4, T, Q> Result(1);
183 Result[0][0] = s.x;
184 Result[1][0] = s.y;
185 Result[2][0] = s.z;
186 Result[0][1] = u.x;
187 Result[1][1] = u.y;
188 Result[2][1] = u.z;
189 Result[0][2] = f.x;
190 Result[1][2] = f.y;
191 Result[2][2] = f.z;
192 Result[3][0] = -dot(s, eye);
193 Result[3][1] = -dot(u, eye);
194 Result[3][2] = -dot(f, eye);
195 return Result;
196 }
197
198 template<typename T, qualifier Q>
199 GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAt(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
200 {
201# if (GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
202 return lookAtLH(eye, center, up);
203# else
204 return lookAtRH(eye, center, up);
205# endif
206 }
207}//namespace glm