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VulkanExample / dep / include / glm / ext / matrix_float2x3.hpp
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1/// @ref core
2/// @file glm/ext/matrix_float2x3.hpp
3
4#pragma once
5#include "../detail/type_mat2x3.hpp"
6
7namespace glm
8{
9 /// @addtogroup core_matrix
10 /// @{
11
12 /// 2 columns of 3 components matrix of single-precision floating-point numbers.
13 ///
14 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
15 typedef mat<2, 3, float, defaultp> mat2x3;
16
17 /// @}
18}//namespace glm
19
20#if GLM_CONFIG_CTOR_INIT == GLM_DISABLE
21static_assert(std::is_trivially_default_constructible<glm::mat2x3>::value);
22#endif
23static_assert(std::is_trivially_copy_assignable<glm::mat2x3>::value);
24static_assert(std::is_trivially_copyable<glm::mat2x3>::value);
25static_assert(std::is_copy_constructible<glm::mat2x3>::value);
26static_assert(glm::mat2x3::length() == 2);
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