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| 37 | #include <glad/glad.h> |
| 38 | #include <util.hh> |
| 39 | #include <shader.hh> |
| 40 | #include <database.hh> |
| 41 | #include <lua.hh> |
| 42 | #include <gui.hh> |
| 43 | #include <version.hh> |
| 44 | #include <iostream> |
| 45 | |
| 46 | #include <imgui.h> |
| 47 | #include <imgui_internal.h> |
| 48 | #include <backends/imgui_impl_glfw.h> |
| 49 | #include <backends/imgui_impl_opengl3.h> |
| 50 | |
| 51 | #include <sol.hpp> |
| 52 | #include <chrono> |
| 53 | |
| 54 | constexpr int windowWidth = 1280; |
| 55 | constexpr int windowHeight = 720; |
| 56 | string sofname = "Shader Playground"; |
| 57 | |
| 58 | int main(void) { |
| 59 | |
| 60 | glfwpp::Instance glfw; |
| 61 | glfw.SetErrorCallback(); |
| 62 | glfw.SetContextMajorVersion(4); |
| 63 | glfw.SetContextMinorVersion(6); |
| 64 | glfw.SetOpenGLProfile(glfwpp::Attributes::OpenGLCore); |
| 65 | glfw.SetForwardCompatibility(true); |
| 66 | glfw.SetMaximized(true); |
| 67 | glfw.CreateWindowHints(); |
| 68 | |
| 69 | u32 seed = static_cast<u32>(std::chrono::high_resolution_clock::now().time_since_epoch().count()); |
| 70 | util::rand::Seed(seed); |
| 71 | |
| 72 | |
| 73 | string winName = sofname + " " + version::full; |
| 74 | f32 mainScale = ImGui_ImplGlfw_GetContentScaleForMonitor(glfwGetPrimaryMonitor()); |
| 75 | glfwpp::Window window((windowWidth * mainScale), (windowHeight * mainScale), winName); |
| 76 | window.MakeContextCurrent(); |
| 77 | glfw.SwapInterval(1); |
| 78 | |
| 79 | Info info = { &glfw, &window, true, false, false, false }; |
| 80 | |
| 81 | #ifndef PRODUCTION_BUILD |
| 82 | bool showDemo = true; |
| 83 | #endif |
| 84 | |
| 85 | |
| 86 | if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { |
| 87 | std::cerr << "GLADの初期化に失敗しました" << std::endl; |
| 88 | return -1; |
| 89 | } |
| 90 | |
| 91 | |
| 92 | #pragma region shadowmap |
| 93 | constexpr u32 SHADOW_WIDTH = 1024; |
| 94 | constexpr u32 SHADOW_HEIGHT = 1024; |
| 95 | |
| 96 | GLuint shadowFBO; |
| 97 | glGenFramebuffers(1, &shadowFBO); |
| 98 | |
| 99 | GLuint shadowMap; |
| 100 | glGenTextures(1, &shadowMap); |
| 101 | glBindTexture(GL_TEXTURE_2D, shadowMap); |
| 102 | |
| 103 | glTexImage2D( |
| 104 | GL_TEXTURE_2D, |
| 105 | 0, |
| 106 | GL_DEPTH_COMPONENT, |
| 107 | SHADOW_WIDTH, |
| 108 | SHADOW_HEIGHT, |
| 109 | 0, |
| 110 | GL_DEPTH_COMPONENT, |
| 111 | GL_FLOAT, |
| 112 | nullptr |
| 113 | ); |
| 114 | |
| 115 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 116 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 117 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); |
| 118 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); |
| 119 | |
| 120 | float borderColor[] = { 1.f, 1.f, 1.f, 1.f }; |
| 121 | glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor); |
| 122 | |
| 123 | glBindFramebuffer(GL_FRAMEBUFFER, shadowFBO); |
| 124 | glFramebufferTexture2D( |
| 125 | GL_FRAMEBUFFER, |
| 126 | GL_DEPTH_ATTACHMENT, |
| 127 | GL_TEXTURE_2D, |
| 128 | shadowMap, |
| 129 | 0 |
| 130 | ); |
| 131 | |
| 132 | glDrawBuffer(GL_NONE); |
| 133 | glReadBuffer(GL_NONE); |
| 134 | |
| 135 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 136 | |
| 137 | string depthVertSource = R"(#version 460 core |
| 138 | layout(location = 0) in vec3 aPosition; |
| 139 | |
| 140 | uniform mat4 uLightSpace; |
| 141 | uniform mat4 uModel; |
| 142 | |
| 143 | void main() { |
| 144 | gl_Position = uLightSpace * uModel * vec4(aPosition, 1.0); |
| 145 | })"; |
| 146 | |
| 147 | string depthFragSource = R"(#version 460 core |
| 148 | void main() { })"; |
| 149 | #pragma endregion |
| 150 | |
| 151 | |
| 152 | glEnable(GL_DEPTH_TEST); |
| 153 | glDepthFunc(GL_LESS); |
| 154 | |
| 155 | |
| 156 | |
| 157 | gui::GuiEngine ge(&window); |
| 158 | |
| 159 | |
| 160 | window.SetFramebufferSizeCallback(); |
| 161 | |
| 162 | |
| 163 | sqlitepp::Instance db; |
| 164 | try { |
| 165 | db::Initialize(db); |
| 166 | } catch (const std::exception &e) { |
| 167 | std::cerr << e.what() << std::endl; |
| 168 | return -1; |
| 169 | } |
| 170 | |
| 171 | |
| 172 | db::Locale i18n(&db); |
| 173 | info.i18n = &i18n; |
| 174 | |
| 175 | |
| 176 | gui::ConsoleLog cmd; |
| 177 | info.cmd = &cmd; |
| 178 | |
| 179 | |
| 180 | gui::ViewPort viewport; |
| 181 | viewport.Init(); |
| 182 | |
| 183 | |
| 184 | gui::Manual manual; |
| 185 | |
| 186 | |
| 187 | { |
| 188 | db::ShaderData shaderData = db::GetShader(db, 1); |
| 189 | info.shaderId = shaderData.id; |
| 190 | info.shaderName = shaderData.name; |
| 191 | info.sceneClearColor = shaderData.clearColor; |
| 192 | info.VERT = shaderData.vertexShader; |
| 193 | info.FRAG = shaderData.fragmentShader; |
| 194 | info.LUA = shaderData.luaCode; |
| 195 | } |
| 196 | |
| 197 | string title = info.shaderName + "(" + info.i18n->GetWord("editorvertshader") + ")"; |
| 198 | gui::Editor vertEditor(&info, (title + "###VertexEditor").c_str(), "VertexEditor", info.VERT.code, gui::Glsl, ge.GetCjkFont(), ge.GetMonoFont()); |
| 199 | info.textEditors.emplace_back(&vertEditor.Get()); |
| 200 | |
| 201 | title = info.shaderName + "(" + info.i18n->GetWord("editorfragshader") + ")"; |
| 202 | gui::Editor fragEditor(&info, (title + "###FragmentEditor").c_str(), "FragmentEditor", info.FRAG.code, gui::Glsl, ge.GetCjkFont(), ge.GetMonoFont()); |
| 203 | info.textEditors.emplace_back(&fragEditor.Get()); |
| 204 | |
| 205 | title = info.shaderName + "(" + info.i18n->GetWord("editorlua") + ")"; |
| 206 | gui::Editor luaEditor(&info, (title + "###LuaEditor").c_str(), "LuaEditor", info.LUA.code, gui::Lua, ge.GetCjkFont(), ge.GetMonoFont()); |
| 207 | info.textEditors.emplace_back(&luaEditor.Get()); |
| 208 | |
| 209 | |
| 210 | Shader vertexShader(info.VERT.code, GL_VERTEX_SHADER); |
| 211 | Shader fragmentShader(info.FRAG.code, GL_FRAGMENT_SHADER); |
| 212 | |
| 213 | |
| 214 | Program shaderProgram(vertexShader, fragmentShader); |
| 215 | |
| 216 | |
| 217 | lua::LuaEngine luaEngine(info.LUA.code, &shaderProgram, &info); |
| 218 | info.pendingCompile = true; |
| 219 | auto &objects = luaEngine.GetObjects(); |
| 220 | |
| 221 | VertexArrays VAO(1); |
| 222 | Buffers VBO(Buffer, 1); |
| 223 | Buffers EBO(ArrayBuffer, 1); |
| 224 | |
| 225 | for (auto &obj : objects) { |
| 226 | VAO.BindVertexArray(); |
| 227 | |
| 228 | VBO.BindBuffer(); |
| 229 | VBO.BufferData(obj.mesh.vertices.data(), obj.mesh.vertices.size() * sizeof(f32)); |
| 230 | |
| 231 | EBO.BindBuffer(); |
| 232 | EBO.BufferData(obj.mesh.indices.data(), obj.mesh.indices.size() * sizeof(GLuint)); |
| 233 | |
| 234 | |
| 235 | for (const auto &a : obj.mesh.attr) { |
| 236 | glVertexAttribPointer(a.location, a.size, GL_FLOAT, GL_FALSE, a.stride, (void *)(uintptr_t)a.offset); |
| 237 | glEnableVertexAttribArray(a.location); |
| 238 | } |
| 239 | } |
| 240 | |
| 241 | bool isHold = false; |
| 242 | gui::About about; |
| 243 | gui::Settings settings; |
| 244 | |
| 245 | #pragma region shadowmap |
| 246 | Shader depthVertex(depthVertSource, GL_VERTEX_SHADER); |
| 247 | Shader depthFragment(depthFragSource, GL_FRAGMENT_SHADER); |
| 248 | Program depthProgram(depthVertex, depthFragment); |
| 249 | #pragma endregion |
| 250 | |
| 251 | |
| 252 | while (!window.ShouldClose() && info.isRunning) { |
| 253 | #pragma region Lambda |
| 254 | info.compile = [&]() { |
| 255 | if (!info.pendingCompile) return; |
| 256 | info.pendingCompile = false; |
| 257 | if (luaEngine.GetInitializationState()) luaEngine.SetInitializationState(false); |
| 258 | info.VERT.code = vertEditor.Get().GetText(); |
| 259 | info.FRAG.code = fragEditor.Get().GetText(); |
| 260 | info.LUA.code = luaEditor.Get().GetText(); |
| 261 | |
| 262 | try { |
| 263 | try { |
| 264 | if (!luaEngine.Validate(info.LUA.code)) { |
| 265 | gui::LogEntry entry; |
| 266 | entry.type = gui::LogType::Error; |
| 267 | entry.text = info.i18n->GetWord("consolelogerrorluainvalidcomp"); |
| 268 | info.cmd->Add(entry); |
| 269 | std::cerr << entry.text << std::endl; |
| 270 | return; |
| 271 | } |
| 272 | } catch (const std::exception &e) { |
| 273 | gui::LogEntry entry; |
| 274 | entry.type = gui::LogType::Error; |
| 275 | entry.text = e.what(); |
| 276 | info.cmd->Add(entry); |
| 277 | std::cerr << entry.text << std::endl; |
| 278 | entry.text = info.i18n->GetWord("consolelogerrorluainvalidcomp"); |
| 279 | info.cmd->Add(entry); |
| 280 | std::cerr << entry.text << std::endl; |
| 281 | return; |
| 282 | } |
| 283 | |
| 284 | shaderProgram.Reload(info.VERT.code, info.FRAG.code); |
| 285 | shaderProgram.Use(); |
| 286 | luaEngine.SetProgram(&shaderProgram); |
| 287 | luaEngine.Reload(info.LUA.code); |
| 288 | { |
| 289 | auto &newObj = luaEngine.GetObjects(); |
| 290 | for (auto &obj : newObj) { |
| 291 | if (obj.mesh.vertices.empty() || obj.mesh.indices.empty()) { |
| 292 | string msg; |
| 293 | if (info.i18n->GetCurrentLanguage().code == "ja_JP") msg = "メッシュデータが空です。"; |
| 294 | else msg = "Mesh data is empty."; |
| 295 | throw std::runtime_error(msg); |
| 296 | } |
| 297 | |
| 298 | VAO.BindVertexArray(); |
| 299 | |
| 300 | VBO.BindBuffer(); |
| 301 | VBO.BufferData( |
| 302 | obj.mesh.vertices.data(), |
| 303 | obj.mesh.vertices.size() * sizeof(f32) |
| 304 | ); |
| 305 | |
| 306 | EBO.BindBuffer(); |
| 307 | EBO.BufferData( |
| 308 | obj.mesh.indices.data(), |
| 309 | obj.mesh.indices.size() * sizeof(u32) |
| 310 | ); |
| 311 | |
| 312 | for (const auto &a : obj.mesh.attr) { |
| 313 | glVertexAttribPointer( |
| 314 | a.location, |
| 315 | a.size, |
| 316 | GL_FLOAT, |
| 317 | GL_FALSE, |
| 318 | a.stride, |
| 319 | (any)(uintptr_t)a.offset |
| 320 | ); |
| 321 | glEnableVertexAttribArray(a.location); |
| 322 | } |
| 323 | } |
| 324 | } |
| 325 | |
| 326 | gui::LogEntry entry; |
| 327 | entry.type = gui::LogType::Info; |
| 328 | entry.text = info.i18n->GetWord("consoleloginfocompileok"); |
| 329 | info.cmd->Add(entry); |
| 330 | std::cout << entry.text << std::endl; |
| 331 | } catch (const std::exception &e) { |
| 332 | gui::LogEntry entry; |
| 333 | entry.type = gui::LogType::Error; |
| 334 | entry.text = e.what(); |
| 335 | info.cmd->Add(entry); |
| 336 | std::cerr << entry.text << std::endl; |
| 337 | entry.text = info.i18n->GetWord("consolelogerrorluainvalidcomp"); |
| 338 | info.cmd->Add(entry); |
| 339 | std::cerr << entry.text << std::endl; |
| 340 | } |
| 341 | }; |
| 342 | |
| 343 | info.save = [&]() { |
| 344 | if (info.shaderId == 0) { |
| 345 | info.showSaveAsShaderPopup = true; |
| 346 | return; |
| 347 | } |
| 348 | |
| 349 | info.VERT.code = vertEditor.Get().GetText(); |
| 350 | info.FRAG.code = fragEditor.Get().GetText(); |
| 351 | info.LUA.code = luaEditor.Get().GetText(); |
| 352 | |
| 353 | try { |
| 354 | try { |
| 355 | if (!luaEngine.Validate(info.LUA.code)) { |
| 356 | gui::LogEntry entry; |
| 357 | entry.type = gui::LogType::Error; |
| 358 | entry.text = info.i18n->GetWord("consolelogerrorluainvalidsave"); |
| 359 | info.cmd->Add(entry); |
| 360 | std::cout << entry.text << std::endl; |
| 361 | return; |
| 362 | } |
| 363 | } catch (const std::exception &e) { |
| 364 | gui::LogEntry entry; |
| 365 | entry.type = gui::LogType::Error; |
| 366 | entry.text = e.what(); |
| 367 | info.cmd->Add(entry); |
| 368 | std::cout << entry.text << std::endl; |
| 369 | entry.text = info.i18n->GetWord("consolelogerrorluainvalidsave"); |
| 370 | info.cmd->Add(entry); |
| 371 | std::cout << entry.text << std::endl; |
| 372 | return; |
| 373 | } |
| 374 | |
| 375 | db::ShaderData shdr; |
| 376 | shdr.id = info.shaderId; |
| 377 | shdr.clearColor = info.sceneClearColor; |
| 378 | |
| 379 | db::SaveSkybox(db, shdr); |
| 380 | db::SaveCode(db, info.VERT); |
| 381 | db::SaveCode(db, info.VERT); |
| 382 | db::SaveCode(db, info.FRAG); |
| 383 | db::SaveCode(db, info.LUA); |
| 384 | |
| 385 | gui::LogEntry entry; |
| 386 | entry.type = gui::LogType::Info; |
| 387 | entry.text = info.i18n->GetWord("consoleloginfosaveok"); |
| 388 | info.cmd->Add(entry); |
| 389 | std::cout << entry.text << std::endl; |
| 390 | } catch (const std::exception &e) { |
| 391 | gui::LogEntry entry; |
| 392 | entry.type = gui::LogType::Error; |
| 393 | entry.text = e.what(); |
| 394 | info.cmd->Add(entry); |
| 395 | std::cout << entry.text << std::endl; |
| 396 | entry.text = info.i18n->GetWord("consolelogerrorluainvalidsave"); |
| 397 | info.cmd->Add(entry); |
| 398 | std::cout << entry.text << std::endl; |
| 399 | } |
| 400 | }; |
| 401 | |
| 402 | info.open = [&]() { |
| 403 | static i32 selectedId = -1; |
| 404 | ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver); |
| 405 | if (ImGui::BeginPopupModal(info.i18n->GetWord("fileopenshader").c_str(), nullptr)) { |
| 406 | if (ImGui::IsKeyPressed(ImGuiKey_Escape)) ImGui::CloseCurrentPopup(); |
| 407 | |
| 408 | vector <db::ShaderData> shdrs = db::GetAllShaders(db); |
| 409 | ImGui::BeginChild("ShaderList", ImVec2(0, 300), true); |
| 410 | |
| 411 | for (const auto &s : shdrs) { |
| 412 | bool sel = (selectedId == s.id); |
| 413 | |
| 414 | if (ImGui::Selectable(s.name.c_str(), sel)) { |
| 415 | selectedId = s.id; |
| 416 | } |
| 417 | } |
| 418 | |
| 419 | ImGui::EndChild(); |
| 420 | ImGui::Separator(); |
| 421 | |
| 422 | if (ImGui::Button(info.i18n->GetWord("cancel").c_str())) { |
| 423 | ImGui::CloseCurrentPopup(); |
| 424 | } |
| 425 | |
| 426 | ImGui::SameLine(); |
| 427 | |
| 428 | if (ImGui::Button(info.i18n->GetWord("fileopen").c_str())) { |
| 429 | if (selectedId != -1) { |
| 430 | db::ShaderData shaderData = db::GetShader(db, selectedId); |
| 431 | info.shaderId = shaderData.id; |
| 432 | info.shaderName = shaderData.name; |
| 433 | info.sceneClearColor = shaderData.clearColor; |
| 434 | info.VERT = shaderData.vertexShader; |
| 435 | info.FRAG = shaderData.fragmentShader; |
| 436 | info.LUA = shaderData.luaCode; |
| 437 | |
| 438 | vertEditor.SetCode(info.VERT.code); |
| 439 | string nTit = info.shaderName + "(" + info.i18n->GetWord("editorvertshader") + ")"; |
| 440 | vertEditor.SetTitle(nTit + "###VertexEditor"); |
| 441 | |
| 442 | fragEditor.SetCode(info.FRAG.code); |
| 443 | nTit = info.shaderName + "(" + info.i18n->GetWord("editorfragshader") + ")"; |
| 444 | fragEditor.SetTitle(nTit + "###FragmentEditor"); |
| 445 | |
| 446 | luaEditor.SetCode(info.LUA.code); |
| 447 | nTit = info.shaderName + "(" + info.i18n->GetWord("editorlua") + ")"; |
| 448 | luaEditor.SetTitle(nTit + "###LuaEditor"); |
| 449 | |
| 450 | info.pendingCompile = true; |
| 451 | } |
| 452 | ImGui::CloseCurrentPopup(); |
| 453 | } |
| 454 | |
| 455 | ImGui::EndPopup(); |
| 456 | } |
| 457 | }; |
| 458 | |
| 459 | info.saveAs = [&]() { |
| 460 | if (ImGui::BeginPopupModal(info.i18n->GetWord("filesaveasshader").c_str(), nullptr, ImGuiWindowFlags_AlwaysAutoResize)) { |
| 461 | if (ImGui::IsKeyPressed(ImGuiKey_Escape)) ImGui::CloseCurrentPopup(); |
| 462 | |
| 463 | ImGui::Text(info.i18n->GetWord("fileshadername").c_str()); |
| 464 | ImGui::SameLine(); |
| 465 | static char str0[128] = "new"; |
| 466 | ImGui::InputText("##SaveInput", str0, IM_COUNTOF(str0)); |
| 467 | |
| 468 | ImGui::Separator(); |
| 469 | |
| 470 | if (ImGui::Button(info.i18n->GetWord("cancel").c_str())) { |
| 471 | ImGui::CloseCurrentPopup(); |
| 472 | } |
| 473 | |
| 474 | ImGui::SameLine(); |
| 475 | |
| 476 | if (ImGui::Button(info.i18n->GetWord("filesave").c_str())) { |
| 477 | info.shaderName = string(str0); |
| 478 | info.VERT.code = vertEditor.Get().GetText(); |
| 479 | info.FRAG.code = fragEditor.Get().GetText(); |
| 480 | info.LUA.code = luaEditor.Get().GetText(); |
| 481 | |
| 482 | gui::SaveShader saveShader(&info); |
| 483 | saveShader.Save(db); |
| 484 | db::ShaderData shdr = db::GetShader(db, db::GetLastShaderID(db)); |
| 485 | info.shaderId = shdr.id; |
| 486 | info.shaderName = shdr.name; |
| 487 | info.sceneClearColor = shdr.clearColor; |
| 488 | info.VERT = shdr.vertexShader; |
| 489 | info.FRAG = shdr.fragmentShader; |
| 490 | info.LUA = shdr.luaCode; |
| 491 | |
| 492 | string nTit = info.shaderName + "(" + info.i18n->GetWord("editorvertshader") + ")"; |
| 493 | vertEditor.SetTitle(nTit + "###VertexEditor"); |
| 494 | |
| 495 | nTit = info.shaderName + "(" + info.i18n->GetWord("editorfragshader") + ")"; |
| 496 | fragEditor.SetTitle(nTit + "###FragmentEditor"); |
| 497 | |
| 498 | nTit = info.shaderName + "(" + info.i18n->GetWord("editorlua") + ")"; |
| 499 | luaEditor.SetTitle(nTit + "###LuaEditor"); |
| 500 | |
| 501 | ImGui::CloseCurrentPopup(); |
| 502 | } |
| 503 | |
| 504 | ImGui::EndPopup(); |
| 505 | } |
| 506 | }; |
| 507 | |
| 508 | info.create = [&]() { |
| 509 | if (ImGui::BeginPopupModal(info.i18n->GetWord("filenewcreateshader").c_str(), nullptr, ImGuiWindowFlags_AlwaysAutoResize)) { |
| 510 | if (ImGui::IsKeyPressed(ImGuiKey_Escape)) ImGui::CloseCurrentPopup(); |
| 511 | |
| 512 | if (ImGui::Button(info.i18n->GetWord("filenew2dshader").c_str(), ImVec2(200, 0))) { |
| 513 | gui::NewShader newShader(&info); |
| 514 | auto shdr = newShader.Make(gui::ShaderType::Simple2D); |
| 515 | info.shaderId = shdr.id; |
| 516 | info.shaderName = shdr.name; |
| 517 | info.sceneClearColor = shdr.clearColor; |
| 518 | info.VERT = shdr.vertexShader; |
| 519 | info.FRAG = shdr.fragmentShader; |
| 520 | info.LUA = shdr.luaCode; |
| 521 | |
| 522 | vertEditor.SetCode(info.VERT.code); |
| 523 | string nTit = info.shaderName + "(" + info.i18n->GetWord("editorvertshader") + ")"; |
| 524 | vertEditor.SetTitle(nTit + "###VertexEditor"); |
| 525 | |
| 526 | fragEditor.SetCode(info.FRAG.code); |
| 527 | nTit = info.shaderName + "(" + info.i18n->GetWord("editorfragshader") + ")"; |
| 528 | fragEditor.SetTitle(nTit + "###FragmentEditor"); |
| 529 | |
| 530 | luaEditor.SetCode(info.LUA.code); |
| 531 | nTit = info.shaderName + "(" + info.i18n->GetWord("editorlua") + ")"; |
| 532 | luaEditor.SetTitle(nTit + "###LuaEditor"); |
| 533 | |
| 534 | info.pendingCompile = true; |
| 535 | |
| 536 | gui::LogEntry entry; |
| 537 | entry.type = gui::LogType::Info; |
| 538 | entry.text = info.i18n->GetWord("consoleloginfocreateok"); |
| 539 | info.cmd->Add(entry); |
| 540 | std::cout << entry.text << std::endl; |
| 541 | |
| 542 | ImGui::CloseCurrentPopup(); |
| 543 | } |
| 544 | |
| 545 | if (ImGui::Button(info.i18n->GetWord("filenew3dshader").c_str(), ImVec2(200, 0))) { |
| 546 | gui::NewShader newShader(&info); |
| 547 | auto shdr = newShader.Make(gui::ShaderType::Simple3D); |
| 548 | info.shaderId = shdr.id; |
| 549 | info.shaderName = shdr.name; |
| 550 | info.sceneClearColor = shdr.clearColor; |
| 551 | info.VERT = shdr.vertexShader; |
| 552 | info.FRAG = shdr.fragmentShader; |
| 553 | info.LUA = shdr.luaCode; |
| 554 | |
| 555 | vertEditor.SetCode(info.VERT.code); |
| 556 | string nTit = info.shaderName + "(" + info.i18n->GetWord("editorvertshader") + ")"; |
| 557 | vertEditor.SetTitle(nTit + "###VertexEditor"); |
| 558 | |
| 559 | fragEditor.SetCode(info.FRAG.code); |
| 560 | nTit = info.shaderName + "(" + info.i18n->GetWord("editorfragshader") + ")"; |
| 561 | fragEditor.SetTitle(nTit + "###FragmentEditor"); |
| 562 | |
| 563 | luaEditor.SetCode(info.LUA.code); |
| 564 | nTit = info.shaderName + "(" + info.i18n->GetWord("editorlua") + ")"; |
| 565 | luaEditor.SetTitle(nTit + "###LuaEditor"); |
| 566 | |
| 567 | info.pendingCompile = true; |
| 568 | |
| 569 | gui::LogEntry entry; |
| 570 | entry.type = gui::LogType::Info; |
| 571 | entry.text = info.i18n->GetWord("consoleloginfocreateok"); |
| 572 | info.cmd->Add(entry); |
| 573 | std::cout << entry.text << std::endl; |
| 574 | |
| 575 | ImGui::CloseCurrentPopup(); |
| 576 | } |
| 577 | |
| 578 | if (ImGui::Button(info.i18n->GetWord("filenewsceneshader").c_str(), ImVec2(200, 0))) { |
| 579 | gui::NewShader newShader(&info); |
| 580 | auto shdr = newShader.Make(gui::ShaderType::Scene); |
| 581 | info.shaderId = shdr.id; |
| 582 | info.shaderName = shdr.name; |
| 583 | info.sceneClearColor = shdr.clearColor; |
| 584 | info.VERT = shdr.vertexShader; |
| 585 | info.FRAG = shdr.fragmentShader; |
| 586 | info.LUA = shdr.luaCode; |
| 587 | |
| 588 | vertEditor.SetCode(info.VERT.code); |
| 589 | string nTit = info.shaderName + "(" + info.i18n->GetWord("editorvertshader") + ")"; |
| 590 | vertEditor.SetTitle(nTit + "###VertexEditor"); |
| 591 | |
| 592 | fragEditor.SetCode(info.FRAG.code); |
| 593 | nTit = info.shaderName + "(" + info.i18n->GetWord("editorfragshader") + ")"; |
| 594 | fragEditor.SetTitle(nTit + "###FragmentEditor"); |
| 595 | |
| 596 | luaEditor.SetCode(info.LUA.code); |
| 597 | nTit = info.shaderName + "(" + info.i18n->GetWord("editorlua") + ")"; |
| 598 | luaEditor.SetTitle(nTit + "###LuaEditor"); |
| 599 | |
| 600 | info.pendingCompile = true; |
| 601 | |
| 602 | gui::LogEntry entry; |
| 603 | entry.type = gui::LogType::Info; |
| 604 | entry.text = info.i18n->GetWord("consoleloginfocreateok"); |
| 605 | info.cmd->Add(entry); |
| 606 | std::cout << entry.text << std::endl; |
| 607 | |
| 608 | ImGui::CloseCurrentPopup(); |
| 609 | } |
| 610 | |
| 611 | ImGui::Separator(); |
| 612 | |
| 613 | if (ImGui::Button(info.i18n->GetWord("cancel").c_str())) { |
| 614 | ImGui::CloseCurrentPopup(); |
| 615 | } |
| 616 | |
| 617 | ImGui::EndPopup(); |
| 618 | } |
| 619 | }; |
| 620 | #pragma endregion |
| 621 | |
| 622 | glfw.PollEvents(); |
| 623 | |
| 624 | bool isManualKey = window.GetKey(GLFW_KEY_F1); |
| 625 | bool isCompileKey = window.GetKey(GLFW_KEY_F5); |
| 626 | |
| 627 | bool ctrlMod = (window.GetKey(GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || window.GetKey(GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS); |
| 628 | bool shiftMod = (window.GetKey(GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS || window.GetKey(GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS); |
| 629 | |
| 630 | bool isTab = window.GetKey(GLFW_KEY_TAB) == GLFW_PRESS; |
| 631 | |
| 632 | bool isNewKey = (window.GetKey(GLFW_KEY_N) == GLFW_PRESS && ctrlMod); |
| 633 | bool isOpenKey = (window.GetKey(GLFW_KEY_O) == GLFW_PRESS && ctrlMod); |
| 634 | bool isSaveAsKey = (window.GetKey(GLFW_KEY_S) == GLFW_PRESS && ctrlMod && shiftMod); |
| 635 | bool isSaveKey = (window.GetKey(GLFW_KEY_S) == GLFW_PRESS && ctrlMod); |
| 636 | bool isQuitKey = (window.GetKey(GLFW_KEY_Q) == GLFW_PRESS && ctrlMod); |
| 637 | bool isAboutKey = (window.GetKey(GLFW_KEY_H) == GLFW_PRESS && ctrlMod); |
| 638 | bool isSettingsKey = (window.GetKey(GLFW_KEY_COMMA) == GLFW_PRESS && ctrlMod); |
| 639 | |
| 640 | if (!isHold) { |
| 641 | if (isCompileKey) { |
| 642 | info.pendingCompile = true; |
| 643 | } |
| 644 | |
| 645 | if (isNewKey) { |
| 646 | info.showNewShaderPopup = true; |
| 647 | } |
| 648 | |
| 649 | if (isOpenKey) { |
| 650 | info.showOpenShaderPopup = true; |
| 651 | } |
| 652 | |
| 653 | if (isSaveAsKey) { |
| 654 | info.showSaveAsShaderPopup = true; |
| 655 | } |
| 656 | |
| 657 | if (isSaveKey) { |
| 658 | if (info.shaderId == 0) info.showSaveAsShaderPopup = true; |
| 659 | else info.save(); |
| 660 | } |
| 661 | |
| 662 | if (isManualKey) { |
| 663 | info.isManual = true; |
| 664 | } |
| 665 | |
| 666 | if (isSettingsKey) { |
| 667 | info.isSettings = true; |
| 668 | } |
| 669 | |
| 670 | if (isAboutKey) { |
| 671 | info.isAbout = true; |
| 672 | } |
| 673 | |
| 674 | if (isQuitKey) { |
| 675 | info.isRunning = false; |
| 676 | } |
| 677 | } |
| 678 | |
| 679 | isHold = isSaveKey || |
| 680 | isCompileKey || |
| 681 | isAboutKey || |
| 682 | isQuitKey || |
| 683 | isManualKey || |
| 684 | isSettingsKey || |
| 685 | isNewKey || |
| 686 | isOpenKey; |
| 687 | |
| 688 | if (info.isLangChange) { |
| 689 | string nTit = info.shaderName + "(" + info.i18n->GetWord("editorvertshader") + ")"; |
| 690 | vertEditor.SetTitle(nTit + "###VertexEditor"); |
| 691 | nTit = info.shaderName + "(" + info.i18n->GetWord("editorfragshader") + ")"; |
| 692 | fragEditor.SetTitle(nTit + "###FragmentEditor"); |
| 693 | nTit = info.shaderName + "(" + info.i18n->GetWord("editorlua") + ")"; |
| 694 | luaEditor.SetTitle(nTit + "###LuaEditor"); |
| 695 | info.isLangChange = false; |
| 696 | } |
| 697 | |
| 698 | if (window.GetAttrib(glfwpp::Attributes::Iconified) != 0) { |
| 699 | ImGui_ImplGlfw_Sleep(10); |
| 700 | continue; |
| 701 | } |
| 702 | |
| 703 | gui::showTitleBar(info); |
| 704 | |
| 705 | if (info.showSaveAsShaderPopup) { |
| 706 | ImGui::OpenPopup(info.i18n->GetWord("filesaveasshader").c_str()); |
| 707 | info.showSaveAsShaderPopup = false; |
| 708 | } |
| 709 | |
| 710 | if (info.showOpenShaderPopup) { |
| 711 | ImGui::OpenPopup(info.i18n->GetWord("fileopenshader").c_str()); |
| 712 | info.showOpenShaderPopup = false; |
| 713 | } |
| 714 | |
| 715 | if (info.showNewShaderPopup) { |
| 716 | ImGui::OpenPopup(info.i18n->GetWord("filenewcreateshader").c_str()); |
| 717 | info.showNewShaderPopup = false; |
| 718 | } |
| 719 | |
| 720 | info.create(); |
| 721 | info.open(); |
| 722 | info.saveAs(); |
| 723 | info.compile(); |
| 724 | |
| 725 | #ifndef PRODUCTION_BUILD |
| 726 | if (showDemo) ImGui::ShowDemoWindow(&showDemo); |
| 727 | #endif |
| 728 | |
| 729 | vertEditor.Render(); |
| 730 | fragEditor.Render(); |
| 731 | luaEditor.Render(); |
| 732 | info.cmd->Draw(info, info.i18n->GetWord("editorconsole").c_str()); |
| 733 | about.Draw(info); |
| 734 | settings.Draw(info); |
| 735 | manual.Draw(info); |
| 736 | |
| 737 | viewport.Draw(info); |
| 738 | |
| 739 | ImGui::Render(); |
| 740 | |
| 741 | #pragma region shadowmap |
| 742 | Matrix4 lightProjection = mat4Ortho( |
| 743 | -20.f, 20.f, |
| 744 | -20.f, 20.f, |
| 745 | 0.1f, 100.f |
| 746 | ); |
| 747 | |
| 748 | Matrix4 lightView = mat4LookAt( |
| 749 | { 10.f, 10.f, 10.f }, |
| 750 | { 0.f, 0.f, 0.f }, |
| 751 | { 0.f, 1.f, 0.f } |
| 752 | ); |
| 753 | |
| 754 | Matrix4 lightSpace = mat4Mul(lightProjection, lightView); |
| 755 | |
| 756 | glViewport(0, 0, SHADOW_WIDTH, SHADOW_HEIGHT); |
| 757 | glBindFramebuffer(GL_FRAMEBUFFER, shadowFBO); |
| 758 | glClear(GL_DEPTH_BUFFER_BIT); |
| 759 | |
| 760 | depthProgram.Use(); |
| 761 | depthProgram.SetUniformMat4("uLightSpace", lightSpace); |
| 762 | |
| 763 | for (auto &obj : objects) { |
| 764 | if (obj.mesh.vertices.empty()) continue; |
| 765 | if (obj.mesh.indices.empty()) continue; |
| 766 | |
| 767 | Matrix4 T = mat4Translate( |
| 768 | obj.position.pos.x, |
| 769 | obj.position.pos.y, |
| 770 | obj.position.pos.z |
| 771 | ); |
| 772 | |
| 773 | Matrix4 R = mat4Rotate( |
| 774 | obj.rotation.pos.x, |
| 775 | obj.rotation.pos.y, |
| 776 | obj.rotation.pos.z |
| 777 | ); |
| 778 | |
| 779 | Matrix4 S = mat4Scale( |
| 780 | obj.scale.pos.x, |
| 781 | obj.scale.pos.y, |
| 782 | obj.scale.pos.z |
| 783 | ); |
| 784 | |
| 785 | Matrix4 model = mat4Mul(T, mat4Mul(R, S)); |
| 786 | |
| 787 | depthProgram.SetUniformMat4("uModel", model); |
| 788 | |
| 789 | VAO.BindVertexArray(); |
| 790 | VBO.BindBuffer(); |
| 791 | VBO.BufferData(obj.mesh.vertices.data(), |
| 792 | obj.mesh.vertices.size() * sizeof(f32)); |
| 793 | |
| 794 | EBO.BindBuffer(); |
| 795 | EBO.BufferData(obj.mesh.indices.data(), |
| 796 | obj.mesh.indices.size() * sizeof(GLuint)); |
| 797 | |
| 798 | glDrawElements( |
| 799 | GL_TRIANGLES, |
| 800 | obj.mesh.GetIndexCount(), |
| 801 | GL_UNSIGNED_INT, |
| 802 | nullptr |
| 803 | ); |
| 804 | } |
| 805 | |
| 806 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 807 | #pragma endregion |
| 808 | |
| 809 | |
| 810 | glBindFramebuffer(GL_FRAMEBUFFER, viewport.GetFBO()); |
| 811 | glViewport(0, 0, viewport.GetWidth(), viewport.GetHeight()); |
| 812 | { |
| 813 | auto cc = info.sceneClearColor.rgba; |
| 814 | shaderProgram.ClearColor(cc.r, cc.g, cc.b, cc.a); |
| 815 | shaderProgram.Clear(); |
| 816 | } |
| 817 | |
| 818 | |
| 819 | shaderProgram.Use(); |
| 820 | |
| 821 | #pragma region shadowmap |
| 822 | shaderProgram.SetUniformMat4("uLightSpace", lightSpace); |
| 823 | |
| 824 | glActiveTexture(GL_TEXTURE0); |
| 825 | glBindTexture(GL_TEXTURE_2D, shadowMap); |
| 826 | shaderProgram.SetUniformInt("uShadowMap", 0); |
| 827 | #pragma endregion |
| 828 | |
| 829 | luaEngine.Init(); |
| 830 | luaEngine.Update(); |
| 831 | |
| 832 | auto &objects = luaEngine.GetObjects(); |
| 833 | for (auto &obj : objects) { |
| 834 | if (obj.mesh.vertices.empty()) continue; |
| 835 | if (obj.mesh.indices.empty()) continue; |
| 836 | |
| 837 | |
| 838 | Matrix4 T = mat4Translate( |
| 839 | obj.position.pos.x, |
| 840 | obj.position.pos.y, |
| 841 | obj.position.pos.z |
| 842 | ); |
| 843 | |
| 844 | Matrix4 R = mat4Rotate( |
| 845 | obj.rotation.pos.x, |
| 846 | obj.rotation.pos.y, |
| 847 | obj.rotation.pos.z |
| 848 | ); |
| 849 | |
| 850 | Matrix4 S = mat4Scale( |
| 851 | obj.scale.pos.x, |
| 852 | obj.scale.pos.y, |
| 853 | obj.scale.pos.z |
| 854 | ); |
| 855 | |
| 856 | Matrix4 model = mat4Mul(T, mat4Mul(R, S)); |
| 857 | glUniformMatrix4fv(shaderProgram.GetUniformLocation("uModel"), 1, GL_FALSE, model.m); |
| 858 | |
| 859 | |
| 860 | VAO.BindVertexArray(); |
| 861 | VBO.BindBuffer(); |
| 862 | VBO.BufferData(obj.mesh.vertices.data(), obj.mesh.vertices.size() * sizeof(f32)); |
| 863 | EBO.BindBuffer(); |
| 864 | EBO.BufferData(obj.mesh.indices.data(), obj.mesh.indices.size() * sizeof(GLuint)); |
| 865 | |
| 866 | glDrawElements(GL_TRIANGLES, obj.mesh.GetIndexCount(), GL_UNSIGNED_INT, nullptr); |
| 867 | } |
| 868 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 869 | |
| 870 | |
| 871 | ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); |
| 872 | if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable) { |
| 873 | GLFWwindow *backup_current_context = glfwGetCurrentContext(); |
| 874 | |
| 875 | ImGui::UpdatePlatformWindows(); |
| 876 | ImGui::RenderPlatformWindowsDefault(); |
| 877 | |
| 878 | glfwMakeContextCurrent(backup_current_context); |
| 879 | } |
| 880 | |
| 881 | window.SwapBuffers(); |
| 882 | } |
| 883 | |
| 884 | return 0; |
| 885 | } |