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ShaderPlayground / deps / xlibre / include / X11 / bitmaps / opendotMask
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1#define opendotMask_width 16
2#define opendotMask_height 16
3#define opendotMask_x_hot 7
4#define opendotMask_y_hot 7
5static char opendotMask_bits[] = {
6 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x03, 0xf0, 0x07,
7 0xf0, 0x07, 0xf0, 0x07, 0xf0, 0x07, 0xf0, 0x07, 0xe0, 0x03, 0x00, 0x00,
8 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};