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ShaderPlayground / deps / xlibre / include / X11 / bitmaps / left_ptr
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1#define left_ptr_width 16
2#define left_ptr_height 16
3#define left_ptr_x_hot 3
4#define left_ptr_y_hot 1
5static char left_ptr_bits[] = {
6 0x00, 0x00, 0x08, 0x00, 0x18, 0x00, 0x38, 0x00, 0x78, 0x00, 0xf8, 0x00,
7 0xf8, 0x01, 0xf8, 0x03, 0xf8, 0x07, 0xf8, 0x00, 0xd8, 0x00, 0x88, 0x01,
8 0x80, 0x01, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00};