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ShaderPlayground / deps / imgui / imgui / misc / README.txt
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1
2misc/cpp/
3 InputText() wrappers for C++ standard library (STL) type: std::string.
4 This is also an example of how you may wrap your own similar types.
5
6misc/debuggers/
7 Helper files for popular debuggers (Visual Studio, GDB, LLDB).
8 e.g. With the .natvis file, types like ImVector<> will be displayed nicely in Visual Studio debugger.
9
10misc/fonts/
11 Fonts loading/merging instructions (e.g. How to handle glyph ranges, how to merge icons fonts).
12 Command line tool "binary_to_compressed_c" to create compressed arrays to embed data in source code.
13 Suggested fonts and links.
14
15misc/freetype/
16 Font atlas builder/rasterizer using FreeType instead of stb_truetype.
17 Benefit from better FreeType rasterization, in particular for small fonts.
18
19misc/single_file/
20 Single-file header stub.
21 We use this to validate compiling all *.cpp files in a same compilation unit.
22 Users of that technique (also called "Unity builds") can generally provide this themselves,
23 so we don't really recommend you use this in your projects.