Merge branch 'master' of gitler.moe:076studio/ShaderPlayground
守矢諏訪子、2026-08-15 21:40、
9de8043
| .. | |
| 📄 Makefile | 2.5 KB |
| 📄 Makefile.emscripten | 3.3 KB |
| 📄 README.md | 1.6 KB |
| 📄 build_win32.bat | 729 B |
| 📄 build_win64.bat | 729 B |
| 📄 example_sdl3_opengl3.vcxproj | 9.8 KB |
| 📄 example_sdl3_opengl3.vcxproj.filters | 2.1 KB |
| 📄 example_sdl3_opengl3.vcxproj.user | 165 B |
| 📄 main.cpp | 12.3 KB |
README.md
How to Build
Windows with Visual Studio's IDE
Use the provided project file (.vcxproj). Add to solution (imgui_examples.sln) if necessary.
Windows with Visual Studio's CLI
Use build_win32.bat or directly:
set SDL3_DIR=path_to_your_sdl3_folder
cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL3_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL3_DIR%\lib\x86 SDL3.lib opengl32.lib /subsystem:console
# ^^ include paths ^^ source files ^^ output exe ^^ output dir ^^ libraries
# or for 64-bit:
cl /Zi /MD /utf-8 /I.. /I..\.. /I%SDL3_DIR%\include main.cpp ..\..\backends\imgui_impl_sdl3.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\imgui*.cpp /FeDebug/example_sdl3_opengl3.exe /FoDebug/ /link /libpath:%SDL3_DIR%\lib\x64 SDL3.lib SDL2mainopengl32.lib /subsystem:console
Linux and similar Unixes
Use our Makefile or directly:
c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends
main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp
`sdl3-config --libs` -lGL -ldl
macOS
Use our Makefile or directly:
brew install sdl3
c++ `sdl3-config --cflags` -I .. -I ../.. -I ../../backends
main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_opengl3.cpp ../../imgui*.cpp
`sdl3-config --libs` -framework OpenGl -framework CoreFoundation
Emscripten
As of 2023-05-30 Emscripten doesn't support SDL3 yet.