| 1 | // Dear ImGui: standalone example application for Allegro 5 |
| 2 | |
| 3 | // Learn about Dear ImGui: |
| 4 | // - FAQ https://dearimgui.com/faq |
| 5 | // - Getting Started https://dearimgui.com/getting-started |
| 6 | // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). |
| 7 | // - Introduction, links and more at the top of imgui.cpp |
| 8 | |
| 9 | // On Windows, you can install Allegro5 using vcpkg: |
| 10 | // git clone https://github.com/Microsoft/vcpkg |
| 11 | // cd vcpkg |
| 12 | // bootstrap - vcpkg.bat |
| 13 | // vcpkg install allegro5 --triplet=x86-windows ; for win32 |
| 14 | // vcpkg install allegro5 --triplet=x64-windows ; for win64 |
| 15 | // vcpkg integrate install ; register include and libs in Visual Studio |
| 16 | |
| 17 | #include <stdint.h> |
| 18 | #include <allegro5/allegro.h> |
| 19 | #include <allegro5/allegro_primitives.h> |
| 20 | #include "imgui.h" |
| 21 | #include "imgui_impl_allegro5.h" |
| 22 | |
| 23 | int main(int, char**) |
| 24 | { |
| 25 | // Setup Allegro |
| 26 | al_init(); |
| 27 | al_install_keyboard(); |
| 28 | al_install_mouse(); |
| 29 | al_init_primitives_addon(); |
| 30 | al_set_new_display_flags(ALLEGRO_RESIZABLE); |
| 31 | ALLEGRO_DISPLAY* display = al_create_display(1280, 800); |
| 32 | al_set_window_title(display, "Dear ImGui Allegro 5 example"); |
| 33 | ALLEGRO_EVENT_QUEUE* queue = al_create_event_queue(); |
| 34 | al_register_event_source(queue, al_get_display_event_source(display)); |
| 35 | al_register_event_source(queue, al_get_keyboard_event_source()); |
| 36 | al_register_event_source(queue, al_get_mouse_event_source()); |
| 37 | |
| 38 | // Setup Dear ImGui context |
| 39 | IMGUI_CHECKVERSION(); |
| 40 | ImGui::CreateContext(); |
| 41 | ImGuiIO& io = ImGui::GetIO(); (void)io; |
| 42 | io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls |
| 43 | io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking |
| 44 | |
| 45 | // Setup Dear ImGui style |
| 46 | ImGui::StyleColorsDark(); |
| 47 | //ImGui::StyleColorsLight(); |
| 48 | |
| 49 | // Setup Platform/Renderer backends |
| 50 | ImGui_ImplAllegro5_Init(display); |
| 51 | |
| 52 | // Load Fonts |
| 53 | // - If fonts are not explicitly loaded, Dear ImGui will select an embedded font: either AddFontDefaultVector() or AddFontDefaultBitmap(). |
| 54 | // This selection is based on (style.FontSizeBase * style.FontScaleMain * style.FontScaleDpi) reaching a small threshold. |
| 55 | // - You can load multiple fonts and use ImGui::PushFont()/PopFont() to select them. |
| 56 | // - If a file cannot be loaded, AddFont functions will return a nullptr. Please handle those errors in your code (e.g. use an assertion, display an error and quit). |
| 57 | // - Read 'docs/FONTS.md' for more instructions and details. |
| 58 | // - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use FreeType for higher quality font rendering. |
| 59 | // - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ ! |
| 60 | //style.FontSizeBase = 20.0f; |
| 61 | //io.Fonts->AddFontDefaultVector(); |
| 62 | //io.Fonts->AddFontDefaultBitmap(); |
| 63 | //io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf"); |
| 64 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf"); |
| 65 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf"); |
| 66 | //io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf"); |
| 67 | //ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf"); |
| 68 | //IM_ASSERT(font != nullptr); |
| 69 | |
| 70 | bool show_demo_window = true; |
| 71 | bool show_another_window = false; |
| 72 | ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); |
| 73 | |
| 74 | // Main loop |
| 75 | bool running = true; |
| 76 | while (running) |
| 77 | { |
| 78 | // Poll and handle events (inputs, window resize, etc.) |
| 79 | // You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs. |
| 80 | // - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data. |
| 81 | // - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data. |
| 82 | // Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags. |
| 83 | ALLEGRO_EVENT ev; |
| 84 | while (al_get_next_event(queue, &ev)) |
| 85 | { |
| 86 | ImGui_ImplAllegro5_ProcessEvent(&ev); |
| 87 | if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) |
| 88 | running = false; |
| 89 | if (ev.type == ALLEGRO_EVENT_DISPLAY_RESIZE) |
| 90 | { |
| 91 | ImGui_ImplAllegro5_InvalidateDeviceObjects(); |
| 92 | al_acknowledge_resize(display); |
| 93 | ImGui_ImplAllegro5_CreateDeviceObjects(); |
| 94 | } |
| 95 | } |
| 96 | |
| 97 | // Start the Dear ImGui frame |
| 98 | ImGui_ImplAllegro5_NewFrame(); |
| 99 | ImGui::NewFrame(); |
| 100 | |
| 101 | // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). |
| 102 | if (show_demo_window) |
| 103 | ImGui::ShowDemoWindow(&show_demo_window); |
| 104 | |
| 105 | // 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window. |
| 106 | { |
| 107 | static float f = 0.0f; |
| 108 | static int counter = 0; |
| 109 | |
| 110 | ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it. |
| 111 | |
| 112 | ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) |
| 113 | ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state |
| 114 | ImGui::Checkbox("Another Window", &show_another_window); |
| 115 | |
| 116 | ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f |
| 117 | ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color |
| 118 | |
| 119 | if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) |
| 120 | counter++; |
| 121 | ImGui::SameLine(); |
| 122 | ImGui::Text("counter = %d", counter); |
| 123 | |
| 124 | ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); |
| 125 | ImGui::End(); |
| 126 | } |
| 127 | |
| 128 | // 3. Show another simple window. |
| 129 | if (show_another_window) |
| 130 | { |
| 131 | ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked) |
| 132 | ImGui::Text("Hello from another window!"); |
| 133 | if (ImGui::Button("Close Me")) |
| 134 | show_another_window = false; |
| 135 | ImGui::End(); |
| 136 | } |
| 137 | |
| 138 | // Rendering |
| 139 | ImGui::Render(); |
| 140 | al_clear_to_color(al_map_rgba_f(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w)); |
| 141 | ImGui_ImplAllegro5_RenderDrawData(ImGui::GetDrawData()); |
| 142 | al_flip_display(); |
| 143 | } |
| 144 | |
| 145 | // Cleanup |
| 146 | ImGui_ImplAllegro5_Shutdown(); |
| 147 | ImGui::DestroyContext(); |
| 148 | al_destroy_event_queue(queue); |
| 149 | al_destroy_display(display); |
| 150 | |
| 151 | return 0; |
| 152 | } |