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📁 example_allegro5
📁 example_android_opengl3
📁 example_apple_metal
📁 example_apple_opengl2
📁 example_glfw_metal
📁 example_glfw_opengl2
📁 example_glfw_opengl3
📁 example_glfw_vulkan
📁 example_glfw_wgpu
📁 example_glut_opengl2
📁 example_null
📁 example_sdl2_directx11
📁 example_sdl2_metal
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📁 example_sdl2_opengl3
📁 example_sdl2_sdlrenderer2
📁 example_sdl2_vulkan
📁 example_sdl2_wgpu
📁 example_sdl3_directx11
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📁 example_sdl3_sdlgpu3
📁 example_sdl3_sdlrenderer3
📁 example_sdl3_vulkan
📁 example_sdl3_wgpu
📁 example_win32_directx10
📁 example_win32_directx11
📁 example_win32_directx12
📁 example_win32_directx9
📁 example_win32_opengl3
📁 example_win32_vulkan
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📄 README.txt 823 B
📄 imgui_examples.sln 16.1 KB
README.txt
New to Dear ImGui?
- Check out the Getting Started guide: https://github.com/ocornut/imgui/wiki/Getting-Started
- About Backends: docs/BACKENDS.md file, or on the web: https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md
- About Examples: docs/EXAMPLES.md file, or on the web: https://github.com/ocornut/imgui/blob/master/docs/EXAMPLES.md

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

A few Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.