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1// dear imgui: Renderer for WebGPU
2// This needs to be used along with a Platform Binding (e.g. GLFW, SDL2, SDL3)
3// (Please note that WebGPU is a recent API, may not be supported by all browser, and its ecosystem is generally a mess)
4
5// When targeting native platforms:
6// - One of IMGUI_IMPL_WEBGPU_BACKEND_DAWN, IMGUI_IMPL_WEBGPU_BACKEND_WGPU or IMGUI_IMPL_WEBGPU_BACKEND_WGVK *must* be provided.
7// When targeting Emscripten:
8// - We now defaults to IMGUI_IMPL_WEBGPU_BACKEND_DAWN and requires Emscripten 4.0.10+, which correspond to using Emscripten '--use-port=emdawnwebgpu'.
9// - Emscripten < 4.0.10 is not supported anymore (old '-sUSE_WEBGPU=1' option).
10// - We can still define IMGUI_IMPL_WEBGPU_BACKEND_WGPU to use Emscripten '-s USE_WEBGPU=1' which is marked as obsolete by Emscripten.
11// Add #define to your imconfig.h file, or as a compilation flag in your build system.
12// This requirement may be removed once WebGPU stabilizes and backends converge on a unified interface.
13//#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN
14//#define IMGUI_IMPL_WEBGPU_BACKEND_WGPU
15//#define IMGUI_IMPL_WEBGPU_BACKEND_WGVK
16
17// Implemented features:
18// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID/ImTextureRef!
19// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
20// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
21// [X] Renderer: Texture updates support for dynamic font system (ImGuiBackendFlags_RendererHasTextures).
22// Missing features or Issues:
23// [ ] Renderer: Multi-viewport support (multiple windows), useful for desktop.
24
25// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
26// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
27// Learn about Dear ImGui:
28// - FAQ https://dearimgui.com/faq
29// - Getting Started https://dearimgui.com/getting-started
30// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
31// - Introduction, links and more at the top of imgui.cpp
32
33#pragma once
34#include "imgui.h" // IMGUI_IMPL_API
35#ifndef IMGUI_DISABLE
36
37// Setup Emscripten default if not specified.
38#if defined(__EMSCRIPTEN__) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) && !defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
39#include <emscripten/version.h>
40#define IMGUI_IMPL_WEBGPU_BACKEND_DAWN
41#endif
42
43#include <webgpu/webgpu.h>
44#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) && !defined(__EMSCRIPTEN__)
45#include <webgpu/wgpu.h> // WGPULogLevel
46#endif
47
48// Initialization data, for ImGui_ImplWGPU_Init()
49struct ImGui_ImplWGPU_InitInfo
50{
51 WGPUDevice Device = nullptr;
52 int NumFramesInFlight = 3;
53 WGPUTextureFormat RenderTargetFormat = WGPUTextureFormat_Undefined;
54 WGPUTextureFormat DepthStencilFormat = WGPUTextureFormat_Undefined;
55 WGPUMultisampleState PipelineMultisampleState = {};
56
57 ImGui_ImplWGPU_InitInfo()
58 {
59 PipelineMultisampleState.count = 1;
60 PipelineMultisampleState.mask = UINT32_MAX;
61 PipelineMultisampleState.alphaToCoverageEnabled = false;
62 }
63};
64
65// Follow "Getting Started" link and check examples/ folder to learn about using backends!
66IMGUI_IMPL_API bool ImGui_ImplWGPU_Init(ImGui_ImplWGPU_InitInfo* init_info);
67IMGUI_IMPL_API void ImGui_ImplWGPU_Shutdown();
68IMGUI_IMPL_API void ImGui_ImplWGPU_NewFrame();
69IMGUI_IMPL_API void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder);
70
71// Use if you want to reset your rendering device without losing Dear ImGui state.
72IMGUI_IMPL_API bool ImGui_ImplWGPU_CreateDeviceObjects();
73IMGUI_IMPL_API void ImGui_ImplWGPU_InvalidateDeviceObjects();
74
75// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = nullptr to handle this manually.
76IMGUI_IMPL_API void ImGui_ImplWGPU_UpdateTexture(ImTextureData* tex);
77
78// [BETA] Selected render state data shared with callbacks.
79// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplWGPU_RenderDrawData() call.
80// (Please open an issue if you feel you need access to more data)
81struct ImGui_ImplWGPU_RenderState
82{
83 WGPUDevice Device;
84 WGPURenderPassEncoder RenderPassEncoder;
85};
86
87//-------------------------------------------------------------------------
88// Internal Helpers
89// Those are currently used by our example applications.
90//-------------------------------------------------------------------------
91
92// (Optional) Helper to wrap some of the Dawn/WGPU/Emscripten quirks
93bool ImGui_ImplWGPU_IsSurfaceStatusError(WGPUSurfaceGetCurrentTextureStatus status);
94bool ImGui_ImplWGPU_IsSurfaceStatusSubOptimal(WGPUSurfaceGetCurrentTextureStatus status); // Return whether the texture is suboptimal and may need to be recreated.
95
96// (Optional) Helper for debugging/logging
97void ImGui_ImplWGPU_DebugPrintAdapterInfo(const WGPUAdapter& adapter);
98const char* ImGui_ImplWGPU_GetBackendTypeName(WGPUBackendType type);
99const char* ImGui_ImplWGPU_GetAdapterTypeName(WGPUAdapterType type);
100#if defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN)
101const char* ImGui_ImplWGPU_GetDeviceLostReasonName(WGPUDeviceLostReason type);
102const char* ImGui_ImplWGPU_GetErrorTypeName(WGPUErrorType type);
103#elif defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU)
104const char* ImGui_ImplWGPU_GetLogLevelName(WGPULogLevel level);
105#endif
106
107// (Optional) Helper to create a surface on macOS/Wayland/X11/Window
108#ifndef __EMSCRIPTEN__
109struct ImGui_ImplWGPU_CreateSurfaceInfo
110{
111 WGPUInstance Instance;
112 const char* System; // "cocoa" | "wayland" | "x11" | "win32"
113 void* RawWindow; // NSWindow* | 0 | Window | HWND
114 void* RawDisplay; // 0 | wl_display* | Display* | 0
115 void* RawSurface; // | wl_surface* | 0 | 0
116 void* RawInstance; // 0 | 0 | 0 | HINSTANCE
117};
118WGPUSurface ImGui_ImplWGPU_CreateWGPUSurfaceHelper(ImGui_ImplWGPU_CreateSurfaceInfo* info);
119#endif // #ifndef __EMSCRIPTEN__
120
121#endif // #ifndef IMGUI_DISABLE