| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | const TextEditor::Language& Glsl() { |
| 6 | static bool initialized = false; |
| 7 | static TextEditor::Language language; |
| 8 | |
| 9 | if (!initialized) { |
| 10 | language = TextEditor::Language::Glsl(); |
| 11 | |
| 12 | |
| 13 | static const char* const identifiers[] = { |
| 14 | "abs", "acos", "acosh", "all", "any", "asin", "asinh", "atan", "atanh", "atomicAdd", "atomicAnd", "atomicCompSwap", |
| 15 | "atomicCounter", "atomicCounterDecrement", "atomicCounterIncrement", "atomicExchange", "atomicMax", "atomicMin", |
| 16 | "atomicOr", "atomicXor", "barrier", "bitCount", "bitfieldExtract", "bitfieldInsert" "bitfieldReverse", "ceil", "clamp", |
| 17 | "cos", "cosh", "cross", "degrees", "determinant", "dFdx", "dFdxCoarse", "dFdxFine", "dFdy", "dFdyCoarse", "dFdyFine", |
| 18 | "distance", "dot", "EmitStreamVertex", "EmitVertex", "EndPrimitive", "EndStreamPrimitive", "equal", "exp", "exp2", |
| 19 | "faceforward", "findLSB", "findMSB", "floatBitsToInt", "floatBitsToUint", "floor", "fma", "fract", "frexp", "fwidth", |
| 20 | "fwidthCoarse", "fwidthFine", "glActiveShaderProgram", "glActiveTexture", "glAttachShader", "glBeginConditionalRender", |
| 21 | "glBeginQuery", "glBeginQueryIndexed", "glBeginTransformFeedback", "glBindAttribLocation", "glBindBuffer", |
| 22 | "glBindBufferBase", "glBindBufferRange", "glBindBuffersBase", "glBindBuffersRange", "glBindFragDataLocation", |
| 23 | "glBindFragDataLocationIndexed", "glBindFramebuffer", "glBindImageTexture", "glBindImageTextures", |
| 24 | "glBindProgramPipeline", "glBindRenderbuffer", "glBindSampler", "glBindSamplers", "glBindTexture", "glBindTextures", |
| 25 | "glBindTextureUnit", "glBindTransformFeedback", "glBindVertexArray", "glBindVertexBuffer", "glBindVertexBuffers", |
| 26 | "glBlendColor", "glBlendEquation", "glBlendEquationi", "glBlendEquationSeparate", "glBlendEquationSeparatei", |
| 27 | "glBlendFunc", "glBlendFunci", "glBlendFuncSeparate", "glBlendFuncSeparatei", "glBlitFramebuffer", |
| 28 | "glBlitNamedFramebuffer", "glBufferData", "glBufferStorage", "glBufferSubData", "glCheckFramebufferStatus", |
| 29 | "glCheckNamedFramebufferStatus", "glClampColor", "glClear", "glClearBuffer", "glClearBufferData", "glClearBufferfi", |
| 30 | "glClearBufferfv", "glClearBufferiv", "glClearBufferSubData", "glClearBufferuiv", "glClearColor", "glClearDepth", |
| 31 | "glClearDepthf", "glClearNamedBufferData", "glClearNamedBufferSubData", "glClearNamedFramebufferfi", |
| 32 | "glClearNamedFramebufferfv", "glClearNamedFramebufferiv", "glClearNamedFramebufferuiv", "glClearStencil", |
| 33 | "glClearTexImage", "glClearTexSubImage", "glClientWaitSync", "glClipControl", "glColorMask", "glColorMaski", |
| 34 | "glCompileShader", "glCompressedTexImage1D", "glCompressedTexImage2D", "glCompressedTexImage3D", |
| 35 | "glCompressedTexSubImage1D", "glCompressedTexSubImage2D", "glCompressedTexSubImage3D", "glCompressedTextureSubImage1D", |
| 36 | "glCompressedTextureSubImage2D", "glCompressedTextureSubImage3D", "glCopyBufferSubData", "glCopyImageSubData", |
| 37 | "glCopyNamedBufferSubData", "glCopyTexImage1D", "glCopyTexImage2D", "glCopyTexSubImage1D", "glCopyTexSubImage2D", |
| 38 | "glCopyTexSubImage3D", "glCopyTextureSubImage1D", "glCopyTextureSubImage2D", "glCopyTextureSubImage3D", |
| 39 | "glCreateBuffers", "glCreateFramebuffers", "glCreateProgram", "glCreateProgramPipelines", "glCreateQueries", |
| 40 | "glCreateRenderbuffers", "glCreateSamplers", "glCreateShader", "glCreateShaderProgram", "glCreateShaderProgramv", |
| 41 | "glCreateTextures", "glCreateTransformFeedbacks", "glCreateVertexArrays", "glCullFace", "glDebugMessageCallback", |
| 42 | "glDebugMessageControl", "glDebugMessageInsert", "glDeleteBuffers", "glDeleteFramebuffers", "glDeleteProgram", |
| 43 | "glDeleteProgramPipelines", "glDeleteQueries", "glDeleteRenderbuffers", "glDeleteSamplers", "glDeleteShader", |
| 44 | "glDeleteSync", "glDeleteTextures", "glDeleteTransformFeedbacks", "glDeleteVertexArrays", "glDepthFunc", "glDepthMask", |
| 45 | "glDepthRange", "glDepthRangeArray", "glDepthRangeArrayv", "glDepthRangef", "glDepthRangeIndexed", "glDetachShader", |
| 46 | "glDisable", "glDisablei", "glDisableVertexArrayAttrib", "glDisableVertexAttribArray", "glDispatchCompute", |
| 47 | "glDispatchComputeIndirect", "glDrawArrays", "glDrawArraysIndirect", "glDrawArraysInstanced", |
| 48 | "glDrawArraysInstancedBaseInstance", "glDrawBuffer", "glDrawBuffers", "glDrawElements", "glDrawElementsBaseVertex", |
| 49 | "glDrawElementsIndirect", "glDrawElementsInstanced", "glDrawElementsInstancedBaseInstance", |
| 50 | "glDrawElementsInstancedBaseVertex", "glDrawElementsInstancedBaseVertexBaseInstance", "glDrawRangeElements", |
| 51 | "glDrawRangeElementsBaseVertex", "glDrawTransformFeedback", "glDrawTransformFeedbackInstanced", |
| 52 | "glDrawTransformFeedbackStream", "glDrawTransformFeedbackStreamInstanced", "glEnable", "glEnablei", |
| 53 | "glEnableVertexArrayAttrib", "glEnableVertexAttribArray", "glEndConditionalRender", "glEndQuery", "glEndQueryIndexed", |
| 54 | "glEndTransformFeedback", "glFenceSync", "glFinish", "glFlush", "glFlushMappedBufferRange", |
| 55 | "glFlushMappedNamedBufferRange", "glFramebufferParameteri", "glFramebufferParameteri", "glFramebufferRenderbuffer", |
| 56 | "glFramebufferTexture", "glFramebufferTexture1D", "glFramebufferTexture2D", "glFramebufferTexture3D", |
| 57 | "glFramebufferTextureLayer", "glFrontFace", "glGenBuffers", "glGenerateMipmap", "glGenerateTextureMipmap", |
| 58 | "glGenFramebuffers", "glGenProgramPipelines", "glGenQueries", "glGenRenderbuffers", "glGenSamplers", "glGenTextures", |
| 59 | "glGenTransformFeedbacks", "glGenVertexArrays", "glGet", "glGetActiveAtomicCounterBufferiv", "glGetActiveAttrib", |
| 60 | "glGetActiveSubroutineName", "glGetActiveSubroutineUniform", "glGetActiveSubroutineUniformiv", |
| 61 | "glGetActiveSubroutineUniformName", "glGetActiveUniform", "glGetActiveUniformBlock", "glGetActiveUniformBlockiv", |
| 62 | "glGetActiveUniformBlockName", "glGetActiveUniformName", "glGetActiveUniformsiv", "glGetAttachedShaders", |
| 63 | "glGetAttribLocation", "glGetBooleani_v", "glGetBooleanv", "glGetBufferParameter", "glGetBufferParameteri64v", |
| 64 | "glGetBufferParameteriv", "glGetBufferPointerv", "glGetBufferSubData", "glGetCompressedTexImage", |
| 65 | "glGetCompressedTextureImage", "glGetCompressedTextureSubImage", "glGetDebugMessageLog", "glGetDoublei_v", |
| 66 | "glGetDoublev", "glGetError", "glGetFloati_v", "glGetFloatv", "glGetFragDataIndex", "glGetFragDataLocation", |
| 67 | "glGetFramebufferAttachmentParameter", "glGetFramebufferAttachmentParameteriv", "glGetFramebufferParameter", |
| 68 | "glGetFramebufferParameteriv", "glGetGraphicsResetStatus", "glGetInteger64i_v", "glGetInteger64v", "glGetIntegeri_v", |
| 69 | "glGetIntegerv", "glGetInternalformat", "glGetInternalformati64v", "glGetInternalformativ", "glGetMultisample", |
| 70 | "glGetMultisamplefv", "glGetNamedBufferParameteri64v", "glGetNamedBufferParameteriv", "glGetNamedBufferPointerv", |
| 71 | "glGetNamedBufferSubData", "glGetNamedFramebufferAttachmentParameteriv", "glGetNamedFramebufferParameteriv", |
| 72 | "glGetNamedRenderbufferParameteriv", "glGetnCompressedTexImage", "glGetnTexImage", "glGetnUniformdv", "glGetnUniformfv", |
| 73 | "glGetnUniformiv", "glGetnUniformuiv", "glGetObjectLabel", "glGetObjectPtrLabel", "glGetPointerv", "glGetProgram", |
| 74 | "glGetProgramBinary", "glGetProgramInfoLog", "glGetProgramInterface", "glGetProgramInterfaceiv", "glGetProgramiv", |
| 75 | "glGetProgramPipeline", "glGetProgramPipelineInfoLog", "glGetProgramPipelineiv", "glGetProgramResource", |
| 76 | "glGetProgramResourceIndex", "glGetProgramResourceiv", "glGetProgramResourceLocation", |
| 77 | "glGetProgramResourceLocationIndex", "glGetProgramResourceName", "glGetProgramStage", "glGetProgramStageiv", |
| 78 | "glGetQueryBufferObjecti64v", "glGetQueryBufferObjectiv", "glGetQueryBufferObjectui64v", "glGetQueryBufferObjectuiv", |
| 79 | "glGetQueryIndexed", "glGetQueryIndexediv", "glGetQueryiv", "glGetQueryObject", "glGetQueryObjecti64v", |
| 80 | "glGetQueryObjectiv", "glGetQueryObjectui64v", "glGetQueryObjectuiv", "glGetRenderbufferParameter", |
| 81 | "glGetRenderbufferParameteriv", "glGetSamplerParameter", "glGetSamplerParameterfv", "glGetSamplerParameterIiv", |
| 82 | "glGetSamplerParameterIuiv", "glGetSamplerParameteriv", "glGetShader", "glGetShaderInfoLog", "glGetShaderiv", |
| 83 | "glGetShaderPrecisionFormat", "glGetShaderSource", "glGetString", "glGetStringi", "glGetSubroutineIndex", |
| 84 | "glGetSubroutineUniformLocation", "glGetSync", "glGetSynciv", "glGetTexImage", "glGetTexLevelParameter", |
| 85 | "glGetTexLevelParameterfv", "glGetTexLevelParameteriv", "glGetTexParameter", "glGetTexParameterfv", |
| 86 | "glGetTexParameterIiv", "glGetTexParameterIuiv", "glGetTexParameteriv", "glGetTextureImage", |
| 87 | "glGetTextureLevelParameterfv", "glGetTextureLevelParameteriv", "glGetTextureParameterfv", "glGetTextureParameterIiv", |
| 88 | "glGetTextureParameterIuiv", "glGetTextureParameteriv", "glGetTextureSubImage", "glGetTransformFeedback", |
| 89 | "glGetTransformFeedbacki64_v", "glGetTransformFeedbackiv", "glGetTransformFeedbacki_v", "glGetTransformFeedbackVarying", |
| 90 | "glGetUniform", "glGetUniformBlockIndex", "glGetUniformdv", "glGetUniformfv", "glGetUniformIndices", "glGetUniformiv", |
| 91 | "glGetUniformLocation", "glGetUniformSubroutine", "glGetUniformSubroutineuiv", "glGetUniformuiv", |
| 92 | "glGetVertexArrayIndexed", "glGetVertexArrayIndexed64iv", "glGetVertexArrayIndexediv", "glGetVertexArrayiv", |
| 93 | "glGetVertexAttrib", "glGetVertexAttribdv", "glGetVertexAttribfv", "glGetVertexAttribIiv", "glGetVertexAttribIuiv", |
| 94 | "glGetVertexAttribiv", "glGetVertexAttribLdv", "glGetVertexAttribPointerv", "glHint", "glInvalidateBufferData", |
| 95 | "glInvalidateBufferSubData", "glInvalidateFramebuffer", "glInvalidateNamedFramebufferData", |
| 96 | "glInvalidateNamedFramebufferSubData", "glInvalidateSubFramebuffer", "glInvalidateTexImage", "glInvalidateTexSubImage", |
| 97 | "glIsBuffer", "glIsEnabled", "glIsEnabledi", "glIsFramebuffer", "glIsProgram", "glIsProgramPipeline", "glIsQuery", |
| 98 | "glIsRenderbuffer", "glIsSampler", "glIsShader", "glIsSync", "glIsTexture", "glIsTransformFeedback", "glIsVertexArray", |
| 99 | "glLineWidth", "glLinkProgram", "glLogicOp", "glMapBuffer", "glMapBufferRange", "glMapNamedBuffer", |
| 100 | "glMapNamedBufferRange", "glMemoryBarrier", "glMemoryBarrierByRegion", "glMinSampleShading", "glMultiDrawArrays", |
| 101 | "glMultiDrawArraysIndirect", "glMultiDrawElements", "glMultiDrawElementsBaseVertex", "glMultiDrawElementsIndirect", |
| 102 | "glNamedBufferData", "glNamedBufferStorage", "glNamedBufferSubData", "glNamedFramebufferDrawBuffer", |
| 103 | "glNamedFramebufferDrawBuffers", "glNamedFramebufferParameteri", "glNamedFramebufferParameteri", |
| 104 | "glNamedFramebufferReadBuffer", "glNamedFramebufferRenderbuffer", "glNamedFramebufferTexture", |
| 105 | "glNamedFramebufferTextureLayer", "glNamedRenderbufferStorage", "glNamedRenderbufferStorageMultisample", |
| 106 | "glObjectLabel", "glObjectPtrLabel", "glPatchParameter", "glPatchParameterfv", "glPatchParameteri", |
| 107 | "glPauseTransformFeedback", "glPixelStore", "glPixelStoref", "glPixelStorei", "glPointParameter", "glPointParameterf", |
| 108 | "glPointParameterfv", "glPointParameteri", "glPointParameteriv", "glPointSize", "glPolygonMode", "glPolygonOffset", |
| 109 | "glPopDebugGroup", "glPrimitiveRestartIndex", "glProgramBinary", "glProgramParameter", "glProgramParameteri", |
| 110 | "glProgramUniform", "glProgramUniform1f", "glProgramUniform1fv", "glProgramUniform1i", "glProgramUniform1iv", |
| 111 | "glProgramUniform1ui", "glProgramUniform1uiv", "glProgramUniform2f", "glProgramUniform2fv", "glProgramUniform2i", |
| 112 | "glProgramUniform2iv", "glProgramUniform2ui", "glProgramUniform2uiv", "glProgramUniform3f", "glProgramUniform3fv", |
| 113 | "glProgramUniform3i", "glProgramUniform3iv", "glProgramUniform3ui", "glProgramUniform3uiv", "glProgramUniform4f", |
| 114 | "glProgramUniform4fv", "glProgramUniform4i", "glProgramUniform4iv", "glProgramUniform4ui", "glProgramUniform4uiv", |
| 115 | "glProgramUniformMatrix2fv", "glProgramUniformMatrix2x3fv", "glProgramUniformMatrix2x4fv", "glProgramUniformMatrix3fv", |
| 116 | "glProgramUniformMatrix3x2fv", "glProgramUniformMatrix3x4fv", "glProgramUniformMatrix4fv", |
| 117 | "glProgramUniformMatrix4x2fv", "glProgramUniformMatrix4x3fv", "glProvokingVertex", "glPushDebugGroup", "glQueryCounter", |
| 118 | "glReadBuffer", "glReadnPixels", "glReadPixels", "glReleaseShaderCompiler", "glRenderbufferStorage", |
| 119 | "glRenderbufferStorageMultisample", "glResumeTransformFeedback", "glSampleCoverage", "glSampleMaski", |
| 120 | "glSamplerParameter", "glSamplerParameterf", "glSamplerParameterfv", "glSamplerParameteri", "glSamplerParameterIiv", |
| 121 | "glSamplerParameterIuiv", "glSamplerParameteriv", "glScissor", "glScissorArray", "glScissorArrayv", "glScissorIndexed", |
| 122 | "glScissorIndexedv", "glShaderBinary", "glShaderSource", "glShaderStorageBlockBinding", "glStencilFunc", |
| 123 | "glStencilFuncSeparate", "glStencilMask", "glStencilMaskSeparate", "glStencilOp", "glStencilOpSeparate", "glTexBuffer", |
| 124 | "glTexBufferRange", "glTexImage1D", "glTexImage2D", "glTexImage2DMultisample", "glTexImage3D", |
| 125 | "glTexImage3DMultisample", "glTexParameter", "glTexParameterf", "glTexParameterfv", "glTexParameteri", |
| 126 | "glTexParameterIiv", "glTexParameterIuiv", "glTexParameteriv", "glTexStorage1D", "glTexStorage2D", |
| 127 | "glTexStorage2DMultisample", "glTexStorage3D", "glTexStorage3DMultisample", "glTexSubImage1D", "glTexSubImage2D", |
| 128 | "glTexSubImage3D", "glTextureBarrier", "glTextureBuffer", "glTextureBufferRange", "glTextureParameterf", |
| 129 | "glTextureParameterfv", "glTextureParameteri", "glTextureParameterIiv", "glTextureParameterIuiv", |
| 130 | "glTextureParameteriv", "glTextureStorage1D", "glTextureStorage2D", "glTextureStorage2DMultisample", |
| 131 | "glTextureStorage3D", "glTextureStorage3DMultisample", "glTextureSubImage1D", "glTextureSubImage2D", |
| 132 | "glTextureSubImage3D", "glTextureView", "glTransformFeedbackBufferBase", "glTransformFeedbackBufferRange", |
| 133 | "glTransformFeedbackVaryings", "glUniform", "glUniform1f", "glUniform1fv", "glUniform1i", "glUniform1iv", |
| 134 | "glUniform1ui", "glUniform1uiv", "glUniform2f", "glUniform2fv", "glUniform2i", "glUniform2iv", "glUniform2ui", |
| 135 | "glUniform2uiv", "glUniform3f", "glUniform3fv", "glUniform3i", "glUniform3iv", "glUniform3ui", "glUniform3uiv", |
| 136 | "glUniform4f", "glUniform4fv", "glUniform4i", "glUniform4iv", "glUniform4ui", "glUniform4uiv", "glUniformBlockBinding", |
| 137 | "glUniformMatrix2fv", "glUniformMatrix2x3fv", "glUniformMatrix2x4fv", "glUniformMatrix3fv", "glUniformMatrix3x2fv", |
| 138 | "glUniformMatrix3x4fv", "glUniformMatrix4fv", "glUniformMatrix4x2fv", "glUniformMatrix4x3fv", "glUniformSubroutines", |
| 139 | "glUniformSubroutinesuiv", "glUnmapBuffer", "glUnmapNamedBuffer", "glUseProgram", "glUseProgramStages", |
| 140 | "glValidateProgram", "glValidateProgramPipeline", "glVertexArrayAttribBinding", "glVertexArrayAttribFormat", |
| 141 | "glVertexArrayAttribIFormat", "glVertexArrayAttribLFormat", "glVertexArrayBindingDivisor", "glVertexArrayElementBuffer", |
| 142 | "glVertexArrayVertexBuffer", "glVertexArrayVertexBuffers", "glVertexAttrib", "glVertexAttrib1d", "glVertexAttrib1dv", |
| 143 | "glVertexAttrib1f", "glVertexAttrib1fv", "glVertexAttrib1s", "glVertexAttrib1sv", "glVertexAttrib2d", |
| 144 | "glVertexAttrib2dv", "glVertexAttrib2f", "glVertexAttrib2fv", "glVertexAttrib2s", "glVertexAttrib2sv", |
| 145 | "glVertexAttrib3d", "glVertexAttrib3dv", "glVertexAttrib3f", "glVertexAttrib3fv", "glVertexAttrib3s", |
| 146 | "glVertexAttrib3sv", "glVertexAttrib4bv", "glVertexAttrib4d", "glVertexAttrib4dv", "glVertexAttrib4f", |
| 147 | "glVertexAttrib4fv", "glVertexAttrib4iv", "glVertexAttrib4Nbv", "glVertexAttrib4Niv", "glVertexAttrib4Nsv", |
| 148 | "glVertexAttrib4Nub", "glVertexAttrib4Nubv", "glVertexAttrib4Nuiv", "glVertexAttrib4Nusv", "glVertexAttrib4s", |
| 149 | "glVertexAttrib4sv", "glVertexAttrib4ubv", "glVertexAttrib4uiv", "glVertexAttrib4usv", "glVertexAttribBinding", |
| 150 | "glVertexAttribDivisor", "glVertexAttribFormat", "glVertexAttribI1i", "glVertexAttribI1iv", "glVertexAttribI1ui", |
| 151 | "glVertexAttribI1uiv", "glVertexAttribI2i", "glVertexAttribI2iv", "glVertexAttribI2ui", "glVertexAttribI2uiv", |
| 152 | "glVertexAttribI3i", "glVertexAttribI3iv", "glVertexAttribI3ui", "glVertexAttribI3uiv", "glVertexAttribI4bv", |
| 153 | "glVertexAttribI4i", "glVertexAttribI4iv", "glVertexAttribI4sv", "glVertexAttribI4ubv", "glVertexAttribI4ui", |
| 154 | "glVertexAttribI4uiv", "glVertexAttribI4usv", "glVertexAttribIFormat", "glVertexAttribIPointer", "glVertexAttribL1d", |
| 155 | "glVertexAttribL1dv", "glVertexAttribL2d", "glVertexAttribL2dv", "glVertexAttribL3d", "glVertexAttribL3dv", |
| 156 | "glVertexAttribL4d", "glVertexAttribL4dv", "glVertexAttribLFormat", "glVertexAttribLPointer", "glVertexAttribP1ui", |
| 157 | "glVertexAttribP2ui", "glVertexAttribP3ui", "glVertexAttribP4ui", "glVertexAttribPointer", "glVertexBindingDivisor", |
| 158 | "glViewport", "glViewportArray", "glViewportArrayv", "glViewportIndexed", "glViewportIndexedf", "glViewportIndexedfv", |
| 159 | "glWaitSync", "gl_ClipDistance", "gl_CullDistance", "gl_FragCoord", "gl_FragDepth", "gl_FrontFacing", |
| 160 | "gl_GlobalInvocationID", "gl_HelperInvocation", "gl_InstanceID", "gl_InvocationID", "gl_Layer", "gl_LocalInvocationID", |
| 161 | "gl_LocalInvocationIndex", "gl_NumSamples", "gl_NumWorkGroups", "gl_PatchVerticesIn", "gl_PointCoord", "gl_PointSize", |
| 162 | "gl_Position", "gl_PrimitiveID", "gl_PrimitiveIDIn", "gl_SampleID", "gl_SampleMask", "gl_SampleMaskIn", |
| 163 | "gl_SamplePosition", "gl_TessCoord", "gl_TessLevelInner", "gl_TessLevelOuter", "gl_VertexID", "gl_ViewportIndex", |
| 164 | "gl_WorkGroupID", "gl_WorkGroupSize", "greaterThan", "greaterThanEqual", "groupMemoryBarrier", "imageAtomicAdd", |
| 165 | "imageAtomicAnd", "imageAtomicCompSwap", "imageAtomicExchange", "imageAtomicMax", "imageAtomicMin", "imageAtomicOr", |
| 166 | "imageAtomicXor", "imageLoad", "imageSamples", "imageSize", "imageStore", "imulExtended", "intBitsToFloat", |
| 167 | "interpolateAtCentroid", "interpolateAtOffset", "interpolateAtSample", "inverse", "inversesqrt", "isinf", "isnan", |
| 168 | "ldexp", "length", "lessThan", "lessThanEqual", "log", "log2", "matrixCompMult", "max", "memoryBarrier", |
| 169 | "memoryBarrierAtomicCounter", "memoryBarrierBuffer", "memoryBarrierImage", "memoryBarrierShared", "min", "mix", "mod", |
| 170 | "modf", "noise", "noise1", "noise2", "noise3", "noise4", "normalize", "not", "notEqual", "outerProduct", |
| 171 | "packDouble2x32", "packHalf2x16", "packSnorm2x16", "packSnorm4x8", "packUnorm", "packUnorm2x16", "packUnorm4x8", "pow", |
| 172 | "radians", "reflect", "refract", "removedTypes", "round", "roundEven", "sign", "sin", "sinh", "smoothstep", "sqrt", |
| 173 | "step", "tan", "tanh", "texelFetch", "texelFetchOffset", "texture", "textureGather", "textureGatherOffset", |
| 174 | "textureGatherOffsets", "textureGrad", "textureGradOffset", "textureLod", "textureLodOffset", "textureOffset", |
| 175 | "textureProj", "textureProjGrad", "textureProjGradOffset", "textureProjLod", "textureProjLodOffset", |
| 176 | "textureProjOffset", "textureQueryLevels", "textureQueryLod", "textureSamples", "textureSize", "transpose", "trunc", |
| 177 | "uaddCarry", "uintBitsToFloat", "umulExtended", "unpackDouble2x32", "unpackHalf2x16", "unpackSnorm2x16", |
| 178 | "unpackSnorm4x8", "unpackUnorm", "unpackUnorm2x16", "unpackUnorm4x8", "usubBorrow" |
| 179 | }; |
| 180 | |
| 181 | language.identifiers.clear(); |
| 182 | for (auto& identifier : identifiers) { language.identifiers.insert(identifier); } |
| 183 | initialized = true; |
| 184 | } |
| 185 | |
| 186 | return language; |
| 187 | } |