master
ブランチ master
ShaderPlayground / deps / glm / glm / gtx / transform2.hpp
3.3 KB、89行 生 Blame 履歴
1/// @ref gtx_transform2
2/// @file glm/gtx/transform2.hpp
3///
4/// @see core (dependence)
5/// @see gtx_transform (dependence)
6///
7/// @defgroup gtx_transform2 GLM_GTX_transform2
8/// @ingroup gtx
9///
10/// Include <glm/gtx/transform2.hpp> to use the features of this extension.
11///
12/// Add extra transformation matrices
13
14#pragma once
15
16// Dependency:
17#include "../glm.hpp"
18#include "../gtx/transform.hpp"
19
20#ifndef GLM_ENABLE_EXPERIMENTAL
21# error "GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
22#endif
23
24#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
25# pragma message("GLM: GLM_GTX_transform2 extension included")
26#endif
27
28namespace glm
29{
30 /// @addtogroup gtx_transform2
31 /// @{
32
33 //! Transforms a matrix with a shearing on X axis.
34 //! From GLM_GTX_transform2 extension.
35 template<typename T, qualifier Q>
36 GLM_FUNC_DECL mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T y);
37
38 //! Transforms a matrix with a shearing on Y axis.
39 //! From GLM_GTX_transform2 extension.
40 template<typename T, qualifier Q>
41 GLM_FUNC_DECL mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T x);
42
43 //! Transforms a matrix with a shearing on X axis
44 //! From GLM_GTX_transform2 extension.
45 template<typename T, qualifier Q>
46 GLM_FUNC_DECL mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T y, T z);
47
48 //! Transforms a matrix with a shearing on Y axis.
49 //! From GLM_GTX_transform2 extension.
50 template<typename T, qualifier Q>
51 GLM_FUNC_DECL mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T x, T z);
52
53 //! Transforms a matrix with a shearing on Z axis.
54 //! From GLM_GTX_transform2 extension.
55 template<typename T, qualifier Q>
56 GLM_FUNC_DECL mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T x, T y);
57
58 //template<typename T> GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(const mat<4, 4, T, Q> & m, shearPlane, planePoint, angle)
59 // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
60 // - dot(PointOnPlane, normal) * OnPlaneVector 1
61
62 // Reflect functions seem to don't work
63 //template<typename T> mat<3, 3, T, Q> reflect2D(const mat<3, 3, T, Q> & m, const vec<3, T, Q>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
64 //template<typename T> mat<4, 4, T, Q> reflect3D(const mat<4, 4, T, Q> & m, const vec<3, T, Q>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
65
66 //! Build planar projection matrix along normal axis.
67 //! From GLM_GTX_transform2 extension.
68 template<typename T, qualifier Q>
69 GLM_FUNC_DECL mat<3, 3, T, Q> proj2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal);
70
71 //! Build planar projection matrix along normal axis.
72 //! From GLM_GTX_transform2 extension.
73 template<typename T, qualifier Q>
74 GLM_FUNC_DECL mat<4, 4, T, Q> proj3D(mat<4, 4, T, Q> const & m, vec<3, T, Q> const& normal);
75
76 //! Build a scale bias matrix.
77 //! From GLM_GTX_transform2 extension.
78 template<typename T, qualifier Q>
79 GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(T scale, T bias);
80
81 //! Build a scale bias matrix.
82 //! From GLM_GTX_transform2 extension.
83 template<typename T, qualifier Q>
84 GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias);
85
86 /// @}
87}// namespace glm
88
89#include "transform2.inl"