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ShaderPlayground / deps / glm / glm / gtx / normalize_dot.hpp
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1/// @ref gtx_normalize_dot
2/// @file glm/gtx/normalize_dot.hpp
3///
4/// @see core (dependence)
5/// @see gtx_fast_square_root (dependence)
6///
7/// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot
8/// @ingroup gtx
9///
10/// Include <glm/gtx/normalized_dot.hpp> to use the features of this extension.
11///
12/// Dot product of vectors that need to be normalize with a single square root.
13
14#pragma once
15
16// Dependency:
17#include "../gtx/fast_square_root.hpp"
18
19#ifndef GLM_ENABLE_EXPERIMENTAL
20# error "GLM: GLM_GTX_normalize_dot is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
21#endif
22
23#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
24# pragma message("GLM: GLM_GTX_normalize_dot extension included")
25#endif
26
27namespace glm
28{
29 /// @addtogroup gtx_normalize_dot
30 /// @{
31
32 /// Normalize parameters and returns the dot product of x and y.
33 /// It's faster that dot(normalize(x), normalize(y)).
34 ///
35 /// @see gtx_normalize_dot extension.
36 template<length_t L, typename T, qualifier Q>
37 GLM_FUNC_DECL T normalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
38
39 /// Normalize parameters and returns the dot product of x and y.
40 /// Faster that dot(fastNormalize(x), fastNormalize(y)).
41 ///
42 /// @see gtx_normalize_dot extension.
43 template<length_t L, typename T, qualifier Q>
44 GLM_FUNC_DECL T fastNormalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
45
46 /// @}
47}//namespace glm
48
49#include "normalize_dot.inl"