master
ブランチ master
ShaderPlayground / deps / glm / glm / gtx / matrix_operation.hpp
2.4 KB、88行 生 Blame 履歴
1/// @ref gtx_matrix_operation
2/// @file glm/gtx/matrix_operation.hpp
3///
4/// @see core (dependence)
5///
6/// @defgroup gtx_matrix_operation GLM_GTX_matrix_operation
7/// @ingroup gtx
8///
9/// Include <glm/gtx/matrix_operation.hpp> to use the features of this extension.
10///
11/// Build diagonal matrices from vectors.
12
13#pragma once
14
15// Dependency:
16#include "../glm.hpp"
17
18#ifndef GLM_ENABLE_EXPERIMENTAL
19# error "GLM: GLM_GTX_matrix_operation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20#endif
21
22#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
23# pragma message("GLM: GLM_GTX_matrix_operation extension included")
24#endif
25
26namespace glm
27{
28 /// @addtogroup gtx_matrix_operation
29 /// @{
30
31 //! Build a diagonal matrix.
32 //! From GLM_GTX_matrix_operation extension.
33 template<typename T, qualifier Q>
34 GLM_FUNC_DECL mat<2, 2, T, Q> diagonal2x2(
35 vec<2, T, Q> const& v);
36
37 //! Build a diagonal matrix.
38 //! From GLM_GTX_matrix_operation extension.
39 template<typename T, qualifier Q>
40 GLM_FUNC_DECL mat<2, 3, T, Q> diagonal2x3(
41 vec<2, T, Q> const& v);
42
43 //! Build a diagonal matrix.
44 //! From GLM_GTX_matrix_operation extension.
45 template<typename T, qualifier Q>
46 GLM_FUNC_DECL mat<2, 4, T, Q> diagonal2x4(
47 vec<2, T, Q> const& v);
48
49 //! Build a diagonal matrix.
50 //! From GLM_GTX_matrix_operation extension.
51 template<typename T, qualifier Q>
52 GLM_FUNC_DECL mat<3, 2, T, Q> diagonal3x2(
53 vec<2, T, Q> const& v);
54
55 //! Build a diagonal matrix.
56 //! From GLM_GTX_matrix_operation extension.
57 template<typename T, qualifier Q>
58 GLM_FUNC_DECL mat<3, 3, T, Q> diagonal3x3(
59 vec<3, T, Q> const& v);
60
61 //! Build a diagonal matrix.
62 //! From GLM_GTX_matrix_operation extension.
63 template<typename T, qualifier Q>
64 GLM_FUNC_DECL mat<3, 4, T, Q> diagonal3x4(
65 vec<3, T, Q> const& v);
66
67 //! Build a diagonal matrix.
68 //! From GLM_GTX_matrix_operation extension.
69 template<typename T, qualifier Q>
70 GLM_FUNC_DECL mat<4, 2, T, Q> diagonal4x2(
71 vec<2, T, Q> const& v);
72
73 //! Build a diagonal matrix.
74 //! From GLM_GTX_matrix_operation extension.
75 template<typename T, qualifier Q>
76 GLM_FUNC_DECL mat<4, 3, T, Q> diagonal4x3(
77 vec<3, T, Q> const& v);
78
79 //! Build a diagonal matrix.
80 //! From GLM_GTX_matrix_operation extension.
81 template<typename T, qualifier Q>
82 GLM_FUNC_DECL mat<4, 4, T, Q> diagonal4x4(
83 vec<4, T, Q> const& v);
84
85 /// @}
86}//namespace glm
87
88#include "matrix_operation.inl"