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ShaderPlayground / deps / glm / glm / gtx / matrix_decompose.hpp
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1/// @ref gtx_matrix_decompose
2/// @file glm/gtx/matrix_decompose.hpp
3///
4/// @see core (dependence)
5///
6/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose
7/// @ingroup gtx
8///
9/// Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension.
10///
11/// Decomposes a model matrix to translations, rotation and scale components
12
13#pragma once
14
15// Dependencies
16#include "../mat4x4.hpp"
17#include "../vec3.hpp"
18#include "../vec4.hpp"
19#include "../geometric.hpp"
20#include "../gtc/quaternion.hpp"
21#include "../gtc/matrix_transform.hpp"
22
23#ifndef GLM_ENABLE_EXPERIMENTAL
24# error "GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
25#endif
26
27#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
28# pragma message("GLM: GLM_GTX_matrix_decompose extension included")
29#endif
30
31namespace glm
32{
33 /// @addtogroup gtx_matrix_decompose
34 /// @{
35
36 /// Decomposes a model matrix to translations, rotation and scale components
37 /// @see gtx_matrix_decompose
38 template<typename T, qualifier Q>
39 GLM_FUNC_DECL bool decompose(
40 mat<4, 4, T, Q> const& modelMatrix,
41 vec<3, T, Q> & scale, qua<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective);
42
43 /// @}
44}//namespace glm
45
46#include "matrix_decompose.inl"