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ShaderPlayground / deps / glm / glm / gtx / gradient_paint.hpp
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1/// @ref gtx_gradient_paint
2/// @file glm/gtx/gradient_paint.hpp
3///
4/// @see core (dependence)
5/// @see gtx_optimum_pow (dependence)
6///
7/// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint
8/// @ingroup gtx
9///
10/// Include <glm/gtx/gradient_paint.hpp> to use the features of this extension.
11///
12/// Functions that return the color of procedural gradient for specific coordinates.
13
14#pragma once
15
16// Dependency:
17#include "../glm.hpp"
18#include "../gtx/optimum_pow.hpp"
19
20#ifndef GLM_ENABLE_EXPERIMENTAL
21# error "GLM: GLM_GTX_gradient_paint is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
22#endif
23
24#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
25# pragma message("GLM: GLM_GTX_gradient_paint extension included")
26#endif
27
28namespace glm
29{
30 /// @addtogroup gtx_gradient_paint
31 /// @{
32
33 /// Return a color from a radial gradient.
34 /// @see - gtx_gradient_paint
35 template<typename T, qualifier Q>
36 GLM_FUNC_DECL T radialGradient(
37 vec<2, T, Q> const& Center,
38 T const& Radius,
39 vec<2, T, Q> const& Focal,
40 vec<2, T, Q> const& Position);
41
42 /// Return a color from a linear gradient.
43 /// @see - gtx_gradient_paint
44 template<typename T, qualifier Q>
45 GLM_FUNC_DECL T linearGradient(
46 vec<2, T, Q> const& Point0,
47 vec<2, T, Q> const& Point1,
48 vec<2, T, Q> const& Position);
49
50 /// @}
51}// namespace glm
52
53#include "gradient_paint.inl"