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ShaderPlayground / deps / glm / glm / gtx / exterior_product.inl
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1/// @ref gtx_exterior_product
2
3#include <limits>
4
5namespace glm {
6namespace detail
7{
8 template<typename T, qualifier Q, bool Aligned>
9 struct compute_cross_vec2
10 {
11 GLM_FUNC_QUALIFIER static T call(vec<2, T, Q> const& v, vec<2, T, Q> const& u)
12 {
13 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' accepts only floating-point inputs");
14
15 return v.x * u.y - u.x * v.y;
16 }
17 };
18}//namespace detail
19
20 template<typename T, qualifier Q>
21 GLM_FUNC_QUALIFIER T cross(vec<2, T, Q> const& x, vec<2, T, Q> const& y)
22 {
23 return detail::compute_cross_vec2<T, Q, detail::is_aligned<Q>::value>::call(x, y);
24 }
25}//namespace glm
26