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ShaderPlayground / deps / glm / glm / gtx / common.hpp
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1/// @ref gtx_common
2/// @file glm/gtx/common.hpp
3///
4/// @see core (dependence)
5///
6/// @defgroup gtx_common GLM_GTX_common
7/// @ingroup gtx
8///
9/// Include <glm/gtx/common.hpp> to use the features of this extension.
10///
11/// @brief Provide functions to increase the compatibility with Cg and HLSL languages
12
13#pragma once
14
15// Dependencies:
16#include "../vec2.hpp"
17#include "../vec3.hpp"
18#include "../vec4.hpp"
19#include "../gtc/vec1.hpp"
20
21#ifndef GLM_ENABLE_EXPERIMENTAL
22# error "GLM: GLM_GTX_common is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
23#endif
24
25#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
26# pragma message("GLM: GLM_GTX_common extension included")
27#endif
28
29namespace glm
30{
31 /// @addtogroup gtx_common
32 /// @{
33
34 /// Returns true if x is a denormalized number
35 /// Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format.
36 /// This format is less precise but can represent values closer to zero.
37 ///
38 /// @tparam genType Floating-point scalar or vector types.
39 ///
40 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
41 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
42 template<typename genType>
43 GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const& x);
44
45 /// Similar to 'mod' but with a different rounding and integer support.
46 /// Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'
47 ///
48 /// @see <a href="http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod">GLSL mod vs HLSL fmod</a>
49 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
50 template<length_t L, typename T, qualifier Q>
51 GLM_FUNC_DECL vec<L, T, Q> fmod(vec<L, T, Q> const& v);
52
53 /// Returns whether vector components values are within an interval. A open interval excludes its endpoints, and is denoted with square brackets.
54 ///
55 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
56 /// @tparam T Floating-point or integer scalar types
57 /// @tparam Q Value from qualifier enum
58 ///
59 /// @see ext_vector_relational
60 template <length_t L, typename T, qualifier Q>
61 GLM_FUNC_DECL vec<L, bool, Q> openBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
62
63 /// Returns whether vector components values are within an interval. A closed interval includes its endpoints, and is denoted with square brackets.
64 ///
65 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
66 /// @tparam T Floating-point or integer scalar types
67 /// @tparam Q Value from qualifier enum
68 ///
69 /// @see ext_vector_relational
70 template <length_t L, typename T, qualifier Q>
71 GLM_FUNC_DECL vec<L, bool, Q> closeBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
72
73 /// @}
74}//namespace glm
75
76#include "common.inl"