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ShaderPlayground / deps / glm / glm / gtx / color_space.hpp
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1/// @ref gtx_color_space
2/// @file glm/gtx/color_space.hpp
3///
4/// @see core (dependence)
5///
6/// @defgroup gtx_color_space GLM_GTX_color_space
7/// @ingroup gtx
8///
9/// Include <glm/gtx/color_space.hpp> to use the features of this extension.
10///
11/// Related to RGB to HSV conversions and operations.
12
13#pragma once
14
15// Dependency:
16#include "../glm.hpp"
17
18#ifndef GLM_ENABLE_EXPERIMENTAL
19# error "GLM: GLM_GTX_color_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
20#endif
21
22#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
23# pragma message("GLM: GLM_GTX_color_space extension included")
24#endif
25
26namespace glm
27{
28 /// @addtogroup gtx_color_space
29 /// @{
30
31 /// Converts a color from HSV color space to its color in RGB color space.
32 /// @see gtx_color_space
33 template<typename T, qualifier Q>
34 GLM_FUNC_DECL vec<3, T, Q> rgbColor(
35 vec<3, T, Q> const& hsvValue);
36
37 /// Converts a color from RGB color space to its color in HSV color space.
38 /// @see gtx_color_space
39 template<typename T, qualifier Q>
40 GLM_FUNC_DECL vec<3, T, Q> hsvColor(
41 vec<3, T, Q> const& rgbValue);
42
43 /// Build a saturation matrix.
44 /// @see gtx_color_space
45 template<typename T>
46 GLM_FUNC_DECL mat<4, 4, T, defaultp> saturation(
47 T const s);
48
49 /// Modify the saturation of a color.
50 /// @see gtx_color_space
51 template<typename T, qualifier Q>
52 GLM_FUNC_DECL vec<3, T, Q> saturation(
53 T const s,
54 vec<3, T, Q> const& color);
55
56 /// Modify the saturation of a color.
57 /// @see gtx_color_space
58 template<typename T, qualifier Q>
59 GLM_FUNC_DECL vec<4, T, Q> saturation(
60 T const s,
61 vec<4, T, Q> const& color);
62
63 /// Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
64 /// @see gtx_color_space
65 template<typename T, qualifier Q>
66 GLM_FUNC_DECL T luminosity(
67 vec<3, T, Q> const& color);
68
69 /// @}
70}//namespace glm
71
72#include "color_space.inl"