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ShaderPlayground / deps / glm / glm / gtc / vec1.hpp
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1/// @ref gtc_vec1
2/// @file glm/gtc/vec1.hpp
3///
4/// @see core (dependence)
5///
6/// @defgroup gtc_vec1 GLM_GTC_vec1
7/// @ingroup gtc
8///
9/// Include <glm/gtc/vec1.hpp> to use the features of this extension.
10///
11/// Add vec1, ivec1, uvec1 and bvec1 types.
12
13#pragma once
14
15// Dependency:
16#include "../ext/vector_bool1.hpp"
17#include "../ext/vector_bool1_precision.hpp"
18#include "../ext/vector_float1.hpp"
19#include "../ext/vector_float1_precision.hpp"
20#include "../ext/vector_double1.hpp"
21#include "../ext/vector_double1_precision.hpp"
22#include "../ext/vector_int1.hpp"
23#include "../ext/vector_int1_precision.hpp"
24#include "../ext/vector_uint1.hpp"
25#include "../ext/vector_uint1_precision.hpp"
26
27#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
28# pragma message("GLM: GLM_GTC_vec1 extension included")
29#endif
30