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ShaderPlayground / deps / glm / glm / gtc / ulp.inl
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1/// @ref gtc_ulp
2///
3/// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
4///
5/// Developed at SunPro, a Sun Microsystems, Inc. business.
6/// Permission to use, copy, modify, and distribute this
7/// software is freely granted, provided that this notice
8/// is preserved.
9
10#include "epsilon.hpp"
11#include <cmath>
12#include <cfloat>
13#include <limits>
14
15#if(GLM_COMPILER & GLM_COMPILER_VC)
16# pragma warning(push)
17# pragma warning(disable : 4127)
18#endif
19
20typedef union
21{
22 float value;
23 /* FIXME: Assumes 32 bit int. */
24 unsigned int word;
25} ieee_float_shape_type;
26
27typedef union
28{
29 double value;
30 struct
31 {
32 int lsw;
33 int msw;
34 } parts;
35} ieee_double_shape_type;
36
37#define GLM_EXTRACT_WORDS(ix0,ix1,d) \
38 do { \
39 ieee_double_shape_type ew_u; \
40 ew_u.value = (d); \
41 (ix0) = ew_u.parts.msw; \
42 (ix1) = ew_u.parts.lsw; \
43 } while (0)
44
45#define GLM_GET_FLOAT_WORD(i,d) \
46 do { \
47 ieee_float_shape_type gf_u; \
48 gf_u.value = (d); \
49 (i) = gf_u.word; \
50 } while (0)
51
52#define GLM_SET_FLOAT_WORD(d,i) \
53 do { \
54 ieee_float_shape_type sf_u; \
55 sf_u.word = (i); \
56 (d) = sf_u.value; \
57 } while (0)
58
59#define GLM_INSERT_WORDS(d,ix0,ix1) \
60 do { \
61 ieee_double_shape_type iw_u; \
62 iw_u.parts.msw = (ix0); \
63 iw_u.parts.lsw = (ix1); \
64 (d) = iw_u.value; \
65 } while (0)
66
67namespace glm{
68namespace detail
69{
70 GLM_FUNC_QUALIFIER float nextafterf(float x, float y)
71 {
72 volatile float t;
73 int hx, hy, ix, iy;
74
75 GLM_GET_FLOAT_WORD(hx, x);
76 GLM_GET_FLOAT_WORD(hy, y);
77 ix = hx&0x7fffffff; // |x|
78 iy = hy&0x7fffffff; // |y|
79
80 if((ix>0x7f800000) || // x is nan
81 (iy>0x7f800000)) // y is nan
82 return x+y;
83 if(abs(y - x) <= epsilon<float>())
84 return y; // x=y, return y
85 if(ix==0)
86 { // x == 0
87 GLM_SET_FLOAT_WORD(x,(hy&0x80000000)|1);// return +-minsubnormal
88 t = x*x;
89 if(abs(t - x) <= epsilon<float>())
90 return t;
91 else
92 return x; // raise underflow flag
93 }
94 if(hx>=0)
95 { // x > 0
96 if(hx>hy) // x > y, x -= ulp
97 hx -= 1;
98 else // x < y, x += ulp
99 hx += 1;
100 }
101 else
102 { // x < 0
103 if(hy>=0||hx>hy) // x < y, x -= ulp
104 hx -= 1;
105 else // x > y, x += ulp
106 hx += 1;
107 }
108 hy = hx&0x7f800000;
109 if(hy>=0x7f800000)
110 return x+x; // overflow
111 if(hy<0x00800000) // underflow
112 {
113 t = x*x;
114 if(abs(t - x) > epsilon<float>())
115 { // raise underflow flag
116 GLM_SET_FLOAT_WORD(y,hx);
117 return y;
118 }
119 }
120 GLM_SET_FLOAT_WORD(x,hx);
121 return x;
122 }
123
124 GLM_FUNC_QUALIFIER double nextafter(double x, double y)
125 {
126 volatile double t;
127 int hx, hy, ix, iy;
128 unsigned int lx, ly;
129
130 GLM_EXTRACT_WORDS(hx, lx, x);
131 GLM_EXTRACT_WORDS(hy, ly, y);
132 ix = hx & 0x7fffffff; // |x|
133 iy = hy & 0x7fffffff; // |y|
134
135 if(((ix>=0x7ff00000)&&((ix-0x7ff00000)|lx)!=0) || // x is nan
136 ((iy>=0x7ff00000)&&((iy-0x7ff00000)|ly)!=0)) // y is nan
137 return x+y;
138 if(abs(y - x) <= epsilon<double>())
139 return y; // x=y, return y
140 if((ix|lx)==0)
141 { // x == 0
142 GLM_INSERT_WORDS(x, hy & 0x80000000, 1); // return +-minsubnormal
143 t = x*x;
144 if(abs(t - x) <= epsilon<double>())
145 return t;
146 else
147 return x; // raise underflow flag
148 }
149 if(hx>=0) { // x > 0
150 if(hx>hy||((hx==hy)&&(lx>ly))) { // x > y, x -= ulp
151 if(lx==0) hx -= 1;
152 lx -= 1;
153 } else { // x < y, x += ulp
154 lx += 1;
155 if(lx==0) hx += 1;
156 }
157 } else { // x < 0
158 if(hy>=0||hx>hy||((hx==hy)&&(lx>ly))){// x < y, x -= ulp
159 if(lx==0) hx -= 1;
160 lx -= 1;
161 } else { // x > y, x += ulp
162 lx += 1;
163 if(lx==0) hx += 1;
164 }
165 }
166 hy = hx&0x7ff00000;
167 if(hy>=0x7ff00000)
168 return x+x; // overflow
169 if(hy<0x00100000)
170 { // underflow
171 t = x*x;
172 if(abs(t - x) > epsilon<double>())
173 { // raise underflow flag
174 GLM_INSERT_WORDS(y,hx,lx);
175 return y;
176 }
177 }
178 GLM_INSERT_WORDS(x,hx,lx);
179 return x;
180 }
181}//namespace detail
182}//namespace glm
183
184#if(GLM_COMPILER & GLM_COMPILER_VC)
185# pragma warning(pop)
186#endif
187
188namespace glm
189{
190 template<>
191 GLM_FUNC_QUALIFIER float next_float(float const& x)
192 {
193# if GLM_HAS_CXX11_STL
194 return std::nextafter(x, std::numeric_limits<float>::max());
195# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
196 return detail::nextafterf(x, FLT_MAX);
197# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
198 return __builtin_nextafterf(x, FLT_MAX);
199# else
200 return nextafterf(x, FLT_MAX);
201# endif
202 }
203
204 template<>
205 GLM_FUNC_QUALIFIER double next_float(double const& x)
206 {
207# if GLM_HAS_CXX11_STL
208 return std::nextafter(x, std::numeric_limits<double>::max());
209# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
210 return detail::nextafter(x, std::numeric_limits<double>::max());
211# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
212 return __builtin_nextafter(x, FLT_MAX);
213# else
214 return nextafter(x, DBL_MAX);
215# endif
216 }
217
218 template<length_t L, typename T, qualifier Q>
219 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x)
220 {
221 vec<L, T, Q> Result;
222 for(length_t i = 0, n = Result.length(); i < n; ++i)
223 Result[i] = next_float(x[i]);
224 return Result;
225 }
226
227 GLM_FUNC_QUALIFIER float prev_float(float const& x)
228 {
229# if GLM_HAS_CXX11_STL
230 return std::nextafter(x, std::numeric_limits<float>::min());
231# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
232 return detail::nextafterf(x, FLT_MIN);
233# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
234 return __builtin_nextafterf(x, FLT_MIN);
235# else
236 return nextafterf(x, FLT_MIN);
237# endif
238 }
239
240 GLM_FUNC_QUALIFIER double prev_float(double const& x)
241 {
242# if GLM_HAS_CXX11_STL
243 return std::nextafter(x, std::numeric_limits<double>::min());
244# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
245 return _nextafter(x, DBL_MIN);
246# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
247 return __builtin_nextafter(x, DBL_MIN);
248# else
249 return nextafter(x, DBL_MIN);
250# endif
251 }
252
253 template<length_t L, typename T, qualifier Q>
254 GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x)
255 {
256 vec<L, T, Q> Result;
257 for(length_t i = 0, n = Result.length(); i < n; ++i)
258 Result[i] = prev_float(x[i]);
259 return Result;
260 }
261
262 template<typename T>
263 GLM_FUNC_QUALIFIER T next_float(T const& x, uint const& ulps)
264 {
265 T temp = x;
266 for(uint i = 0; i < ulps; ++i)
267 temp = next_float(temp);
268 return temp;
269 }
270
271 template<length_t L, typename T, qualifier Q>
272 GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, uint, Q> const& ulps)
273 {
274 vec<L, T, Q> Result;
275 for(length_t i = 0, n = Result.length(); i < n; ++i)
276 Result[i] = next_float(x[i], ulps[i]);
277 return Result;
278 }
279
280 template<typename T>
281 GLM_FUNC_QUALIFIER T prev_float(T const& x, uint const& ulps)
282 {
283 T temp = x;
284 for(uint i = 0; i < ulps; ++i)
285 temp = prev_float(temp);
286 return temp;
287 }
288
289 template<length_t L, typename T, qualifier Q>
290 GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, uint, Q> const& ulps)
291 {
292 vec<L, T, Q> Result;
293 for(length_t i = 0, n = Result.length(); i < n; ++i)
294 Result[i] = prev_float(x[i], ulps[i]);
295 return Result;
296 }
297
298 template<typename T>
299 GLM_FUNC_QUALIFIER uint float_distance(T const& x, T const& y)
300 {
301 uint ulp = 0;
302
303 if(x < y)
304 {
305 T temp = x;
306 while(glm::epsilonNotEqual(temp, y, glm::epsilon<T>()))// && ulp < std::numeric_limits<std::size_t>::max())
307 {
308 ++ulp;
309 temp = next_float(temp);
310 }
311 }
312 else if(y < x)
313 {
314 T temp = y;
315 while(glm::epsilonNotEqual(temp, x, glm::epsilon<T>()))// && ulp < std::numeric_limits<std::size_t>::max())
316 {
317 ++ulp;
318 temp = next_float(temp);
319 }
320 }
321 else // ==
322 {
323
324 }
325
326 return ulp;
327 }
328
329 template<length_t L, typename T, qualifier Q>
330 GLM_FUNC_QUALIFIER vec<L, uint, Q> float_distance(vec<L, T, Q> const& x, vec<L, T, Q> const& y)
331 {
332 vec<L, uint, Q> Result;
333 for(length_t i = 0, n = Result.length(); i < n; ++i)
334 Result[i] = float_distance(x[i], y[i]);
335 return Result;
336 }
337}//namespace glm