| 1 | /// @ref gtc_matrix_transform |
| 2 | /// @file glm/gtc/matrix_transform.hpp |
| 3 | /// |
| 4 | /// @see core (dependence) |
| 5 | /// @see gtx_transform |
| 6 | /// @see gtx_transform2 |
| 7 | /// |
| 8 | /// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform |
| 9 | /// @ingroup gtc |
| 10 | /// |
| 11 | /// Include <glm/gtc/matrix_transform.hpp> to use the features of this extension. |
| 12 | /// |
| 13 | /// Defines functions that generate common transformation matrices. |
| 14 | /// |
| 15 | /// The matrices generated by this extension use standard OpenGL fixed-function |
| 16 | /// conventions. For example, the lookAt function generates a transform from world |
| 17 | /// space into the specific eye space that the projective matrix functions |
| 18 | /// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility |
| 19 | /// specifications defines the particular layout of this eye space. |
| 20 | |
| 21 | #pragma once |
| 22 | |
| 23 | // Dependencies |
| 24 | #include "../mat4x4.hpp" |
| 25 | #include "../vec2.hpp" |
| 26 | #include "../vec3.hpp" |
| 27 | #include "../vec4.hpp" |
| 28 | #include "../ext/matrix_projection.hpp" |
| 29 | #include "../ext/matrix_clip_space.hpp" |
| 30 | #include "../ext/matrix_transform.hpp" |
| 31 | |
| 32 | #if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) |
| 33 | # pragma message("GLM: GLM_GTC_matrix_transform extension included") |
| 34 | #endif |
| 35 | |
| 36 | #include "matrix_transform.inl" |