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ShaderPlayground / deps / glm / glm / ext.hpp
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1/// @file glm/ext.hpp
2///
3/// @ref core (Dependence)
4
5#include "detail/setup.hpp"
6
7#pragma once
8
9#include "glm.hpp"
10
11#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED)
12# define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
13# pragma message("GLM: All extensions included (not recommended)")
14#endif//GLM_MESSAGES
15
16#include "./ext/matrix_double2x2.hpp"
17#include "./ext/matrix_double2x2_precision.hpp"
18#include "./ext/matrix_double2x3.hpp"
19#include "./ext/matrix_double2x3_precision.hpp"
20#include "./ext/matrix_double2x4.hpp"
21#include "./ext/matrix_double2x4_precision.hpp"
22#include "./ext/matrix_double3x2.hpp"
23#include "./ext/matrix_double3x2_precision.hpp"
24#include "./ext/matrix_double3x3.hpp"
25#include "./ext/matrix_double3x3_precision.hpp"
26#include "./ext/matrix_double3x4.hpp"
27#include "./ext/matrix_double3x4_precision.hpp"
28#include "./ext/matrix_double4x2.hpp"
29#include "./ext/matrix_double4x2_precision.hpp"
30#include "./ext/matrix_double4x3.hpp"
31#include "./ext/matrix_double4x3_precision.hpp"
32#include "./ext/matrix_double4x4.hpp"
33#include "./ext/matrix_double4x4_precision.hpp"
34
35#include "./ext/matrix_float2x2.hpp"
36#include "./ext/matrix_float2x2_precision.hpp"
37#include "./ext/matrix_float2x3.hpp"
38#include "./ext/matrix_float2x3_precision.hpp"
39#include "./ext/matrix_float2x4.hpp"
40#include "./ext/matrix_float2x4_precision.hpp"
41#include "./ext/matrix_float3x2.hpp"
42#include "./ext/matrix_float3x2_precision.hpp"
43#include "./ext/matrix_float3x3.hpp"
44#include "./ext/matrix_float3x3_precision.hpp"
45#include "./ext/matrix_float3x4.hpp"
46#include "./ext/matrix_float3x4_precision.hpp"
47#include "./ext/matrix_float4x2.hpp"
48#include "./ext/matrix_float4x2_precision.hpp"
49#include "./ext/matrix_float4x3.hpp"
50#include "./ext/matrix_float4x3_precision.hpp"
51#include "./ext/matrix_float4x4.hpp"
52#include "./ext/matrix_float4x4_precision.hpp"
53
54#include "./ext/matrix_relational.hpp"
55
56#include "./ext/quaternion_double.hpp"
57#include "./ext/quaternion_double_precision.hpp"
58#include "./ext/quaternion_float.hpp"
59#include "./ext/quaternion_float_precision.hpp"
60#include "./ext/quaternion_geometric.hpp"
61#include "./ext/quaternion_relational.hpp"
62
63#include "./ext/scalar_constants.hpp"
64#include "./ext/scalar_float_sized.hpp"
65#include "./ext/scalar_int_sized.hpp"
66#include "./ext/scalar_relational.hpp"
67
68#include "./ext/vector_bool1.hpp"
69#include "./ext/vector_bool1_precision.hpp"
70#include "./ext/vector_bool2.hpp"
71#include "./ext/vector_bool2_precision.hpp"
72#include "./ext/vector_bool3.hpp"
73#include "./ext/vector_bool3_precision.hpp"
74#include "./ext/vector_bool4.hpp"
75#include "./ext/vector_bool4_precision.hpp"
76
77#include "./ext/vector_double1.hpp"
78#include "./ext/vector_double1_precision.hpp"
79#include "./ext/vector_double2.hpp"
80#include "./ext/vector_double2_precision.hpp"
81#include "./ext/vector_double3.hpp"
82#include "./ext/vector_double3_precision.hpp"
83#include "./ext/vector_double4.hpp"
84#include "./ext/vector_double4_precision.hpp"
85
86#include "./ext/vector_float1.hpp"
87#include "./ext/vector_float1_precision.hpp"
88#include "./ext/vector_float2.hpp"
89#include "./ext/vector_float2_precision.hpp"
90#include "./ext/vector_float3.hpp"
91#include "./ext/vector_float3_precision.hpp"
92#include "./ext/vector_float4.hpp"
93#include "./ext/vector_float4_precision.hpp"
94
95#include "./ext/vector_int1.hpp"
96#include "./ext/vector_int1_precision.hpp"
97#include "./ext/vector_int2.hpp"
98#include "./ext/vector_int2_precision.hpp"
99#include "./ext/vector_int3.hpp"
100#include "./ext/vector_int3_precision.hpp"
101#include "./ext/vector_int4.hpp"
102#include "./ext/vector_int4_precision.hpp"
103
104#include "./ext/vector_relational.hpp"
105
106#include "./ext/vector_uint1.hpp"
107#include "./ext/vector_uint1_precision.hpp"
108#include "./ext/vector_uint2.hpp"
109#include "./ext/vector_uint2_precision.hpp"
110#include "./ext/vector_uint3.hpp"
111#include "./ext/vector_uint3_precision.hpp"
112#include "./ext/vector_uint4.hpp"
113#include "./ext/vector_uint4_precision.hpp"
114
115#include "./gtc/bitfield.hpp"
116#include "./gtc/color_space.hpp"
117#include "./gtc/constants.hpp"
118#include "./gtc/epsilon.hpp"
119#include "./gtc/integer.hpp"
120#include "./gtc/matrix_access.hpp"
121#include "./gtc/matrix_integer.hpp"
122#include "./gtc/matrix_inverse.hpp"
123#include "./gtc/matrix_transform.hpp"
124#include "./gtc/noise.hpp"
125#include "./gtc/packing.hpp"
126#include "./gtc/quaternion.hpp"
127#include "./gtc/random.hpp"
128#include "./gtc/reciprocal.hpp"
129#include "./gtc/round.hpp"
130#include "./gtc/type_precision.hpp"
131#include "./gtc/type_ptr.hpp"
132#include "./gtc/ulp.hpp"
133#include "./gtc/vec1.hpp"
134#if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
135# include "./gtc/type_aligned.hpp"
136#endif
137
138#ifdef GLM_ENABLE_EXPERIMENTAL
139#include "./gtx/associated_min_max.hpp"
140#include "./gtx/bit.hpp"
141#include "./gtx/closest_point.hpp"
142#include "./gtx/color_encoding.hpp"
143#include "./gtx/color_space.hpp"
144#include "./gtx/color_space_YCoCg.hpp"
145#include "./gtx/compatibility.hpp"
146#include "./gtx/component_wise.hpp"
147#include "./gtx/dual_quaternion.hpp"
148#include "./gtx/euler_angles.hpp"
149#include "./gtx/extend.hpp"
150#include "./gtx/extended_min_max.hpp"
151#include "./gtx/fast_exponential.hpp"
152#include "./gtx/fast_square_root.hpp"
153#include "./gtx/fast_trigonometry.hpp"
154#include "./gtx/functions.hpp"
155#include "./gtx/gradient_paint.hpp"
156#include "./gtx/handed_coordinate_space.hpp"
157#include "./gtx/integer.hpp"
158#include "./gtx/intersect.hpp"
159#include "./gtx/log_base.hpp"
160#include "./gtx/matrix_cross_product.hpp"
161#include "./gtx/matrix_interpolation.hpp"
162#include "./gtx/matrix_major_storage.hpp"
163#include "./gtx/matrix_operation.hpp"
164#include "./gtx/matrix_query.hpp"
165#include "./gtx/mixed_product.hpp"
166#include "./gtx/norm.hpp"
167#include "./gtx/normal.hpp"
168#include "./gtx/normalize_dot.hpp"
169#include "./gtx/number_precision.hpp"
170#include "./gtx/optimum_pow.hpp"
171#include "./gtx/orthonormalize.hpp"
172#include "./gtx/perpendicular.hpp"
173#include "./gtx/polar_coordinates.hpp"
174#include "./gtx/projection.hpp"
175#include "./gtx/quaternion.hpp"
176#include "./gtx/raw_data.hpp"
177#include "./gtx/rotate_vector.hpp"
178#include "./gtx/spline.hpp"
179#include "./gtx/std_based_type.hpp"
180#if !(GLM_COMPILER & GLM_COMPILER_CUDA)
181# include "./gtx/string_cast.hpp"
182#endif
183#include "./gtx/transform.hpp"
184#include "./gtx/transform2.hpp"
185#include "./gtx/vec_swizzle.hpp"
186#include "./gtx/vector_angle.hpp"
187#include "./gtx/vector_query.hpp"
188#include "./gtx/wrap.hpp"
189
190#if GLM_HAS_TEMPLATE_ALIASES
191# include "./gtx/scalar_multiplication.hpp"
192#endif
193
194#if GLM_HAS_RANGE_FOR
195# include "./gtx/range.hpp"
196#endif
197#endif//GLM_ENABLE_EXPERIMENTAL