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ShaderPlayground / deps / glm / glm / ext / vector_uint1.hpp
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1/// @ref ext_vector_uint1
2/// @file glm/ext/vector_uint1.hpp
3///
4/// @defgroup ext_vector_uint1 GLM_EXT_vector_uint1
5/// @ingroup ext
6///
7/// Exposes uvec1 vector type.
8///
9/// Include <glm/ext/vector_uvec1.hpp> to use the features of this extension.
10///
11/// @see ext_vector_int1 extension.
12/// @see ext_vector_uint1_precision extension.
13
14#pragma once
15
16#include "../detail/type_vec1.hpp"
17
18#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
19# pragma message("GLM: GLM_EXT_vector_uint1 extension included")
20#endif
21
22namespace glm
23{
24 /// @addtogroup ext_vector_uint1
25 /// @{
26
27 /// 1 component vector of unsigned integer numbers.
28 typedef vec<1, unsigned int, defaultp> uvec1;
29
30 /// @}
31}//namespace glm
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