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1/// @ref core
2/// @file glm/ext/vector_double3_precision.hpp
3
4#pragma once
5#include "../detail/type_vec3.hpp"
6
7namespace glm
8{
9 /// @addtogroup core_vector_precision
10 /// @{
11
12 /// 3 components vector of high double-qualifier floating-point numbers.
13 /// There is no guarantee on the actual qualifier.
14 ///
15 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
16 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
17 typedef vec<3, double, highp> highp_dvec3;
18
19 /// 3 components vector of medium double-qualifier floating-point numbers.
20 /// There is no guarantee on the actual qualifier.
21 ///
22 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
23 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
24 typedef vec<3, double, mediump> mediump_dvec3;
25
26 /// 3 components vector of low double-qualifier floating-point numbers.
27 /// There is no guarantee on the actual qualifier.
28 ///
29 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
30 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
31 typedef vec<3, double, lowp> lowp_dvec3;
32
33 /// @}
34}//namespace glm