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ShaderPlayground / deps / glm / glm / ext / vector_common.inl
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1#include "../detail/_vectorize.hpp"
2
3namespace glm
4{
5 template<length_t L, typename T, qualifier Q>
6 GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z)
7 {
8 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'min' only accept floating-point or integer inputs");
9 return glm::min(glm::min(x, y), z);
10 }
11
12 template<length_t L, typename T, qualifier Q>
13 GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z, vec<L, T, Q> const& w)
14 {
15 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'min' only accept floating-point or integer inputs");
16 return glm::min(glm::min(x, y), glm::min(z, w));
17 }
18
19 template<length_t L, typename T, qualifier Q>
20 GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z)
21 {
22 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'max' only accept floating-point or integer inputs");
23 return glm::max(glm::max(x, y), z);
24 }
25
26 template<length_t L, typename T, qualifier Q>
27 GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z, vec<L, T, Q> const& w)
28 {
29 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'max' only accept floating-point or integer inputs");
30 return glm::max(glm::max(x, y), glm::max(z, w));
31 }
32
33 template<length_t L, typename T, qualifier Q>
34 GLM_FUNC_QUALIFIER vec<L, T, Q> fmin(vec<L, T, Q> const& a, T b)
35 {
36 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmin' only accept floating-point inputs");
37 return detail::functor2<vec, L, T, Q>::call(fmin, a, vec<L, T, Q>(b));
38 }
39
40 template<length_t L, typename T, qualifier Q>
41 GLM_FUNC_QUALIFIER vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
42 {
43 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmin' only accept floating-point inputs");
44 return detail::functor2<vec, L, T, Q>::call(fmin, a, b);
45 }
46
47 template<length_t L, typename T, qualifier Q>
48 GLM_FUNC_QUALIFIER vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c)
49 {
50 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmin' only accept floating-point inputs");
51 return fmin(fmin(a, b), c);
52 }
53
54 template<length_t L, typename T, qualifier Q>
55 GLM_FUNC_QUALIFIER vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d)
56 {
57 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmin' only accept floating-point inputs");
58 return fmin(fmin(a, b), fmin(c, d));
59 }
60
61 template<length_t L, typename T, qualifier Q>
62 GLM_FUNC_QUALIFIER vec<L, T, Q> fmax(vec<L, T, Q> const& a, T b)
63 {
64 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmax' only accept floating-point inputs");
65 return detail::functor2<vec, L, T, Q>::call(fmax, a, vec<L, T, Q>(b));
66 }
67
68 template<length_t L, typename T, qualifier Q>
69 GLM_FUNC_QUALIFIER vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b)
70 {
71 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmax' only accept floating-point inputs");
72 return detail::functor2<vec, L, T, Q>::call(fmax, a, b);
73 }
74
75 template<length_t L, typename T, qualifier Q>
76 GLM_FUNC_QUALIFIER vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c)
77 {
78 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmax' only accept floating-point inputs");
79 return fmax(fmax(a, b), c);
80 }
81
82 template<length_t L, typename T, qualifier Q>
83 GLM_FUNC_QUALIFIER vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d)
84 {
85 GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fmax' only accept floating-point inputs");
86 return fmax(fmax(a, b), fmax(c, d));
87 }
88}//namespace glm