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1/// @ref core
2/// @file glm/ext/matrix_double4x3_precision.hpp
3
4#pragma once
5#include "../detail/type_mat4x3.hpp"
6
7namespace glm
8{
9 /// @addtogroup core_matrix_precision
10 /// @{
11
12 /// 4 columns of 3 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs.
13 ///
14 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
15 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
16 typedef mat<4, 3, double, lowp> lowp_dmat4x3;
17
18 /// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
19 ///
20 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
21 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
22 typedef mat<4, 3, double, mediump> mediump_dmat4x3;
23
24 /// 4 columns of 3 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs.
25 ///
26 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
27 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
28 typedef mat<4, 3, double, highp> highp_dmat4x3;
29
30 /// @}
31}//namespace glm