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ShaderPlayground / deps / glm / glm / ext / matrix_double2x4.hpp
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1/// @ref core
2/// @file glm/ext/matrix_double2x4.hpp
3
4#pragma once
5#include "../detail/type_mat2x4.hpp"
6
7namespace glm
8{
9 /// @addtogroup core_matrix
10 /// @{
11
12 /// 2 columns of 4 components matrix of double-precision floating-point numbers.
13 ///
14 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
15 typedef mat<2, 4, double, defaultp> dmat2x4;
16
17 /// @}
18}//namespace glm