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1/// @ref core
2/// @file glm/common.hpp
3///
4/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
5///
6/// @defgroup core_func_common Common functions
7/// @ingroup core
8///
9/// Provides GLSL common functions
10///
11/// These all operate component-wise. The description is per component.
12///
13/// Include <glm/common.hpp> to use these core features.
14
15#pragma once
16
17#include "detail/qualifier.hpp"
18#include "detail/_fixes.hpp"
19
20namespace glm
21{
22 /// @addtogroup core_func_common
23 /// @{
24
25 /// Returns x if x >= 0; otherwise, it returns -x.
26 ///
27 /// @tparam genType floating-point or signed integer; scalar or vector types.
28 ///
29 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
30 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
31 template<typename genType>
32 GLM_FUNC_DECL GLM_CONSTEXPR genType abs(genType x);
33
34 /// Returns x if x >= 0; otherwise, it returns -x.
35 ///
36 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
37 /// @tparam T Floating-point or signed integer scalar types
38 /// @tparam Q Value from qualifier enum
39 ///
40 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
41 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
42 template<length_t L, typename T, qualifier Q>
43 GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> abs(vec<L, T, Q> const& x);
44
45 /// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
46 ///
47 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
48 /// @tparam T Floating-point scalar types
49 /// @tparam Q Value from qualifier enum
50 ///
51 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
52 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
53 template<length_t L, typename T, qualifier Q>
54 GLM_FUNC_DECL vec<L, T, Q> sign(vec<L, T, Q> const& x);
55
56 /// Returns a value equal to the nearest integer that is less then or equal to x.
57 ///
58 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
59 /// @tparam T Floating-point scalar types
60 /// @tparam Q Value from qualifier enum
61 ///
62 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
63 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
64 template<length_t L, typename T, qualifier Q>
65 GLM_FUNC_DECL vec<L, T, Q> floor(vec<L, T, Q> const& x);
66
67 /// Returns a value equal to the nearest integer to x
68 /// whose absolute value is not larger than the absolute value of x.
69 ///
70 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
71 /// @tparam T Floating-point scalar types
72 /// @tparam Q Value from qualifier enum
73 ///
74 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
75 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
76 template<length_t L, typename T, qualifier Q>
77 GLM_FUNC_DECL vec<L, T, Q> trunc(vec<L, T, Q> const& x);
78
79 /// Returns a value equal to the nearest integer to x.
80 /// The fraction 0.5 will round in a direction chosen by the
81 /// implementation, presumably the direction that is fastest.
82 /// This includes the possibility that round(x) returns the
83 /// same value as roundEven(x) for all values of x.
84 ///
85 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
86 /// @tparam T Floating-point scalar types
87 /// @tparam Q Value from qualifier enum
88 ///
89 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
90 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
91 template<length_t L, typename T, qualifier Q>
92 GLM_FUNC_DECL vec<L, T, Q> round(vec<L, T, Q> const& x);
93
94 /// Returns a value equal to the nearest integer to x.
95 /// A fractional part of 0.5 will round toward the nearest even
96 /// integer. (Both 3.5 and 4.5 for x will return 4.0.)
97 ///
98 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
99 /// @tparam T Floating-point scalar types
100 /// @tparam Q Value from qualifier enum
101 ///
102 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
103 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
104 /// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
105 template<length_t L, typename T, qualifier Q>
106 GLM_FUNC_DECL vec<L, T, Q> roundEven(vec<L, T, Q> const& x);
107
108 /// Returns a value equal to the nearest integer
109 /// that is greater than or equal to x.
110 ///
111 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
112 /// @tparam T Floating-point scalar types
113 /// @tparam Q Value from qualifier enum
114 ///
115 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
116 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
117 template<length_t L, typename T, qualifier Q>
118 GLM_FUNC_DECL vec<L, T, Q> ceil(vec<L, T, Q> const& x);
119
120 /// Return x - floor(x).
121 ///
122 /// @tparam genType Floating-point scalar or vector types.
123 ///
124 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
125 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
126 template<typename genType>
127 GLM_FUNC_DECL genType fract(genType x);
128
129 /// Return x - floor(x).
130 ///
131 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
132 /// @tparam T Floating-point scalar types
133 /// @tparam Q Value from qualifier enum
134 ///
135 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
136 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
137 template<length_t L, typename T, qualifier Q>
138 GLM_FUNC_DECL vec<L, T, Q> fract(vec<L, T, Q> const& x);
139
140 template<typename genType>
141 GLM_FUNC_DECL genType mod(genType x, genType y);
142
143 template<length_t L, typename T, qualifier Q>
144 GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, T y);
145
146 /// Modulus. Returns x - y * floor(x / y)
147 /// for each component in x using the floating point value y.
148 ///
149 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
150 /// @tparam T Floating-point scalar types, include glm/gtc/integer for integer scalar types support
151 /// @tparam Q Value from qualifier enum
152 ///
153 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
154 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
155 template<length_t L, typename T, qualifier Q>
156 GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
157
158 /// Returns the fractional part of x and sets i to the integer
159 /// part (as a whole number floating point value). Both the
160 /// return value and the output parameter will have the same
161 /// sign as x.
162 ///
163 /// @tparam genType Floating-point scalar or vector types.
164 ///
165 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
166 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
167 template<typename genType>
168 GLM_FUNC_DECL genType modf(genType x, genType& i);
169
170 /// Returns y if y < x; otherwise, it returns x.
171 ///
172 /// @tparam genType Floating-point or integer; scalar or vector types.
173 ///
174 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
175 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
176 template<typename genType>
177 GLM_FUNC_DECL GLM_CONSTEXPR genType min(genType x, genType y);
178
179 /// Returns y if y < x; otherwise, it returns x.
180 ///
181 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
182 /// @tparam T Floating-point or integer scalar types
183 /// @tparam Q Value from qualifier enum
184 ///
185 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
186 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
187 template<length_t L, typename T, qualifier Q>
188 GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, T y);
189
190 /// Returns y if y < x; otherwise, it returns x.
191 ///
192 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
193 /// @tparam T Floating-point or integer scalar types
194 /// @tparam Q Value from qualifier enum
195 ///
196 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
197 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
198 template<length_t L, typename T, qualifier Q>
199 GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
200
201 /// Returns y if x < y; otherwise, it returns x.
202 ///
203 /// @tparam genType Floating-point or integer; scalar or vector types.
204 ///
205 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
206 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
207 template<typename genType>
208 GLM_FUNC_DECL GLM_CONSTEXPR genType max(genType x, genType y);
209
210 /// Returns y if x < y; otherwise, it returns x.
211 ///
212 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
213 /// @tparam T Floating-point or integer scalar types
214 /// @tparam Q Value from qualifier enum
215 ///
216 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
217 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
218 template<length_t L, typename T, qualifier Q>
219 GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, T y);
220
221 /// Returns y if x < y; otherwise, it returns x.
222 ///
223 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
224 /// @tparam T Floating-point or integer scalar types
225 /// @tparam Q Value from qualifier enum
226 ///
227 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
228 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
229 template<length_t L, typename T, qualifier Q>
230 GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
231
232 /// Returns min(max(x, minVal), maxVal) for each component in x
233 /// using the floating-point values minVal and maxVal.
234 ///
235 /// @tparam genType Floating-point or integer; scalar or vector types.
236 ///
237 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
238 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
239 template<typename genType>
240 GLM_FUNC_DECL GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal);
241
242 /// Returns min(max(x, minVal), maxVal) for each component in x
243 /// using the floating-point values minVal and maxVal.
244 ///
245 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
246 /// @tparam T Floating-point or integer scalar types
247 /// @tparam Q Value from qualifier enum
248 ///
249 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
250 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
251 template<length_t L, typename T, qualifier Q>
252 GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, T minVal, T maxVal);
253
254 /// Returns min(max(x, minVal), maxVal) for each component in x
255 /// using the floating-point values minVal and maxVal.
256 ///
257 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
258 /// @tparam T Floating-point or integer scalar types
259 /// @tparam Q Value from qualifier enum
260 ///
261 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
262 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
263 template<length_t L, typename T, qualifier Q>
264 GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal);
265
266 /// If genTypeU is a floating scalar or vector:
267 /// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
268 /// x and y using the floating-point value a.
269 /// The value for a is not restricted to the range [0, 1].
270 ///
271 /// If genTypeU is a boolean scalar or vector:
272 /// Selects which vector each returned component comes
273 /// from. For a component of 'a' that is false, the
274 /// corresponding component of 'x' is returned. For a
275 /// component of 'a' that is true, the corresponding
276 /// component of 'y' is returned. Components of 'x' and 'y' that
277 /// are not selected are allowed to be invalid floating point
278 /// values and will have no effect on the results. Thus, this
279 /// provides different functionality than
280 /// genType mix(genType x, genType y, genType(a))
281 /// where a is a Boolean vector.
282 ///
283 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
284 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
285 ///
286 /// @param[in] x Value to interpolate.
287 /// @param[in] y Value to interpolate.
288 /// @param[in] a Interpolant.
289 ///
290 /// @tparam genTypeT Floating point scalar or vector.
291 /// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
292 ///
293 /// @code
294 /// #include <glm/glm.hpp>
295 /// ...
296 /// float a;
297 /// bool b;
298 /// glm::dvec3 e;
299 /// glm::dvec3 f;
300 /// glm::vec4 g;
301 /// glm::vec4 h;
302 /// ...
303 /// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
304 /// glm::vec4 s = glm::mix(g, h, b); // Returns g or h;
305 /// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
306 /// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
307 /// @endcode
308 template<typename genTypeT, typename genTypeU>
309 GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
310
311 template<length_t L, typename T, typename U, qualifier Q>
312 GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a);
313
314 template<length_t L, typename T, typename U, qualifier Q>
315 GLM_FUNC_DECL vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U a);
316
317 /// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
318 ///
319 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
320 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
321 template<typename genType>
322 GLM_FUNC_DECL genType step(genType edge, genType x);
323
324 /// Returns 0.0 if x < edge, otherwise it returns 1.0.
325 ///
326 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
327 /// @tparam T Floating-point scalar types
328 /// @tparam Q Value from qualifier enum
329 ///
330 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
331 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
332 template<length_t L, typename T, qualifier Q>
333 GLM_FUNC_DECL vec<L, T, Q> step(T edge, vec<L, T, Q> const& x);
334
335 /// Returns 0.0 if x < edge, otherwise it returns 1.0.
336 ///
337 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
338 /// @tparam T Floating-point scalar types
339 /// @tparam Q Value from qualifier enum
340 ///
341 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
342 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
343 template<length_t L, typename T, qualifier Q>
344 GLM_FUNC_DECL vec<L, T, Q> step(vec<L, T, Q> const& edge, vec<L, T, Q> const& x);
345
346 /// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
347 /// performs smooth Hermite interpolation between 0 and 1
348 /// when edge0 < x < edge1. This is useful in cases where
349 /// you would want a threshold function with a smooth
350 /// transition. This is equivalent to:
351 /// genType t;
352 /// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
353 /// return t * t * (3 - 2 * t);
354 /// Results are undefined if edge0 >= edge1.
355 ///
356 /// @tparam genType Floating-point scalar or vector types.
357 ///
358 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
359 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
360 template<typename genType>
361 GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
362
363 template<length_t L, typename T, qualifier Q>
364 GLM_FUNC_DECL vec<L, T, Q> smoothstep(T edge0, T edge1, vec<L, T, Q> const& x);
365
366 template<length_t L, typename T, qualifier Q>
367 GLM_FUNC_DECL vec<L, T, Q> smoothstep(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x);
368
369 /// Returns true if x holds a NaN (not a number)
370 /// representation in the underlying implementation's set of
371 /// floating point representations. Returns false otherwise,
372 /// including for implementations with no NaN
373 /// representations.
374 ///
375 /// /!\ When using compiler fast math, this function may fail.
376 ///
377 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
378 /// @tparam T Floating-point scalar types
379 /// @tparam Q Value from qualifier enum
380 ///
381 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
382 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
383 template<length_t L, typename T, qualifier Q>
384 GLM_FUNC_DECL vec<L, bool, Q> isnan(vec<L, T, Q> const& x);
385
386 /// Returns true if x holds a positive infinity or negative
387 /// infinity representation in the underlying implementation's
388 /// set of floating point representations. Returns false
389 /// otherwise, including for implementations with no infinity
390 /// representations.
391 ///
392 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
393 /// @tparam T Floating-point scalar types
394 /// @tparam Q Value from qualifier enum
395 ///
396 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
397 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
398 template<length_t L, typename T, qualifier Q>
399 GLM_FUNC_DECL vec<L, bool, Q> isinf(vec<L, T, Q> const& x);
400
401 /// Returns a signed integer value representing
402 /// the encoding of a floating-point value. The floating-point
403 /// value's bit-level representation is preserved.
404 ///
405 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
406 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
407 GLM_FUNC_DECL int floatBitsToInt(float const& v);
408
409 /// Returns a signed integer value representing
410 /// the encoding of a floating-point value. The floatingpoint
411 /// value's bit-level representation is preserved.
412 ///
413 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
414 /// @tparam Q Value from qualifier enum
415 ///
416 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
417 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
418 template<length_t L, qualifier Q>
419 GLM_FUNC_DECL vec<L, int, Q> floatBitsToInt(vec<L, float, Q> const& v);
420
421 /// Returns a unsigned integer value representing
422 /// the encoding of a floating-point value. The floatingpoint
423 /// value's bit-level representation is preserved.
424 ///
425 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
426 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
427 GLM_FUNC_DECL uint floatBitsToUint(float const& v);
428
429 /// Returns a unsigned integer value representing
430 /// the encoding of a floating-point value. The floatingpoint
431 /// value's bit-level representation is preserved.
432 ///
433 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
434 /// @tparam Q Value from qualifier enum
435 ///
436 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
437 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
438 template<length_t L, qualifier Q>
439 GLM_FUNC_DECL vec<L, uint, Q> floatBitsToUint(vec<L, float, Q> const& v);
440
441 /// Returns a floating-point value corresponding to a signed
442 /// integer encoding of a floating-point value.
443 /// If an inf or NaN is passed in, it will not signal, and the
444 /// resulting floating point value is unspecified. Otherwise,
445 /// the bit-level representation is preserved.
446 ///
447 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
448 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
449 GLM_FUNC_DECL float intBitsToFloat(int const& v);
450
451 /// Returns a floating-point value corresponding to a signed
452 /// integer encoding of a floating-point value.
453 /// If an inf or NaN is passed in, it will not signal, and the
454 /// resulting floating point value is unspecified. Otherwise,
455 /// the bit-level representation is preserved.
456 ///
457 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
458 /// @tparam Q Value from qualifier enum
459 ///
460 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
461 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
462 template<length_t L, qualifier Q>
463 GLM_FUNC_DECL vec<L, float, Q> intBitsToFloat(vec<L, int, Q> const& v);
464
465 /// Returns a floating-point value corresponding to a
466 /// unsigned integer encoding of a floating-point value.
467 /// If an inf or NaN is passed in, it will not signal, and the
468 /// resulting floating point value is unspecified. Otherwise,
469 /// the bit-level representation is preserved.
470 ///
471 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
472 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
473 GLM_FUNC_DECL float uintBitsToFloat(uint const& v);
474
475 /// Returns a floating-point value corresponding to a
476 /// unsigned integer encoding of a floating-point value.
477 /// If an inf or NaN is passed in, it will not signal, and the
478 /// resulting floating point value is unspecified. Otherwise,
479 /// the bit-level representation is preserved.
480 ///
481 /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
482 /// @tparam Q Value from qualifier enum
483 ///
484 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
485 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
486 template<length_t L, qualifier Q>
487 GLM_FUNC_DECL vec<L, float, Q> uintBitsToFloat(vec<L, uint, Q> const& v);
488
489 /// Computes and returns a * b + c.
490 ///
491 /// @tparam genType Floating-point scalar or vector types.
492 ///
493 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
494 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
495 template<typename genType>
496 GLM_FUNC_DECL genType fma(genType const& a, genType const& b, genType const& c);
497
498 /// Splits x into a floating-point significand in the range
499 /// [0.5, 1.0) and an integral exponent of two, such that:
500 /// x = significand * exp(2, exponent)
501 ///
502 /// The significand is returned by the function and the
503 /// exponent is returned in the parameter exp. For a
504 /// floating-point value of zero, the significant and exponent
505 /// are both zero. For a floating-point value that is an
506 /// infinity or is not a number, the results are undefined.
507 ///
508 /// @tparam genType Floating-point scalar or vector types.
509 ///
510 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
511 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
512 template<typename genType, typename genIType>
513 GLM_FUNC_DECL genType frexp(genType const& x, genIType& exp);
514
515 /// Builds a floating-point number from x and the
516 /// corresponding integral exponent of two in exp, returning:
517 /// significand * exp(2, exponent)
518 ///
519 /// If this product is too large to be represented in the
520 /// floating-point type, the result is undefined.
521 ///
522 /// @tparam genType Floating-point scalar or vector types.
523 ///
524 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
525 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
526 template<typename genType, typename genIType>
527 GLM_FUNC_DECL genType ldexp(genType const& x, genIType const& exp);
528
529 /// @}
530}//namespace glm
531
532#include "detail/func_common.inl"
533