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ShaderPlayground / deps / glfw / src / null_init.c
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1//========================================================================
2// GLFW 3.3 - www.glfw.org
3//------------------------------------------------------------------------
4// Copyright (c) 2016 Google Inc.
5// Copyright (c) 2016-2017 Camilla Löwy <elmindreda@glfw.org>
6//
7// This software is provided 'as-is', without any express or implied
8// warranty. In no event will the authors be held liable for any damages
9// arising from the use of this software.
10//
11// Permission is granted to anyone to use this software for any purpose,
12// including commercial applications, and to alter it and redistribute it
13// freely, subject to the following restrictions:
14//
15// 1. The origin of this software must not be misrepresented; you must not
16// claim that you wrote the original software. If you use this software
17// in a product, an acknowledgment in the product documentation would
18// be appreciated but is not required.
19//
20// 2. Altered source versions must be plainly marked as such, and must not
21// be misrepresented as being the original software.
22//
23// 3. This notice may not be removed or altered from any source
24// distribution.
25//
26//========================================================================
27// It is fine to use C99 in this file because it will not be built with VS
28//========================================================================
29
30#include "internal.h"
31
32
33//////////////////////////////////////////////////////////////////////////
34////// GLFW platform API //////
35//////////////////////////////////////////////////////////////////////////
36
37int _glfwPlatformInit(void)
38{
39 _glfwInitTimerPOSIX();
40 return GLFW_TRUE;
41}
42
43void _glfwPlatformTerminate(void)
44{
45 _glfwTerminateOSMesa();
46}
47
48const char* _glfwPlatformGetVersionString(void)
49{
50 return _GLFW_VERSION_NUMBER " null OSMesa";
51}
52