| 1 | //======================================================================== |
| 2 | // GLFW 3.3 - www.glfw.org |
| 3 | //------------------------------------------------------------------------ |
| 4 | // Copyright (c) 2006-2018 Camilla Löwy <elmindreda@glfw.org> |
| 5 | // |
| 6 | // This software is provided 'as-is', without any express or implied |
| 7 | // warranty. In no event will the authors be held liable for any damages |
| 8 | // arising from the use of this software. |
| 9 | // |
| 10 | // Permission is granted to anyone to use this software for any purpose, |
| 11 | // including commercial applications, and to alter it and redistribute it |
| 12 | // freely, subject to the following restrictions: |
| 13 | // |
| 14 | // 1. The origin of this software must not be misrepresented; you must not |
| 15 | // claim that you wrote the original software. If you use this software |
| 16 | // in a product, an acknowledgment in the product documentation would |
| 17 | // be appreciated but is not required. |
| 18 | // |
| 19 | // 2. Altered source versions must be plainly marked as such, and must not |
| 20 | // be misrepresented as being the original software. |
| 21 | // |
| 22 | // 3. This notice may not be removed or altered from any source |
| 23 | // distribution. |
| 24 | // |
| 25 | //======================================================================== |
| 26 | // As mappings.h.in, this file is used by CMake to produce the mappings.h |
| 27 | // header file. If you are adding a GLFW specific gamepad mapping, this is |
| 28 | // where to put it. |
| 29 | //======================================================================== |
| 30 | // As mappings.h, this provides all pre-defined gamepad mappings, including |
| 31 | // all available in SDL_GameControllerDB. Do not edit this file. Any gamepad |
| 32 | // mappings not specific to GLFW should be submitted to SDL_GameControllerDB. |
| 33 | // This file can be re-generated from mappings.h.in and the upstream |
| 34 | // gamecontrollerdb.txt with the GenerateMappings.cmake script. |
| 35 | //======================================================================== |
| 36 | |
| 37 | // All gamepad mappings not labeled GLFW are copied from the |
| 38 | // SDL_GameControllerDB project under the following license: |
| 39 | // |
| 40 | // Simple DirectMedia Layer |
| 41 | // Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> |
| 42 | // |
| 43 | // This software is provided 'as-is', without any express or implied warranty. |
| 44 | // In no event will the authors be held liable for any damages arising from the |
| 45 | // use of this software. |
| 46 | // |
| 47 | // Permission is granted to anyone to use this software for any purpose, |
| 48 | // including commercial applications, and to alter it and redistribute it |
| 49 | // freely, subject to the following restrictions: |
| 50 | // |
| 51 | // 1. The origin of this software must not be misrepresented; you must not |
| 52 | // claim that you wrote the original software. If you use this software |
| 53 | // in a product, an acknowledgment in the product documentation would |
| 54 | // be appreciated but is not required. |
| 55 | // |
| 56 | // 2. Altered source versions must be plainly marked as such, and must not be |
| 57 | // misrepresented as being the original software. |
| 58 | // |
| 59 | // 3. This notice may not be removed or altered from any source distribution. |
| 60 | |
| 61 | const char* _glfwDefaultMappings[] = |
| 62 | { |
| 63 | @GLFW_GAMEPAD_MAPPINGS@ |
| 64 | "78696e70757401000000000000000000,XInput Gamepad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", |
| 65 | "78696e70757402000000000000000000,XInput Wheel (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", |
| 66 | "78696e70757403000000000000000000,XInput Arcade Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", |
| 67 | "78696e70757404000000000000000000,XInput Flight Stick (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", |
| 68 | "78696e70757405000000000000000000,XInput Dance Pad (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", |
| 69 | "78696e70757406000000000000000000,XInput Guitar (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", |
| 70 | "78696e70757408000000000000000000,XInput Drum Kit (GLFW),platform:Windows,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,", |
| 71 | NULL |
| 72 | }; |
| 73 | |