| 1 | cmake_minimum_required(VERSION 3.14...3.28) |
| 2 | |
| 3 | set(CMAKE_POLICY_DEFAULT_CMP0091 NEW) |
| 4 | project(shaderplayground LANGUAGES CXX VERSION 0.1.0) |
| 5 | |
| 6 | set(NOTOCJK_BINARY "${CMAKE_CURRENT_SOURCE_DIR}/ass/NotoSansCJKjp-Regular.otf") |
| 7 | set(NOTOCJK_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/ass/NotoSansCJKjp-Regular.h") |
| 8 | |
| 9 | add_custom_command( |
| 10 | OUTPUT "${NOTOCJK_HEADER}" |
| 11 | COMMAND xxd -i -n __NotoSansCJKjp_Regular_otf "${NOTOCJK_BINARY}" > "${NOTOCJK_HEADER}" |
| 12 | DEPENDS "${NOTOCJK_BINARY}" |
| 13 | COMMENT "NotoSansCJKjp-Regular.hを作成中・・・" |
| 14 | VERBATIM |
| 15 | ) |
| 16 | |
| 17 | set(NOTOMONO_BINARY "${CMAKE_CURRENT_SOURCE_DIR}/ass/NotoMono-Regular.ttf") |
| 18 | set(NOTOMONO_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/ass/NotoMono-Regular.h") |
| 19 | |
| 20 | add_custom_command( |
| 21 | OUTPUT "${NOTOMONO_HEADER}" |
| 22 | COMMAND xxd -i -n __NotoMono_Regular_ttf "${NOTOMONO_BINARY}" > "${NOTOMONO_HEADER}" |
| 23 | DEPENDS "${NOTOMONO_BINARY}" |
| 24 | COMMENT "NotoMono-Regular.hを作成中・・・" |
| 25 | VERBATIM |
| 26 | ) |
| 27 | |
| 28 | add_custom_target(generate_fonts |
| 29 | DEPENDS "${NOTOCJK_HEADER}" "${NOTOMONO_HEADER}" |
| 30 | ) |
| 31 | |
| 32 | if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) |
| 33 | set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "デバッグ又はリリース" FORCE) |
| 34 | endif() |
| 35 | |
| 36 | set(CMAKE_CXX_STANDARD 20) |
| 37 | set(CMAKE_CXX_STANDARD_REQUIRED ON) |
| 38 | set(CMAKE_CXX_EXTENSIONS OFF) |
| 39 | |
| 40 | set(BUILD_SHARED_LIBS OFF CACHE BOOL "静的リンク" FORCE) |
| 41 | |
| 42 | if(MSVC) |
| 43 | set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>") |
| 44 | add_compile_options(/utf-8 /bigobj) |
| 45 | endif() |
| 46 | |
| 47 | set(DB_NAME "shaderplayground.db" CACHE STRING "データベースのパス" FORCE) |
| 48 | |
| 49 | add_subdirectory(deps/glad) |
| 50 | |
| 51 | option(GLFW_BUILD_EXAMPLES OFF) |
| 52 | option(GLFW_BUILD_TESTS OFF) |
| 53 | option(GLFW_BUILD_DOCS OFF) |
| 54 | option(GLFW_INSTALL OFF) |
| 55 | add_subdirectory(deps/glfw) |
| 56 | |
| 57 | if(UNIX) |
| 58 | find_package(OpenGL REQUIRED) |
| 59 | endif() |
| 60 | |
| 61 | add_subdirectory(deps/glm) |
| 62 | add_subdirectory(deps/imgui) |
| 63 | add_subdirectory(deps/luajit) |
| 64 | add_subdirectory(deps/sol2) |
| 65 | add_subdirectory(deps/sqlite) |
| 66 | add_subdirectory(deps/stb_image) |
| 67 | |
| 68 | file(GLOB_RECURSE SHADERPLAYGROUND_SRC CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cc") |
| 69 | file(GLOB_RECURSE SHADERPLAYGROUND_INC CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/include/*.hh") |
| 70 | |
| 71 | add_executable(shaderplayground main.cc ${SHADERPLAYGROUND_SRC} ${SHADERPLAYGROUND_INC}) |
| 72 | add_dependencies(shaderplayground generate_fonts) |
| 73 | set_target_properties(shaderplayground PROPERTIES CXX_STANDARD 20) |
| 74 | |
| 75 | set(PLATFORM_LIBS "") |
| 76 | |
| 77 | if(UNIX) |
| 78 | if(CMAKE_SYSTEM_NAME STREQUAL "SunOS") |
| 79 | message(STATUS "【!】Solaris又はIllumosで静的リンクが不可能為、動的リンクで伺います。") |
| 80 | else() |
| 81 | target_link_options(shaderplayground PRIVATE -static-libstdc++ -static-libgcc) |
| 82 | endif() |
| 83 | |
| 84 | if(CMAKE_SYSTEM_NAME STREQUAL "SunOS") |
| 85 | list(APPEND PLATFORM_LIBS |
| 86 | -Wl,-Bstatic |
| 87 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/illumos-x64/libX11.a |
| 88 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/illumos-x64/libxcb.a |
| 89 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/illumos-x64/libXau.a |
| 90 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/illumos-x64/libXdmcp.a |
| 91 | -Wl,-Bdynamic |
| 92 | ) |
| 93 | elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux") |
| 94 | list(APPEND PLATFORM_LIBS |
| 95 | -Wl,-Bstatic |
| 96 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/linux-x64/libX11.a |
| 97 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/linux-x64/libxcb.a |
| 98 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/linux-x64/libXau.a |
| 99 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/linux-x64/libXdmcp.a |
| 100 | -Wl,-Bdynamic |
| 101 | ) |
| 102 | elseif(CMAKE_SYSTEM_NAME STREQUAL "FreeBSD") |
| 103 | list(APPEND PLATFORM_LIBS |
| 104 | -Wl,-Bstatic |
| 105 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/freebsd-x64/libX11.a |
| 106 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/freebsd-x64/libxcb.a |
| 107 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/freebsd-x64/libXau.a |
| 108 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/freebsd-x64/libXdmcp.a |
| 109 | -Wl,-Bdynamic |
| 110 | ) |
| 111 | elseif(CMAKE_SYSTEM_NAME STREQUAL "OpenBSD") |
| 112 | list(APPEND PLATFORM_LIBS |
| 113 | -Wl,-Bstatic |
| 114 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/openbsd-x64/libX11.a |
| 115 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/openbsd-x64/libxcb.a |
| 116 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/openbsd-x64/libXau.a |
| 117 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/openbsd-x64/libXdmcp.a |
| 118 | -Wl,-Bdynamic |
| 119 | ) |
| 120 | elseif(CMAKE_SYSTEM_NAME STREQUAL "NetBSD") |
| 121 | list(APPEND PLATFORM_LIBS |
| 122 | -Wl,-Bstatic |
| 123 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/netbsd-x64/libX11.a |
| 124 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/netbsd-x64/libxcb.a |
| 125 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/netbsd-x64/libXau.a |
| 126 | ${CMAKE_SOURCE_DIR}/deps/xlibre/lib/netbsd-x64/libXdmcp.a |
| 127 | -Wl,-Bdynamic |
| 128 | ) |
| 129 | endif() |
| 130 | |
| 131 | list(APPEND PLATFORM_LIBS OpenGL::GL) |
| 132 | elseif(WIN32) |
| 133 | list(APPEND PLATFORM_LIBS opengl32) |
| 134 | endif() |
| 135 | |
| 136 | if(CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo") |
| 137 | set(DB_NAME "shaderplayground.db" CACHE STRING "データベースのパス" FORCE) |
| 138 | set(PRODUCTION_BUILD OFF CACHE BOOL "リリース版?" FORCE) |
| 139 | target_compile_definitions(shaderplayground PRIVATE |
| 140 | DB_NAME="shaderplayground.db" |
| 141 | DB_RELATIVE_TO_EXE |
| 142 | ) |
| 143 | else() |
| 144 | set(PRODUCTION_BUILD ON CACHE BOOL "リリース版?" FORCE) |
| 145 | if(WIN32) |
| 146 | set(DB_NAME "$ENV{LOCALAPPDATA}/076Studio/ShaderPlayground/data/shaderplayground.db" CACHE STRING "データベースのパス" FORCE) |
| 147 | elseif(UNIX) |
| 148 | set(DB_NAME "$ENV{HOME}/.local/share/shaderplayground/shaderplayground.db" CACHE STRING "データベースのパス" FORCE) |
| 149 | else() |
| 150 | set(DB_NAME "shaderplayground.db" CACHE STRING "データベースのパス" FORCE) |
| 151 | endif() |
| 152 | target_compile_definitions(shaderplayground PRIVATE PRODUCTION_BUILD DB_NAME="${DB_NAME}") |
| 153 | endif() |
| 154 | |
| 155 | message(STATUS "DB_NAME = ${DB_NAME}") |
| 156 | |
| 157 | if(WIN32) |
| 158 | set(INSTALL_BINDIR "C:/Program Files/076Studio/ShaderPlayground") |
| 159 | set(INSTALL_DATADIR "$ENV{LOCALAPPDATA}/076Studio/ShaderPlayground") |
| 160 | else() |
| 161 | include(GNUInstallDirs) |
| 162 | set(INSTALL_BINDIR ${CMAKE_INSTALL_BINDIR}) |
| 163 | set(INSTALL_DATADIR ${CMAKE_INSTALL_DATADIR}/shaderplayground/data) |
| 164 | endif() |
| 165 | |
| 166 | install(TARGETS shaderplayground |
| 167 | RUNTIME DESTINATION ${INSTALL_BINDIR} |
| 168 | PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE |
| 169 | COMPONENT Runtime |
| 170 | ) |
| 171 | |
| 172 | install(DIRECTORY DESTINATION ${INSTALL_DATADIR} |
| 173 | COMPONENT Runtime |
| 174 | ) |
| 175 | |
| 176 | if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/shaderplayground.db") |
| 177 | install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/shaderplayground.db" |
| 178 | DESTINATION ${INSTALL_DATADIR} |
| 179 | COMPONENT Runtime |
| 180 | ) |
| 181 | endif() |
| 182 | |
| 183 | if(MSVC) |
| 184 | target_compile_definitions(shaderplayground PUBLIC _CRT_SECURE_NO_WARNINGS) |
| 185 | elseif(MINGW) |
| 186 | if(PRODUCTION_BUILD) |
| 187 | target_link_options(shaderplayground PRIVATE -mwindows) |
| 188 | endif() |
| 189 | elseif(APPLE OR UNIX) |
| 190 | if(PRODUCTION_BUILD) |
| 191 | target_link_options("${CMAKE_PROJECT_NAME}" PRIVATE -s) |
| 192 | endif() |
| 193 | endif() |
| 194 | |
| 195 | target_link_libraries(shaderplayground PRIVATE |
| 196 | glad |
| 197 | glfw |
| 198 | imgui |
| 199 | luajit |
| 200 | sqlite3 |
| 201 | sol2 |
| 202 | ${PLATFORM_LIBS} |
| 203 | ) |
| 204 | |
| 205 | target_include_directories(shaderplayground PRIVATE |
| 206 | "${CMAKE_CURRENT_SOURCE_DIR}/include" |
| 207 | "${CMAKE_CURRENT_SOURCE_DIR}/ass" |
| 208 | ) |
| 209 | |
| 210 | if(MSVC) |
| 211 | set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT shaderplayground) |
| 212 | endif() |