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| 37 | #include <glad/glad.h> |
| 38 | #include <lua/luaengine.hh> |
| 39 | #include <shader/shader.hh> |
| 40 | #include <glfw/glfw3.h> |
| 41 | #include <util/glfwpp.hh> |
| 42 | #include <util/vector.hh> |
| 43 | #include <util/matrix.hh> |
| 44 | #include <util/random.hh> |
| 45 | #include <database/locale.hh> |
| 46 | #include <gui/consolelog.hh> |
| 47 | |
| 48 | namespace lua { |
| 49 | LuaEngine::LuaEngine(const string &code, Program *prog, Info *info) |
| 50 | : m_Code(code) |
| 51 | , m_Program(prog) |
| 52 | , m_Info(info) |
| 53 | { |
| 54 | m_Lua = MakeAPI(); |
| 55 | Execute(m_Lua); |
| 56 | } |
| 57 | |
| 58 | LuaEngine::~LuaEngine() {} |
| 59 | |
| 60 | void LuaEngine::Reload(const string &code) { |
| 61 | m_Code = code; |
| 62 | m_Objects.clear(); |
| 63 | m_Lua = MakeAPI(); |
| 64 | Execute(m_Lua); |
| 65 | } |
| 66 | |
| 67 | void LuaEngine::Init() { |
| 68 | if (m_IsInitialized) return; |
| 69 | |
| 70 | sol::function init = m_Lua["init"]; |
| 71 | if (init.valid()) { |
| 72 | sol::protected_function_result res = init(); |
| 73 | |
| 74 | if (!res.valid()) { |
| 75 | sol::error err = res; |
| 76 | LogError(err); |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | m_IsInitialized = true; |
| 81 | } |
| 82 | |
| 83 | void LuaEngine::Update() { |
| 84 | if (!m_IsInitialized) return; |
| 85 | |
| 86 | sol::function update = m_Lua["update"]; |
| 87 | if (update.valid()) { |
| 88 | sol::protected_function_result res = update(); |
| 89 | |
| 90 | if (!res.valid()) { |
| 91 | sol::error err = res; |
| 92 | LogError(err); |
| 93 | } |
| 94 | } |
| 95 | } |
| 96 | |
| 97 | bool LuaEngine::Validate(const string &code) { |
| 98 | try { |
| 99 | sol::load_result resSyntax = m_Lua.load(code); |
| 100 | if (!resSyntax.valid()) { |
| 101 | sol::error err = resSyntax; |
| 102 | LogError(err); |
| 103 | return false; |
| 104 | } |
| 105 | |
| 106 | sol::state testApi = MakeAPI(); |
| 107 | sol::load_result resApi = testApi.load(code); |
| 108 | |
| 109 | if (!resApi.valid()) { |
| 110 | sol::error err = resApi; |
| 111 | LogError(err); |
| 112 | return false; |
| 113 | } |
| 114 | |
| 115 | return true; |
| 116 | } catch (const sol::error &err) { |
| 117 | LogError(err); |
| 118 | return false; |
| 119 | } |
| 120 | } |
| 121 | |
| 122 | |
| 123 | |
| 124 | void LuaEngine::LogError(sol::error err) { |
| 125 | gui::LogEntry entry = {}; |
| 126 | entry.type = gui::LogType::Error; |
| 127 | entry.text = err.what(); |
| 128 | m_Info->cmd->Add(entry); |
| 129 | std::cerr << entry.text << std::endl; |
| 130 | } |
| 131 | |
| 132 | void LuaEngine::LogError(const std::exception &err) { |
| 133 | gui::LogEntry entry = {}; |
| 134 | entry.type = gui::LogType::Error; |
| 135 | entry.text = err.what(); |
| 136 | m_Info->cmd->Add(entry); |
| 137 | std::cerr << entry.text << std::endl; |
| 138 | } |
| 139 | |
| 140 | void LuaEngine::LogError(const string &err) { |
| 141 | gui::LogEntry entry = {}; |
| 142 | entry.type = gui::LogType::Error; |
| 143 | entry.text = err; |
| 144 | m_Info->cmd->Add(entry); |
| 145 | std::cerr << entry.text << std::endl; |
| 146 | } |
| 147 | |
| 148 | sol::state LuaEngine::MakeAPI() { |
| 149 | sol::state out; |
| 150 | |
| 151 | out.open_libraries( |
| 152 | sol::lib::base, |
| 153 | sol::lib::math, |
| 154 | sol::lib::table, |
| 155 | sol::lib::string |
| 156 | ); |
| 157 | |
| 158 | out.new_usertype<Vector2>( |
| 159 | "Vector2", |
| 160 | "x", sol::property( |
| 161 | [](Vector2 &v) { return v.pos.x; }, |
| 162 | [](Vector2 &v, f32 val) { v.pos.x = val; } |
| 163 | ), |
| 164 | "y", sol::property( |
| 165 | [](Vector2 &v) { return v.pos.y; }, |
| 166 | [](Vector2 &v, f32 val) { v.pos.y = val; } |
| 167 | ) |
| 168 | ); |
| 169 | |
| 170 | out.new_usertype<Vector2i>( |
| 171 | "Vector2i", |
| 172 | "x", sol::property( |
| 173 | [](Vector2i &v) { return v.pos.x; }, |
| 174 | [](Vector2i &v, i32 val) { v.pos.x = val; } |
| 175 | ), |
| 176 | "y", sol::property( |
| 177 | [](Vector2i &v) { return v.pos.y; }, |
| 178 | [](Vector2i &v, i32 val) { v.pos.y = val; } |
| 179 | ) |
| 180 | ); |
| 181 | |
| 182 | out.new_usertype<Vector2u>( |
| 183 | "Vector2u", |
| 184 | "x", sol::property( |
| 185 | [](Vector2u &v) { return v.pos.x; }, |
| 186 | [](Vector2u &v, u32 val) { v.pos.x = val; } |
| 187 | ), |
| 188 | "y", sol::property( |
| 189 | [](Vector2u &v) { return v.pos.y; }, |
| 190 | [](Vector2u &v, u32 val) { v.pos.y = val; } |
| 191 | ) |
| 192 | ); |
| 193 | |
| 194 | out.new_usertype<Vector2f>( |
| 195 | "Vector2f", |
| 196 | "x", sol::property( |
| 197 | [](Vector2f &v) { return v.pos.x; }, |
| 198 | [](Vector2f &v, f32 val) { v.pos.x = val; } |
| 199 | ), |
| 200 | "y", sol::property( |
| 201 | [](Vector2f &v) { return v.pos.y; }, |
| 202 | [](Vector2f &v, f32 val) { v.pos.y = val; } |
| 203 | ) |
| 204 | ); |
| 205 | |
| 206 | out.new_usertype<Vector2d>( |
| 207 | "Vector2d", |
| 208 | "x", sol::property( |
| 209 | [](Vector2d &v) { return v.pos.x; }, |
| 210 | [](Vector2d &v, i32 val) { v.pos.x = val; } |
| 211 | ), |
| 212 | "y", sol::property( |
| 213 | [](Vector2d &v) { return v.pos.y; }, |
| 214 | [](Vector2d &v, f64 val) { v.pos.y = val; } |
| 215 | ) |
| 216 | ); |
| 217 | |
| 218 | out.new_usertype<Vector3>( |
| 219 | "Vector3", |
| 220 | "x", sol::property( |
| 221 | [](Vector3 &v) { return v.pos.x; }, |
| 222 | [](Vector3 &v, f32 val) { v.pos.x = val; } |
| 223 | ), |
| 224 | "y", sol::property( |
| 225 | [](Vector3 &v) { return v.pos.y; }, |
| 226 | [](Vector3 &v, f32 val) { v.pos.y = val; } |
| 227 | ), |
| 228 | "z", sol::property( |
| 229 | [](Vector3 &v) { return v.pos.z; }, |
| 230 | [](Vector3 &v, f32 val) { v.pos.z = val; } |
| 231 | ) |
| 232 | ); |
| 233 | |
| 234 | out.new_usertype<Vector3i>( |
| 235 | "Vector3i", |
| 236 | "x", sol::property( |
| 237 | [](Vector3i &v) { return v.pos.x; }, |
| 238 | [](Vector3i &v, i32 val) { v.pos.x = val; } |
| 239 | ), |
| 240 | "y", sol::property( |
| 241 | [](Vector3i &v) { return v.pos.y; }, |
| 242 | [](Vector3i &v, i32 val) { v.pos.y = val; } |
| 243 | ), |
| 244 | "z", sol::property( |
| 245 | [](Vector3i &v) { return v.pos.z; }, |
| 246 | [](Vector3i &v, i32 val) { v.pos.z = val; } |
| 247 | ) |
| 248 | ); |
| 249 | |
| 250 | out.new_usertype<Vector3u>( |
| 251 | "Vector3u", |
| 252 | "x", sol::property( |
| 253 | [](Vector3u &v) { return v.pos.x; }, |
| 254 | [](Vector3u &v, u32 val) { v.pos.x = val; } |
| 255 | ), |
| 256 | "y", sol::property( |
| 257 | [](Vector3u &v) { return v.pos.y; }, |
| 258 | [](Vector3u &v, u32 val) { v.pos.y = val; } |
| 259 | ), |
| 260 | "z", sol::property( |
| 261 | [](Vector3u &v) { return v.pos.z; }, |
| 262 | [](Vector3u &v, u32 val) { v.pos.z = val; } |
| 263 | ) |
| 264 | ); |
| 265 | |
| 266 | out.new_usertype<Vector3f>( |
| 267 | "Vector3f", |
| 268 | "x", sol::property( |
| 269 | [](Vector3f &v) { return v.pos.x; }, |
| 270 | [](Vector3f &v, f32 val) { v.pos.x = val; } |
| 271 | ), |
| 272 | "y", sol::property( |
| 273 | [](Vector3f &v) { return v.pos.y; }, |
| 274 | [](Vector3f &v, f32 val) { v.pos.y = val; } |
| 275 | ), |
| 276 | "z", sol::property( |
| 277 | [](Vector3f &v) { return v.pos.z; }, |
| 278 | [](Vector3f &v, f32 val) { v.pos.z = val; } |
| 279 | ) |
| 280 | ); |
| 281 | |
| 282 | out.new_usertype<Vector3d>( |
| 283 | "Vector3d", |
| 284 | "x", sol::property( |
| 285 | [](Vector3d &v) { return v.pos.x; }, |
| 286 | [](Vector3d &v, i32 val) { v.pos.x = val; } |
| 287 | ), |
| 288 | "y", sol::property( |
| 289 | [](Vector3d &v) { return v.pos.y; }, |
| 290 | [](Vector3d &v, f64 val) { v.pos.y = val; } |
| 291 | ), |
| 292 | "z", sol::property( |
| 293 | [](Vector3d &v) { return v.pos.z; }, |
| 294 | [](Vector3d &v, f64 val) { v.pos.z = val; } |
| 295 | ) |
| 296 | ); |
| 297 | |
| 298 | out.new_usertype<Vector4>( |
| 299 | "Vector4", |
| 300 | "x", sol::property( |
| 301 | [](Vector4 &v) { return v.pos.x; }, |
| 302 | [](Vector4 &v, f32 val) { v.pos.x = val; } |
| 303 | ), |
| 304 | "y", sol::property( |
| 305 | [](Vector4 &v) { return v.pos.y; }, |
| 306 | [](Vector4 &v, f32 val) { v.pos.y = val; } |
| 307 | ), |
| 308 | "z", sol::property( |
| 309 | [](Vector4 &v) { return v.pos.z; }, |
| 310 | [](Vector4 &v, f32 val) { v.pos.z = val; } |
| 311 | ), |
| 312 | "w", sol::property( |
| 313 | [](Vector4 &v) { return v.pos.w; }, |
| 314 | [](Vector4 &v, f32 val) { v.pos.w = val; } |
| 315 | ) |
| 316 | ); |
| 317 | |
| 318 | out.new_usertype<Vector4i>( |
| 319 | "Vector4i", |
| 320 | "x", sol::property( |
| 321 | [](Vector4i &v) { return v.pos.x; }, |
| 322 | [](Vector4i &v, i32 val) { v.pos.x = val; } |
| 323 | ), |
| 324 | "y", sol::property( |
| 325 | [](Vector4i &v) { return v.pos.y; }, |
| 326 | [](Vector4i &v, i32 val) { v.pos.y = val; } |
| 327 | ), |
| 328 | "z", sol::property( |
| 329 | [](Vector4i &v) { return v.pos.z; }, |
| 330 | [](Vector4i &v, i32 val) { v.pos.z = val; } |
| 331 | ), |
| 332 | "w", sol::property( |
| 333 | [](Vector4i &v) { return v.pos.w; }, |
| 334 | [](Vector4i &v, i32 val) { v.pos.w = val; } |
| 335 | ) |
| 336 | ); |
| 337 | |
| 338 | out.new_usertype<Vector4u>( |
| 339 | "Vector4u", |
| 340 | "x", sol::property( |
| 341 | [](Vector4u &v) { return v.pos.x; }, |
| 342 | [](Vector4u &v, u32 val) { v.pos.x = val; } |
| 343 | ), |
| 344 | "y", sol::property( |
| 345 | [](Vector4u &v) { return v.pos.y; }, |
| 346 | [](Vector4u &v, u32 val) { v.pos.y = val; } |
| 347 | ), |
| 348 | "z", sol::property( |
| 349 | [](Vector4u &v) { return v.pos.z; }, |
| 350 | [](Vector4u &v, u32 val) { v.pos.z = val; } |
| 351 | ), |
| 352 | "w", sol::property( |
| 353 | [](Vector4u &v) { return v.pos.w; }, |
| 354 | [](Vector4u &v, u32 val) { v.pos.w = val; } |
| 355 | ) |
| 356 | ); |
| 357 | |
| 358 | out.new_usertype<Vector4f>( |
| 359 | "Vector4f", |
| 360 | "x", sol::property( |
| 361 | [](Vector4f &v) { return v.pos.x; }, |
| 362 | [](Vector4f &v, f32 val) { v.pos.x = val; } |
| 363 | ), |
| 364 | "y", sol::property( |
| 365 | [](Vector4f &v) { return v.pos.y; }, |
| 366 | [](Vector4f &v, f32 val) { v.pos.y = val; } |
| 367 | ), |
| 368 | "z", sol::property( |
| 369 | [](Vector4f &v) { return v.pos.z; }, |
| 370 | [](Vector4f &v, f32 val) { v.pos.z = val; } |
| 371 | ), |
| 372 | "w", sol::property( |
| 373 | [](Vector4f &v) { return v.pos.w; }, |
| 374 | [](Vector4f &v, f32 val) { v.pos.w = val; } |
| 375 | ) |
| 376 | ); |
| 377 | |
| 378 | out.new_usertype<Vector4d>( |
| 379 | "Vector4d", |
| 380 | "x", sol::property( |
| 381 | [](Vector4d &v) { return v.pos.x; }, |
| 382 | [](Vector4d &v, i32 val) { v.pos.x = val; } |
| 383 | ), |
| 384 | "y", sol::property( |
| 385 | [](Vector4d &v) { return v.pos.y; }, |
| 386 | [](Vector4d &v, f64 val) { v.pos.y = val; } |
| 387 | ), |
| 388 | "z", sol::property( |
| 389 | [](Vector4d &v) { return v.pos.z; }, |
| 390 | [](Vector4d &v, f64 val) { v.pos.z = val; } |
| 391 | ), |
| 392 | "w", sol::property( |
| 393 | [](Vector4d &v) { return v.pos.w; }, |
| 394 | [](Vector4d &v, f64 val) { v.pos.w = val; } |
| 395 | ) |
| 396 | ); |
| 397 | |
| 398 | try { |
| 399 | BindEngine(out); |
| 400 | BindSystem(out); |
| 401 | BindIO(out); |
| 402 | BindMath(out); |
| 403 | BindGraphics(out); |
| 404 | } catch (const std::exception &e) { |
| 405 | LogError(e); |
| 406 | return {}; |
| 407 | } |
| 408 | |
| 409 | return out; |
| 410 | } |
| 411 | |
| 412 | void LuaEngine::BindEngine(sol::state &lua) { |
| 413 | lua["le"] = lua.create_table(); |
| 414 | lua["le"]["api_version"] = m_ApiVersion; |
| 415 | |
| 416 | lua["le"]["log"] = [&](sol::variadic_args va) { |
| 417 | string out; |
| 418 | |
| 419 | for (auto v : va) { |
| 420 | if (v.is<string>()) |
| 421 | out += v.as<string>(); |
| 422 | else if (v.is<i32>()) |
| 423 | out += std::to_string(v.as<i32>()); |
| 424 | else if (v.is<f64>()) |
| 425 | out += std::to_string(v.as<f64>()); |
| 426 | else if (v.is<bool>()) |
| 427 | out += v.as<bool>() ? "true" : "false"; |
| 428 | else if (v.is<Vector2i>()) |
| 429 | out += "{" + std::to_string(v.as<Vector2i>().pos.x) + ", " + std::to_string(v.as<Vector2i>().pos.y) + "}"; |
| 430 | else if (v.is<Vector2u>()) |
| 431 | out += "{" + std::to_string(v.as<Vector2u>().pos.x) + ", " + std::to_string(v.as<Vector2u>().pos.y) + "}"; |
| 432 | else if (v.is<Vector2f>()) |
| 433 | out += "{" + std::to_string(v.as<Vector2f>().pos.x) + ", " + std::to_string(v.as<Vector2f>().pos.y) + "}"; |
| 434 | else if (v.is<Vector2d>()) |
| 435 | out += "{" + std::to_string(v.as<Vector2d>().pos.x) + ", " + std::to_string(v.as<Vector2d>().pos.y) + "}"; |
| 436 | else if (v.is<Vector3i>()) |
| 437 | out += "{" + std::to_string(v.as<Vector3i>().pos.x) + ", " + std::to_string(v.as<Vector3i>().pos.y) + ", " + std::to_string(v.as<Vector3i>().pos.z) + "}"; |
| 438 | else if (v.is<Vector3u>()) |
| 439 | out += "{" + std::to_string(v.as<Vector3u>().pos.x) + ", " + std::to_string(v.as<Vector3u>().pos.y) + ", " + std::to_string(v.as<Vector3u>().pos.z) + "}"; |
| 440 | else if (v.is<Vector3f>()) |
| 441 | out += "{" + std::to_string(v.as<Vector3f>().pos.x) + ", " + std::to_string(v.as<Vector3f>().pos.y) + ", " + std::to_string(v.as<Vector3f>().pos.z) + "}"; |
| 442 | else if (v.is<Vector3d>()) |
| 443 | out += "{" + std::to_string(v.as<Vector3d>().pos.x) + ", " + std::to_string(v.as<Vector3d>().pos.y) + ", " + std::to_string(v.as<Vector3d>().pos.z) + "}"; |
| 444 | else if (v.is<Vector4i>()) |
| 445 | out += "{" + std::to_string(v.as<Vector4i>().pos.x) + ", " + std::to_string(v.as<Vector4i>().pos.y) + ", " + std::to_string(v.as<Vector4i>().pos.z) + ", " + std::to_string(v.as<Vector4i>().pos.w) + "}"; |
| 446 | else if (v.is<Vector4u>()) |
| 447 | out += "{" + std::to_string(v.as<Vector4u>().pos.x) + ", " + std::to_string(v.as<Vector4u>().pos.y) + ", " + std::to_string(v.as<Vector4u>().pos.z) + ", " + std::to_string(v.as<Vector4u>().pos.w) + "}"; |
| 448 | else if (v.is<Vector4f>()) |
| 449 | out += "{" + std::to_string(v.as<Vector4f>().pos.x) + ", " + std::to_string(v.as<Vector4f>().pos.y) + ", " + std::to_string(v.as<Vector4f>().pos.z) + ", " + std::to_string(v.as<Vector4f>().pos.w) + "}"; |
| 450 | else if (v.is<Vector4d>()) |
| 451 | out += "{" + std::to_string(v.as<Vector4d>().pos.x) + ", " + std::to_string(v.as<Vector4d>().pos.y) + ", " + std::to_string(v.as<Vector4d>().pos.z) + ", " + std::to_string(v.as<Vector4d>().pos.w) + "}"; |
| 452 | else if (v.get_type() == sol::type::table) { |
| 453 | sol::table t = v.as<sol::table>(); |
| 454 | out += "{"; |
| 455 | |
| 456 | bool first = true; |
| 457 | for (auto &kv : t) { |
| 458 | if (!first) out += ", "; |
| 459 | first = false; |
| 460 | |
| 461 | if (kv.second.is<i32>()) |
| 462 | out += std::to_string(kv.second.as<i32>()); |
| 463 | else if (kv.second.is<f64>()) |
| 464 | out += std::to_string(kv.second.as<f64>()); |
| 465 | else if (kv.second.is<string>()) |
| 466 | out += kv.second.as<string>(); |
| 467 | else |
| 468 | out += "undefined"; |
| 469 | } |
| 470 | |
| 471 | out += "}"; |
| 472 | } |
| 473 | else |
| 474 | out += "undefined"; |
| 475 | |
| 476 | out += " "; |
| 477 | } |
| 478 | |
| 479 | gui::LogEntry entry = {}; |
| 480 | entry.type = gui::LogType::Normal; |
| 481 | entry.text = out; |
| 482 | m_Info->cmd->Add(entry); |
| 483 | std::cerr << entry.text << std::endl; |
| 484 | }; |
| 485 | |
| 486 | lua["le"]["sizeof"] = [&](const string &type) -> size_t { |
| 487 | static const std::unordered_map<string, size_t> sizes = { |
| 488 | { "float", sizeof(f32) }, |
| 489 | { "double", sizeof(f64) }, |
| 490 | { "int", sizeof(i32) }, |
| 491 | { "uint", sizeof(u32) }, |
| 492 | |
| 493 | { "vec2", sizeof(f32) * 2 }, |
| 494 | { "vec3", sizeof(f32) * 3 }, |
| 495 | { "vec4", sizeof(f32) * 4 }, |
| 496 | |
| 497 | { "ivec2", sizeof(i32) * 2 }, |
| 498 | { "ivec3", sizeof(i32) * 3 }, |
| 499 | { "ivec4", sizeof(i32) * 4 }, |
| 500 | |
| 501 | { "uvec2", sizeof(u32) * 2 }, |
| 502 | { "uvec3", sizeof(u32) * 3 }, |
| 503 | { "uvec4", sizeof(u32) * 4 }, |
| 504 | }; |
| 505 | |
| 506 | auto it = sizes.find(type); |
| 507 | if (it == sizes.end()) { |
| 508 | LogError("不正な値類: " + type); |
| 509 | return 0; |
| 510 | } |
| 511 | |
| 512 | return it->second; |
| 513 | }; |
| 514 | } |
| 515 | |
| 516 | void LuaEngine::BindSystem(sol::state &lua) { |
| 517 | lua["le"]["sys"] = lua.create_table(); |
| 518 | |
| 519 | lua["le"]["sys"]["get_time"] = [&]() -> f32 { |
| 520 | return (f32)m_Info->instance->GetTime(); |
| 521 | }; |
| 522 | |
| 523 | lua["le"]["sys"]["get_delta_time"] = [&]() -> f32 { |
| 524 | f32 now = (f32)m_Info->instance->GetTime(); |
| 525 | f32 delta = now - m_LastTime; |
| 526 | m_LastTime = now; |
| 527 | if (delta > 1.f / 5) delta = 1.f / 5; |
| 528 | return delta; |
| 529 | }; |
| 530 | |
| 531 | lua["le"]["sys"]["get_timer_frequency"] = [&]() -> u64 { |
| 532 | return m_Info->instance->GetTimerFrequency(); |
| 533 | }; |
| 534 | |
| 535 | lua["le"]["sys"]["get_resolution"] = [&]() -> Vector2i { |
| 536 | Vector2i size = {}; |
| 537 | m_Info->window->GetSize(&size.pos.x, &size.pos.y); |
| 538 | return size; |
| 539 | }; |
| 540 | |
| 541 | lua["le"]["sys"]["random"] = [&](i32 min, i32 max) -> i32 { |
| 542 | return util::rand::GetRandom(min, max); |
| 543 | }; |
| 544 | } |
| 545 | |
| 546 | void LuaEngine::BindIO(sol::state &lua) { |
| 547 | lua["le"]["io"] = lua.create_table(); |
| 548 | lua["le"]["io"]["key"] = lua.create_table(); |
| 549 | |
| 550 | lua["le"]["io"]["get_mouse"] = [&]() -> Vector2d { |
| 551 | Vector2d cursor{}; |
| 552 | m_Info->window->GetCursorPos(&cursor.pos.x, &cursor.pos.y); |
| 553 | return cursor; |
| 554 | }; |
| 555 | |
| 556 | lua["le"]["io"]["key"]["is_press"] = [this](const string &key) -> bool { |
| 557 | if (!m_Info->viewportFocused) return false; |
| 558 | return m_Info->window->GetKey(StringToKey(key)) == GLFW_PRESS; |
| 559 | }; |
| 560 | |
| 561 | lua["le"]["io"]["key"]["is_release"] = [this](const string &key) -> bool { |
| 562 | if (!m_Info->viewportFocused) return false; |
| 563 | return m_Info->window->GetKey(StringToKey(key)) == GLFW_RELEASE; |
| 564 | }; |
| 565 | |
| 566 | lua["le"]["io"]["key"]["is_hold"] = [this](const string &key) -> bool { |
| 567 | if (!m_Info->viewportFocused) return false; |
| 568 | return m_Info->window->GetKey(StringToKey(key)) == GLFW_REPEAT; |
| 569 | }; |
| 570 | } |
| 571 | |
| 572 | void LuaEngine::BindMath(sol::state &lua) { |
| 573 | lua["le"]["math"] = lua.create_table(); |
| 574 | |
| 575 | lua["le"]["math"]["identity"] = [](sol::this_state ts) -> sol::table { |
| 576 | sol::state_view lua(ts); |
| 577 | Matrix4 m = mat4Identity(); |
| 578 | sol::table t = lua.create_table(); |
| 579 | for (i32 i = 0; i < 16; ++i) t[i + 1] = m.m[i]; |
| 580 | return t; |
| 581 | }; |
| 582 | |
| 583 | lua["le"]["math"]["translate"] = [](sol::this_state ts, f32 x, f32 y, f32 z) -> sol::table { |
| 584 | sol::state_view lua(ts); |
| 585 | Matrix4 m = mat4Translate(x, y, z); |
| 586 | sol::table t = lua.create_table(); |
| 587 | for (i32 i = 0; i < 16; ++i) t[i + 1] = m.m[i]; |
| 588 | return t; |
| 589 | }; |
| 590 | |
| 591 | lua["le"]["math"]["scale"] = [](sol::this_state ts, f32 x, f32 y, f32 z) -> sol::table { |
| 592 | sol::state_view lua(ts); |
| 593 | Matrix4 m = mat4Scale(x, y, z); |
| 594 | sol::table t = lua.create_table(); |
| 595 | for (i32 i = 0; i < 16; ++i) t[i + 1] = m.m[i]; |
| 596 | return t; |
| 597 | }; |
| 598 | |
| 599 | lua["le"]["math"]["rotate_x"] = [](sol::this_state ts, f32 angle) -> sol::table { |
| 600 | sol::state_view lua(ts); |
| 601 | Matrix4 m = mat4RotateX(angle); |
| 602 | sol::table t = lua.create_table(); |
| 603 | for (i32 i = 0; i < 16; ++i) t[i + 1] = m.m[i]; |
| 604 | return t; |
| 605 | }; |
| 606 | |
| 607 | lua["le"]["math"]["rotate_y"] = [](sol::this_state ts, f32 angle) -> sol::table { |
| 608 | sol::state_view lua(ts); |
| 609 | Matrix4 m = mat4RotateY(angle); |
| 610 | sol::table t = lua.create_table(); |
| 611 | for (i32 i = 0; i < 16; ++i) t[i + 1] = m.m[i]; |
| 612 | return t; |
| 613 | }; |
| 614 | |
| 615 | lua["le"]["math"]["rotate_z"] = [](sol::this_state ts, f32 angle) -> sol::table { |
| 616 | sol::state_view lua(ts); |
| 617 | Matrix4 m = mat4RotateZ(angle); |
| 618 | sol::table t = lua.create_table(); |
| 619 | for (i32 i = 0; i < 16; ++i) t[i + 1] = m.m[i]; |
| 620 | return t; |
| 621 | }; |
| 622 | |
| 623 | lua["le"]["math"]["rotate"] = [](sol::this_state ts, f32 pitch, f32 yaw, f32 roll) -> sol::table { |
| 624 | sol::state_view lua(ts); |
| 625 | Matrix4 m = mat4Rotate(pitch, yaw, roll); |
| 626 | sol::table t = lua.create_table(); |
| 627 | for (i32 i = 0; i < 16; ++i) t[i + 1] = m.m[i]; |
| 628 | return t; |
| 629 | }; |
| 630 | |
| 631 | lua["le"]["math"]["perspective"] = [](sol::this_state ts, f32 fov, f32 aspect, f32 near, f32 far) -> sol::table { |
| 632 | sol::state_view lua(ts); |
| 633 | Matrix4 m = mat4Perspective(fov, aspect, near, far); |
| 634 | sol::table t = lua.create_table(); |
| 635 | for (i32 i = 0; i < 16; ++i) t[i + 1] = m.m[i]; |
| 636 | return t; |
| 637 | }; |
| 638 | |
| 639 | lua["le"]["math"]["mul"] = [](sol::this_state ts, sol::table a, sol::table b) -> sol::table { |
| 640 | sol::state_view lua(ts); |
| 641 | Matrix4 ma{}, mb{}; |
| 642 | |
| 643 | for (i32 i = 0; i < 16; ++i) { |
| 644 | ma.m[i] = a[i + 1]; |
| 645 | mb.m[i] = b[i + 1]; |
| 646 | } |
| 647 | |
| 648 | Matrix4 out = mat4Mul(ma, mb); |
| 649 | sol::table t = lua.create_table(); |
| 650 | for (i32 i = 0; i < 16; ++i) t[i + 1] = out.m[i]; |
| 651 | |
| 652 | return t; |
| 653 | }; |
| 654 | |
| 655 | lua["le"]["math"]["look_at"] = [](sol::this_state ts, |
| 656 | f32 ex, f32 ey, f32 ez, |
| 657 | f32 tx, f32 ty, f32 tz, |
| 658 | f32 ux, f32 uy, f32 uz) -> sol::table { |
| 659 | sol::state_view lua(ts); |
| 660 | Matrix4 m = mat4LookAt( |
| 661 | { ex, ey, ez }, |
| 662 | { tx, ty, tz }, |
| 663 | { ux, uy, uz } |
| 664 | ); |
| 665 | |
| 666 | sol::table t = lua.create_table(); |
| 667 | for (i32 i = 0; i < 16; ++i) t[i + 1] = m.m[i]; |
| 668 | |
| 669 | return t; |
| 670 | }; |
| 671 | } |
| 672 | |
| 673 | void LuaEngine::BindGraphics(sol::state &lua) { |
| 674 | lua["le"]["gfx"] = lua.create_table(); |
| 675 | |
| 676 | lua["le"]["gfx"]["add_mesh"] = [&](sol::table t) { |
| 677 | MeshObject obj{}; |
| 678 | obj.scale = { 1.f, 1.f, 1.f }; |
| 679 | |
| 680 | obj.mesh.vertices.clear(); |
| 681 | obj.mesh.indices.clear(); |
| 682 | obj.mesh.attr.clear(); |
| 683 | |
| 684 | sol::table verts = t["vertices"]; |
| 685 | for (auto &v : verts) obj.mesh.vertices.push_back(v.second.as<f32>()); |
| 686 | |
| 687 | sol::table inds = t["indices"]; |
| 688 | for (auto &i : inds) obj.mesh.indices.push_back(i.second.as<u32>()); |
| 689 | |
| 690 | sol::table attrs = t["attributes"]; |
| 691 | for (auto &k : attrs) { |
| 692 | sol::table a = k.second; |
| 693 | |
| 694 | sol::optional<int> location = a["location"]; |
| 695 | sol::optional<int> size = a["size"]; |
| 696 | sol::optional<int> stride = a["stride"]; |
| 697 | sol::optional<int> offset = a["offset"]; |
| 698 | |
| 699 | if (!location || !size || !stride || !offset) { |
| 700 | throw std::runtime_error("メッシュアトリビュートが不正です。"); |
| 701 | } |
| 702 | |
| 703 | obj.mesh.attr.push_back({ |
| 704 | a["location"], |
| 705 | a["size"], |
| 706 | a["stride"], |
| 707 | a["offset"], |
| 708 | }); |
| 709 | } |
| 710 | |
| 711 | m_Objects.push_back(obj); |
| 712 | }; |
| 713 | |
| 714 | lua["le"]["gfx"]["get_position"] = [&](i32 index) -> Vector3 { |
| 715 | if (index < 0 || index >= m_Objects.size()) return { 0, 0, 0 }; |
| 716 | auto pos = m_Objects[index].position.pos; |
| 717 | return { pos.x, pos.y, pos.z }; |
| 718 | }; |
| 719 | |
| 720 | lua["le"]["gfx"]["set_position"] = [&](i32 index, f32 x, f32 y, f32 z) { |
| 721 | if (index < 0 || index >= m_Objects.size()) return; |
| 722 | m_Objects[index].position = { x, y, z }; |
| 723 | }; |
| 724 | |
| 725 | lua["le"]["gfx"]["get_rotation"] = [&](i32 index) -> Vector3 { |
| 726 | if (index < 0 || index >= m_Objects.size()) return { 0, 0, 0 }; |
| 727 | auto pos = m_Objects[index].rotation.pos; |
| 728 | return { pos.x, pos.y, pos.z }; |
| 729 | }; |
| 730 | |
| 731 | lua["le"]["gfx"]["set_rotation"] = [&](i32 index, f32 x, f32 y, f32 z) { |
| 732 | if (index < 0 || index >= m_Objects.size()) return; |
| 733 | m_Objects[index].rotation = { x, y, z }; |
| 734 | }; |
| 735 | |
| 736 | lua["le"]["gfx"]["get_scale"] = [&](i32 index) -> Vector3 { |
| 737 | if (index < 0 || index >= m_Objects.size()) return { 0, 0, 0 }; |
| 738 | auto pos = m_Objects[index].scale.pos; |
| 739 | return { pos.x, pos.y, pos.z }; |
| 740 | }; |
| 741 | |
| 742 | lua["le"]["gfx"]["set_scale"] = [&](i32 index, f32 x, f32 y, f32 z) { |
| 743 | if (index < 0 || index >= m_Objects.size()) return; |
| 744 | m_Objects[index].scale = { x, y, z }; |
| 745 | }; |
| 746 | |
| 747 | lua["le"]["gfx"]["set_uniform1"] = [&](const string &name, f32 x) { |
| 748 | if (!m_Program) return; |
| 749 | GLint loc = m_Program->GetUniformLocation(name); |
| 750 | if (loc == -1) { |
| 751 | LogError("ユニフォーム見つけられません: " + name); |
| 752 | return; |
| 753 | } |
| 754 | glUniform1f(loc, x); |
| 755 | }; |
| 756 | |
| 757 | lua["le"]["gfx"]["set_uniform2"] = [&](const string &name, f32 x, f32 y) { |
| 758 | if (!m_Program) return; |
| 759 | GLint loc = m_Program->GetUniformLocation(name); |
| 760 | if (loc == -1) { |
| 761 | LogError("ユニフォーム見つけられません: " + name); |
| 762 | return; |
| 763 | } |
| 764 | glUniform2f(loc, x, y); |
| 765 | }; |
| 766 | |
| 767 | lua["le"]["gfx"]["set_uniform3"] = [&](const string &name, f32 x, f32 y, f32 z) { |
| 768 | if (!m_Program) return; |
| 769 | GLint loc = m_Program->GetUniformLocation(name); |
| 770 | if (loc == -1) { |
| 771 | LogError("ユニフォーム見つけられません: " + name); |
| 772 | return; |
| 773 | } |
| 774 | glUniform3f(loc, x, y, z); |
| 775 | }; |
| 776 | |
| 777 | lua["le"]["gfx"]["set_uniform4"] = [&](const string &name, f32 x, f32 y, f32 z, f32 w) { |
| 778 | if (!m_Program) return; |
| 779 | GLint loc = m_Program->GetUniformLocation(name); |
| 780 | if (loc == -1) { |
| 781 | LogError("ユニフォーム見つけられません: " + name); |
| 782 | return; |
| 783 | } |
| 784 | glUniform4f(loc, x, y, z, w); |
| 785 | }; |
| 786 | |
| 787 | lua["le"]["gfx"]["set_uniform_float1"] = [&](const string &name, f32 x) { |
| 788 | if (!m_Program) return; |
| 789 | GLint loc = m_Program->GetUniformLocation(name); |
| 790 | if (loc == -1) { |
| 791 | LogError("ユニフォーム見つけられません: " + name); |
| 792 | return; |
| 793 | } |
| 794 | glUniform1f(loc, x); |
| 795 | }; |
| 796 | |
| 797 | lua["le"]["gfx"]["set_uniform_float2"] = [&](const string &name, f32 x, f32 y) { |
| 798 | if (!m_Program) return; |
| 799 | GLint loc = m_Program->GetUniformLocation(name); |
| 800 | if (loc == -1) { |
| 801 | LogError("ユニフォーム見つけられません: " + name); |
| 802 | return; |
| 803 | } |
| 804 | glUniform2f(loc, x, y); |
| 805 | }; |
| 806 | |
| 807 | lua["le"]["gfx"]["set_uniform_float3"] = [&](const string &name, f32 x, f32 y, f32 z) { |
| 808 | if (!m_Program) return; |
| 809 | GLint loc = m_Program->GetUniformLocation(name); |
| 810 | if (loc == -1) { |
| 811 | LogError("ユニフォーム見つけられません: " + name); |
| 812 | return; |
| 813 | } |
| 814 | glUniform3f(loc, x, y, z); |
| 815 | }; |
| 816 | |
| 817 | lua["le"]["gfx"]["set_uniform_float4"] = [&](const string &name, f32 x, f32 y, f32 z, f32 w) { |
| 818 | if (!m_Program) return; |
| 819 | GLint loc = m_Program->GetUniformLocation(name); |
| 820 | if (loc == -1) { |
| 821 | LogError("ユニフォーム見つけられません: " + name); |
| 822 | return; |
| 823 | } |
| 824 | glUniform4f(loc, x, y, z, w); |
| 825 | }; |
| 826 | |
| 827 | lua["le"]["gfx"]["set_uniform_double1"] = [&](const string &name, f64 x) { |
| 828 | if (!m_Program) return; |
| 829 | GLint loc = m_Program->GetUniformLocation(name); |
| 830 | if (loc == -1) { |
| 831 | LogError("ユニフォーム見つけられません: " + name); |
| 832 | return; |
| 833 | } |
| 834 | glUniform1d(loc, x); |
| 835 | }; |
| 836 | |
| 837 | lua["le"]["gfx"]["set_uniform_double2"] = [&](const string &name, f64 x, f64 y) { |
| 838 | if (!m_Program) return; |
| 839 | GLint loc = m_Program->GetUniformLocation(name); |
| 840 | if (loc == -1) { |
| 841 | LogError("ユニフォーム見つけられません: " + name); |
| 842 | return; |
| 843 | } |
| 844 | glUniform2d(loc, x, y); |
| 845 | }; |
| 846 | |
| 847 | lua["le"]["gfx"]["set_uniform_double3"] = [&](const string &name, f64 x, f64 y, f64 z) { |
| 848 | if (!m_Program) return; |
| 849 | GLint loc = m_Program->GetUniformLocation(name); |
| 850 | if (loc == -1) { |
| 851 | LogError("ユニフォーム見つけられません: " + name); |
| 852 | return; |
| 853 | } |
| 854 | glUniform3d(loc, x, y, z); |
| 855 | }; |
| 856 | |
| 857 | lua["le"]["gfx"]["set_uniform_double4"] = [&](const string &name, f64 x, f64 y, f64 z, f64 w) { |
| 858 | if (!m_Program) return; |
| 859 | GLint loc = m_Program->GetUniformLocation(name); |
| 860 | if (loc == -1) { |
| 861 | LogError("ユニフォーム見つけられません: " + name); |
| 862 | return; |
| 863 | } |
| 864 | glUniform4d(loc, x, y, z, w); |
| 865 | }; |
| 866 | |
| 867 | lua["le"]["gfx"]["set_uniform_int1"] = [&](const string &name, i32 x) { |
| 868 | if (!m_Program) return; |
| 869 | GLint loc = m_Program->GetUniformLocation(name); |
| 870 | if (loc == -1) { |
| 871 | LogError("ユニフォーム見つけられません: " + name); |
| 872 | return; |
| 873 | } |
| 874 | glUniform1i(loc, x); |
| 875 | }; |
| 876 | |
| 877 | lua["le"]["gfx"]["set_uniform_int2"] = [&](const string &name, i32 x, i32 y) { |
| 878 | if (!m_Program) return; |
| 879 | GLint loc = m_Program->GetUniformLocation(name); |
| 880 | if (loc == -1) { |
| 881 | LogError("ユニフォーム見つけられません: " + name); |
| 882 | return; |
| 883 | } |
| 884 | glUniform2i(loc, x, y); |
| 885 | }; |
| 886 | |
| 887 | lua["le"]["gfx"]["set_uniform_int3"] = [&](const string &name, i32 x, i32 y, i32 z) { |
| 888 | if (!m_Program) return; |
| 889 | GLint loc = m_Program->GetUniformLocation(name); |
| 890 | if (loc == -1) { |
| 891 | LogError("ユニフォーム見つけられません: " + name); |
| 892 | return; |
| 893 | } |
| 894 | glUniform3i(loc, x, y, z); |
| 895 | }; |
| 896 | |
| 897 | lua["le"]["gfx"]["set_uniform_int4"] = [&](const string &name, i32 x, i32 y, i32 z, i32 w) { |
| 898 | if (!m_Program) return; |
| 899 | GLint loc = m_Program->GetUniformLocation(name); |
| 900 | if (loc == -1) { |
| 901 | LogError("ユニフォーム見つけられません: " + name); |
| 902 | return; |
| 903 | } |
| 904 | glUniform4i(loc, x, y, z, w); |
| 905 | }; |
| 906 | |
| 907 | lua["le"]["gfx"]["set_uniform_uint1"] = [&](const string &name, u32 x) { |
| 908 | if (!m_Program) return; |
| 909 | GLint loc = m_Program->GetUniformLocation(name); |
| 910 | if (loc == -1) { |
| 911 | LogError("ユニフォーム見つけられません: " + name); |
| 912 | return; |
| 913 | } |
| 914 | glUniform1ui(loc, x); |
| 915 | }; |
| 916 | |
| 917 | lua["le"]["gfx"]["set_uniform_uint2"] = [&](const string &name, u32 x, u32 y) { |
| 918 | if (!m_Program) return; |
| 919 | GLint loc = m_Program->GetUniformLocation(name); |
| 920 | if (loc == -1) { |
| 921 | LogError("ユニフォーム見つけられません: " + name); |
| 922 | return; |
| 923 | } |
| 924 | glUniform2ui(loc, x, y); |
| 925 | }; |
| 926 | |
| 927 | lua["le"]["gfx"]["set_uniform_uint3"] = [&](const string &name, u32 x, u32 y, u32 z) { |
| 928 | if (!m_Program) return; |
| 929 | GLint loc = m_Program->GetUniformLocation(name); |
| 930 | if (loc == -1) { |
| 931 | LogError("ユニフォーム見つけられません: " + name); |
| 932 | return; |
| 933 | } |
| 934 | glUniform3ui(loc, x, y, z); |
| 935 | }; |
| 936 | |
| 937 | lua["le"]["gfx"]["set_uniform_uint4"] = [&](const string &name, u32 x, u32 y, u32 z, u32 w) { |
| 938 | if (!m_Program) return; |
| 939 | GLint loc = m_Program->GetUniformLocation(name); |
| 940 | if (loc == -1) { |
| 941 | LogError("ユニフォーム見つけられません: " + name); |
| 942 | return; |
| 943 | } |
| 944 | glUniform4ui(loc, x, y, z, w); |
| 945 | }; |
| 946 | |
| 947 | lua["le"]["gfx"]["set_uniform_vec3"] = [&](const string &name, f32 x, f32 y, f32 z) { |
| 948 | m_Program->SetUniformVec3(name, { x, y, z }); |
| 949 | }; |
| 950 | |
| 951 | lua["le"]["gfx"]["set_uniform_mat4"] = [&](const string &name, sol::table t) { |
| 952 | if (!m_Program) return; |
| 953 | if (t.size() != 16) { |
| 954 | if (m_Info->i18n->GetCurrentLanguage().code == "ja_JP") LogError("mat4は16個の値が必要です。"); |
| 955 | else LogError("mat4 must have 16 values."); |
| 956 | return; |
| 957 | } |
| 958 | |
| 959 | Matrix4 mat{}; |
| 960 | for (i32 i = 0; i < 16; ++i) mat.m[i] = t[i + 1]; |
| 961 | |
| 962 | GLint loc = m_Program->GetUniformLocation(name); |
| 963 | if (loc == -1) { |
| 964 | LogError("ユニフォーム見つけられません: " + name); |
| 965 | return; |
| 966 | } |
| 967 | glUniformMatrix4fv(loc, 1, GL_FALSE, mat.m); |
| 968 | }; |
| 969 | } |
| 970 | |
| 971 | void LuaEngine::Execute(sol::state &lua) { |
| 972 | sol::protected_function_result res = lua.safe_script(m_Code); |
| 973 | |
| 974 | if (!res.valid()) { |
| 975 | sol::error err = res; |
| 976 | LogError(err); |
| 977 | } |
| 978 | } |
| 979 | |
| 980 | i32 LuaEngine::StringToKey(const string &key) { |
| 981 | static std::unordered_map<string, i32> map = { |
| 982 | { "q", GLFW_KEY_Q }, |
| 983 | { "w", GLFW_KEY_W }, |
| 984 | { "e", GLFW_KEY_E }, |
| 985 | { "r", GLFW_KEY_R }, |
| 986 | { "t", GLFW_KEY_T }, |
| 987 | { "y", GLFW_KEY_Y }, |
| 988 | { "u", GLFW_KEY_U }, |
| 989 | { "i", GLFW_KEY_I }, |
| 990 | { "o", GLFW_KEY_O }, |
| 991 | { "p", GLFW_KEY_P }, |
| 992 | |
| 993 | { "a", GLFW_KEY_A }, |
| 994 | { "s", GLFW_KEY_S }, |
| 995 | { "d", GLFW_KEY_D }, |
| 996 | { "f", GLFW_KEY_F }, |
| 997 | { "g", GLFW_KEY_G }, |
| 998 | { "h", GLFW_KEY_H }, |
| 999 | { "j", GLFW_KEY_J }, |
| 1000 | { "k", GLFW_KEY_K }, |
| 1001 | { "l", GLFW_KEY_L }, |
| 1002 | |
| 1003 | { "z", GLFW_KEY_Z }, |
| 1004 | { "x", GLFW_KEY_X }, |
| 1005 | { "c", GLFW_KEY_C }, |
| 1006 | { "v", GLFW_KEY_V }, |
| 1007 | { "b", GLFW_KEY_B }, |
| 1008 | { "n", GLFW_KEY_N }, |
| 1009 | { "m", GLFW_KEY_M }, |
| 1010 | |
| 1011 | { "1", GLFW_KEY_1 }, |
| 1012 | { "2", GLFW_KEY_2 }, |
| 1013 | { "3", GLFW_KEY_3 }, |
| 1014 | { "4", GLFW_KEY_4 }, |
| 1015 | { "5", GLFW_KEY_5 }, |
| 1016 | { "6", GLFW_KEY_6 }, |
| 1017 | { "7", GLFW_KEY_7 }, |
| 1018 | { "8", GLFW_KEY_8 }, |
| 1019 | { "9", GLFW_KEY_9 }, |
| 1020 | { "0", GLFW_KEY_0 }, |
| 1021 | |
| 1022 | { "enter", GLFW_KEY_ENTER }, |
| 1023 | { "space", GLFW_KEY_SPACE }, |
| 1024 | { "shift", GLFW_KEY_LEFT_SHIFT | GLFW_KEY_RIGHT_SHIFT }, |
| 1025 | { "backspace", GLFW_KEY_BACKSPACE }, |
| 1026 | { "up", GLFW_KEY_UP }, |
| 1027 | { "down", GLFW_KEY_DOWN }, |
| 1028 | { "left", GLFW_KEY_LEFT }, |
| 1029 | { "right", GLFW_KEY_RIGHT }, |
| 1030 | }; |
| 1031 | |
| 1032 | auto it = map.find(key); |
| 1033 | if (it != map.end()) return it->second; |
| 1034 | return GLFW_KEY_UNKNOWN; |
| 1035 | } |
| 1036 | } |