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ShaderPlayground / deps / xlibre / include / X11 / bitmaps / menu10
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1#define menu10_width 10
2#define menu10_height 10
3static char menu10_bits[] = {
4 0xfe, 0x01, 0x02, 0x01, 0x02, 0x03, 0x32, 0x03, 0x02, 0x03, 0x32, 0x03,
5 0x02, 0x03, 0x02, 0x03, 0xfe, 0x03, 0xf8, 0x03};