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ShaderPlayground / deps / xlibre / include / X11 / bitmaps / dimple1
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1#define dimple1_width 16
2#define dimple1_height 16
3static char dimple1_bits[] = {
4 0x55, 0x55, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00,
5 0x55, 0x55, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00,
6 0x55, 0x55, 0x00, 0x00, 0x55, 0x55, 0x00, 0x00};