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ShaderPlayground / deps / xlibre / include / X11 / bitmaps / 1x1
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1#define 1x1_width 16
2#define 1x1_height 16
3static char 1x1_bits[] = {
4 0xff, 0xff, 0x55, 0x55, 0xff, 0xff, 0x55, 0x55, 0xff, 0xff, 0x55, 0x55,
5 0xff, 0xff, 0x55, 0x55, 0xff, 0xff, 0x55, 0x55, 0xff, 0xff, 0x55, 0x55,
6 0xff, 0xff, 0x55, 0x55, 0xff, 0xff, 0x55, 0x55};