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ShaderPlayground / deps / imgui / imgui / imgui_draw.cpp
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1// dear imgui, v1.92.9 WIP
2// (drawing and font code)
3
4/*
5
6Index of this file:
7
8// [SECTION] STB libraries implementation
9// [SECTION] Style functions
10// [SECTION] ImDrawList
11// [SECTION] ImTriangulator, ImDrawList concave polygon fill
12// [SECTION] ImDrawListSplitter
13// [SECTION] ImDrawData
14// [SECTION] Helpers ShadeVertsXXX functions
15// [SECTION] ImFontConfig
16// [SECTION] ImFontAtlas, ImFontAtlasBuilder
17// [SECTION] ImFontAtlas: backend for stb_truetype
18// [SECTION] ImFontAtlas: glyph ranges helpers
19// [SECTION] ImFontGlyphRangesBuilder
20// [SECTION] ImFontBaked, ImFont
21// [SECTION] ImGui Internal Render Helpers
22// [SECTION] Decompression code
23// [SECTION] Default font data (ProggyClean.ttf)
24// [SECTION] Default font data (ProggyForever.ttf)
25
26*/
27
28#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
29#define _CRT_SECURE_NO_WARNINGS
30#endif
31
32#ifndef IMGUI_DEFINE_MATH_OPERATORS
33#define IMGUI_DEFINE_MATH_OPERATORS
34#endif
35
36#include "imgui.h"
37#ifndef IMGUI_DISABLE
38#include "imgui_internal.h"
39#ifdef IMGUI_ENABLE_FREETYPE
40#include "misc/freetype/imgui_freetype.h"
41#endif
42
43#include <stdio.h> // vsnprintf, sscanf, printf
44#include <stdint.h> // intptr_t
45
46// Visual Studio warnings
47#ifdef _MSC_VER
48#pragma warning (disable: 4127) // condition expression is constant
49#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
50#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
51#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
52#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
53#endif
54
55// Clang/GCC warnings with -Weverything
56#if defined(__clang__)
57#if __has_warning("-Wunknown-warning-option")
58#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
59#endif
60#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
61#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
62#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
63#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
64#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
65#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
66#pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
67#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
68#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
69#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
70#pragma clang diagnostic ignored "-Wreserved-identifier" // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
71#pragma clang diagnostic ignored "-Wunsafe-buffer-usage" // warning: 'xxx' is an unsafe pointer used for buffer access
72#pragma clang diagnostic ignored "-Wnontrivial-memaccess" // warning: first argument in call to 'memset' is a pointer to non-trivially copyable type
73#pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
74#pragma clang diagnostic ignored "-Wswitch-default" // warning: 'switch' missing 'default' label
75#elif defined(__GNUC__)
76#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
77#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
78#pragma GCC diagnostic ignored "-Wfloat-equal" // warning: comparing floating-point with '==' or '!=' is unsafe
79#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
80#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
81#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
82#pragma GCC diagnostic ignored "-Wstrict-overflow" // warning: assuming signed overflow does not occur when simplifying division / ..when changing X +- C1 cmp C2 to X cmp C2 -+ C1
83#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
84#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
85#pragma GCC diagnostic ignored "-Wsign-conversion" // warning: conversion to 'xxxx' from 'xxxx' may change the sign of the result
86#endif
87
88//-------------------------------------------------------------------------
89// [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
90//-------------------------------------------------------------------------
91
92// Compile time options:
93//#define IMGUI_STB_NAMESPACE ImStb
94//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
95//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
96//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
97//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
98
99#ifdef IMGUI_STB_NAMESPACE
100namespace IMGUI_STB_NAMESPACE
101{
102#endif
103
104#ifdef _MSC_VER
105#pragma warning (push)
106#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
107#pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
108#pragma warning (disable: 5262) // (stb_truetype) implicit fall-through occurs here; are you missing a break statement?
109#pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
110#pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
111#endif
112
113#if defined(__clang__)
114#pragma clang diagnostic push
115#pragma clang diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
116#pragma clang diagnostic ignored "-Wmissing-prototypes"
117#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
118#endif
119
120#if defined(__GNUC__)
121#pragma GCC diagnostic push
122#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
123#pragma GCC diagnostic ignored "-Wimplicit-fallthrough" // warning: this statement may fall through
124#endif
125
126#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
127#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
128#define STBRP_STATIC
129#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
130#define STBRP_SORT ImQsort
131#define STB_RECT_PACK_IMPLEMENTATION
132#endif
133#ifdef IMGUI_STB_RECT_PACK_FILENAME
134#include IMGUI_STB_RECT_PACK_FILENAME
135#else
136#include "imstb_rectpack.h"
137#endif
138#endif
139
140#ifdef IMGUI_ENABLE_STB_TRUETYPE
141#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
142#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
143#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
144#define STBTT_free(x,u) ((void)(u), IM_FREE(x))
145#define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
146#define STBTT_fmod(x,y) ImFmod(x,y)
147#define STBTT_sqrt(x) ImSqrt(x)
148#define STBTT_pow(x,y) ImPow(x,y)
149#define STBTT_fabs(x) ImFabs(x)
150#define STBTT_ifloor(x) ((int)ImFloor(x))
151#define STBTT_iceil(x) ((int)ImCeil(x))
152#define STBTT_strlen(x) ImStrlen(x)
153#define STBTT_STATIC
154#define STB_TRUETYPE_IMPLEMENTATION
155#else
156#define STBTT_DEF extern
157#endif
158#ifdef IMGUI_STB_TRUETYPE_FILENAME
159#include IMGUI_STB_TRUETYPE_FILENAME
160#else
161#include "imstb_truetype.h"
162#endif
163#endif
164#endif // IMGUI_ENABLE_STB_TRUETYPE
165
166#if defined(__GNUC__)
167#pragma GCC diagnostic pop
168#endif
169
170#if defined(__clang__)
171#pragma clang diagnostic pop
172#endif
173
174#if defined(_MSC_VER)
175#pragma warning (pop)
176#endif
177
178#ifdef IMGUI_STB_NAMESPACE
179} // namespace ImStb
180using namespace IMGUI_STB_NAMESPACE;
181#endif
182
183//-----------------------------------------------------------------------------
184// [SECTION] Style functions
185//-----------------------------------------------------------------------------
186
187void ImGui::StyleColorsDark(ImGuiStyle* dst)
188{
189 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
190 ImVec4* colors = style->Colors;
191
192 colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
193 colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
194 colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
195 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
196 colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
197 colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
198 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
199 colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
200 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
201 colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
202 colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
203 colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
204 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
205 colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
206 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
207 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
208 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
209 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
210 colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
211 colors[ImGuiCol_CheckboxSelectedBg] = ImLerp(colors[ImGuiCol_FrameBg], colors[ImGuiCol_FrameBgHovered], 0.65f);
212 colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
213 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
214 colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
215 colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
216 colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
217 colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
218 colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
219 colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
220 colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
221 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
222 colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
223 colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.20f);
224 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
225 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
226 colors[ImGuiCol_InputTextCursor] = colors[ImGuiCol_Text];
227 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
228 colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
229 colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
230 colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
231 colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
232 colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
233 colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.50f, 0.50f, 0.50f, 0.00f);
234 colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_HeaderActive] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
235 colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
236 colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
237 colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
238 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
239 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
240 colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
241 colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f); // Prefer using Alpha=1.0 here
242 colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f); // Prefer using Alpha=1.0 here
243 colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
244 colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
245 colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
246 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
247 colors[ImGuiCol_TreeLines] = colors[ImGuiCol_Border];
248 colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
249 colors[ImGuiCol_DragDropTargetBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
250 colors[ImGuiCol_UnsavedMarker] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
251 colors[ImGuiCol_NavCursor] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
252 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
253 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
254 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
255}
256
257void ImGui::StyleColorsClassic(ImGuiStyle* dst)
258{
259 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
260 ImVec4* colors = style->Colors;
261
262 colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
263 colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
264 colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
265 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
266 colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
267 colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
268 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
269 colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
270 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
271 colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
272 colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
273 colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
274 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
275 colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
276 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
277 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
278 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
279 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
280 colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
281 colors[ImGuiCol_CheckboxSelectedBg] = ImLerp(colors[ImGuiCol_FrameBg], colors[ImGuiCol_FrameBgActive], 0.65f);
282 colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
283 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
284 colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
285 colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
286 colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
287 colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
288 colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
289 colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
290 colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
291 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
292 colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
293 colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
294 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
295 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
296 colors[ImGuiCol_InputTextCursor] = colors[ImGuiCol_Text];
297 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
298 colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
299 colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
300 colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
301 colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
302 colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
303 colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.53f, 0.53f, 0.87f, 0.00f);
304 colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
305 colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
306 colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
307 colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
308 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
309 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
310 colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
311 colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here
312 colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
313 colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
314 colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
315 colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
316 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
317 colors[ImGuiCol_TreeLines] = colors[ImGuiCol_Border];
318 colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
319 colors[ImGuiCol_DragDropTargetBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
320 colors[ImGuiCol_UnsavedMarker] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
321 colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
322 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
323 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
324 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
325}
326
327// Those light colors are better suited with a thicker font than the default one + FrameBorder
328void ImGui::StyleColorsLight(ImGuiStyle* dst)
329{
330 ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
331 ImVec4* colors = style->Colors;
332
333 colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
334 colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
335 colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
336 colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
337 colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
338 colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
339 colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
340 colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
341 colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
342 colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
343 colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
344 colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
345 colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
346 colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
347 colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
348 colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
349 colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
350 colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
351 colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
352 colors[ImGuiCol_CheckboxSelectedBg] = ImVec4(0.95f, 0.97f, 1.00f, 1.00f);
353 colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
354 colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
355 colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
356 colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
357 colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
358 colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
359 colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
360 colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
361 colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
362 colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
363 colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
364 colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
365 colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
366 colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
367 colors[ImGuiCol_InputTextCursor] = colors[ImGuiCol_Text];
368 colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
369 colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
370 colors[ImGuiCol_TabSelected] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
371 colors[ImGuiCol_TabSelectedOverline] = colors[ImGuiCol_HeaderActive];
372 colors[ImGuiCol_TabDimmed] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
373 colors[ImGuiCol_TabDimmedSelected] = ImLerp(colors[ImGuiCol_TabSelected], colors[ImGuiCol_TitleBg], 0.40f);
374 colors[ImGuiCol_TabDimmedSelectedOverline] = ImVec4(0.26f, 0.59f, 1.00f, 0.00f);
375 colors[ImGuiCol_DockingPreview] = colors[ImGuiCol_Header] * ImVec4(1.0f, 1.0f, 1.0f, 0.7f);
376 colors[ImGuiCol_DockingEmptyBg] = ImVec4(0.20f, 0.20f, 0.20f, 1.00f);
377 colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
378 colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
379 colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
380 colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
381 colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
382 colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here
383 colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here
384 colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
385 colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
386 colors[ImGuiCol_TextLink] = colors[ImGuiCol_HeaderActive];
387 colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
388 colors[ImGuiCol_TreeLines] = colors[ImGuiCol_Border];
389 colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
390 colors[ImGuiCol_DragDropTargetBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
391 colors[ImGuiCol_UnsavedMarker] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
392 colors[ImGuiCol_NavCursor] = colors[ImGuiCol_HeaderHovered];
393 colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
394 colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
395 colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
396}
397
398//-----------------------------------------------------------------------------
399// [SECTION] ImDrawList
400//-----------------------------------------------------------------------------
401
402ImDrawListSharedData::ImDrawListSharedData()
403{
404 memset((void*)this, 0, sizeof(*this));
405 InitialFringeScale = 1.0f;
406 for (int i = 0; i < IM_COUNTOF(ArcFastVtx); i++)
407 {
408 const float a = ((float)i * 2 * IM_PI) / (float)IM_COUNTOF(ArcFastVtx);
409 ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
410 }
411}
412
413ImDrawListSharedData::~ImDrawListSharedData()
414{
415 IM_ASSERT(DrawLists.Size == 0);
416}
417
418void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
419{
420 if (CircleTessellationMaxError == max_error)
421 return;
422
423 IM_ASSERT(max_error > 0.0f);
424 CircleTessellationMaxError = max_error;
425 for (int i = 0; i < IM_COUNTOF(CircleSegmentCounts); i++)
426 {
427 const float radius = (float)i;
428 CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleTessellationMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
429 }
430 ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleTessellationMaxError);
431}
432
433ImDrawList::ImDrawList(ImDrawListSharedData* shared_data)
434{
435 memset((void*)this, 0, sizeof(*this));
436 _SetDrawListSharedData(shared_data);
437}
438
439ImDrawList::~ImDrawList()
440{
441 _ClearFreeMemory();
442 _SetDrawListSharedData(NULL);
443}
444
445void ImDrawList::_SetDrawListSharedData(ImDrawListSharedData* data)
446{
447 if (_Data != NULL)
448 _Data->DrawLists.find_erase_unsorted(this);
449 _Data = data;
450 if (_Data != NULL)
451 _Data->DrawLists.push_back(this);
452}
453
454// Initialize before use in a new frame. We always have a command ready in the buffer.
455// In the majority of cases, you would want to call PushClipRect() and PushTexture() after this.
456void ImDrawList::_ResetForNewFrame()
457{
458 // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory to match ImDrawCmdHeader.
459 IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
460 IM_STATIC_ASSERT(offsetof(ImDrawCmd, TexRef) == sizeof(ImVec4));
461 IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureRef));
462 IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == offsetof(ImDrawCmdHeader, ClipRect));
463 IM_STATIC_ASSERT(offsetof(ImDrawCmd, TexRef) == offsetof(ImDrawCmdHeader, TexRef));
464 IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == offsetof(ImDrawCmdHeader, VtxOffset));
465 if (_Splitter._Count > 1)
466 _Splitter.Merge(this);
467
468 CmdBuffer.resize(0);
469 IdxBuffer.resize(0);
470 VtxBuffer.resize(0);
471 Flags = _Data->InitialFlags;
472 memset(&_CmdHeader, 0, sizeof(_CmdHeader));
473 _VtxCurrentIdx = 0;
474 _VtxWritePtr = NULL;
475 _IdxWritePtr = NULL;
476 _ClipRectStack.resize(0);
477 _TextureStack.resize(0);
478 _CallbacksDataBuf.resize(0);
479 _Path.resize(0);
480 _Splitter.Clear();
481 CmdBuffer.push_back(ImDrawCmd());
482 _FringeScale = _Data->InitialFringeScale;
483}
484
485void ImDrawList::_ClearFreeMemory()
486{
487 CmdBuffer.clear();
488 IdxBuffer.clear();
489 VtxBuffer.clear();
490 Flags = ImDrawListFlags_None;
491 _VtxCurrentIdx = 0;
492 _VtxWritePtr = NULL;
493 _IdxWritePtr = NULL;
494 _ClipRectStack.clear();
495 _TextureStack.clear();
496 _CallbacksDataBuf.clear();
497 _Path.clear();
498 _Splitter.ClearFreeMemory();
499}
500
501// Note: For multi-threaded rendering, consider using `imgui_threaded_rendering` from https://github.com/ocornut/imgui_club
502ImDrawList* ImDrawList::CloneOutput() const
503{
504 ImDrawList* dst = IM_NEW(ImDrawList(NULL));
505 dst->CmdBuffer = CmdBuffer;
506 dst->IdxBuffer = IdxBuffer;
507 dst->VtxBuffer = VtxBuffer;
508 dst->Flags = Flags;
509 return dst;
510}
511
512void ImDrawList::AddDrawCmd()
513{
514 ImDrawCmd draw_cmd;
515 draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy()
516 draw_cmd.TexRef = _CmdHeader.TexRef;
517 draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
518 draw_cmd.IdxOffset = IdxBuffer.Size;
519
520 IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
521 CmdBuffer.push_back(draw_cmd);
522}
523
524// Pop trailing draw command (used before merging or presenting to user)
525// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
526void ImDrawList::_PopUnusedDrawCmd()
527{
528 while (CmdBuffer.Size > 0)
529 {
530 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
531 if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
532 return;// break;
533 CmdBuffer.pop_back();
534 }
535}
536
537void ImDrawList::AddCallback(ImDrawCallback callback, void* userdata, size_t userdata_size)
538{
539 IM_ASSERT(callback != NULL);
540#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
541 if (callback == ImDrawCallback_ResetRenderState && _Data->Context != NULL && _Data->Context->PlatformIO.DrawCallback_ResetRenderState != NULL)
542 callback = _Data->Context->PlatformIO.DrawCallback_ResetRenderState; // == ImGui::GetPlatformIO().DrawCallback_ResetRenderState
543#endif
544
545 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
546 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
547 IM_ASSERT(curr_cmd->UserCallback == NULL);
548 if (curr_cmd->ElemCount != 0)
549 {
550 AddDrawCmd();
551 curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
552 }
553
554 curr_cmd->UserCallback = callback;
555 if (userdata_size == 0)
556 {
557 // Store user data directly in command (no indirection)
558 curr_cmd->UserCallbackData = userdata;
559 curr_cmd->UserCallbackDataSize = 0;
560 curr_cmd->UserCallbackDataOffset = -1;
561 }
562 else
563 {
564 // Copy and store user data in a buffer
565 IM_ASSERT(userdata != NULL);
566 IM_ASSERT(userdata_size < (1u << 31));
567 curr_cmd->UserCallbackData = NULL; // Will be resolved during Render()
568 curr_cmd->UserCallbackDataSize = (int)userdata_size;
569 curr_cmd->UserCallbackDataOffset = _CallbacksDataBuf.Size;
570 _CallbacksDataBuf.resize(_CallbacksDataBuf.Size + (int)userdata_size);
571 memcpy(_CallbacksDataBuf.Data + (size_t)curr_cmd->UserCallbackDataOffset, userdata, userdata_size);
572 }
573
574 AddDrawCmd(); // Force a new command after us (see comment below)
575}
576
577// Compare ClipRect, TexRef and VtxOffset with a single memcmp()
578#define ImDrawCmd_HeaderSize (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
579#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TexRef, VtxOffset
580#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TexRef, VtxOffset
581#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
582
583// Try to merge two last draw commands
584void ImDrawList::_TryMergeDrawCmds()
585{
586 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
587 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
588 ImDrawCmd* prev_cmd = curr_cmd - 1;
589 if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
590 {
591 prev_cmd->ElemCount += curr_cmd->ElemCount;
592 CmdBuffer.pop_back();
593 }
594}
595
596// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
597// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
598void ImDrawList::_OnChangedClipRect()
599{
600 // If current command is used with different settings we need to add a new command
601 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
602 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
603 if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
604 {
605 AddDrawCmd();
606 return;
607 }
608 IM_ASSERT(curr_cmd->UserCallback == NULL);
609
610 // Try to merge with previous command if it matches, else use current command
611 ImDrawCmd* prev_cmd = curr_cmd - 1;
612 if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
613 {
614 CmdBuffer.pop_back();
615 return;
616 }
617 curr_cmd->ClipRect = _CmdHeader.ClipRect;
618}
619
620void ImDrawList::_OnChangedTexture()
621{
622 // If current command is used with different settings we need to add a new command
623 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
624 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
625 if (curr_cmd->ElemCount != 0 && curr_cmd->TexRef != _CmdHeader.TexRef)
626 {
627 AddDrawCmd();
628 return;
629 }
630
631 // Unlike other _OnChangedXXX functions this may be called by ImFontAtlasUpdateDrawListsTextures() in more locations so we need to handle this case.
632 if (curr_cmd->UserCallback != NULL)
633 return;
634
635 // Try to merge with previous command if it matches, else use current command
636 ImDrawCmd* prev_cmd = curr_cmd - 1;
637 if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
638 {
639 CmdBuffer.pop_back();
640 return;
641 }
642 curr_cmd->TexRef = _CmdHeader.TexRef;
643}
644
645void ImDrawList::_OnChangedVtxOffset()
646{
647 // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
648 _VtxCurrentIdx = 0;
649 IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
650 ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
651 //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
652 if (curr_cmd->ElemCount != 0)
653 {
654 AddDrawCmd();
655 return;
656 }
657 IM_ASSERT(curr_cmd->UserCallback == NULL);
658 curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
659}
660
661int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
662{
663 // Automatic segment count
664 const int radius_idx = (int)(radius + 0.999f); // ceil to never reduce accuracy
665 if (radius_idx >= 0 && radius_idx < IM_COUNTOF(_Data->CircleSegmentCounts))
666 return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
667 else
668 return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleTessellationMaxError);
669}
670
671// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
672void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect)
673{
674 ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
675 if (intersect_with_current_clip_rect)
676 {
677 ImVec4 current = _CmdHeader.ClipRect;
678 if (cr.x < current.x) cr.x = current.x; // = ClipWith(). Note that passing inverted range wouldn't be fixed here.
679 if (cr.y < current.y) cr.y = current.y;
680 if (cr.z > current.z) cr.z = current.z;
681 if (cr.w > current.w) cr.w = current.w;
682 }
683 cr.z = ImMax(cr.x, cr.z);
684 cr.w = ImMax(cr.y, cr.w);
685
686 _ClipRectStack.push_back(cr);
687 _CmdHeader.ClipRect = cr;
688 _OnChangedClipRect();
689}
690
691void ImDrawList::PushClipRectFullScreen()
692{
693 PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
694}
695
696void ImDrawList::PopClipRect()
697{
698 _ClipRectStack.pop_back();
699 _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
700 _OnChangedClipRect();
701}
702
703void ImDrawList::PushTexture(ImTextureRef tex_ref)
704{
705 _TextureStack.push_back(tex_ref);
706 _CmdHeader.TexRef = tex_ref;
707 if (tex_ref._TexData != NULL)
708 IM_ASSERT(tex_ref._TexData->WantDestroyNextFrame == false);
709 _OnChangedTexture();
710}
711
712void ImDrawList::PopTexture()
713{
714 _TextureStack.pop_back();
715 _CmdHeader.TexRef = (_TextureStack.Size == 0) ? ImTextureRef() : _TextureStack.Data[_TextureStack.Size - 1];
716 _OnChangedTexture();
717}
718
719// This is used by ImGui::PushFont()/PopFont(). It works because we never use _TextureIdStack[] elsewhere than in PushTexture()/PopTexture().
720void ImDrawList::_SetTexture(ImTextureRef tex_ref)
721{
722 if (_CmdHeader.TexRef == tex_ref)
723 return;
724 _CmdHeader.TexRef = tex_ref;
725 _TextureStack.back() = tex_ref;
726 _OnChangedTexture();
727}
728
729// Reserve space for a number of vertices and indices.
730// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
731// submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
732void ImDrawList::PrimReserve(int idx_count, int vtx_count)
733{
734 // Large mesh support (when enabled)
735 IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
736 if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
737 {
738 // FIXME: In theory we should be testing that vtx_count <64k here.
739 // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
740 // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
741 _CmdHeader.VtxOffset = VtxBuffer.Size;
742 _OnChangedVtxOffset();
743 }
744
745 ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
746 draw_cmd->ElemCount += idx_count;
747
748 int vtx_buffer_old_size = VtxBuffer.Size;
749 VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
750 _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
751
752 int idx_buffer_old_size = IdxBuffer.Size;
753 IdxBuffer.resize(idx_buffer_old_size + idx_count);
754 _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
755}
756
757// Release the number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
758void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
759{
760 IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
761
762 ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
763 draw_cmd->ElemCount -= idx_count;
764 VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
765 IdxBuffer.shrink(IdxBuffer.Size - idx_count);
766}
767
768// Fully unrolled with inline call to keep our debug builds decently fast.
769void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
770{
771 ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
772 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
773 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
774 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
775 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
776 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
777 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
778 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
779 _VtxWritePtr += 4;
780 _VtxCurrentIdx += 4;
781 _IdxWritePtr += 6;
782}
783
784void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
785{
786 ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
787 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
788 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
789 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
790 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
791 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
792 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
793 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
794 _VtxWritePtr += 4;
795 _VtxCurrentIdx += 4;
796 _IdxWritePtr += 6;
797}
798
799void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
800{
801 ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
802 _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
803 _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
804 _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
805 _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
806 _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
807 _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
808 _VtxWritePtr += 4;
809 _VtxCurrentIdx += 4;
810 _IdxWritePtr += 6;
811}
812
813// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
814// - Those macros expects l-values and need to be used as their own statement.
815// - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
816#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
817#define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366)
818#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
819
820// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
821// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
822void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, float thickness, ImDrawFlags flags)
823{
824 if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
825 return;
826
827 const bool closed = (flags & ImDrawFlags_Closed) != 0;
828 const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
829 const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
830 const bool thick_line = (thickness > _FringeScale);
831
832 // If this assert triggers on legacy code:
833 // - 1.92.8 (2025/05): swapped two last parameters order: flags, thickness --> thickness, flags. This should normally be caught by compile-time type-checking.
834 // - 1.92.8 (2025/05): changed value of ImDrawList_Closed which was previously guaranteed to be == 1. Hardcoded use of 1 or true should be replaced.
835 // Read more details near AddRect() + see "API BREAKING CHANGES" section for 1.82, 1.90 and 1.92.8.
836 IM_ASSERT_USER_ERROR_RET((flags & ImDrawFlags_InvalidMask_) == 0, "Incorrect parameter. Did you swap 'thickness' and 'flags'?");
837
838 if (Flags & ImDrawListFlags_AntiAliasedLines)
839 {
840 // Anti-aliased stroke
841 const float AA_SIZE = _FringeScale;
842 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
843
844 // Thicknesses <1.0 should behave like thickness 1.0
845 thickness = ImMax(thickness, 1.0f);
846 const int integer_thickness = (int)thickness;
847 const float fractional_thickness = thickness - integer_thickness;
848
849 // Do we want to draw this line using a texture?
850 // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
851 // - If AA_SIZE is not 1.0f we cannot use the texture path.
852 const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
853
854 // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
855 IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->OwnerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
856
857 const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
858 const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
859 PrimReserve(idx_count, vtx_count);
860
861 // Temporary buffer
862 // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
863 _Data->TempBuffer.reserve_discard(points_count * ((use_texture || !thick_line) ? 3 : 5));
864 ImVec2* temp_normals = _Data->TempBuffer.Data;
865 ImVec2* temp_points = temp_normals + points_count;
866
867 // Calculate normals (tangents) for each line segment
868 for (int i1 = 0; i1 < count; i1++)
869 {
870 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
871 float dx = points[i2].x - points[i1].x;
872 float dy = points[i2].y - points[i1].y;
873 IM_NORMALIZE2F_OVER_ZERO(dx, dy);
874 temp_normals[i1].x = dy;
875 temp_normals[i1].y = -dx;
876 }
877 if (!closed)
878 temp_normals[points_count - 1] = temp_normals[points_count - 2];
879
880 // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
881 if (use_texture || !thick_line)
882 {
883 // [PATH 1] Texture-based lines (thick or non-thick)
884 // [PATH 2] Non texture-based lines (non-thick)
885
886 // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
887 // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
888 // (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
889 // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
890 // allow scaling geometry while preserving one-screen-pixel AA fringe).
891 const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
892
893 // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
894 if (!closed)
895 {
896 temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
897 temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
898 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
899 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
900 }
901
902 // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
903 // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
904 // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
905 unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
906 for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
907 {
908 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
909 const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
910
911 // Average normals
912 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
913 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
914 IM_FIXNORMAL2F(dm_x, dm_y);
915 dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
916 dm_y *= half_draw_size;
917
918 // Add temporary vertices for the outer edges
919 ImVec2* out_vtx = &temp_points[i2 * 2];
920 out_vtx[0].x = points[i2].x + dm_x;
921 out_vtx[0].y = points[i2].y + dm_y;
922 out_vtx[1].x = points[i2].x - dm_x;
923 out_vtx[1].y = points[i2].y - dm_y;
924
925 if (use_texture)
926 {
927 // Add indices for two triangles
928 _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
929 _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
930 _IdxWritePtr += 6;
931 }
932 else
933 {
934 // Add indexes for four triangles
935 _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
936 _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
937 _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
938 _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
939 _IdxWritePtr += 12;
940 }
941
942 idx1 = idx2;
943 }
944
945 // Add vertices for each point on the line
946 if (use_texture)
947 {
948 // If we're using textures we only need to emit the left/right edge vertices
949 ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
950 /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
951 {
952 const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
953 tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
954 tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
955 tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
956 tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
957 }*/
958 ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
959 ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
960 for (int i = 0; i < points_count; i++)
961 {
962 _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
963 _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
964 _VtxWritePtr += 2;
965 }
966 }
967 else
968 {
969 // If we're not using a texture, we need the center vertex as well
970 for (int i = 0; i < points_count; i++)
971 {
972 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line
973 _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
974 _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
975 _VtxWritePtr += 3;
976 }
977 }
978 }
979 else
980 {
981 // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
982 const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
983
984 // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
985 if (!closed)
986 {
987 const int points_last = points_count - 1;
988 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
989 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
990 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
991 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
992 temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
993 temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
994 temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
995 temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
996 }
997
998 // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
999 // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
1000 // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
1001 unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
1002 for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
1003 {
1004 const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
1005 const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
1006
1007 // Average normals
1008 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
1009 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
1010 IM_FIXNORMAL2F(dm_x, dm_y);
1011 float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
1012 float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
1013 float dm_in_x = dm_x * half_inner_thickness;
1014 float dm_in_y = dm_y * half_inner_thickness;
1015
1016 // Add temporary vertices
1017 ImVec2* out_vtx = &temp_points[i2 * 4];
1018 out_vtx[0].x = points[i2].x + dm_out_x;
1019 out_vtx[0].y = points[i2].y + dm_out_y;
1020 out_vtx[1].x = points[i2].x + dm_in_x;
1021 out_vtx[1].y = points[i2].y + dm_in_y;
1022 out_vtx[2].x = points[i2].x - dm_in_x;
1023 out_vtx[2].y = points[i2].y - dm_in_y;
1024 out_vtx[3].x = points[i2].x - dm_out_x;
1025 out_vtx[3].y = points[i2].y - dm_out_y;
1026
1027 // Add indexes
1028 _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
1029 _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1);
1030 _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
1031 _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
1032 _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
1033 _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
1034 _IdxWritePtr += 18;
1035
1036 idx1 = idx2;
1037 }
1038
1039 // Add vertices
1040 for (int i = 0; i < points_count; i++)
1041 {
1042 _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
1043 _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
1044 _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
1045 _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
1046 _VtxWritePtr += 4;
1047 }
1048 }
1049 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1050 }
1051 else
1052 {
1053 // [PATH 4] Non texture-based, Non anti-aliased lines
1054 const int idx_count = count * 6;
1055 const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges
1056 PrimReserve(idx_count, vtx_count);
1057
1058 for (int i1 = 0; i1 < count; i1++)
1059 {
1060 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
1061 const ImVec2& p1 = points[i1];
1062 const ImVec2& p2 = points[i2];
1063
1064 float dx = p2.x - p1.x;
1065 float dy = p2.y - p1.y;
1066 IM_NORMALIZE2F_OVER_ZERO(dx, dy);
1067 dx *= (thickness * 0.5f);
1068 dy *= (thickness * 0.5f);
1069
1070 _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
1071 _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
1072 _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
1073 _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
1074 _VtxWritePtr += 4;
1075
1076 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
1077 _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
1078 _IdxWritePtr += 6;
1079 _VtxCurrentIdx += 4;
1080 }
1081 }
1082}
1083
1084// - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
1085// - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
1086void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
1087{
1088 if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
1089 return;
1090
1091 const ImVec2 uv = _Data->TexUvWhitePixel;
1092
1093 if (Flags & ImDrawListFlags_AntiAliasedFill)
1094 {
1095 // Anti-aliased Fill
1096 const float AA_SIZE = _FringeScale;
1097 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
1098 const int idx_count = (points_count - 2)*3 + points_count * 6;
1099 const int vtx_count = (points_count * 2);
1100 PrimReserve(idx_count, vtx_count);
1101
1102 // Add indexes for fill
1103 unsigned int vtx_inner_idx = _VtxCurrentIdx;
1104 unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
1105 for (int i = 2; i < points_count; i++)
1106 {
1107 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
1108 _IdxWritePtr += 3;
1109 }
1110
1111 // Compute normals
1112 _Data->TempBuffer.reserve_discard(points_count);
1113 ImVec2* temp_normals = _Data->TempBuffer.Data;
1114 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1115 {
1116 const ImVec2& p0 = points[i0];
1117 const ImVec2& p1 = points[i1];
1118 float dx = p1.x - p0.x;
1119 float dy = p1.y - p0.y;
1120 IM_NORMALIZE2F_OVER_ZERO(dx, dy);
1121 temp_normals[i0].x = dy;
1122 temp_normals[i0].y = -dx;
1123 }
1124
1125 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
1126 {
1127 // Average normals
1128 const ImVec2& n0 = temp_normals[i0];
1129 const ImVec2& n1 = temp_normals[i1];
1130 float dm_x = (n0.x + n1.x) * 0.5f;
1131 float dm_y = (n0.y + n1.y) * 0.5f;
1132 IM_FIXNORMAL2F(dm_x, dm_y);
1133 dm_x *= AA_SIZE * 0.5f;
1134 dm_y *= AA_SIZE * 0.5f;
1135
1136 // Add vertices
1137 _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
1138 _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
1139 _VtxWritePtr += 2;
1140
1141 // Add indexes for fringes
1142 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
1143 _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
1144 _IdxWritePtr += 6;
1145 }
1146 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1147 }
1148 else
1149 {
1150 // Non Anti-aliased Fill
1151 const int idx_count = (points_count - 2)*3;
1152 const int vtx_count = points_count;
1153 PrimReserve(idx_count, vtx_count);
1154 for (int i = 0; i < vtx_count; i++)
1155 {
1156 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
1157 _VtxWritePtr++;
1158 }
1159 for (int i = 2; i < points_count; i++)
1160 {
1161 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
1162 _IdxWritePtr += 3;
1163 }
1164 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
1165 }
1166}
1167
1168void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step)
1169{
1170 if (radius < 0.5f)
1171 {
1172 _Path.push_back(center);
1173 return;
1174 }
1175
1176 // Calculate arc auto segment step size
1177 if (a_step <= 0)
1178 a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius);
1179
1180 // Make sure we never do steps larger than one quarter of the circle
1181 a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
1182
1183 const int sample_range = ImAbs(a_max_sample - a_min_sample);
1184 const int a_next_step = a_step;
1185
1186 int samples = sample_range + 1;
1187 bool extra_max_sample = false;
1188 if (a_step > 1)
1189 {
1190 samples = sample_range / a_step + 1;
1191 const int overstep = sample_range % a_step;
1192
1193 if (overstep > 0)
1194 {
1195 extra_max_sample = true;
1196 samples++;
1197
1198 // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
1199 // distribute first step range evenly between them by reducing first step size.
1200 if (sample_range > 0)
1201 a_step -= (a_step - overstep) / 2;
1202 }
1203 }
1204
1205 _Path.resize(_Path.Size + samples);
1206 ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
1207
1208 int sample_index = a_min_sample;
1209 if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1210 {
1211 sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1212 if (sample_index < 0)
1213 sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1214 }
1215
1216 if (a_max_sample >= a_min_sample)
1217 {
1218 for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
1219 {
1220 // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1221 if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
1222 sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1223
1224 const ImVec2 s = _Data->ArcFastVtx[sample_index];
1225 out_ptr->x = center.x + s.x * radius;
1226 out_ptr->y = center.y + s.y * radius;
1227 out_ptr++;
1228 }
1229 }
1230 else
1231 {
1232 for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
1233 {
1234 // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
1235 if (sample_index < 0)
1236 sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1237
1238 const ImVec2 s = _Data->ArcFastVtx[sample_index];
1239 out_ptr->x = center.x + s.x * radius;
1240 out_ptr->y = center.y + s.y * radius;
1241 out_ptr++;
1242 }
1243 }
1244
1245 if (extra_max_sample)
1246 {
1247 int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1248 if (normalized_max_sample < 0)
1249 normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1250
1251 const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample];
1252 out_ptr->x = center.x + s.x * radius;
1253 out_ptr->y = center.y + s.y * radius;
1254 out_ptr++;
1255 }
1256
1257 IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr);
1258}
1259
1260void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1261{
1262 if (radius < 0.5f)
1263 {
1264 _Path.push_back(center);
1265 return;
1266 }
1267
1268 // Note that we are adding a point at both a_min and a_max.
1269 // If you are trying to draw a full closed circle you don't want the overlapping points!
1270 _Path.reserve(_Path.Size + (num_segments + 1));
1271 for (int i = 0; i <= num_segments; i++)
1272 {
1273 const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1274 _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
1275 }
1276}
1277
1278// 0: East, 3: South, 6: West, 9: North, 12: East
1279void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
1280{
1281 if (radius < 0.5f)
1282 {
1283 _Path.push_back(center);
1284 return;
1285 }
1286 _PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0);
1287}
1288
1289void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
1290{
1291 if (radius < 0.5f)
1292 {
1293 _Path.push_back(center);
1294 return;
1295 }
1296
1297 if (num_segments > 0)
1298 {
1299 _PathArcToN(center, radius, a_min, a_max, num_segments);
1300 return;
1301 }
1302
1303 // Automatic segment count
1304 if (radius <= _Data->ArcFastRadiusCutoff)
1305 {
1306 const bool a_is_reverse = a_max < a_min;
1307
1308 // We are going to use precomputed values for mid samples.
1309 // Determine first and last sample in lookup table that belong to the arc.
1310 const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
1311 const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
1312
1313 const int a_min_sample = a_is_reverse ? (int)ImFloor(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
1314 const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(a_max_sample_f);
1315 const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
1316
1317 const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1318 const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
1319 const bool a_emit_start = ImAbs(a_min_segment_angle - a_min) >= 1e-5f;
1320 const bool a_emit_end = ImAbs(a_max - a_max_segment_angle) >= 1e-5f;
1321
1322 _Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
1323 if (a_emit_start)
1324 _Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
1325 if (a_mid_samples > 0)
1326 _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0);
1327 if (a_emit_end)
1328 _Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
1329 }
1330 else
1331 {
1332 const float arc_length = ImAbs(a_max - a_min);
1333 const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
1334 const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), 1);
1335 _PathArcToN(center, radius, a_min, a_max, arc_segment_count);
1336 }
1337}
1338
1339void ImDrawList::PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments)
1340{
1341 if (num_segments <= 0)
1342 num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1343
1344 _Path.reserve(_Path.Size + (num_segments + 1));
1345
1346 const float cos_rot = ImCos(rot);
1347 const float sin_rot = ImSin(rot);
1348 for (int i = 0; i <= num_segments; i++)
1349 {
1350 const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
1351 ImVec2 point(ImCos(a) * radius.x, ImSin(a) * radius.y);
1352 const ImVec2 rel((point.x * cos_rot) - (point.y * sin_rot), (point.x * sin_rot) + (point.y * cos_rot));
1353 point.x = rel.x + center.x;
1354 point.y = rel.y + center.y;
1355 _Path.push_back(point);
1356 }
1357}
1358
1359ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
1360{
1361 float u = 1.0f - t;
1362 float w1 = u * u * u;
1363 float w2 = 3 * u * u * t;
1364 float w3 = 3 * u * t * t;
1365 float w4 = t * t * t;
1366 return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
1367}
1368
1369ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
1370{
1371 float u = 1.0f - t;
1372 float w1 = u * u;
1373 float w2 = 2 * u * t;
1374 float w3 = t * t;
1375 return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
1376}
1377
1378// Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
1379static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
1380{
1381 float dx = x4 - x1;
1382 float dy = y4 - y1;
1383 float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
1384 float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
1385 d2 = (d2 >= 0) ? d2 : -d2;
1386 d3 = (d3 >= 0) ? d3 : -d3;
1387 if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
1388 {
1389 path->push_back(ImVec2(x4, y4));
1390 }
1391 else if (level < 10)
1392 {
1393 float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1394 float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1395 float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
1396 float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1397 float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
1398 float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
1399 PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
1400 PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
1401 }
1402}
1403
1404static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level)
1405{
1406 float dx = x3 - x1, dy = y3 - y1;
1407 float det = (x2 - x3) * dy - (y2 - y3) * dx;
1408 if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy))
1409 {
1410 path->push_back(ImVec2(x3, y3));
1411 }
1412 else if (level < 10)
1413 {
1414 float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
1415 float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
1416 float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
1417 PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1);
1418 PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1);
1419 }
1420}
1421
1422void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
1423{
1424 ImVec2 p1 = _Path.back();
1425 if (num_segments == 0)
1426 {
1427 IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1428 PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
1429 }
1430 else
1431 {
1432 float t_step = 1.0f / (float)num_segments;
1433 for (int i_step = 1; i_step <= num_segments; i_step++)
1434 _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step));
1435 }
1436}
1437
1438void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
1439{
1440 ImVec2 p1 = _Path.back();
1441 if (num_segments == 0)
1442 {
1443 IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
1444 PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated
1445 }
1446 else
1447 {
1448 float t_step = 1.0f / (float)num_segments;
1449 for (int i_step = 1; i_step <= num_segments; i_step++)
1450 _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step));
1451 }
1452}
1453
1454void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
1455{
1456 if (rounding >= 0.5f)
1457 {
1458 if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
1459 flags |= ImDrawFlags_RoundCornersAll;
1460
1461 rounding = ImMin(rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
1462 rounding = ImMin(rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
1463 }
1464 if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1465 {
1466 PathLineTo(a);
1467 PathLineTo(ImVec2(b.x, a.y));
1468 PathLineTo(b);
1469 PathLineTo(ImVec2(a.x, b.y));
1470 }
1471 else
1472 {
1473 const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f;
1474 const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f;
1475 const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f;
1476 const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f;
1477 PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
1478 PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
1479 PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
1480 PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
1481 }
1482}
1483
1484void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
1485{
1486 if ((col & IM_COL32_A_MASK) == 0)
1487 return;
1488 const ImVec2 points[2] = { ImVec2(p1.x + 0.5f, p1.y + 0.5f), ImVec2(p2.x + 0.5f, p2.y + 0.5f) };
1489 AddPolyline(points, 2, col, thickness);
1490}
1491
1492void ImDrawList::AddLineH(float min_x, float max_x, float y, ImU32 col, float thickness)
1493{
1494 if ((col & IM_COL32_A_MASK) == 0)
1495 return;
1496 const ImVec2 points[2] = { ImVec2(min_x + 0.5f, y + 0.5f), ImVec2(max_x + 0.5f, y + 0.5f) }; // Same as AddLine() above.
1497 AddPolyline(points, 2, col, thickness);
1498}
1499
1500void ImDrawList::AddLineV(float x, float min_y, float max_y, ImU32 col, float thickness)
1501{
1502 if ((col & IM_COL32_A_MASK) == 0)
1503 return;
1504 const ImVec2 points[2] = { ImVec2(x + 0.5f, min_y + 0.5f), ImVec2(x + 0.5f, max_y + 0.5f) }; // Same as AddLine() above.
1505 AddPolyline(points, 2, col, thickness);
1506}
1507
1508// p_min = upper-left, p_max = lower-right
1509// Note we don't render 1 pixels sized rectangles properly.
1510void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, float thickness, ImDrawFlags flags)
1511{
1512 // If this assert triggers on legacy code:
1513 // - 1.92.8 (2025/05): swapped two last parameters order: flags, thickness --> thickness, flags. This should normally be caught by compile-time type-checking.
1514 // - 1.92.8 (2025/05): changed value of ImDrawList_Closed which was previously guaranteed to be == 1. Hardcoded use of 1 or true should be replaced.
1515 // - 1.82.0 (2021/03): changed ImDrawCornerFlags to ImDrawFlags_RoundCornersXXX values.
1516 // If you used hard-coded 1 to 15 or ~0 in flags to configure corner rounding use the new flags!
1517 // - Hard coded support for ~0 == ImDrawFlags_RoundCornersAll.
1518 // - Hard coded support for values 0x01 to 0x0F (matching 15 out of 16 old flags combinations) --> see FixRectCornerFlags() in <1.90 code.
1519 // - Hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'.
1520 // See "API BREAKING CHANGES" section for 1.82, 1.90 and 1.92.8.
1521 IM_ASSERT_USER_ERROR_RET((flags & ImDrawFlags_InvalidMask_) == 0, "Incorrect parameter. Did you swap 'thickness' and 'flags'?"); // Or misuse of legacy hard-coded ImDrawCornerFlags values
1522
1523 if ((col & IM_COL32_A_MASK) == 0)
1524 return;
1525 if (Flags & ImDrawListFlags_AntiAliasedLines)
1526 PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
1527 else
1528 PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
1529 PathStroke(col, thickness, ImDrawFlags_Closed);
1530}
1531
1532void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
1533{
1534 if ((col & IM_COL32_A_MASK) == 0)
1535 return;
1536 if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1537 {
1538 PrimReserve(6, 4);
1539 PrimRect(p_min, p_max, col);
1540 }
1541 else
1542 {
1543 PathRect(p_min, p_max, rounding, flags);
1544 PathFillConvex(col);
1545 }
1546}
1547
1548// p_min = upper-left, p_max = lower-right
1549void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1550{
1551 if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1552 return;
1553
1554 const ImVec2 uv = _Data->TexUvWhitePixel;
1555 PrimReserve(6, 4);
1556 PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
1557 PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
1558 PrimWriteVtx(p_min, uv, col_upr_left);
1559 PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
1560 PrimWriteVtx(p_max, uv, col_bot_right);
1561 PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
1562}
1563
1564void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
1565{
1566 if ((col & IM_COL32_A_MASK) == 0)
1567 return;
1568
1569 PathLineTo(p1);
1570 PathLineTo(p2);
1571 PathLineTo(p3);
1572 PathLineTo(p4);
1573 PathStroke(col, thickness, ImDrawFlags_Closed);
1574}
1575
1576void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
1577{
1578 if ((col & IM_COL32_A_MASK) == 0)
1579 return;
1580
1581 PathLineTo(p1);
1582 PathLineTo(p2);
1583 PathLineTo(p3);
1584 PathLineTo(p4);
1585 PathFillConvex(col);
1586}
1587
1588void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
1589{
1590 if ((col & IM_COL32_A_MASK) == 0)
1591 return;
1592
1593 PathLineTo(p1);
1594 PathLineTo(p2);
1595 PathLineTo(p3);
1596 PathStroke(col, thickness, ImDrawFlags_Closed);
1597}
1598
1599void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
1600{
1601 if ((col & IM_COL32_A_MASK) == 0)
1602 return;
1603
1604 PathLineTo(p1);
1605 PathLineTo(p2);
1606 PathLineTo(p3);
1607 PathFillConvex(col);
1608}
1609
1610void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1611{
1612 if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1613 return;
1614
1615 if (num_segments <= 0)
1616 {
1617 // Use arc with automatic segment count
1618 _PathArcToFastEx(center, radius - 0.5f, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
1619 _Path.Size--;
1620 }
1621 else
1622 {
1623 // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1624 num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1625
1626 // Because we are filling a closed shape we remove 1 from the count of segments/points
1627 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1628 PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1629 }
1630
1631 PathStroke(col, thickness, ImDrawFlags_Closed);
1632}
1633
1634void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1635{
1636 if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
1637 return;
1638
1639 if (num_segments <= 0)
1640 {
1641 // Use arc with automatic segment count
1642 _PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
1643 _Path.Size--;
1644 }
1645 else
1646 {
1647 // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
1648 num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
1649
1650 // Because we are filling a closed shape we remove 1 from the count of segments/points
1651 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1652 PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1653 }
1654
1655 PathFillConvex(col);
1656}
1657
1658// Guaranteed to honor 'num_segments'
1659void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
1660{
1661 if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1662 return;
1663
1664 // Because we are filling a closed shape we remove 1 from the count of segments/points
1665 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1666 PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
1667 PathStroke(col, thickness, ImDrawFlags_Closed);
1668}
1669
1670// Guaranteed to honor 'num_segments'
1671void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
1672{
1673 if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1674 return;
1675
1676 // Because we are filling a closed shape we remove 1 from the count of segments/points
1677 const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
1678 PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
1679 PathFillConvex(col);
1680}
1681
1682// Ellipse
1683void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments, float thickness)
1684{
1685 if ((col & IM_COL32_A_MASK) == 0)
1686 return;
1687
1688 if (num_segments <= 0)
1689 num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1690
1691 // Because we are filling a closed shape we remove 1 from the count of segments/points
1692 const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1693 PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
1694 PathStroke(col, thickness, ImDrawFlags_Closed);
1695}
1696
1697void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
1698{
1699 if ((col & IM_COL32_A_MASK) == 0)
1700 return;
1701
1702 if (num_segments <= 0)
1703 num_segments = _CalcCircleAutoSegmentCount(ImMax(radius.x, radius.y)); // A bit pessimistic, maybe there's a better computation to do here.
1704
1705 // Because we are filling a closed shape we remove 1 from the count of segments/points
1706 const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1707 PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
1708 PathFillConvex(col);
1709}
1710
1711// Cubic Bezier takes 4 controls points
1712void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
1713{
1714 if ((col & IM_COL32_A_MASK) == 0)
1715 return;
1716
1717 PathLineTo(p1);
1718 PathBezierCubicCurveTo(p2, p3, p4, num_segments);
1719 PathStroke(col, thickness);
1720}
1721
1722// Quadratic Bezier takes 3 controls points
1723void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments)
1724{
1725 if ((col & IM_COL32_A_MASK) == 0)
1726 return;
1727
1728 PathLineTo(p1);
1729 PathBezierQuadraticCurveTo(p2, p3, num_segments);
1730 PathStroke(col, thickness);
1731}
1732
1733void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1734{
1735 if ((col & IM_COL32_A_MASK) == 0)
1736 return;
1737
1738 // Accept null ranges
1739 if (text_begin == text_end || text_begin[0] == 0)
1740 return;
1741 // No need to strlen() here: font->RenderText() will do it and may early out.
1742
1743 // Pull default font/size from the shared ImDrawListSharedData instance
1744 if (font == NULL)
1745 font = _Data->Font;
1746 if (font_size == 0.0f)
1747 font_size = _Data->FontSize;
1748
1749 ImVec4 clip_rect = _CmdHeader.ClipRect;
1750 if (cpu_fine_clip_rect)
1751 {
1752 clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
1753 clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
1754 clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
1755 clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
1756 }
1757 font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, (cpu_fine_clip_rect != NULL) ? ImDrawTextFlags_CpuFineClip : ImDrawTextFlags_None);
1758}
1759
1760void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1761{
1762 AddText(_Data->Font, _Data->FontSize, pos, col, text_begin, text_end);
1763}
1764
1765void ImDrawList::AddImage(ImTextureRef tex_ref, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
1766{
1767 if ((col & IM_COL32_A_MASK) == 0)
1768 return;
1769
1770 const bool push_texture_id = tex_ref != _CmdHeader.TexRef;
1771 if (push_texture_id)
1772 PushTexture(tex_ref);
1773
1774 PrimReserve(6, 4);
1775 PrimRectUV(p_min, p_max, uv_min, uv_max, col);
1776
1777 if (push_texture_id)
1778 PopTexture();
1779}
1780
1781void ImDrawList::AddImageQuad(ImTextureRef tex_ref, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
1782{
1783 if ((col & IM_COL32_A_MASK) == 0)
1784 return;
1785
1786 const bool push_texture_id = tex_ref != _CmdHeader.TexRef;
1787 if (push_texture_id)
1788 PushTexture(tex_ref);
1789
1790 PrimReserve(6, 4);
1791 PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
1792
1793 if (push_texture_id)
1794 PopTexture();
1795}
1796
1797void ImDrawList::AddImageRounded(ImTextureRef tex_ref, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags)
1798{
1799 if ((col & IM_COL32_A_MASK) == 0)
1800 return;
1801
1802 IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!"); // If this assert triggers on legacy code: see comments in ImDrawList::PathRect().
1803 if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
1804 flags |= ImDrawFlags_RoundCornersAll;
1805
1806 if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
1807 {
1808 AddImage(tex_ref, p_min, p_max, uv_min, uv_max, col);
1809 return;
1810 }
1811
1812 const bool push_texture_id = tex_ref != _CmdHeader.TexRef;
1813 if (push_texture_id)
1814 PushTexture(tex_ref);
1815
1816 int vert_start_idx = VtxBuffer.Size;
1817 PathRect(p_min, p_max, rounding, flags);
1818 PathFillConvex(col);
1819 int vert_end_idx = VtxBuffer.Size;
1820 ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
1821
1822 if (push_texture_id)
1823 PopTexture();
1824}
1825
1826//-----------------------------------------------------------------------------
1827// [SECTION] ImTriangulator, ImDrawList concave polygon fill
1828//-----------------------------------------------------------------------------
1829// Triangulate concave polygons. Based on "Triangulation by Ear Clipping" paper, O(N^2) complexity.
1830// Reference: https://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
1831// Provided as a convenience for user but not used by main library.
1832//-----------------------------------------------------------------------------
1833// - ImTriangulator [Internal]
1834// - AddConcavePolyFilled()
1835//-----------------------------------------------------------------------------
1836
1837enum ImTriangulatorNodeType
1838{
1839 ImTriangulatorNodeType_Convex,
1840 ImTriangulatorNodeType_Ear,
1841 ImTriangulatorNodeType_Reflex
1842};
1843
1844struct ImTriangulatorNode
1845{
1846 ImTriangulatorNodeType Type;
1847 int Index;
1848 ImVec2 Pos;
1849 ImTriangulatorNode* Next;
1850 ImTriangulatorNode* Prev;
1851
1852 void Unlink() { Next->Prev = Prev; Prev->Next = Next; }
1853};
1854
1855struct ImTriangulatorNodeSpan
1856{
1857 ImTriangulatorNode** Data = NULL;
1858 int Size = 0;
1859
1860 void push_back(ImTriangulatorNode* node) { Data[Size++] = node; }
1861 void find_erase_unsorted(int idx) { for (int i = Size - 1; i >= 0; i--) if (Data[i]->Index == idx) { Data[i] = Data[Size - 1]; Size--; return; } }
1862};
1863
1864struct ImTriangulator
1865{
1866 static int EstimateTriangleCount(int points_count) { return (points_count < 3) ? 0 : points_count - 2; }
1867 static int EstimateScratchBufferSize(int points_count) { return sizeof(ImTriangulatorNode) * points_count + sizeof(ImTriangulatorNode*) * points_count * 2; }
1868
1869 void Init(const ImVec2* points, int points_count, void* scratch_buffer);
1870 void GetNextTriangle(unsigned int out_triangle[3]); // Return relative indexes for next triangle
1871
1872 // Internal functions
1873 void BuildNodes(const ImVec2* points, int points_count);
1874 void BuildReflexes();
1875 void BuildEars();
1876 void FlipNodeList();
1877 bool IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const;
1878 void ReclassifyNode(ImTriangulatorNode* node);
1879
1880 // Internal members
1881 int _TrianglesLeft = 0;
1882 ImTriangulatorNode* _Nodes = NULL;
1883 ImTriangulatorNodeSpan _Ears;
1884 ImTriangulatorNodeSpan _Reflexes;
1885};
1886
1887// Distribute storage for nodes, ears and reflexes.
1888// FIXME-OPT: if everything is convex, we could report it to caller and let it switch to an convex renderer
1889// (this would require first building reflexes to bail to convex if empty, without even building nodes)
1890void ImTriangulator::Init(const ImVec2* points, int points_count, void* scratch_buffer)
1891{
1892 IM_ASSERT(scratch_buffer != NULL && points_count >= 3);
1893 _TrianglesLeft = EstimateTriangleCount(points_count);
1894 _Nodes = (ImTriangulatorNode*)scratch_buffer; // points_count x Node
1895 _Ears.Data = (ImTriangulatorNode**)(_Nodes + points_count); // points_count x Node*
1896 _Reflexes.Data = (ImTriangulatorNode**)(_Nodes + points_count) + points_count; // points_count x Node*
1897 BuildNodes(points, points_count);
1898 BuildReflexes();
1899 BuildEars();
1900}
1901
1902void ImTriangulator::BuildNodes(const ImVec2* points, int points_count)
1903{
1904 for (int i = 0; i < points_count; i++)
1905 {
1906 _Nodes[i].Type = ImTriangulatorNodeType_Convex;
1907 _Nodes[i].Index = i;
1908 _Nodes[i].Pos = points[i];
1909 _Nodes[i].Next = _Nodes + i + 1;
1910 _Nodes[i].Prev = _Nodes + i - 1;
1911 }
1912 _Nodes[0].Prev = _Nodes + points_count - 1;
1913 _Nodes[points_count - 1].Next = _Nodes;
1914}
1915
1916void ImTriangulator::BuildReflexes()
1917{
1918 ImTriangulatorNode* n1 = _Nodes;
1919 for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
1920 {
1921 if (ImTriangleIsClockwise(n1->Prev->Pos, n1->Pos, n1->Next->Pos))
1922 continue;
1923 n1->Type = ImTriangulatorNodeType_Reflex;
1924 _Reflexes.push_back(n1);
1925 }
1926}
1927
1928void ImTriangulator::BuildEars()
1929{
1930 ImTriangulatorNode* n1 = _Nodes;
1931 for (int i = _TrianglesLeft; i >= 0; i--, n1 = n1->Next)
1932 {
1933 if (n1->Type != ImTriangulatorNodeType_Convex)
1934 continue;
1935 if (!IsEar(n1->Prev->Index, n1->Index, n1->Next->Index, n1->Prev->Pos, n1->Pos, n1->Next->Pos))
1936 continue;
1937 n1->Type = ImTriangulatorNodeType_Ear;
1938 _Ears.push_back(n1);
1939 }
1940}
1941
1942void ImTriangulator::GetNextTriangle(unsigned int out_triangle[3])
1943{
1944 if (_Ears.Size == 0)
1945 {
1946 FlipNodeList();
1947
1948 ImTriangulatorNode* node = _Nodes;
1949 for (int i = _TrianglesLeft; i >= 0; i--, node = node->Next)
1950 node->Type = ImTriangulatorNodeType_Convex;
1951 _Reflexes.Size = 0;
1952 BuildReflexes();
1953 BuildEars();
1954
1955 // If we still don't have ears, it means geometry is degenerated.
1956 if (_Ears.Size == 0)
1957 {
1958 // Return first triangle available, mimicking the behavior of convex fill.
1959 IM_ASSERT(_TrianglesLeft > 0); // Geometry is degenerated
1960 _Ears.Data[0] = _Nodes;
1961 _Ears.Size = 1;
1962 }
1963 }
1964
1965 ImTriangulatorNode* ear = _Ears.Data[--_Ears.Size];
1966 out_triangle[0] = ear->Prev->Index;
1967 out_triangle[1] = ear->Index;
1968 out_triangle[2] = ear->Next->Index;
1969
1970 ear->Unlink();
1971 if (ear == _Nodes)
1972 _Nodes = ear->Next;
1973
1974 ReclassifyNode(ear->Prev);
1975 ReclassifyNode(ear->Next);
1976 _TrianglesLeft--;
1977}
1978
1979void ImTriangulator::FlipNodeList()
1980{
1981 ImTriangulatorNode* prev = _Nodes;
1982 ImTriangulatorNode* temp = _Nodes;
1983 ImTriangulatorNode* current = _Nodes->Next;
1984 prev->Next = prev;
1985 prev->Prev = prev;
1986 while (current != _Nodes)
1987 {
1988 temp = current->Next;
1989
1990 current->Next = prev;
1991 prev->Prev = current;
1992 _Nodes->Next = current;
1993 current->Prev = _Nodes;
1994
1995 prev = current;
1996 current = temp;
1997 }
1998 _Nodes = prev;
1999}
2000
2001// A triangle is an ear is no other vertex is inside it. We can test reflexes vertices only (see reference algorithm)
2002bool ImTriangulator::IsEar(int i0, int i1, int i2, const ImVec2& v0, const ImVec2& v1, const ImVec2& v2) const
2003{
2004 ImTriangulatorNode** p_end = _Reflexes.Data + _Reflexes.Size;
2005 for (ImTriangulatorNode** p = _Reflexes.Data; p < p_end; p++)
2006 {
2007 ImTriangulatorNode* reflex = *p;
2008 if (reflex->Index != i0 && reflex->Index != i1 && reflex->Index != i2)
2009 if (ImTriangleContainsPoint(v0, v1, v2, reflex->Pos))
2010 return false;
2011 }
2012 return true;
2013}
2014
2015void ImTriangulator::ReclassifyNode(ImTriangulatorNode* n1)
2016{
2017 // Classify node
2018 ImTriangulatorNodeType type;
2019 const ImTriangulatorNode* n0 = n1->Prev;
2020 const ImTriangulatorNode* n2 = n1->Next;
2021 if (!ImTriangleIsClockwise(n0->Pos, n1->Pos, n2->Pos))
2022 type = ImTriangulatorNodeType_Reflex;
2023 else if (IsEar(n0->Index, n1->Index, n2->Index, n0->Pos, n1->Pos, n2->Pos))
2024 type = ImTriangulatorNodeType_Ear;
2025 else
2026 type = ImTriangulatorNodeType_Convex;
2027
2028 // Update lists when a type changes
2029 if (type == n1->Type)
2030 return;
2031 if (n1->Type == ImTriangulatorNodeType_Reflex)
2032 _Reflexes.find_erase_unsorted(n1->Index);
2033 else if (n1->Type == ImTriangulatorNodeType_Ear)
2034 _Ears.find_erase_unsorted(n1->Index);
2035 if (type == ImTriangulatorNodeType_Reflex)
2036 _Reflexes.push_back(n1);
2037 else if (type == ImTriangulatorNodeType_Ear)
2038 _Ears.push_back(n1);
2039 n1->Type = type;
2040}
2041
2042// Use ear-clipping algorithm to triangulate a simple polygon (no self-interaction, no holes).
2043// (Reminder: we don't perform any coarse clipping/culling in ImDrawList layer!
2044// It is up to caller to ensure not making costly calls that will be outside of visible area.
2045// As concave fill is noticeably more expensive than other primitives, be mindful of this...
2046// Caller can build AABB of points, and avoid filling if 'draw_list->_CmdHeader.ClipRect.Overlays(points_bb) == false')
2047void ImDrawList::AddConcavePolyFilled(const ImVec2* points, const int points_count, ImU32 col)
2048{
2049 if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
2050 return;
2051
2052 const ImVec2 uv = _Data->TexUvWhitePixel;
2053 ImTriangulator triangulator;
2054 unsigned int triangle[3];
2055 if (Flags & ImDrawListFlags_AntiAliasedFill)
2056 {
2057 // Anti-aliased Fill
2058 const float AA_SIZE = _FringeScale;
2059 const ImU32 col_trans = col & ~IM_COL32_A_MASK;
2060 const int idx_count = (points_count - 2) * 3 + points_count * 6;
2061 const int vtx_count = (points_count * 2);
2062 PrimReserve(idx_count, vtx_count);
2063
2064 // Add indexes for fill
2065 unsigned int vtx_inner_idx = _VtxCurrentIdx;
2066 unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
2067
2068 _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
2069 triangulator.Init(points, points_count, _Data->TempBuffer.Data);
2070 while (triangulator._TrianglesLeft > 0)
2071 {
2072 triangulator.GetNextTriangle(triangle);
2073 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (triangle[0] << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (triangle[1] << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (triangle[2] << 1));
2074 _IdxWritePtr += 3;
2075 }
2076
2077 // Compute normals
2078 _Data->TempBuffer.reserve_discard(points_count);
2079 ImVec2* temp_normals = _Data->TempBuffer.Data;
2080 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
2081 {
2082 const ImVec2& p0 = points[i0];
2083 const ImVec2& p1 = points[i1];
2084 float dx = p1.x - p0.x;
2085 float dy = p1.y - p0.y;
2086 IM_NORMALIZE2F_OVER_ZERO(dx, dy);
2087 temp_normals[i0].x = dy;
2088 temp_normals[i0].y = -dx;
2089 }
2090
2091 for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
2092 {
2093 // Average normals
2094 const ImVec2& n0 = temp_normals[i0];
2095 const ImVec2& n1 = temp_normals[i1];
2096 float dm_x = (n0.x + n1.x) * 0.5f;
2097 float dm_y = (n0.y + n1.y) * 0.5f;
2098 IM_FIXNORMAL2F(dm_x, dm_y);
2099 dm_x *= AA_SIZE * 0.5f;
2100 dm_y *= AA_SIZE * 0.5f;
2101
2102 // Add vertices
2103 _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
2104 _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
2105 _VtxWritePtr += 2;
2106
2107 // Add indexes for fringes
2108 _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
2109 _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
2110 _IdxWritePtr += 6;
2111 }
2112 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
2113 }
2114 else
2115 {
2116 // Non Anti-aliased Fill
2117 const int idx_count = (points_count - 2) * 3;
2118 const int vtx_count = points_count;
2119 PrimReserve(idx_count, vtx_count);
2120 for (int i = 0; i < vtx_count; i++)
2121 {
2122 _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
2123 _VtxWritePtr++;
2124 }
2125 _Data->TempBuffer.reserve_discard((ImTriangulator::EstimateScratchBufferSize(points_count) + sizeof(ImVec2)) / sizeof(ImVec2));
2126 triangulator.Init(points, points_count, _Data->TempBuffer.Data);
2127 while (triangulator._TrianglesLeft > 0)
2128 {
2129 triangulator.GetNextTriangle(triangle);
2130 _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx + triangle[0]); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + triangle[1]); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + triangle[2]);
2131 _IdxWritePtr += 3;
2132 }
2133 _VtxCurrentIdx += (ImDrawIdx)vtx_count;
2134 }
2135}
2136
2137//-----------------------------------------------------------------------------
2138// [SECTION] ImDrawListSplitter
2139//-----------------------------------------------------------------------------
2140// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
2141//-----------------------------------------------------------------------------
2142
2143void ImDrawListSplitter::ClearFreeMemory()
2144{
2145 for (int i = 0; i < _Channels.Size; i++)
2146 {
2147 if (i == _Current)
2148 memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
2149 _Channels[i]._CmdBuffer.clear();
2150 _Channels[i]._IdxBuffer.clear();
2151 }
2152 _Current = 0;
2153 _Count = 1;
2154 _Channels.clear();
2155}
2156
2157void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
2158{
2159 IM_UNUSED(draw_list);
2160 IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
2161 int old_channels_count = _Channels.Size;
2162 if (old_channels_count < channels_count)
2163 {
2164 _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
2165 _Channels.resize(channels_count);
2166 }
2167 _Count = channels_count;
2168
2169 // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
2170 // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
2171 // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
2172 memset(&_Channels[0], 0, sizeof(ImDrawChannel));
2173 for (int i = 1; i < channels_count; i++)
2174 {
2175 if (i >= old_channels_count)
2176 {
2177 IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
2178 }
2179 else
2180 {
2181 _Channels[i]._CmdBuffer.resize(0);
2182 _Channels[i]._IdxBuffer.resize(0);
2183 }
2184 }
2185}
2186
2187void ImDrawListSplitter::Merge(ImDrawList* draw_list)
2188{
2189 // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
2190 if (_Count <= 1)
2191 return;
2192
2193 SetCurrentChannel(draw_list, 0);
2194 draw_list->_PopUnusedDrawCmd();
2195
2196 // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
2197 int new_cmd_buffer_count = 0;
2198 int new_idx_buffer_count = 0;
2199 ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
2200 int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
2201 for (int i = 1; i < _Count; i++)
2202 {
2203 ImDrawChannel& ch = _Channels[i];
2204 if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
2205 ch._CmdBuffer.pop_back();
2206
2207 if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
2208 {
2209 // Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
2210 // Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
2211 ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
2212 if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
2213 {
2214 // Merge previous channel last draw command with current channel first draw command if matching.
2215 last_cmd->ElemCount += next_cmd->ElemCount;
2216 idx_offset += next_cmd->ElemCount;
2217 ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
2218 }
2219 }
2220 if (ch._CmdBuffer.Size > 0)
2221 last_cmd = &ch._CmdBuffer.back();
2222 new_cmd_buffer_count += ch._CmdBuffer.Size;
2223 new_idx_buffer_count += ch._IdxBuffer.Size;
2224 for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
2225 {
2226 ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
2227 idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
2228 }
2229 }
2230 draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
2231 draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
2232
2233 // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
2234 ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
2235 ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
2236 for (int i = 1; i < _Count; i++)
2237 {
2238 ImDrawChannel& ch = _Channels[i];
2239 if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
2240 if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
2241 }
2242 draw_list->_IdxWritePtr = idx_write;
2243
2244 // Ensure there's always a non-callback draw command trailing the command-buffer
2245 if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
2246 draw_list->AddDrawCmd();
2247
2248 // If current command is used with different settings we need to add a new command
2249 ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
2250 if (curr_cmd->ElemCount == 0)
2251 ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TexRef, VtxOffset
2252 else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
2253 draw_list->AddDrawCmd();
2254
2255 _Count = 1;
2256}
2257
2258void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
2259{
2260 IM_ASSERT(idx >= 0 && idx < _Count);
2261 if (_Current == idx)
2262 return;
2263
2264 // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
2265 memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
2266 memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
2267 _Current = idx;
2268 memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
2269 memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
2270 draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
2271
2272 // If current command is used with different settings we need to add a new command
2273 ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
2274 if (curr_cmd == NULL)
2275 draw_list->AddDrawCmd();
2276 else if (curr_cmd->ElemCount == 0)
2277 ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TexRef, VtxOffset
2278 else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
2279 draw_list->AddDrawCmd();
2280}
2281
2282//-----------------------------------------------------------------------------
2283// [SECTION] ImDrawData
2284//-----------------------------------------------------------------------------
2285
2286void ImDrawData::Clear()
2287{
2288 Valid = false;
2289 CmdListsCount = TotalIdxCount = TotalVtxCount = 0;
2290 CmdLists.resize(0); // The ImDrawList are NOT owned by ImDrawData but e.g. by ImGuiContext, so we don't clear them.
2291 DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.0f, 0.0f);
2292 OwnerViewport = NULL;
2293 Textures = NULL;
2294}
2295
2296// Important: 'out_list' is generally going to be draw_data->CmdLists, but may be another temporary list
2297// as long at it is expected that the result will be later merged into draw_data->CmdLists[].
2298void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
2299{
2300 if (draw_list->CmdBuffer.Size == 0)
2301 return;
2302 if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL)
2303 return;
2304
2305 // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
2306 // May trigger for you if you are using PrimXXX functions incorrectly.
2307 IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size);
2308 IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
2309 if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset))
2310 IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
2311
2312 // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
2313 // If this assert triggers because you are drawing lots of stuff manually:
2314 // - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
2315 // Be mindful that the lower-level ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
2316 // - If you want large meshes with more than 64K vertices, you can either:
2317 // (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
2318 // Most example backends already support this from 1.71. Pre-1.71 backends won't.
2319 // Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them.
2320 // (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h.
2321 // Most example backends already support this. For example, the OpenGL example code detect index size at compile-time:
2322 // glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
2323 // Your own engine or render API may use different parameters or function calls to specify index sizes.
2324 // 2 and 4 bytes indices are generally supported by most graphics API.
2325 // - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching
2326 // the 64K limit to split your draw commands in multiple draw lists.
2327 if (sizeof(ImDrawIdx) == 2)
2328 IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
2329
2330 // Resolve callback data pointers
2331 if (draw_list->_CallbacksDataBuf.Size > 0)
2332 for (ImDrawCmd& cmd : draw_list->CmdBuffer)
2333 if (cmd.UserCallback != NULL && cmd.UserCallbackDataOffset != -1 && cmd.UserCallbackDataSize > 0)
2334 cmd.UserCallbackData = draw_list->_CallbacksDataBuf.Data + cmd.UserCallbackDataOffset;
2335
2336 // Add to output list + records state in ImDrawData
2337 out_list->push_back(draw_list);
2338 draw_data->CmdListsCount++;
2339 draw_data->TotalVtxCount += draw_list->VtxBuffer.Size;
2340 draw_data->TotalIdxCount += draw_list->IdxBuffer.Size;
2341}
2342
2343void ImDrawData::AddDrawList(ImDrawList* draw_list)
2344{
2345 IM_ASSERT(CmdLists.Size == CmdListsCount);
2346 draw_list->_PopUnusedDrawCmd();
2347 ImGui::AddDrawListToDrawDataEx(this, &CmdLists, draw_list);
2348}
2349
2350// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
2351void ImDrawData::DeIndexAllBuffers()
2352{
2353 ImVector<ImDrawVert> new_vtx_buffer;
2354 TotalVtxCount = TotalIdxCount = 0;
2355 for (ImDrawList* draw_list : CmdLists)
2356 {
2357 if (draw_list->IdxBuffer.empty())
2358 continue;
2359 new_vtx_buffer.resize(draw_list->IdxBuffer.Size);
2360 for (int j = 0; j < draw_list->IdxBuffer.Size; j++)
2361 new_vtx_buffer[j] = draw_list->VtxBuffer[draw_list->IdxBuffer[j]];
2362 draw_list->VtxBuffer.swap(new_vtx_buffer);
2363 draw_list->IdxBuffer.resize(0);
2364 TotalVtxCount += draw_list->VtxBuffer.Size;
2365 }
2366}
2367
2368// Helper to scale the ClipRect field of each ImDrawCmd.
2369// Use if your final output buffer is at a different scale than draw_data->DisplaySize,
2370// or if there is a difference between your window resolution and framebuffer resolution.
2371void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
2372{
2373 for (ImDrawList* draw_list : CmdLists)
2374 for (ImDrawCmd& cmd : draw_list->CmdBuffer)
2375 cmd.ClipRect = ImVec4(cmd.ClipRect.x * fb_scale.x, cmd.ClipRect.y * fb_scale.y, cmd.ClipRect.z * fb_scale.x, cmd.ClipRect.w * fb_scale.y);
2376}
2377
2378//-----------------------------------------------------------------------------
2379// [SECTION] Helpers ShadeVertsXXX functions
2380//-----------------------------------------------------------------------------
2381
2382// Generic linear color gradient, write to RGB fields, leave A untouched.
2383void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
2384{
2385 ImVec2 gradient_extent = gradient_p1 - gradient_p0;
2386 float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
2387 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2388 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2389 const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
2390 const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
2391 const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
2392 const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
2393 const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
2394 const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
2395 for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
2396 {
2397 float d = ImDot(vert->pos - gradient_p0, gradient_extent);
2398 float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
2399 int r = (int)(col0_r + col_delta_r * t);
2400 int g = (int)(col0_g + col_delta_g * t);
2401 int b = (int)(col0_b + col_delta_b * t);
2402 vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
2403 }
2404}
2405
2406// Distribute UV over (a, b) rectangle
2407void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
2408{
2409 const ImVec2 size = b - a;
2410 const ImVec2 uv_size = uv_b - uv_a;
2411 const ImVec2 scale = ImVec2(
2412 size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
2413 size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
2414
2415 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2416 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2417 if (clamp)
2418 {
2419 const ImVec2 min = ImMin(uv_a, uv_b);
2420 const ImVec2 max = ImMax(uv_a, uv_b);
2421 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2422 vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
2423 }
2424 else
2425 {
2426 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2427 vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
2428 }
2429}
2430
2431void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out)
2432{
2433 ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
2434 ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
2435 for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
2436 vertex->pos = ImRotate(vertex->pos- pivot_in, cos_a, sin_a) + pivot_out;
2437}
2438
2439//-----------------------------------------------------------------------------
2440// [SECTION] ImFontConfig
2441//-----------------------------------------------------------------------------
2442
2443// FIXME-NEWATLAS: Oversample specification could be more dynamic. For now, favoring automatic selection.
2444ImFontConfig::ImFontConfig()
2445{
2446 memset((void*)this, 0, sizeof(*this));
2447 FontDataOwnedByAtlas = true;
2448 OversampleH = 0; // Auto == 1 or 2 depending on size
2449 OversampleV = 0; // Auto == 1
2450 ExtraSizeScale = 1.0f;
2451 GlyphMaxAdvanceX = FLT_MAX;
2452 RasterizerMultiply = 1.0f;
2453 RasterizerDensity = 1.0f;
2454 EllipsisChar = 0;
2455}
2456
2457//-----------------------------------------------------------------------------
2458// [SECTION] ImTextureData
2459//-----------------------------------------------------------------------------
2460// - ImTextureData::Create()
2461// - ImTextureData::DestroyPixels()
2462//-----------------------------------------------------------------------------
2463
2464int ImTextureDataGetFormatBytesPerPixel(ImTextureFormat format)
2465{
2466 switch (format)
2467 {
2468 case ImTextureFormat_Alpha8: return 1;
2469 case ImTextureFormat_RGBA32: return 4;
2470 }
2471 IM_ASSERT(0);
2472 return 0;
2473}
2474
2475const char* ImTextureDataGetStatusName(ImTextureStatus status)
2476{
2477 switch (status)
2478 {
2479 case ImTextureStatus_OK: return "OK";
2480 case ImTextureStatus_Destroyed: return "Destroyed";
2481 case ImTextureStatus_WantCreate: return "WantCreate";
2482 case ImTextureStatus_WantUpdates: return "WantUpdates";
2483 case ImTextureStatus_WantDestroy: return "WantDestroy";
2484 }
2485 return "N/A";
2486}
2487
2488const char* ImTextureDataGetFormatName(ImTextureFormat format)
2489{
2490 switch (format)
2491 {
2492 case ImTextureFormat_Alpha8: return "Alpha8";
2493 case ImTextureFormat_RGBA32: return "RGBA32";
2494 }
2495 return "N/A";
2496}
2497
2498void ImTextureData::Create(ImTextureFormat format, int w, int h)
2499{
2500 IM_ASSERT(Status == ImTextureStatus_Destroyed);
2501 DestroyPixels();
2502 Format = format;
2503 Status = ImTextureStatus_WantCreate;
2504 Width = w;
2505 Height = h;
2506 BytesPerPixel = ImTextureDataGetFormatBytesPerPixel(format);
2507 UseColors = false;
2508 Pixels = (unsigned char*)IM_ALLOC(Width * Height * BytesPerPixel);
2509 IM_ASSERT(Pixels != NULL);
2510 memset(Pixels, 0, Width * Height * BytesPerPixel);
2511 UsedRect.x = UsedRect.y = UsedRect.w = UsedRect.h = 0;
2512 UpdateRect.x = UpdateRect.y = (unsigned short)~0;
2513 UpdateRect.w = UpdateRect.h = 0;
2514}
2515
2516void ImTextureData::DestroyPixels()
2517{
2518 if (Pixels)
2519 IM_FREE(Pixels);
2520 Pixels = NULL;
2521 UseColors = false;
2522}
2523
2524//-----------------------------------------------------------------------------
2525// [SECTION] ImFontAtlas, ImFontAtlasBuilder
2526//-----------------------------------------------------------------------------
2527// - Default texture data encoded in ASCII
2528// - ImFontAtlas()
2529// - ImFontAtlas::Clear()
2530// - ImFontAtlas::ClearFonts()
2531// - ImFontAtlas::ClearInputData()
2532// - ImFontAtlas::ClearTexData()
2533// - ImFontAtlas::CompactCache()
2534// - ImFontAtlas::SetFontLoader()
2535//-----------------------------------------------------------------------------
2536// - ImFontAtlasUpdateNewFrame()
2537// - ImFontAtlasTextureBlockConvert()
2538// - ImFontAtlasTextureBlockPostProcess()
2539// - ImFontAtlasTextureBlockPostProcessMultiply()
2540// - ImFontAtlasTextureBlockFill()
2541// - ImFontAtlasTextureBlockCopy()
2542// - ImFontAtlasTextureBlockQueueUpload()
2543//-----------------------------------------------------------------------------
2544// - ImFontAtlas::GetTexDataAsAlpha8() [legacy]
2545// - ImFontAtlas::GetTexDataAsRGBA32() [legacy]
2546// - ImFontAtlas::Build() [legacy]
2547//-----------------------------------------------------------------------------
2548// - ImFontAtlas::AddFont()
2549// - ImFontAtlas::AddFontDefault()
2550// - ImFontAtlas::AddFontDefaultBitmap()
2551// - ImFontAtlas::AddFontDefaultVector()
2552// - ImFontAtlas::AddFontFromFileTTF()
2553// - ImFontAtlas::AddFontFromMemoryTTF()
2554// - ImFontAtlas::AddFontFromMemoryCompressedTTF()
2555// - ImFontAtlas::AddFontFromMemoryCompressedBase85TTF()
2556// - ImFontAtlas::RemoveFont()
2557// - ImFontAtlasBuildNotifySetFont()
2558//-----------------------------------------------------------------------------
2559// - ImFontAtlas::AddCustomRect()
2560// - ImFontAtlas::RemoveCustomRect()
2561// - ImFontAtlas::GetCustomRect()
2562// - ImFontAtlas::AddCustomRectFontGlyph() [legacy]
2563// - ImFontAtlas::AddCustomRectFontGlyphForSize() [legacy]
2564// - ImFontAtlasGetMouseCursorTexData()
2565//-----------------------------------------------------------------------------
2566// - ImFontAtlasBuildMain()
2567// - ImFontAtlasBuildSetupFontLoader()
2568// - ImFontAtlasBuildPreloadAllGlyphRanges()
2569// - ImFontAtlasBuildUpdatePointers()
2570// - ImFontAtlasBuildRenderBitmapFromString()
2571// - ImFontAtlasBuildAddFont()
2572// - ImFontAtlasBuildSetupFontBakedEllipsis()
2573// - ImFontAtlasBuildSetupFontBakedBlanks()
2574// - ImFontAtlasBuildSetupFontBakedFallback()
2575// - ImFontAtlasBuildSetupFontSpecialGlyphs()
2576// - ImFontAtlasBuildDiscardBakes()
2577// - ImFontAtlasBuildDiscardFontBakedGlyph()
2578// - ImFontAtlasBuildDiscardFontBaked()
2579// - ImFontAtlasBuildDiscardFontBakes()
2580//-----------------------------------------------------------------------------
2581// - ImFontAtlasAddDrawListSharedData()
2582// - ImFontAtlasRemoveDrawListSharedData()
2583// - ImFontAtlasUpdateDrawListsTextures()
2584// - ImFontAtlasUpdateDrawListsSharedData()
2585//-----------------------------------------------------------------------------
2586// - ImFontAtlasBuildSetTexture()
2587// - ImFontAtlasBuildUpdateTexData()
2588// - ImFontAtlasTextureAdd()
2589// - ImFontAtlasTextureRepack()
2590// - ImFontAtlasTextureGrow()
2591// - ImFontAtlasTextureMakeSpace()
2592// - ImFontAtlasTextureGetSizeEstimate()
2593// - ImFontAtlasBuildClear()
2594// - ImFontAtlasTextureCompact()
2595// - ImFontAtlasBuildInit()
2596// - ImFontAtlasBuildDestroy()
2597//-----------------------------------------------------------------------------
2598// - ImFontAtlasPackInit()
2599// - ImFontAtlasPackAllocRectEntry()
2600// - ImFontAtlasPackReuseRectEntry()
2601// - ImFontAtlasPackDiscardRect()
2602// - ImFontAtlasPackAddRect()
2603// - ImFontAtlasPackGetRect()
2604//-----------------------------------------------------------------------------
2605// - ImFontBaked_BuildGrowIndex()
2606// - ImFontBaked_BuildLoadGlyph()
2607// - ImFontBaked_BuildLoadGlyphAdvanceX()
2608// - ImFontAtlasDebugLogTextureRequests()
2609//-----------------------------------------------------------------------------
2610// - ImFontAtlasGetFontLoaderForStbTruetype()
2611//-----------------------------------------------------------------------------
2612
2613// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
2614// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
2615// (This is used when io.MouseDrawCursor = true)
2616const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing.
2617const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
2618static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
2619{
2620 "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX "
2621 "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X"
2622 "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X"
2623 "X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X "
2624 "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X "
2625 "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X "
2626 "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X "
2627 "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X "
2628 "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X "
2629 "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X "
2630 "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X "
2631 "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X "
2632 "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X"
2633 "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X"
2634 "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX "
2635 "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X--------------"
2636 "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - "
2637 "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - "
2638 "X.X X..X - -X.......X- X.......X - XX XX - - X..........X - "
2639 "XX X..X - - X.....X - X.....X - X.X X.X - - X........X - "
2640 " X..X - - X...X - X...X - X..X X..X - - X........X - "
2641 " XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - "
2642 "------------- - X - X -X.....................X- ------------------- "
2643 " ----------------------------------- X...XXXXXXXXXXXXX...X - "
2644 " - X..X X..X - "
2645 " - X.X X.X - "
2646 " - XX XX - "
2647};
2648
2649static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
2650{
2651 // Pos ........ Size ......... Offset ......
2652 { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
2653 { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
2654 { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
2655 { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
2656 { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
2657 { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
2658 { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
2659 { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
2660 { ImVec2(0,3), ImVec2(12,19), ImVec2(0, 0) }, // ImGuiMouseCursor_Wait // Arrow + custom code in ImGui::RenderMouseCursor()
2661 { ImVec2(0,3), ImVec2(12,19), ImVec2(0, 0) }, // ImGuiMouseCursor_Progress // Arrow + custom code in ImGui::RenderMouseCursor()
2662 { ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed
2663};
2664
2665#define IM_FONTGLYPH_INDEX_UNUSED ((ImU16)-1) // 0xFFFF
2666#define IM_FONTGLYPH_INDEX_NOT_FOUND ((ImU16)-2) // 0xFFFE
2667
2668ImFontAtlas::ImFontAtlas()
2669{
2670 memset((void*)this, 0, sizeof(*this));
2671 TexDesiredFormat = ImTextureFormat_RGBA32;
2672 TexGlyphPadding = 1;
2673 TexMinWidth = 512;
2674 TexMinHeight = 128;
2675 TexMaxWidth = 8192;
2676 TexMaxHeight = 8192;
2677 TexRef._TexID = ImTextureID_Invalid;
2678 RendererHasTextures = false; // Assumed false by default, as apps can call e.g Atlas::Build() after backend init and before ImGui can update.
2679 TexNextUniqueID = 1;
2680 FontNextUniqueID = 1;
2681 Builder = NULL;
2682}
2683
2684ImFontAtlas::~ImFontAtlas()
2685{
2686 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
2687 RendererHasTextures = false; // Full Clear() is supported, but ClearTexData() only isn't.
2688 ClearFonts();
2689 ClearTexData();
2690 TexList.clear_delete();
2691 TexData = NULL;
2692}
2693
2694// You probably should not call this directly. It is not well specified.
2695// If you want to replace all your fonts mid-frame, most likely you should instead call ClearFonts() then load the new fonts.
2696// Calling this mid-frame will discard the CPU-side copy of the texture data which is generally unreliable as you may have textures queued for creation or updates.
2697void ImFontAtlas::Clear()
2698{
2699 IMGUI_DEBUG_LOG_FONT("[font] ImFontAtlas::Clear()\n");
2700 bool backup_renderer_has_textures = RendererHasTextures;
2701 RendererHasTextures = false; // Full Clear() is supported, but ClearTexData() only isn't.
2702 ClearFonts();
2703 ClearTexData();
2704 RendererHasTextures = backup_renderer_has_textures;
2705}
2706
2707void ImFontAtlas::ClearFonts()
2708{
2709 // FIXME-NEWATLAS: Illegal to remove currently bound font.
2710 IMGUI_DEBUG_LOG_FONT("[font] ImFontAtlas::ClearFonts()\n");
2711 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
2712 for (ImFont* font : Fonts)
2713 ImFontAtlasBuildNotifySetFont(this, font, NULL);
2714 ImFontAtlasBuildDestroy(this);
2715 ClearInputData();
2716 Fonts.clear_delete();
2717 TexIsBuilt = false;
2718 for (ImDrawListSharedData* shared_data : DrawListSharedDatas)
2719 if (shared_data->FontAtlas == this)
2720 {
2721 shared_data->Font = NULL;
2722 shared_data->FontScale = shared_data->FontSize = 0.0f;
2723 }
2724}
2725
2726void ImFontAtlas::ClearInputData()
2727{
2728 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
2729 for (ImFont* font : Fonts)
2730 ImFontAtlasFontDestroyOutput(this, font);
2731 for (ImFontConfig& font_cfg : Sources)
2732 ImFontAtlasFontDestroySourceData(this, &font_cfg);
2733 for (ImFont* font : Fonts)
2734 {
2735 // When clearing this we lose access to the font name and other information used to build the font.
2736 font->Sources.clear();
2737 font->Flags |= ImFontFlags_NoLoadGlyphs;
2738 }
2739 Sources.clear();
2740}
2741
2742// Clear CPU-side copy of the texture data.
2743void ImFontAtlas::ClearTexData()
2744{
2745 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
2746 IM_ASSERT(RendererHasTextures == false && "Not supported for dynamic atlases, but you may call Clear().");
2747 for (ImTextureData* tex : TexList)
2748 tex->DestroyPixels();
2749 //Locked = true; // Hoped to be able to lock this down but some reload patterns may not be happy with it.
2750}
2751
2752void ImFontAtlas::CompactCache()
2753{
2754 ImFontAtlasTextureCompact(this);
2755}
2756
2757void ImFontAtlas::SetFontLoader(const ImFontLoader* font_loader)
2758{
2759 ImFontAtlasBuildSetupFontLoader(this, font_loader);
2760}
2761
2762static void ImFontAtlasBuildUpdateRendererHasTexturesFromContext(ImFontAtlas* atlas)
2763{
2764 // [LEGACY] Copy back the ImGuiBackendFlags_RendererHasTextures flag from ImGui context.
2765 // - This is the 1% exceptional case where that dependency if useful, to bypass an issue where otherwise at the
2766 // time of an early call to Build(), it would be impossible for us to tell if the backend supports texture update.
2767 // - Without this hack, we would have quite a pitfall as many legacy codebases have an early call to Build().
2768 // Whereas conversely, the portion of people using ImDrawList without ImGui is expected to be pathologically rare.
2769 for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
2770 if (ImGuiContext* imgui_ctx = shared_data->Context)
2771 {
2772 atlas->RendererHasTextures = (imgui_ctx->IO.BackendFlags & ImGuiBackendFlags_RendererHasTextures) != 0;
2773 break;
2774 }
2775}
2776
2777// Called by NewFrame() for atlases owned by a context.
2778// If you manually manage font atlases, you'll need to call this yourself.
2779// - 'frame_count' needs to be provided because we can gc/prioritize baked fonts based on their age.
2780// - 'frame_count' may not match those of all imgui contexts using this atlas, as contexts may be updated as different frequencies. But generally you can use ImGui::GetFrameCount() on one of your context.
2781void ImFontAtlasUpdateNewFrame(ImFontAtlas* atlas, int frame_count, bool renderer_has_textures)
2782{
2783 IM_ASSERT(atlas->Builder == NULL || atlas->Builder->FrameCount < frame_count); // Protection against being called twice.
2784 atlas->RendererHasTextures = renderer_has_textures;
2785
2786 // Update texture status and discard old textures.
2787 // (we do this first thing to handle an edge case: if user mistakenly calls ClearFonts()+SetStatus(OK) during
2788 // rendering, it would ImFontAtlasBuildMain() rebuilding before tex->Updates[] gets a chance to be cleared)
2789 // (if somehow we need to move this back lower in the function, we could manually call the code to clear Updates[]).
2790 for (int tex_n = 0; tex_n < atlas->TexList.Size; tex_n++)
2791 {
2792 // Update and remove if requested
2793 ImTextureData* tex = atlas->TexList[tex_n];
2794 if (tex->Status == ImTextureStatus_WantCreate && atlas->RendererHasTextures)
2795 IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL && "Backend set texture's TexID/BackendUserData but did not update Status to OK.");
2796
2797 bool remove_from_list = ImTextureDataUpdateNewFrame(tex);
2798 if (remove_from_list)
2799 {
2800 IM_ASSERT(atlas->TexData != tex);
2801 tex->DestroyPixels();
2802 IM_DELETE(tex);
2803 atlas->TexList.erase(atlas->TexList.begin() + tex_n);
2804 tex_n--;
2805 }
2806 }
2807
2808 // Check that font atlas was built or backend support texture reload in which case we can build now
2809 if (atlas->RendererHasTextures)
2810 {
2811 atlas->TexIsBuilt = true;
2812 if (atlas->Builder == NULL) // This will only happen if fonts were not already loaded.
2813 ImFontAtlasBuildMain(atlas);
2814 }
2815 // Legacy backend
2816 if (!atlas->RendererHasTextures)
2817 IM_ASSERT_USER_ERROR(atlas->TexIsBuilt, "Backend does not support ImGuiBackendFlags_RendererHasTextures, and font atlas is not built! Update backend OR make sure you called ImGui_ImplXXXX_NewFrame() function for renderer backend, which should call io.Fonts->GetTexDataAsRGBA32() / GetTexDataAsAlpha8().");
2818 if (atlas->TexIsBuilt && atlas->Builder->PreloadedAllGlyphsRanges)
2819 IM_ASSERT_USER_ERROR(atlas->RendererHasTextures == false, "Called ImFontAtlas::Build() before ImGuiBackendFlags_RendererHasTextures got set! With new backends: you don't need to call Build().");
2820
2821 // Clear BakedCurrent cache, this is important because it ensure the uncached path gets taken once.
2822 // We also rely on ImFontBaked* pointers never crossing frames.
2823 ImFontAtlasBuilder* builder = atlas->Builder;
2824 builder->FrameCount = frame_count;
2825 for (ImFont* font : atlas->Fonts)
2826 font->LastBaked = NULL;
2827
2828 // Garbage collect BakedPool
2829 if (builder->BakedDiscardedCount > 0)
2830 {
2831 int dst_n = 0, src_n = 0;
2832 for (; src_n < builder->BakedPool.Size; src_n++)
2833 {
2834 ImFontBaked* p_src = &builder->BakedPool[src_n];
2835 if (p_src->WantDestroy)
2836 continue;
2837 ImFontBaked* p_dst = &builder->BakedPool[dst_n++];
2838 if (p_dst == p_src)
2839 continue;
2840 memcpy(p_dst, p_src, sizeof(ImFontBaked));
2841 builder->BakedMap.SetVoidPtr(p_dst->BakedId, p_dst);
2842 }
2843 IM_ASSERT(dst_n + builder->BakedDiscardedCount == src_n);
2844 builder->BakedPool.Size -= builder->BakedDiscardedCount;
2845 builder->BakedDiscardedCount = 0;
2846 }
2847}
2848
2849bool ImTextureDataUpdateNewFrame(ImTextureData* tex)
2850{
2851 bool remove_from_list = false;
2852 if (tex->Status == ImTextureStatus_OK)
2853 {
2854 tex->Updates.resize(0);
2855 tex->UpdateRect.x = tex->UpdateRect.y = (unsigned short)~0;
2856 tex->UpdateRect.w = tex->UpdateRect.h = 0;
2857 }
2858
2859 // Request destroy
2860 // - Keep bool to true in order to differentiate a planned destroy vs a destroy decided by the backend.
2861 // - We don't destroy pixels right away, as backend may have an in-flight copy from RAM.
2862 if (tex->WantDestroyNextFrame && tex->Status != ImTextureStatus_Destroyed && tex->Status != ImTextureStatus_WantDestroy)
2863 {
2864 IM_ASSERT(tex->Status == ImTextureStatus_OK || tex->Status == ImTextureStatus_WantCreate || tex->Status == ImTextureStatus_WantUpdates);
2865 tex->Status = ImTextureStatus_WantDestroy;
2866 }
2867
2868 // If a texture has never reached the backend, they don't need to know about it.
2869 // (note: backends between 1.92.0 and 1.92.4 could set an already destroyed texture to ImTextureStatus_WantDestroy
2870 // when invalidating graphics objects twice, which would previously remove it from the list and crash.)
2871 if (tex->Status == ImTextureStatus_WantDestroy && tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL)
2872 tex->Status = ImTextureStatus_Destroyed;
2873
2874 // Process texture being destroyed
2875 if (tex->Status == ImTextureStatus_Destroyed)
2876 {
2877 IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == NULL && "Backend set texture Status to Destroyed but did not clear TexID/BackendUserData!");
2878 if (tex->WantDestroyNextFrame)
2879 remove_from_list = true; // Destroy was scheduled by us
2880 else
2881 tex->Status = ImTextureStatus_WantCreate; // Destroy was done was backend: recreate it (e.g. freed resources mid-run)
2882 }
2883
2884 // The backend may need defer destroying by a few frames, to handle texture used by previous in-flight rendering.
2885 // We allow the texture staying in _WantDestroy state and increment a counter which the backend can use to take its decision.
2886 if (tex->Status == ImTextureStatus_WantDestroy)
2887 tex->UnusedFrames++;
2888
2889 return remove_from_list;
2890}
2891
2892void ImFontAtlasTextureBlockConvert(const unsigned char* src_pixels, ImTextureFormat src_fmt, int src_pitch, unsigned char* dst_pixels, ImTextureFormat dst_fmt, int dst_pitch, int w, int h)
2893{
2894 IM_ASSERT(src_pixels != NULL && dst_pixels != NULL);
2895 if (src_fmt == dst_fmt)
2896 {
2897 int line_sz = w * ImTextureDataGetFormatBytesPerPixel(src_fmt);
2898 for (int ny = h; ny > 0; ny--, src_pixels += src_pitch, dst_pixels += dst_pitch)
2899 memcpy(dst_pixels, src_pixels, line_sz);
2900 }
2901 else if (src_fmt == ImTextureFormat_Alpha8 && dst_fmt == ImTextureFormat_RGBA32)
2902 {
2903 for (int ny = h; ny > 0; ny--, src_pixels += src_pitch, dst_pixels += dst_pitch)
2904 {
2905 const ImU8* src_p = (const ImU8*)src_pixels;
2906 ImU32* dst_p = (ImU32*)(void*)dst_pixels;
2907 for (int nx = w; nx > 0; nx--)
2908 *dst_p++ = IM_COL32(255, 255, 255, (unsigned int)(*src_p++));
2909 }
2910 }
2911 else if (src_fmt == ImTextureFormat_RGBA32 && dst_fmt == ImTextureFormat_Alpha8)
2912 {
2913 for (int ny = h; ny > 0; ny--, src_pixels += src_pitch, dst_pixels += dst_pitch)
2914 {
2915 const ImU32* src_p = (const ImU32*)(void*)src_pixels;
2916 ImU8* dst_p = (ImU8*)dst_pixels;
2917 for (int nx = w; nx > 0; nx--)
2918 *dst_p++ = ((*src_p++) >> IM_COL32_A_SHIFT) & 0xFF;
2919 }
2920 }
2921 else
2922 {
2923 IM_ASSERT(0);
2924 }
2925}
2926
2927// Source buffer may be written to (used for in-place mods).
2928// Post-process hooks may eventually be added here.
2929void ImFontAtlasTextureBlockPostProcess(ImFontAtlasPostProcessData* data)
2930{
2931 // Multiply operator (legacy)
2932 if (data->FontSrc->RasterizerMultiply != 1.0f)
2933 ImFontAtlasTextureBlockPostProcessMultiply(data, data->FontSrc->RasterizerMultiply);
2934}
2935
2936void ImFontAtlasTextureBlockPostProcessMultiply(ImFontAtlasPostProcessData* data, float multiply_factor)
2937{
2938 unsigned char* pixels = (unsigned char*)data->Pixels;
2939 int pitch = data->Pitch;
2940 if (data->Format == ImTextureFormat_Alpha8)
2941 {
2942 for (int ny = data->Height; ny > 0; ny--, pixels += pitch)
2943 {
2944 ImU8* p = (ImU8*)pixels;
2945 for (int nx = data->Width; nx > 0; nx--, p++)
2946 {
2947 unsigned int v = ImMin((unsigned int)(*p * multiply_factor), (unsigned int)255);
2948 *p = (unsigned char)v;
2949 }
2950 }
2951 }
2952 else if (data->Format == ImTextureFormat_RGBA32) //-V547
2953 {
2954 for (int ny = data->Height; ny > 0; ny--, pixels += pitch)
2955 {
2956 ImU32* p = (ImU32*)(void*)pixels;
2957 for (int nx = data->Width; nx > 0; nx--, p++)
2958 {
2959 unsigned int a = ImMin((unsigned int)(((*p >> IM_COL32_A_SHIFT) & 0xFF) * multiply_factor), (unsigned int)255);
2960 *p = IM_COL32((*p >> IM_COL32_R_SHIFT) & 0xFF, (*p >> IM_COL32_G_SHIFT) & 0xFF, (*p >> IM_COL32_B_SHIFT) & 0xFF, a);
2961 }
2962 }
2963 }
2964 else
2965 {
2966 IM_ASSERT(0);
2967 }
2968}
2969
2970// Fill with single color. We don't use this directly but it is convenient for anyone working on uploading custom rects.
2971void ImFontAtlasTextureBlockFill(ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h, ImU32 col)
2972{
2973 if (dst_tex->Format == ImTextureFormat_Alpha8)
2974 {
2975 ImU8 col_a = (col >> IM_COL32_A_SHIFT) & 0xFF;
2976 for (int y = 0; y < h; y++)
2977 memset((ImU8*)dst_tex->GetPixelsAt(dst_x, dst_y + y), col_a, w);
2978 }
2979 else
2980 {
2981 for (int y = 0; y < h; y++)
2982 {
2983 ImU32* p = (ImU32*)(void*)dst_tex->GetPixelsAt(dst_x, dst_y + y);
2984 for (int x = w; x > 0; x--, p++)
2985 *p = col;
2986 }
2987 }
2988}
2989
2990// Copy block from one texture to another
2991void ImFontAtlasTextureBlockCopy(ImTextureData* src_tex, int src_x, int src_y, ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h)
2992{
2993 IM_ASSERT(src_tex->Pixels != NULL && dst_tex->Pixels != NULL);
2994 IM_ASSERT(src_tex->Format == dst_tex->Format);
2995 IM_ASSERT(src_x >= 0 && src_x + w <= src_tex->Width);
2996 IM_ASSERT(src_y >= 0 && src_y + h <= src_tex->Height);
2997 IM_ASSERT(dst_x >= 0 && dst_x + w <= dst_tex->Width);
2998 IM_ASSERT(dst_y >= 0 && dst_y + h <= dst_tex->Height);
2999 for (int y = 0; y < h; y++)
3000 memcpy(dst_tex->GetPixelsAt(dst_x, dst_y + y), src_tex->GetPixelsAt(src_x, src_y + y), w * dst_tex->BytesPerPixel);
3001}
3002
3003void ImFontAtlasTextureBlockQueueUpload(ImFontAtlas* atlas, ImTextureData* tex, int x, int y, int w, int h)
3004{
3005 ImTextureDataQueueUpload(tex, x, y, w, h);
3006 atlas->TexIsBuilt = false;
3007}
3008
3009// Queue texture block update for renderer backend
3010void ImTextureDataQueueUpload(ImTextureData* tex, int x, int y, int w, int h)
3011{
3012 IM_ASSERT(tex->Status != ImTextureStatus_WantDestroy && tex->Status != ImTextureStatus_Destroyed);
3013 IM_ASSERT(x >= 0 && x <= 0xFFFF && y >= 0 && y <= 0xFFFF && w >= 0 && x + w <= 0x10000 && h >= 0 && y + h <= 0x10000);
3014
3015 ImTextureRect req = { (unsigned short)x, (unsigned short)y, (unsigned short)w, (unsigned short)h };
3016 int new_x1 = ImMax(tex->UpdateRect.w == 0 ? 0 : tex->UpdateRect.x + tex->UpdateRect.w, req.x + req.w);
3017 int new_y1 = ImMax(tex->UpdateRect.h == 0 ? 0 : tex->UpdateRect.y + tex->UpdateRect.h, req.y + req.h);
3018 tex->UpdateRect.x = ImMin(tex->UpdateRect.x, req.x);
3019 tex->UpdateRect.y = ImMin(tex->UpdateRect.y, req.y);
3020 tex->UpdateRect.w = (unsigned short)(new_x1 - tex->UpdateRect.x);
3021 tex->UpdateRect.h = (unsigned short)(new_y1 - tex->UpdateRect.y);
3022 tex->UsedRect.x = ImMin(tex->UsedRect.x, req.x);
3023 tex->UsedRect.y = ImMin(tex->UsedRect.y, req.y);
3024 tex->UsedRect.w = (unsigned short)(ImMax(tex->UsedRect.x + tex->UsedRect.w, req.x + req.w) - tex->UsedRect.x);
3025 tex->UsedRect.h = (unsigned short)(ImMax(tex->UsedRect.y + tex->UsedRect.h, req.y + req.h) - tex->UsedRect.y);
3026
3027 // No need to queue if status is == ImTextureStatus_WantCreate
3028 if (tex->Status == ImTextureStatus_OK || tex->Status == ImTextureStatus_WantUpdates)
3029 {
3030 tex->Status = ImTextureStatus_WantUpdates;
3031 tex->Updates.push_back(req);
3032 }
3033}
3034
3035#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
3036static void GetTexDataAsFormat(ImFontAtlas* atlas, ImTextureFormat format, unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
3037{
3038 ImTextureData* tex = atlas->TexData;
3039 if (!atlas->TexIsBuilt || tex == NULL || tex->Pixels == NULL || atlas->TexDesiredFormat != format)
3040 {
3041 atlas->TexDesiredFormat = format;
3042 atlas->Build();
3043 tex = atlas->TexData;
3044 }
3045 if (out_pixels) { *out_pixels = (unsigned char*)tex->Pixels; };
3046 if (out_width) { *out_width = tex->Width; };
3047 if (out_height) { *out_height = tex->Height; };
3048 if (out_bytes_per_pixel) { *out_bytes_per_pixel = tex->BytesPerPixel; }
3049}
3050
3051void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
3052{
3053 GetTexDataAsFormat(this, ImTextureFormat_Alpha8, out_pixels, out_width, out_height, out_bytes_per_pixel);
3054}
3055
3056void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
3057{
3058 GetTexDataAsFormat(this, ImTextureFormat_RGBA32, out_pixels, out_width, out_height, out_bytes_per_pixel);
3059}
3060
3061bool ImFontAtlas::Build()
3062{
3063 ImFontAtlasBuildMain(this);
3064 return true;
3065}
3066#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
3067
3068ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg_in)
3069{
3070 // Sanity Checks
3071 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
3072 IM_ASSERT((font_cfg_in->FontData != NULL && font_cfg_in->FontDataSize > 0) || (font_cfg_in->FontLoader != NULL));
3073 //IM_ASSERT(font_cfg_in->SizePixels > 0.0f && "Is ImFontConfig struct correctly initialized?");
3074 IM_ASSERT(font_cfg_in->RasterizerDensity > 0.0f && "Is ImFontConfig struct correctly initialized?");
3075 if (font_cfg_in->GlyphOffset.x != 0.0f || font_cfg_in->GlyphOffset.y != 0.0f || font_cfg_in->GlyphMinAdvanceX != 0.0f || font_cfg_in->GlyphMaxAdvanceX != FLT_MAX)
3076 IM_ASSERT(font_cfg_in->SizePixels != 0.0f && "Specifying glyph offset/advances requires a reference size to base it on.");
3077
3078 // Lazily create builder on the first call to AddFont
3079 if (Builder == NULL)
3080 ImFontAtlasBuildInit(this);
3081
3082 // Create new font
3083 const bool is_first_font = (Fonts.Size == 0);
3084 ImFont* font;
3085 if (!font_cfg_in->MergeMode)
3086 {
3087 font = IM_NEW(ImFont)();
3088 font->FontId = FontNextUniqueID++;
3089 font->Flags = font_cfg_in->Flags;
3090 font->LegacySize = font_cfg_in->SizePixels;
3091 font->CurrentRasterizerDensity = font_cfg_in->RasterizerDensity;
3092 Fonts.push_back(font);
3093 }
3094 else
3095 {
3096 IM_ASSERT(Fonts.Size > 0 && "Cannot use MergeMode for the first font!"); // When using MergeMode make sure that a font has already been added before.
3097 font = font_cfg_in->DstFont ? font_cfg_in->DstFont : Fonts.back();
3098 ImFontAtlasFontDiscardBakes(this, font, 0); // Need to discard bakes if the font was already used, because baked->FontLoaderDatas[] will change size. (#9162)
3099 }
3100
3101 // Add to list
3102 Sources.push_back(*font_cfg_in);
3103 ImFontConfig* font_cfg = &Sources.back();
3104 if (font_cfg->DstFont == NULL)
3105 font_cfg->DstFont = font;
3106 font->Sources.push_back(font_cfg);
3107 ImFontAtlasBuildUpdatePointers(this); // Pointers to Sources are otherwise dangling after we called Sources.push_back().
3108
3109 // Sanity check
3110 // We don't round cfg.SizePixels yet as relative size of merged fonts are used afterwards.
3111 if (font_cfg->GlyphExcludeRanges != NULL)
3112 {
3113 int size = 0;
3114 for (const ImWchar* p = font_cfg->GlyphExcludeRanges; p[0] != 0; p++, size++) {}
3115 IM_ASSERT((size & 1) == 0 && "GlyphExcludeRanges[] size must be multiple of two!");
3116 IM_ASSERT((size <= 64) && "GlyphExcludeRanges[] size must be small!");
3117 font_cfg->GlyphExcludeRanges = (ImWchar*)ImMemdup(font_cfg->GlyphExcludeRanges, sizeof(font_cfg->GlyphExcludeRanges[0]) * (size + 1));
3118 }
3119 if (font_cfg->FontLoader != NULL)
3120 {
3121 IM_ASSERT(font_cfg->FontLoader->FontBakedLoadGlyph != NULL);
3122 IM_ASSERT(font_cfg->FontLoader->LoaderInit == NULL && font_cfg->FontLoader->LoaderShutdown == NULL); // FIXME-NEWATLAS: Unsupported yet.
3123 }
3124 // | Target w/ Implicit RefSize | Target w/ Explicit RefSize |
3125 // Adding w/ Implicit RefSize: | OK (same scale) | OK (same scale) |
3126 // Adding w/ Explicit RefSize: | KO | OK (custom scale) |
3127 if (font_cfg_in->MergeMode && font_cfg_in->SizePixels > 0)
3128 IM_ASSERT((font->Flags & ImFontFlags_ImplicitRefSize) == 0 && "Cannot use MergeMode with an explicit reference size when the destination font used an implicit reference size!");
3129 IM_ASSERT(font_cfg->FontLoaderData == NULL);
3130
3131 if (!ImFontAtlasFontSourceInit(this, font_cfg))
3132 {
3133 // Rollback (this is a fragile/rarely exercised code-path. TestSuite's "misc_atlas_add_invalid_font" aim to test this)
3134 ImFontAtlasFontDestroySourceData(this, font_cfg);
3135 Sources.pop_back();
3136 font->Sources.pop_back();
3137 if (!font_cfg->MergeMode)
3138 {
3139 IM_DELETE(font);
3140 Fonts.pop_back();
3141 }
3142 return NULL;
3143 }
3144 ImFontAtlasFontSourceAddToFont(this, font, font_cfg);
3145
3146 if (is_first_font)
3147 ImFontAtlasBuildNotifySetFont(this, NULL, font);
3148 return font;
3149}
3150
3151// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
3152static unsigned int stb_decompress_length(const unsigned char* input);
3153static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
3154static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
3155static void Decode85(const unsigned char* src, unsigned char* dst)
3156{
3157 while (*src)
3158 {
3159 unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
3160 dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
3161 src += 5;
3162 dst += 4;
3163 }
3164}
3165#if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_BITMAP)
3166static const char* GetDefaultCompressedFontDataProggyClean(int* out_size);
3167#endif
3168#if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_VECTOR)
3169static const char* GetDefaultCompressedFontDataProggyForever(int* out_size);
3170#endif
3171
3172// This duplicates some of the logic in UpdateFontsNewFrame() which is a bit chicken-and-eggy/tricky to extract due to variety of codepaths and possible initialization ordering.
3173static float GetExpectedContextFontSize(ImGuiContext* ctx)
3174{
3175 return ((ctx->Style.FontSizeBase > 0.0f) ? ctx->Style.FontSizeBase : 13.0f) * ctx->Style.FontScaleMain * ctx->Style.FontScaleDpi;
3176}
3177
3178// Legacy function with heuristic to select Pixel or Vector font.
3179// The selection is based on (style.FontSizeBase * style.FontScaleMain * style.FontScaleDpi) reaching a small threshold at the time of adding the default font.
3180// Prefer calling AddFontDefaultVector() or AddFontDefaultBitmap() based on your own logic.
3181ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg)
3182{
3183 if (OwnerContext == NULL || GetExpectedContextFontSize(OwnerContext) >= 15.0f)
3184 return AddFontDefaultVector(font_cfg);
3185 else
3186 return AddFontDefaultBitmap(font_cfg);
3187}
3188
3189// Load embedded ProggyClean.ttf. Default size 13, disable oversampling.
3190// If you want a similar font which may be better scaled, consider using AddFontDefaultVector().
3191ImFont* ImFontAtlas::AddFontDefaultBitmap(const ImFontConfig* font_cfg_template)
3192{
3193#if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_BITMAP)
3194 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
3195 if (!font_cfg_template)
3196 font_cfg.PixelSnapH = true; // Prevents sub-integer scaling factors at lower-level layers.
3197 if (font_cfg.SizePixels <= 0.0f)
3198 {
3199 font_cfg.SizePixels = 13.0f; // This only serves (1) as a reference for GlyphOffset.y setting and (2) as a default for pre-1.92 backend.
3200 font_cfg.Flags |= ImFontFlags_ImplicitRefSize;
3201 }
3202 if (font_cfg.Name[0] == '\0')
3203 ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "ProggyClean.ttf");
3204 font_cfg.EllipsisChar = (ImWchar)0x0085;
3205 font_cfg.GlyphOffset.y += 1.0f * (font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
3206
3207 int ttf_compressed_size = 0;
3208 const char* ttf_compressed = GetDefaultCompressedFontDataProggyClean(&ttf_compressed_size);
3209 return AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, font_cfg.SizePixels, &font_cfg);
3210#else
3211 IM_ASSERT(0 && "Function is disabled in this build.");
3212 IM_UNUSED(font_cfg_template);
3213 return NULL;
3214#endif
3215}
3216
3217// Load a minimal version of ProggyForever, designed to match our good old ProggyClean, but nicely scalable.
3218// (See build script in https://github.com/ocornut/proggyforever for details)
3219ImFont* ImFontAtlas::AddFontDefaultVector(const ImFontConfig* font_cfg_template)
3220{
3221#if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_VECTOR)
3222 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
3223 if (!font_cfg_template)
3224 font_cfg.PixelSnapH = true; // Precisely match ProggyClean, but prevents sub-integer scaling factors at lower-level layers.
3225 if (font_cfg.SizePixels <= 0.0f)
3226 {
3227 font_cfg.SizePixels = 13.0f;
3228 font_cfg.Flags |= ImFontFlags_ImplicitRefSize;
3229 }
3230 if (font_cfg.Name[0] == '\0')
3231 ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "ProggyForever.ttf");
3232 font_cfg.ExtraSizeScale *= 1.015f; // Match ProggyClean
3233 font_cfg.GlyphOffset.y += 0.5f * (font_cfg.SizePixels / 16.0f); // Closer match ProggyClean + avoid descenders going too high (with current code).
3234
3235 int ttf_compressed_size = 0;
3236 const char* ttf_compressed = GetDefaultCompressedFontDataProggyForever(&ttf_compressed_size);
3237 return AddFontFromMemoryCompressedTTF(ttf_compressed, ttf_compressed_size, font_cfg.SizePixels, &font_cfg);
3238#else
3239 IM_ASSERT(0 && "Function is disabled in this build.");
3240 IM_UNUSED(font_cfg_template);
3241 return NULL;
3242#endif
3243}
3244
3245ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
3246{
3247 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
3248 size_t data_size = 0;
3249 void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
3250 if (!data)
3251 {
3252 if (font_cfg_template == NULL || (font_cfg_template->Flags & ImFontFlags_NoLoadError) == 0)
3253 {
3254 IMGUI_DEBUG_LOG("While loading '%s'\n", filename);
3255 IM_ASSERT_USER_ERROR(0, "Could not load font file!");
3256 }
3257 return NULL;
3258 }
3259 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
3260 if (font_cfg.Name[0] == '\0')
3261 {
3262 // Store a short copy of filename into the font name for convenience
3263 const char* p;
3264 for (p = filename + ImStrlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
3265 ImFormatString(font_cfg.Name, IM_COUNTOF(font_cfg.Name), "%s", p);
3266 }
3267 return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
3268}
3269
3270// NB: Transfer ownership of 'font_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
3271ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
3272{
3273 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
3274 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
3275 IM_ASSERT(font_cfg.FontData == NULL);
3276 IM_ASSERT(font_data_size > 100 && "Incorrect value for font_data_size!"); // Heuristic to prevent accidentally passing a wrong value to font_data_size.
3277 font_cfg.FontData = font_data;
3278 font_cfg.FontDataSize = font_data_size;
3279 font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
3280 if (glyph_ranges)
3281 font_cfg.GlyphRanges = glyph_ranges;
3282 return AddFont(&font_cfg);
3283}
3284
3285ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
3286{
3287 const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
3288 unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
3289 stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
3290
3291 ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
3292 IM_ASSERT(font_cfg.FontData == NULL);
3293 font_cfg.FontDataOwnedByAtlas = true;
3294 return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
3295}
3296
3297ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
3298{
3299 int compressed_ttf_size = (((int)ImStrlen(compressed_ttf_data_base85) + 4) / 5) * 4;
3300 void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
3301 Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
3302 ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
3303 IM_FREE(compressed_ttf);
3304 return font;
3305}
3306
3307// On font removal we need to remove references (otherwise we could queue removal?)
3308// We allow old_font == new_font which forces updating all values (e.g. sizes)
3309void ImFontAtlasBuildNotifySetFont(ImFontAtlas* atlas, ImFont* old_font, ImFont* new_font)
3310{
3311 for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
3312 {
3313 if (shared_data->Font == old_font)
3314 shared_data->Font = new_font;
3315 if (ImGuiContext* ctx = shared_data->Context)
3316 {
3317 // While this should work either way, we save ourselves the bother / debugging confusion of running ImGui code so early when it is not needed.
3318 // Also fixes erroneously rewriting style.FontSizeBase during init if adding default fonts.
3319 if (old_font == NULL && ctx->Font == NULL && ctx->FontSizeBase == 0.0f)
3320 continue;
3321
3322 if (ctx->IO.FontDefault == old_font)
3323 ctx->IO.FontDefault = new_font;
3324 if (ctx->Font == old_font)
3325 {
3326 ImGuiContext* curr_ctx = ImGui::GetCurrentContext();
3327 bool need_bind_ctx = ctx != curr_ctx;
3328 if (need_bind_ctx)
3329 ImGui::SetCurrentContext(ctx);
3330 ImGui::SetCurrentFont(new_font, ctx->FontSizeBase, ctx->FontSize);
3331 if (need_bind_ctx)
3332 ImGui::SetCurrentContext(curr_ctx);
3333 }
3334 for (ImFontStackData& font_stack_data : ctx->FontStack)
3335 if (font_stack_data.Font == old_font)
3336 font_stack_data.Font = new_font;
3337 }
3338 }
3339}
3340
3341void ImFontAtlas::RemoveFont(ImFont* font)
3342{
3343 IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas!");
3344
3345 ImFontAtlasFontDestroyOutput(this, font);
3346 for (ImFontConfig* src : font->Sources)
3347 ImFontAtlasFontDestroySourceData(this, src);
3348 for (int src_n = 0; src_n < Sources.Size; src_n++)
3349 if (Sources[src_n].DstFont == font)
3350 Sources.erase(&Sources[src_n--]);
3351
3352 bool removed = Fonts.find_erase(font);
3353 IM_ASSERT(removed);
3354 IM_UNUSED(removed);
3355
3356 ImFontAtlasBuildUpdatePointers(this);
3357
3358 font->OwnerAtlas = NULL;
3359 IM_DELETE(font);
3360
3361 // Notify external systems
3362 ImFont* new_current_font = Fonts.empty() ? NULL : Fonts[0];
3363 ImFontAtlasBuildNotifySetFont(this, font, new_current_font);
3364}
3365
3366// At it is common to do an AddCustomRect() followed by a GetCustomRect(), we provide an optional 'ImFontAtlasRect* out_r = NULL' argument to retrieve the info straight away.
3367ImFontAtlasRectId ImFontAtlas::AddCustomRect(int width, int height, ImFontAtlasRect* out_r)
3368{
3369 IM_ASSERT(width > 0 && width <= 0xFFFF);
3370 IM_ASSERT(height > 0 && height <= 0xFFFF);
3371
3372 if (Builder == NULL)
3373 ImFontAtlasBuildInit(this);
3374
3375 ImFontAtlasRectId r_id = ImFontAtlasPackAddRect(this, width, height);
3376 if (r_id == ImFontAtlasRectId_Invalid)
3377 return ImFontAtlasRectId_Invalid;
3378 if (out_r != NULL)
3379 GetCustomRect(r_id, out_r);
3380
3381 if (RendererHasTextures)
3382 {
3383 ImTextureRect* r = ImFontAtlasPackGetRect(this, r_id);
3384 ImFontAtlasTextureBlockQueueUpload(this, TexData, r->x, r->y, r->w, r->h);
3385 }
3386 return r_id;
3387}
3388
3389void ImFontAtlas::RemoveCustomRect(ImFontAtlasRectId id)
3390{
3391 if (ImFontAtlasPackGetRectSafe(this, id) == NULL)
3392 return;
3393 ImFontAtlasPackDiscardRect(this, id);
3394}
3395
3396#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
3397// This API does not make sense anymore with scalable fonts.
3398// - Prefer adding a font source (ImFontConfig) using a custom/procedural loader.
3399// - You may use ImFontFlags_LockBakedSizes to limit an existing font to known baked sizes:
3400// ImFont* myfont = io.Fonts->AddFontFromFileTTF(....);
3401// myfont->GetFontBaked(16.0f);
3402// myfont->Flags |= ImFontFlags_LockBakedSizes;
3403ImFontAtlasRectId ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar codepoint, int width, int height, float advance_x, const ImVec2& offset)
3404{
3405 float font_size = font->LegacySize;
3406 return AddCustomRectFontGlyphForSize(font, font_size, codepoint, width, height, advance_x, offset);
3407}
3408// FIXME: we automatically set glyph.Colored=true by default.
3409// If you need to alter this, you can write 'font->Glyphs.back()->Colored' after calling AddCustomRectFontGlyph().
3410ImFontAtlasRectId ImFontAtlas::AddCustomRectFontGlyphForSize(ImFont* font, float font_size, ImWchar codepoint, int width, int height, float advance_x, const ImVec2& offset)
3411{
3412#ifdef IMGUI_USE_WCHAR32
3413 IM_ASSERT(codepoint <= IM_UNICODE_CODEPOINT_MAX);
3414#endif
3415 IM_ASSERT(font != NULL);
3416 IM_ASSERT(width > 0 && width <= 0xFFFF);
3417 IM_ASSERT(height > 0 && height <= 0xFFFF);
3418
3419 ImFontBaked* baked = font->GetFontBaked(font_size);
3420
3421 ImFontAtlasRectId r_id = ImFontAtlasPackAddRect(this, width, height);
3422 if (r_id == ImFontAtlasRectId_Invalid)
3423 return ImFontAtlasRectId_Invalid;
3424 ImTextureRect* r = ImFontAtlasPackGetRect(this, r_id);
3425 if (RendererHasTextures)
3426 ImFontAtlasTextureBlockQueueUpload(this, TexData, r->x, r->y, r->w, r->h);
3427
3428 if (baked->IsGlyphLoaded(codepoint))
3429 ImFontAtlasBakedDiscardFontGlyph(this, font, baked, baked->FindGlyph(codepoint));
3430
3431 ImFontGlyph glyph;
3432 glyph.Codepoint = codepoint;
3433 glyph.AdvanceX = advance_x;
3434 glyph.X0 = offset.x;
3435 glyph.Y0 = offset.y;
3436 glyph.X1 = offset.x + r->w;
3437 glyph.Y1 = offset.y + r->h;
3438 glyph.Visible = true;
3439 glyph.Colored = true; // FIXME: Arbitrary
3440 glyph.PackId = r_id;
3441 ImFontAtlasBakedAddFontGlyph(this, baked, font->Sources[0], &glyph);
3442 return r_id;
3443}
3444#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
3445
3446bool ImFontAtlas::GetCustomRect(ImFontAtlasRectId id, ImFontAtlasRect* out_r) const
3447{
3448 ImTextureRect* r = ImFontAtlasPackGetRectSafe((ImFontAtlas*)this, id);
3449 if (r == NULL)
3450 return false;
3451 IM_ASSERT(TexData->Width > 0 && TexData->Height > 0); // Font atlas needs to be built before we can calculate UV coordinates
3452 if (out_r == NULL)
3453 return true;
3454 out_r->x = r->x;
3455 out_r->y = r->y;
3456 out_r->w = r->w;
3457 out_r->h = r->h;
3458 out_r->uv0 = ImVec2((float)(r->x), (float)(r->y)) * TexUvScale;
3459 out_r->uv1 = ImVec2((float)(r->x + r->w), (float)(r->y + r->h)) * TexUvScale;
3460 return true;
3461}
3462
3463bool ImFontAtlasGetMouseCursorTexData(ImFontAtlas* atlas, ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
3464{
3465 if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
3466 return false;
3467 if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors)
3468 return false;
3469
3470 ImTextureRect* r = ImFontAtlasPackGetRect(atlas, atlas->Builder->PackIdMouseCursors);
3471 ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->x, (float)r->y);
3472 ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
3473 *out_size = size;
3474 *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
3475 out_uv_border[0] = (pos) * atlas->TexUvScale;
3476 out_uv_border[1] = (pos + size) * atlas->TexUvScale;
3477 pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
3478 out_uv_fill[0] = (pos) * atlas->TexUvScale;
3479 out_uv_fill[1] = (pos + size) * atlas->TexUvScale;
3480 return true;
3481}
3482
3483// When atlas->RendererHasTextures = true, this is only called if no font were loaded.
3484void ImFontAtlasBuildMain(ImFontAtlas* atlas)
3485{
3486 IM_ASSERT(!atlas->Locked && "Cannot modify a locked ImFontAtlas!");
3487 if (atlas->TexData && atlas->TexData->Format != atlas->TexDesiredFormat)
3488 ImFontAtlasBuildClear(atlas);
3489
3490 if (atlas->Builder == NULL)
3491 ImFontAtlasBuildInit(atlas);
3492
3493 // Default font is none are specified
3494 if (atlas->Sources.Size == 0)
3495 atlas->AddFontDefault();
3496
3497 // [LEGACY] For backends not supporting RendererHasTextures: preload all glyphs
3498 ImFontAtlasBuildUpdateRendererHasTexturesFromContext(atlas);
3499 if (atlas->RendererHasTextures == false) // ~ImGuiBackendFlags_RendererHasTextures
3500 ImFontAtlasBuildLegacyPreloadAllGlyphRanges(atlas);
3501 atlas->TexIsBuilt = true;
3502}
3503
3504void ImFontAtlasBuildGetOversampleFactors(ImFontConfig* src, ImFontBaked* baked, int* out_oversample_h, int* out_oversample_v)
3505{
3506 // (Only used by stb_truetype builder)
3507 // Automatically disable horizontal oversampling over size 36
3508 const float raster_size = baked->Size * baked->RasterizerDensity * src->RasterizerDensity;
3509 *out_oversample_h = (src->OversampleH != 0) ? src->OversampleH : (raster_size > 36.0f || src->PixelSnapH) ? 1 : 2;
3510 *out_oversample_v = (src->OversampleV != 0) ? src->OversampleV : 1;
3511}
3512
3513// Setup main font loader for the atlas
3514// Every font source (ImFontConfig) will use this unless ImFontConfig::FontLoader specify a custom loader.
3515void ImFontAtlasBuildSetupFontLoader(ImFontAtlas* atlas, const ImFontLoader* font_loader)
3516{
3517 if (atlas->FontLoader == font_loader)
3518 return;
3519 IM_ASSERT(!atlas->Locked && "Cannot modify a locked ImFontAtlas!");
3520
3521 for (ImFont* font : atlas->Fonts)
3522 ImFontAtlasFontDestroyOutput(atlas, font);
3523 if (atlas->Builder && atlas->FontLoader && atlas->FontLoader->LoaderShutdown)
3524 atlas->FontLoader->LoaderShutdown(atlas);
3525
3526 atlas->FontLoader = font_loader;
3527 atlas->FontLoaderName = font_loader ? font_loader->Name : "NULL";
3528 IM_ASSERT(atlas->FontLoaderData == NULL);
3529
3530 if (atlas->Builder && atlas->FontLoader && atlas->FontLoader->LoaderInit)
3531 atlas->FontLoader->LoaderInit(atlas);
3532 for (ImFont* font : atlas->Fonts)
3533 ImFontAtlasFontInitOutput(atlas, font);
3534 for (ImFont* font : atlas->Fonts)
3535 for (ImFontConfig* src : font->Sources)
3536 ImFontAtlasFontSourceAddToFont(atlas, font, src);
3537}
3538
3539// Preload all glyph ranges for legacy backends.
3540// This may lead to multiple texture creation which might be a little slower than before.
3541void ImFontAtlasBuildLegacyPreloadAllGlyphRanges(ImFontAtlas* atlas)
3542{
3543 atlas->Builder->PreloadedAllGlyphsRanges = true;
3544 for (ImFont* font : atlas->Fonts)
3545 {
3546 ImFontBaked* baked = font->GetFontBaked(font->LegacySize);
3547 if (font->FallbackChar != 0)
3548 baked->FindGlyph(font->FallbackChar);
3549 if (font->EllipsisChar != 0)
3550 baked->FindGlyph(font->EllipsisChar);
3551 for (ImFontConfig* src : font->Sources)
3552 {
3553 const ImWchar* ranges = src->GlyphRanges ? src->GlyphRanges : atlas->GetGlyphRangesDefault();
3554 for (; ranges[0]; ranges += 2)
3555 for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
3556 baked->FindGlyph((ImWchar)c);
3557 }
3558 }
3559}
3560
3561// FIXME: May make ImFont::Sources a ImSpan<> and move ownership to ImFontAtlas
3562void ImFontAtlasBuildUpdatePointers(ImFontAtlas* atlas)
3563{
3564 for (ImFont* font : atlas->Fonts)
3565 font->Sources.resize(0);
3566 for (ImFontConfig& src : atlas->Sources)
3567 src.DstFont->Sources.push_back(&src);
3568}
3569
3570// Render a white-colored bitmap encoded in a string
3571void ImFontAtlasBuildRenderBitmapFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char)
3572{
3573 ImTextureData* tex = atlas->TexData;
3574 IM_ASSERT(x >= 0 && x + w <= tex->Width);
3575 IM_ASSERT(y >= 0 && y + h <= tex->Height);
3576
3577 switch (tex->Format)
3578 {
3579 case ImTextureFormat_Alpha8:
3580 {
3581 ImU8* out_p = (ImU8*)tex->GetPixelsAt(x, y);
3582 for (int off_y = 0; off_y < h; off_y++, out_p += tex->Width, in_str += w)
3583 for (int off_x = 0; off_x < w; off_x++)
3584 out_p[off_x] = (in_str[off_x] == in_marker_char) ? 0xFF : 0x00;
3585 break;
3586 }
3587 case ImTextureFormat_RGBA32:
3588 {
3589 ImU32* out_p = (ImU32*)tex->GetPixelsAt(x, y);
3590 for (int off_y = 0; off_y < h; off_y++, out_p += tex->Width, in_str += w)
3591 for (int off_x = 0; off_x < w; off_x++)
3592 out_p[off_x] = (in_str[off_x] == in_marker_char) ? IM_COL32_WHITE : IM_COL32_BLACK_TRANS;
3593 break;
3594 }
3595 }
3596}
3597
3598static void ImFontAtlasBuildUpdateTexDataBasic(ImFontAtlas* atlas)
3599{
3600 // Pack and store identifier so we can refresh UV coordinates on texture resize.
3601 // FIXME-NEWATLAS: User/custom rects where user code wants to store UV coordinates will need to do the same thing.
3602 ImFontAtlasBuilder* builder = atlas->Builder;
3603 ImVec2i pack_size = (atlas->Flags & ImFontAtlasFlags_NoMouseCursors) ? ImVec2i(2, 2) : ImVec2i(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
3604
3605 ImFontAtlasRect r;
3606 bool add_and_draw = (atlas->GetCustomRect(builder->PackIdMouseCursors, &r) == false);
3607 if (add_and_draw)
3608 {
3609 builder->PackIdMouseCursors = atlas->AddCustomRect(pack_size.x, pack_size.y, &r);
3610 IM_ASSERT(builder->PackIdMouseCursors != ImFontAtlasRectId_Invalid);
3611
3612 // Draw to texture
3613 if (atlas->Flags & ImFontAtlasFlags_NoMouseCursors)
3614 {
3615 // 2x2 white pixels
3616 ImFontAtlasBuildRenderBitmapFromString(atlas, r.x, r.y, 2, 2, "XX" "XX", 'X');
3617 }
3618 else
3619 {
3620 // 2x2 white pixels + mouse cursors
3621 const int x_for_white = r.x;
3622 const int x_for_black = r.x + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
3623 ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_white, r.y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.');
3624 ImFontAtlasBuildRenderBitmapFromString(atlas, x_for_black, r.y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X');
3625 }
3626 }
3627
3628 // Refresh UV coordinates
3629 atlas->TexUvWhitePixel = ImVec2((r.x + 0.5f) * atlas->TexUvScale.x, (r.y + 0.5f) * atlas->TexUvScale.y);
3630}
3631
3632static void ImFontAtlasBuildUpdateTexDataLines(ImFontAtlas* atlas)
3633{
3634 if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
3635 return;
3636
3637 // Pack and store identifier so we can refresh UV coordinates on texture resize.
3638 ImTextureData* tex = atlas->TexData;
3639 ImFontAtlasBuilder* builder = atlas->Builder;
3640
3641 ImFontAtlasRect r;
3642 bool add_and_draw = atlas->GetCustomRect(builder->PackIdLinesTexData, &r) == false;
3643 if (add_and_draw)
3644 {
3645 ImVec2i pack_size = ImVec2i(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
3646 builder->PackIdLinesTexData = atlas->AddCustomRect(pack_size.x, pack_size.y, &r);
3647 IM_ASSERT(builder->PackIdLinesTexData != ImFontAtlasRectId_Invalid);
3648 }
3649
3650 // Register texture region for thick lines
3651 // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
3652 // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
3653 for (int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
3654 {
3655 // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
3656 const int y = n;
3657 const int line_width = n;
3658 const int pad_left = (r.w - line_width) / 2;
3659 const int pad_right = r.w - (pad_left + line_width);
3660 IM_ASSERT(pad_left + line_width + pad_right == r.w && y < r.h); // Make sure we're inside the texture bounds before we start writing pixels
3661
3662 // Write each slice
3663 if (add_and_draw && tex->Format == ImTextureFormat_Alpha8)
3664 {
3665 ImU8* write_ptr = (ImU8*)tex->GetPixelsAt(r.x, r.y + y);
3666 for (int i = 0; i < pad_left; i++)
3667 *(write_ptr + i) = 0x00;
3668
3669 for (int i = 0; i < line_width; i++)
3670 *(write_ptr + pad_left + i) = 0xFF;
3671
3672 for (int i = 0; i < pad_right; i++)
3673 *(write_ptr + pad_left + line_width + i) = 0x00;
3674 }
3675 else if (add_and_draw && tex->Format == ImTextureFormat_RGBA32)
3676 {
3677 ImU32* write_ptr = (ImU32*)(void*)tex->GetPixelsAt(r.x, r.y + y);
3678 for (int i = 0; i < pad_left; i++)
3679 *(write_ptr + i) = IM_COL32(255, 255, 255, 0);
3680
3681 for (int i = 0; i < line_width; i++)
3682 *(write_ptr + pad_left + i) = IM_COL32_WHITE;
3683
3684 for (int i = 0; i < pad_right; i++)
3685 *(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
3686 }
3687
3688 // Refresh UV coordinates
3689 ImVec2 uv0 = ImVec2((float)(r.x + pad_left - 1), (float)(r.y + y)) * atlas->TexUvScale;
3690 ImVec2 uv1 = ImVec2((float)(r.x + pad_left + line_width + 1), (float)(r.y + y + 1)) * atlas->TexUvScale;
3691 float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
3692 atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
3693 }
3694}
3695
3696//-----------------------------------------------------------------------------------------------------------------------------
3697
3698// Was tempted to lazily init FontSrc but wouldn't save much + makes it more complicated to detect invalid data at AddFont()
3699bool ImFontAtlasFontInitOutput(ImFontAtlas* atlas, ImFont* font)
3700{
3701 bool ret = true;
3702 for (ImFontConfig* src : font->Sources)
3703 if (!ImFontAtlasFontSourceInit(atlas, src))
3704 ret = false;
3705 IM_ASSERT(ret); // Unclear how to react to this meaningfully. Assume that result will be same as initial AddFont() call.
3706 return ret;
3707}
3708
3709// Keep source/input FontData
3710void ImFontAtlasFontDestroyOutput(ImFontAtlas* atlas, ImFont* font)
3711{
3712 font->ClearOutputData();
3713 for (ImFontConfig* src : font->Sources)
3714 {
3715 const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
3716 if (loader && loader->FontSrcDestroy != NULL)
3717 loader->FontSrcDestroy(atlas, src);
3718 }
3719}
3720
3721void ImFontAtlasFontRebuildOutput(ImFontAtlas* atlas, ImFont* font)
3722{
3723 ImFontAtlasFontDestroyOutput(atlas, font);
3724 ImFontAtlasFontInitOutput(atlas, font);
3725}
3726
3727//-----------------------------------------------------------------------------------------------------------------------------
3728
3729bool ImFontAtlasFontSourceInit(ImFontAtlas* atlas, ImFontConfig* src)
3730{
3731 const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
3732 if (loader->FontSrcInit != NULL && !loader->FontSrcInit(atlas, src))
3733 return false;
3734 return true;
3735}
3736
3737void ImFontAtlasFontSourceAddToFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* src)
3738{
3739 if (src->MergeMode == false)
3740 {
3741 font->ClearOutputData();
3742 //font->FontSize = src->SizePixels;
3743 font->OwnerAtlas = atlas;
3744 IM_ASSERT(font->Sources[0] == src);
3745 }
3746 atlas->TexIsBuilt = false; // For legacy backends
3747 ImFontAtlasBuildSetupFontSpecialGlyphs(atlas, font, src);
3748}
3749
3750void ImFontAtlasFontDestroySourceData(ImFontAtlas* atlas, ImFontConfig* src)
3751{
3752 IM_UNUSED(atlas);
3753 // IF YOU GET A CRASH IN THE IM_FREE() CALL HERE AND USED AddFontFromMemoryTTF():
3754 // - DUE TO LEGACY REASON AddFontFromMemoryTTF() TRANSFERS MEMORY OWNERSHIP BY DEFAULT.
3755 // - IT WILL THEREFORE CRASH WHEN PASSED DATA WHICH MAY NOT BE FREED BY IMGUI.
3756 // - USE `ImFontConfig font_cfg; font_cfg.FontDataOwnedByAtlas = false; io.Fonts->AddFontFromMemoryTTF(....., &cfg);` to disable passing ownership/
3757 // WE WILL ADDRESS THIS IN A FUTURE REWORK OF THE API.
3758 if (src->FontDataOwnedByAtlas)
3759 IM_FREE(src->FontData);
3760 src->FontData = NULL;
3761 if (src->GlyphExcludeRanges)
3762 IM_FREE((void*)src->GlyphExcludeRanges);
3763 src->GlyphExcludeRanges = NULL;
3764}
3765
3766// Create a compact, baked "..." if it doesn't exist, by using the ".".
3767// This may seem overly complicated right now but the point is to exercise and improve a technique which should be increasingly used.
3768// FIXME-NEWATLAS: This borrows too much from FontLoader's FontLoadGlyph() handlers and suggest that we should add further helpers.
3769static ImFontGlyph* ImFontAtlasBuildSetupFontBakedEllipsis(ImFontAtlas* atlas, ImFontBaked* baked)
3770{
3771 ImFont* font = baked->OwnerFont;
3772 IM_ASSERT(font->EllipsisChar != 0);
3773
3774 const ImFontGlyph* dot_glyph = baked->FindGlyphNoFallback((ImWchar)'.');
3775 if (dot_glyph == NULL)
3776 dot_glyph = baked->FindGlyphNoFallback((ImWchar)0xFF0E);
3777 if (dot_glyph == NULL)
3778 return NULL;
3779 ImFontAtlasRectId dot_r_id = dot_glyph->PackId; // Deep copy to avoid invalidation of glyphs and rect pointers
3780 ImTextureRect* dot_r = ImFontAtlasPackGetRect(atlas, dot_r_id);
3781 const int dot_spacing = 1;
3782 const float dot_step = (dot_glyph->X1 - dot_glyph->X0) + dot_spacing;
3783
3784 ImFontAtlasRectId pack_id = ImFontAtlasPackAddRect(atlas, (dot_r->w * 3 + dot_spacing * 2), dot_r->h);
3785 ImTextureRect* r = ImFontAtlasPackGetRect(atlas, pack_id);
3786
3787 ImFontGlyph glyph_in = {};
3788 ImFontGlyph* glyph = &glyph_in;
3789 glyph->Codepoint = font->EllipsisChar;
3790 glyph->AdvanceX = ImMax(dot_glyph->AdvanceX, dot_glyph->X0 + dot_step * 3.0f - dot_spacing); // FIXME: Slightly odd for normally mono-space fonts but since this is used for trailing contents.
3791 glyph->X0 = dot_glyph->X0;
3792 glyph->Y0 = dot_glyph->Y0;
3793 glyph->X1 = dot_glyph->X0 + dot_step * 3 - dot_spacing;
3794 glyph->Y1 = dot_glyph->Y1;
3795 glyph->Visible = true;
3796 glyph->PackId = pack_id;
3797 glyph = ImFontAtlasBakedAddFontGlyph(atlas, baked, NULL, glyph);
3798 dot_glyph = NULL; // Invalidated
3799
3800 // Copy to texture, post-process and queue update for backend
3801 // FIXME-NEWATLAS-V2: Dot glyph is already post-processed as this point, so this would damage it.
3802 dot_r = ImFontAtlasPackGetRect(atlas, dot_r_id);
3803 ImTextureData* tex = atlas->TexData;
3804 for (int n = 0; n < 3; n++)
3805 ImFontAtlasTextureBlockCopy(tex, dot_r->x, dot_r->y, tex, r->x + (dot_r->w + dot_spacing) * n, r->y, dot_r->w, dot_r->h);
3806 ImFontAtlasTextureBlockQueueUpload(atlas, tex, r->x, r->y, r->w, r->h);
3807
3808 return glyph;
3809}
3810
3811// Load fallback in order to obtain its index
3812// (this is called from in hot-path so we avoid extraneous parameters to minimize impact on code size)
3813static void ImFontAtlasBuildSetupFontBakedFallback(ImFontBaked* baked)
3814{
3815 IM_ASSERT(baked->FallbackGlyphIndex == -1);
3816 IM_ASSERT(baked->FallbackAdvanceX == 0.0f);
3817 ImFont* font = baked->OwnerFont;
3818 ImFontGlyph* fallback_glyph = NULL;
3819 if (font->FallbackChar != 0)
3820 fallback_glyph = baked->FindGlyphNoFallback(font->FallbackChar);
3821 if (fallback_glyph == NULL)
3822 {
3823 ImFontGlyph* space_glyph = baked->FindGlyphNoFallback((ImWchar)' ');
3824 ImFontGlyph glyph;
3825 glyph.Codepoint = 0;
3826 glyph.AdvanceX = space_glyph ? space_glyph->AdvanceX : IM_ROUND(baked->Size * 0.40f);
3827 fallback_glyph = ImFontAtlasBakedAddFontGlyph(font->OwnerAtlas, baked, NULL, &glyph);
3828 }
3829 baked->FallbackGlyphIndex = baked->Glyphs.index_from_ptr(fallback_glyph); // Storing index avoid need to update pointer on growth and simplify inner loop code
3830 baked->FallbackAdvanceX = fallback_glyph->AdvanceX;
3831}
3832
3833static void ImFontAtlasBuildSetupFontBakedBlanks(ImFontAtlas* atlas, ImFontBaked* baked)
3834{
3835 // Mark space as always hidden (not strictly correct/necessary. but some e.g. icons fonts don't have a space. it tends to look neater in previews)
3836 ImFontGlyph* space_glyph = baked->FindGlyphNoFallback((ImWchar)' ');
3837 if (space_glyph != NULL)
3838 space_glyph->Visible = false;
3839
3840 // Setup Tab character.
3841 // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
3842 if (baked->FindGlyphNoFallback('\t') == NULL && space_glyph != NULL)
3843 {
3844 ImFontGlyph tab_glyph;
3845 tab_glyph.Codepoint = '\t';
3846 tab_glyph.AdvanceX = space_glyph->AdvanceX * IM_TABSIZE;
3847 ImFontAtlasBakedAddFontGlyph(atlas, baked, NULL, &tab_glyph);
3848 }
3849}
3850
3851// Load/identify special glyphs
3852// (note that this is called again for fonts with MergeMode)
3853void ImFontAtlasBuildSetupFontSpecialGlyphs(ImFontAtlas* atlas, ImFont* font, ImFontConfig* src)
3854{
3855 IM_UNUSED(atlas);
3856 IM_ASSERT(font->Sources.contains(src));
3857
3858 // Find Fallback character. Actual glyph loaded in GetFontBaked().
3859 const ImWchar fallback_chars[] = { font->FallbackChar, (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
3860 if (font->FallbackChar == 0)
3861 for (ImWchar candidate_char : fallback_chars)
3862 if (candidate_char != 0 && font->IsGlyphInFont(candidate_char))
3863 {
3864 font->FallbackChar = (ImWchar)candidate_char;
3865 break;
3866 }
3867
3868 // Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
3869 // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
3870 // FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
3871 const ImWchar ellipsis_chars[] = { src->EllipsisChar, (ImWchar)0x2026, (ImWchar)0x0085 };
3872 if (font->EllipsisChar == 0)
3873 for (ImWchar candidate_char : ellipsis_chars)
3874 if (candidate_char != 0 && font->IsGlyphInFont(candidate_char))
3875 {
3876 font->EllipsisChar = candidate_char;
3877 break;
3878 }
3879 if (font->EllipsisChar == 0)
3880 {
3881 font->EllipsisChar = 0x0085;
3882 font->EllipsisAutoBake = true;
3883 }
3884}
3885
3886void ImFontAtlasBakedDiscardFontGlyph(ImFontAtlas* atlas, ImFont* font, ImFontBaked* baked, ImFontGlyph* glyph)
3887{
3888 if (glyph->PackId != ImFontAtlasRectId_Invalid)
3889 {
3890 ImFontAtlasPackDiscardRect(atlas, glyph->PackId);
3891 glyph->PackId = ImFontAtlasRectId_Invalid;
3892 }
3893 ImWchar c = (ImWchar)glyph->Codepoint;
3894 IM_ASSERT(font->FallbackChar != c && font->EllipsisChar != c); // Unsupported for simplicity
3895 IM_ASSERT(glyph >= baked->Glyphs.Data && glyph < baked->Glyphs.Data + baked->Glyphs.Size);
3896 IM_UNUSED(font);
3897 baked->IndexLookup[c] = IM_FONTGLYPH_INDEX_UNUSED;
3898 baked->IndexAdvanceX[c] = baked->FallbackAdvanceX;
3899}
3900
3901ImFontBaked* ImFontAtlasBakedAdd(ImFontAtlas* atlas, ImFont* font, float font_size, float font_rasterizer_density, ImGuiID baked_id)
3902{
3903 IMGUI_DEBUG_LOG_FONT("[font] Created baked %.2fpx\n", font_size);
3904 ImFontBaked* baked = atlas->Builder->BakedPool.push_back(ImFontBaked());
3905 baked->Size = font_size;
3906 baked->RasterizerDensity = font_rasterizer_density;
3907 baked->BakedId = baked_id;
3908 baked->OwnerFont = font;
3909 baked->LastUsedFrame = atlas->Builder->FrameCount;
3910
3911 // Initialize backend data
3912 size_t loader_data_size = 0;
3913 for (ImFontConfig* src : font->Sources) // Cannot easily be cached as we allow changing backend
3914 {
3915 const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
3916 loader_data_size += loader->FontBakedSrcLoaderDataSize;
3917 }
3918 baked->FontLoaderDatas = (loader_data_size > 0) ? IM_ALLOC(loader_data_size) : NULL;
3919 char* loader_data_p = (char*)baked->FontLoaderDatas;
3920 for (ImFontConfig* src : font->Sources)
3921 {
3922 const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
3923 if (loader->FontBakedInit)
3924 loader->FontBakedInit(atlas, src, baked, loader_data_p);
3925 loader_data_p += loader->FontBakedSrcLoaderDataSize;
3926 }
3927
3928 ImFontAtlasBuildSetupFontBakedBlanks(atlas, baked);
3929 return baked;
3930}
3931
3932// FIXME-OPT: This is not a fast query. Adding a BakedCount field in Font might allow to take a shortcut for the most common case.
3933ImFontBaked* ImFontAtlasBakedGetClosestMatch(ImFontAtlas* atlas, ImFont* font, float font_size, float font_rasterizer_density)
3934{
3935 ImFontAtlasBuilder* builder = atlas->Builder;
3936 for (int step_n = 0; step_n < 2; step_n++)
3937 {
3938 ImFontBaked* closest_larger_match = NULL;
3939 ImFontBaked* closest_smaller_match = NULL;
3940 for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
3941 {
3942 ImFontBaked* baked = &builder->BakedPool[baked_n];
3943 if (baked->OwnerFont != font || baked->WantDestroy)
3944 continue;
3945 if (step_n == 0 && baked->RasterizerDensity != font_rasterizer_density) // First try with same density
3946 continue;
3947 if (baked->Size > font_size && (closest_larger_match == NULL || baked->Size < closest_larger_match->Size))
3948 closest_larger_match = baked;
3949 if (baked->Size < font_size && (closest_smaller_match == NULL || baked->Size > closest_smaller_match->Size))
3950 closest_smaller_match = baked;
3951 }
3952 if (closest_larger_match)
3953 if (closest_smaller_match == NULL || (closest_larger_match->Size >= font_size * 2.0f && closest_smaller_match->Size > font_size * 0.5f))
3954 return closest_larger_match;
3955 if (closest_smaller_match)
3956 return closest_smaller_match;
3957 }
3958 return NULL;
3959}
3960
3961void ImFontAtlasBakedDiscard(ImFontAtlas* atlas, ImFont* font, ImFontBaked* baked)
3962{
3963 ImFontAtlasBuilder* builder = atlas->Builder;
3964 IMGUI_DEBUG_LOG_FONT("[font] Discard baked %.2f for \"%s\"\n", baked->Size, font->GetDebugName());
3965
3966 for (ImFontGlyph& glyph : baked->Glyphs)
3967 if (glyph.PackId != ImFontAtlasRectId_Invalid)
3968 ImFontAtlasPackDiscardRect(atlas, glyph.PackId);
3969
3970 char* loader_data_p = (char*)baked->FontLoaderDatas;
3971 for (ImFontConfig* src : font->Sources)
3972 {
3973 const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
3974 if (loader->FontBakedDestroy)
3975 loader->FontBakedDestroy(atlas, src, baked, loader_data_p);
3976 loader_data_p += loader->FontBakedSrcLoaderDataSize;
3977 }
3978 if (baked->FontLoaderDatas)
3979 {
3980 IM_FREE(baked->FontLoaderDatas);
3981 baked->FontLoaderDatas = NULL;
3982 }
3983 builder->BakedMap.SetVoidPtr(baked->BakedId, NULL);
3984 builder->BakedDiscardedCount++;
3985 baked->ClearOutputData();
3986 baked->WantDestroy = true;
3987 font->LastBaked = NULL;
3988}
3989
3990// use unused_frames==0 to discard everything.
3991void ImFontAtlasFontDiscardBakes(ImFontAtlas* atlas, ImFont* font, int unused_frames)
3992{
3993 if (ImFontAtlasBuilder* builder = atlas->Builder) // This can be called from font destructor
3994 for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
3995 {
3996 ImFontBaked* baked = &builder->BakedPool[baked_n];
3997 if (baked->LastUsedFrame + unused_frames > atlas->Builder->FrameCount)
3998 continue;
3999 if (baked->OwnerFont != font || baked->WantDestroy)
4000 continue;
4001 ImFontAtlasBakedDiscard(atlas, font, baked);
4002 }
4003}
4004
4005// use unused_frames==0 to discard everything.
4006void ImFontAtlasBuildDiscardBakes(ImFontAtlas* atlas, int unused_frames)
4007{
4008 ImFontAtlasBuilder* builder = atlas->Builder;
4009 for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
4010 {
4011 ImFontBaked* baked = &builder->BakedPool[baked_n];
4012 if (baked->LastUsedFrame + unused_frames > atlas->Builder->FrameCount)
4013 continue;
4014 if (baked->WantDestroy || (baked->OwnerFont->Flags & ImFontFlags_LockBakedSizes))
4015 continue;
4016 ImFontAtlasBakedDiscard(atlas, baked->OwnerFont, baked);
4017 }
4018}
4019
4020// Those functions are designed to facilitate changing the underlying structures for ImFontAtlas to store an array of ImDrawListSharedData*
4021void ImFontAtlasAddDrawListSharedData(ImFontAtlas* atlas, ImDrawListSharedData* data)
4022{
4023 IM_ASSERT(!atlas->DrawListSharedDatas.contains(data));
4024 atlas->DrawListSharedDatas.push_back(data);
4025}
4026
4027void ImFontAtlasRemoveDrawListSharedData(ImFontAtlas* atlas, ImDrawListSharedData* data)
4028{
4029 IM_ASSERT(atlas->DrawListSharedDatas.contains(data));
4030 atlas->DrawListSharedDatas.find_erase(data);
4031}
4032
4033// Update texture identifier in all active draw lists
4034void ImFontAtlasUpdateDrawListsTextures(ImFontAtlas* atlas, ImTextureRef old_tex, ImTextureRef new_tex)
4035{
4036 for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
4037 {
4038 // If Context 2 uses font owned by Context 1 which already called EndFrame()/Render(), we don't want to mess with draw commands for Context 1
4039 if (shared_data->Context && !shared_data->Context->WithinFrameScope)
4040 continue;
4041
4042 for (ImDrawList* draw_list : shared_data->DrawLists)
4043 {
4044 // Replace in command-buffer
4045 // (there is not need to replace in ImDrawListSplitter: current channel is in ImDrawList's CmdBuffer[],
4046 // other channels will be on SetCurrentChannel() which already needs to compare CmdHeader anyhow)
4047 if (draw_list->CmdBuffer.Size > 0 && draw_list->_CmdHeader.TexRef == old_tex)
4048 draw_list->_SetTexture(new_tex);
4049
4050 // Replace in stack
4051 for (ImTextureRef& stacked_tex : draw_list->_TextureStack)
4052 if (stacked_tex == old_tex)
4053 stacked_tex = new_tex;
4054 }
4055 }
4056}
4057
4058// Update texture coordinates in all draw list shared context
4059// FIXME-NEWATLAS FIXME-OPT: Doesn't seem necessary to update for all, only one bound to current context?
4060void ImFontAtlasUpdateDrawListsSharedData(ImFontAtlas* atlas)
4061{
4062 for (ImDrawListSharedData* shared_data : atlas->DrawListSharedDatas)
4063 if (shared_data->FontAtlas == atlas)
4064 {
4065 shared_data->TexUvWhitePixel = atlas->TexUvWhitePixel;
4066 shared_data->TexUvLines = atlas->TexUvLines;
4067 }
4068}
4069
4070// Set current texture. This is mostly called from AddTexture() + to handle a failed resize.
4071static void ImFontAtlasBuildSetTexture(ImFontAtlas* atlas, ImTextureData* tex)
4072{
4073 ImTextureRef old_tex_ref = atlas->TexRef;
4074 atlas->TexData = tex;
4075 atlas->TexUvScale = ImVec2(1.0f / tex->Width, 1.0f / tex->Height);
4076 atlas->TexRef._TexData = tex;
4077 //atlas->TexRef._TexID = tex->TexID; // <-- We intentionally don't do that. It would be misleading and betray promise that both fields aren't set.
4078 ImFontAtlasUpdateDrawListsTextures(atlas, old_tex_ref, atlas->TexRef);
4079}
4080
4081static void ImFontAtlasBuildUpdateTexData(ImFontAtlas* atlas)
4082{
4083 ImFontAtlasBuildUpdateTexDataBasic(atlas);
4084 ImFontAtlasBuildUpdateTexDataLines(atlas);
4085}
4086
4087// Create a new texture, discard previous one
4088ImTextureData* ImFontAtlasTextureAdd(ImFontAtlas* atlas, int w, int h)
4089{
4090 ImTextureData* old_tex = atlas->TexData;
4091 ImTextureData* new_tex;
4092
4093 // FIXME: Cannot reuse texture because old UV may have been used already (unless we remap UV).
4094 /*if (old_tex != NULL && old_tex->Status == ImTextureStatus_WantCreate)
4095 {
4096 // Reuse texture not yet used by backend.
4097 IM_ASSERT(old_tex->TexID == ImTextureID_Invalid && old_tex->BackendUserData == NULL);
4098 old_tex->DestroyPixels();
4099 old_tex->Updates.clear();
4100 new_tex = old_tex;
4101 old_tex = NULL;
4102 }
4103 else*/
4104 {
4105 // Add new
4106 new_tex = IM_NEW(ImTextureData)();
4107 new_tex->UniqueID = atlas->TexNextUniqueID++;
4108 atlas->TexList.push_back(new_tex);
4109 }
4110 if (old_tex != NULL)
4111 {
4112 // Queue old as to destroy next frame
4113 old_tex->WantDestroyNextFrame = true;
4114 IM_ASSERT(old_tex->Status == ImTextureStatus_OK || old_tex->Status == ImTextureStatus_WantCreate || old_tex->Status == ImTextureStatus_WantUpdates);
4115 }
4116
4117 new_tex->Create(atlas->TexDesiredFormat, w, h);
4118 atlas->TexIsBuilt = false;
4119
4120 ImFontAtlasBuildSetTexture(atlas, new_tex);
4121
4122 return new_tex;
4123}
4124
4125#if 0
4126#define STB_IMAGE_WRITE_IMPLEMENTATION
4127#include "../stb/stb_image_write.h"
4128static void ImFontAtlasDebugWriteTexToDisk(ImTextureData* tex, const char* description)
4129{
4130 ImGuiContext& g = *GImGui;
4131 char buf[128];
4132 ImFormatString(buf, IM_COUNTOF(buf), "[%05d] Texture #%03d - %s.png", g.FrameCount, tex->UniqueID, description);
4133 stbi_write_png(buf, tex->Width, tex->Height, tex->BytesPerPixel, tex->Pixels, tex->GetPitch()); // tex->BytesPerPixel is technically not component, but ok for the formats we support.
4134}
4135#endif
4136
4137void ImFontAtlasTextureRepack(ImFontAtlas* atlas, int w, int h)
4138{
4139 ImFontAtlasBuilder* builder = atlas->Builder;
4140 builder->LockDisableResize = true;
4141
4142 ImTextureData* old_tex = atlas->TexData;
4143 ImTextureData* new_tex = ImFontAtlasTextureAdd(atlas, w, h);
4144 new_tex->UseColors = old_tex->UseColors;
4145 IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: resize+repack %dx%d => Texture #%03d: %dx%d\n", old_tex->UniqueID, old_tex->Width, old_tex->Height, new_tex->UniqueID, new_tex->Width, new_tex->Height);
4146 //for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
4147 // IMGUI_DEBUG_LOG_FONT("[font] - Baked %.2fpx, %d glyphs, want_destroy=%d\n", builder->BakedPool[baked_n].FontSize, builder->BakedPool[baked_n].Glyphs.Size, builder->BakedPool[baked_n].WantDestroy);
4148 //IMGUI_DEBUG_LOG_FONT("[font] - Old packed rects: %d, area %d px\n", builder->RectsPackedCount, builder->RectsPackedSurface);
4149 //ImFontAtlasDebugWriteTexToDisk(old_tex, "Before Pack");
4150
4151 // Repack, lose discarded rectangle, copy pixels
4152 // FIXME-NEWATLAS: This is unstable because packing order is based on RectsIndex
4153 // FIXME-NEWATLAS-V2: Repacking in batch would be beneficial to packing heuristic, and fix stability.
4154 // FIXME-NEWATLAS-TESTS: Test calling RepackTexture with size too small to fits existing rects.
4155 ImFontAtlasPackInit(atlas);
4156 ImVector<ImTextureRect> old_rects;
4157 ImVector<ImFontAtlasRectEntry> old_index = builder->RectsIndex;
4158 old_rects.swap(builder->Rects);
4159
4160 for (ImFontAtlasRectEntry& index_entry : builder->RectsIndex)
4161 {
4162 if (index_entry.IsUsed == false)
4163 continue;
4164 ImTextureRect& old_r = old_rects[index_entry.TargetIndex];
4165 if (old_r.w == 0 && old_r.h == 0)
4166 continue;
4167 ImFontAtlasRectId new_r_id = ImFontAtlasPackAddRect(atlas, old_r.w, old_r.h, &index_entry);
4168 if (new_r_id == ImFontAtlasRectId_Invalid)
4169 {
4170 // Undo, grow texture and try repacking again.
4171 // FIXME-NEWATLAS-TESTS: This is a very rarely exercised path! It needs to be automatically tested properly.
4172 IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: resize failed. Will grow.\n", new_tex->UniqueID);
4173 new_tex->WantDestroyNextFrame = true;
4174 builder->Rects.swap(old_rects);
4175 builder->RectsIndex = old_index;
4176 ImFontAtlasBuildSetTexture(atlas, old_tex);
4177 ImFontAtlasTextureGrow(atlas, w, h); // Recurse
4178 return;
4179 }
4180 IM_ASSERT(ImFontAtlasRectId_GetIndex(new_r_id) == builder->RectsIndex.index_from_ptr(&index_entry));
4181 ImTextureRect* new_r = ImFontAtlasPackGetRect(atlas, new_r_id);
4182 ImFontAtlasTextureBlockCopy(old_tex, old_r.x, old_r.y, new_tex, new_r->x, new_r->y, new_r->w, new_r->h);
4183 }
4184 IM_ASSERT(old_rects.Size == builder->Rects.Size + builder->RectsDiscardedCount);
4185 builder->RectsDiscardedCount = 0;
4186 builder->RectsDiscardedSurface = 0;
4187
4188 // Patch glyphs UV
4189 for (int baked_n = 0; baked_n < builder->BakedPool.Size; baked_n++)
4190 for (ImFontGlyph& glyph : builder->BakedPool[baked_n].Glyphs)
4191 if (glyph.PackId != ImFontAtlasRectId_Invalid)
4192 {
4193 ImTextureRect* r = ImFontAtlasPackGetRect(atlas, glyph.PackId);
4194 glyph.U0 = (r->x) * atlas->TexUvScale.x;
4195 glyph.V0 = (r->y) * atlas->TexUvScale.y;
4196 glyph.U1 = (r->x + r->w) * atlas->TexUvScale.x;
4197 glyph.V1 = (r->y + r->h) * atlas->TexUvScale.y;
4198 }
4199
4200 // Update other cached UV
4201 ImFontAtlasBuildUpdateTexData(atlas);
4202
4203 builder->LockDisableResize = false;
4204 ImFontAtlasUpdateDrawListsSharedData(atlas);
4205 //ImFontAtlasDebugWriteTexToDisk(new_tex, "After Pack");
4206}
4207
4208void ImFontAtlasTextureGrow(ImFontAtlas* atlas, int old_tex_w, int old_tex_h)
4209{
4210 //ImFontAtlasDebugWriteTexToDisk(atlas->TexData, "Before Grow");
4211 ImFontAtlasBuilder* builder = atlas->Builder;
4212 if (old_tex_w == -1)
4213 old_tex_w = atlas->TexData->Width;
4214 if (old_tex_h == -1)
4215 old_tex_h = atlas->TexData->Height;
4216
4217 // FIXME-NEWATLAS-V2: What to do when reaching limits exposed by backend?
4218 // FIXME-NEWATLAS-V2: Does ImFontAtlasFlags_NoPowerOfTwoHeight makes sense now? Allow 'lock' and 'compact' operations?
4219 IM_ASSERT(ImIsPowerOfTwo(old_tex_w) && ImIsPowerOfTwo(old_tex_h));
4220 IM_ASSERT(ImIsPowerOfTwo(atlas->TexMinWidth) && ImIsPowerOfTwo(atlas->TexMaxWidth) && ImIsPowerOfTwo(atlas->TexMinHeight) && ImIsPowerOfTwo(atlas->TexMaxHeight));
4221
4222 // Grow texture so it follows roughly a square.
4223 // - Grow height before width, as width imply more packing nodes.
4224 // - Caller should be taking account of RectsDiscardedSurface and may not need to grow.
4225 int new_tex_w = (old_tex_h <= old_tex_w) ? old_tex_w : old_tex_w * 2;
4226 int new_tex_h = (old_tex_h <= old_tex_w) ? old_tex_h * 2 : old_tex_h;
4227
4228 // Handle minimum size first (for pathologically large packed rects)
4229 const int pack_padding = atlas->TexGlyphPadding;
4230 new_tex_w = ImMax(new_tex_w, ImUpperPowerOfTwo(builder->MaxRectSize.x + pack_padding));
4231 new_tex_h = ImMax(new_tex_h, ImUpperPowerOfTwo(builder->MaxRectSize.y + pack_padding));
4232 new_tex_w = ImClamp(new_tex_w, atlas->TexMinWidth, atlas->TexMaxWidth);
4233 new_tex_h = ImClamp(new_tex_h, atlas->TexMinHeight, atlas->TexMaxHeight);
4234 if (new_tex_w == old_tex_w && new_tex_h == old_tex_h)
4235 return;
4236
4237 ImFontAtlasTextureRepack(atlas, new_tex_w, new_tex_h);
4238}
4239
4240void ImFontAtlasTextureMakeSpace(ImFontAtlas* atlas)
4241{
4242 // Can some baked contents be ditched?
4243 //IMGUI_DEBUG_LOG_FONT("[font] ImFontAtlasBuildMakeSpace()\n");
4244 ImFontAtlasBuilder* builder = atlas->Builder;
4245 ImFontAtlasBuildDiscardBakes(atlas, 2);
4246
4247 // Currently using a heuristic for repack without growing.
4248 if (builder->RectsDiscardedSurface < builder->RectsPackedSurface * 0.20f)
4249 ImFontAtlasTextureGrow(atlas);
4250 else
4251 ImFontAtlasTextureRepack(atlas, atlas->TexData->Width, atlas->TexData->Height);
4252}
4253
4254ImVec2i ImFontAtlasTextureGetSizeEstimate(ImFontAtlas* atlas)
4255{
4256 int min_w = ImUpperPowerOfTwo(atlas->TexMinWidth);
4257 int min_h = ImUpperPowerOfTwo(atlas->TexMinHeight);
4258 if (atlas->Builder == NULL || atlas->TexData == NULL || atlas->TexData->Status == ImTextureStatus_WantDestroy)
4259 return ImVec2i(min_w, min_h);
4260
4261 ImFontAtlasBuilder* builder = atlas->Builder;
4262 min_w = ImMax(ImUpperPowerOfTwo(builder->MaxRectSize.x), min_w);
4263 min_h = ImMax(ImUpperPowerOfTwo(builder->MaxRectSize.y), min_h);
4264 const int surface_approx = builder->RectsPackedSurface - builder->RectsDiscardedSurface; // Expected surface after repack
4265 const int surface_sqrt = (int)sqrtf((float)surface_approx);
4266
4267 int new_tex_w;
4268 int new_tex_h;
4269 if (min_w >= min_h)
4270 {
4271 new_tex_w = ImMax(min_w, ImUpperPowerOfTwo(surface_sqrt));
4272 new_tex_h = ImMax(min_h, (int)((surface_approx + new_tex_w - 1) / new_tex_w));
4273 if ((atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) == 0)
4274 new_tex_h = ImUpperPowerOfTwo(new_tex_h);
4275 }
4276 else
4277 {
4278 new_tex_h = ImMax(min_h, ImUpperPowerOfTwo(surface_sqrt));
4279 if ((atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) == 0)
4280 new_tex_h = ImUpperPowerOfTwo(new_tex_h);
4281 new_tex_w = ImMax(min_w, (int)((surface_approx + new_tex_h - 1) / new_tex_h));
4282 }
4283
4284 IM_ASSERT(ImIsPowerOfTwo(new_tex_w) && ImIsPowerOfTwo(new_tex_h));
4285 return ImVec2i(new_tex_w, new_tex_h);
4286}
4287
4288// Clear all output. Invalidates all AddCustomRect() return values!
4289void ImFontAtlasBuildClear(ImFontAtlas* atlas)
4290{
4291 ImVec2i new_tex_size = ImFontAtlasTextureGetSizeEstimate(atlas);
4292 ImFontAtlasBuildDestroy(atlas);
4293 ImFontAtlasTextureAdd(atlas, new_tex_size.x, new_tex_size.y);
4294 ImFontAtlasBuildInit(atlas);
4295 for (ImFontConfig& src : atlas->Sources)
4296 ImFontAtlasFontSourceInit(atlas, &src);
4297 for (ImFont* font : atlas->Fonts)
4298 for (ImFontConfig* src : font->Sources)
4299 ImFontAtlasFontSourceAddToFont(atlas, font, src);
4300}
4301
4302// You should not need to call this manually!
4303// If you think you do, let us know and we can advise about policies auto-compact.
4304void ImFontAtlasTextureCompact(ImFontAtlas* atlas)
4305{
4306 ImFontAtlasBuilder* builder = atlas->Builder;
4307 ImFontAtlasBuildDiscardBakes(atlas, 1);
4308
4309 ImTextureData* old_tex = atlas->TexData;
4310 ImVec2i old_tex_size = ImVec2i(old_tex->Width, old_tex->Height);
4311 ImVec2i new_tex_size = ImFontAtlasTextureGetSizeEstimate(atlas);
4312 if (builder->RectsDiscardedCount == 0 && new_tex_size.x == old_tex_size.x && new_tex_size.y == old_tex_size.y)
4313 return;
4314
4315 ImFontAtlasTextureRepack(atlas, new_tex_size.x, new_tex_size.y);
4316}
4317
4318// Start packing over current empty texture
4319void ImFontAtlasBuildInit(ImFontAtlas* atlas)
4320{
4321 // Select Backend
4322 // - Note that we do not reassign to atlas->FontLoader, since it is likely to point to static data which
4323 // may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
4324 // using a hot-reloading scheme that messes up static data, store your own instance of FontLoader somewhere
4325 // and point to it instead of pointing directly to return value of the GetFontLoaderXXX functions.
4326 if (atlas->FontLoader == NULL)
4327 {
4328#ifdef IMGUI_ENABLE_FREETYPE
4329 atlas->SetFontLoader(ImGuiFreeType::GetFontLoader());
4330#elif defined(IMGUI_ENABLE_STB_TRUETYPE)
4331 atlas->SetFontLoader(ImFontAtlasGetFontLoaderForStbTruetype());
4332#else
4333 IM_ASSERT(0); // Invalid Build function
4334#endif
4335 }
4336
4337 // Create initial texture size
4338 if (atlas->TexData == NULL || atlas->TexData->Pixels == NULL)
4339 ImFontAtlasTextureAdd(atlas, ImUpperPowerOfTwo(atlas->TexMinWidth), ImUpperPowerOfTwo(atlas->TexMinHeight));
4340
4341 atlas->Builder = IM_NEW(ImFontAtlasBuilder)();
4342 if (atlas->FontLoader->LoaderInit)
4343 atlas->FontLoader->LoaderInit(atlas);
4344
4345 ImFontAtlasBuildUpdateRendererHasTexturesFromContext(atlas);
4346
4347 ImFontAtlasPackInit(atlas);
4348
4349 // Add required texture data
4350 ImFontAtlasBuildUpdateTexData(atlas);
4351
4352 // Register fonts
4353 ImFontAtlasBuildUpdatePointers(atlas);
4354
4355 // Update UV coordinates etc. stored in bound ImDrawListSharedData instance
4356 ImFontAtlasUpdateDrawListsSharedData(atlas);
4357
4358 //atlas->TexIsBuilt = true;
4359
4360 // Lazily initialize char/text classifier
4361 // FIXME: This could be practically anywhere, and should eventually be parameters to CalcTextSize/word-wrapping code, but there's no obvious spot now.
4362 ImTextInitClassifiers();
4363}
4364
4365// Destroy builder and all cached glyphs. Do not destroy actual fonts.
4366void ImFontAtlasBuildDestroy(ImFontAtlas* atlas)
4367{
4368 for (ImFont* font : atlas->Fonts)
4369 ImFontAtlasFontDestroyOutput(atlas, font);
4370 if (atlas->Builder && atlas->FontLoader && atlas->FontLoader->LoaderShutdown)
4371 {
4372 atlas->FontLoader->LoaderShutdown(atlas);
4373 IM_ASSERT(atlas->FontLoaderData == NULL);
4374 }
4375 IM_DELETE(atlas->Builder);
4376 atlas->Builder = NULL;
4377}
4378
4379//-----------------------------------------------------------------------------
4380
4381void ImFontAtlasPackInit(ImFontAtlas * atlas)
4382{
4383 ImTextureData* tex = atlas->TexData;
4384 ImFontAtlasBuilder* builder = atlas->Builder;
4385
4386 // In theory we could decide to reduce the number of nodes, e.g. halve them, and waste a little texture space, but it doesn't seem worth it.
4387 const int pack_node_count = tex->Width / 2;
4388 builder->PackNodes.resize(pack_node_count);
4389 IM_STATIC_ASSERT(sizeof(stbrp_context) <= sizeof(stbrp_context_opaque));
4390 stbrp_init_target((stbrp_context*)(void*)&builder->PackContext, tex->Width, tex->Height, builder->PackNodes.Data, builder->PackNodes.Size);
4391 builder->RectsPackedSurface = builder->RectsPackedCount = 0;
4392 builder->MaxRectSize = ImVec2i(0, 0);
4393 builder->MaxRectBounds = ImVec2i(0, 0);
4394}
4395
4396// This is essentially a free-list pattern, it may be nice to wrap it into a dedicated type.
4397static ImFontAtlasRectId ImFontAtlasPackAllocRectEntry(ImFontAtlas* atlas, int rect_idx)
4398{
4399 ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
4400 int index_idx;
4401 ImFontAtlasRectEntry* index_entry;
4402 if (builder->RectsIndexFreeListStart < 0)
4403 {
4404 builder->RectsIndex.resize(builder->RectsIndex.Size + 1);
4405 index_idx = builder->RectsIndex.Size - 1;
4406 index_entry = &builder->RectsIndex[index_idx];
4407 memset(index_entry, 0, sizeof(*index_entry));
4408 }
4409 else
4410 {
4411 index_idx = builder->RectsIndexFreeListStart;
4412 index_entry = &builder->RectsIndex[index_idx];
4413 IM_ASSERT(index_entry->IsUsed == false && index_entry->Generation > 0); // Generation is incremented during DiscardRect
4414 builder->RectsIndexFreeListStart = index_entry->TargetIndex;
4415 }
4416 index_entry->TargetIndex = rect_idx;
4417 index_entry->IsUsed = 1;
4418 return ImFontAtlasRectId_Make(index_idx, index_entry->Generation);
4419}
4420
4421// Overwrite existing entry
4422static ImFontAtlasRectId ImFontAtlasPackReuseRectEntry(ImFontAtlas* atlas, ImFontAtlasRectEntry* index_entry)
4423{
4424 IM_ASSERT(index_entry->IsUsed);
4425 index_entry->TargetIndex = atlas->Builder->Rects.Size - 1;
4426 int index_idx = atlas->Builder->RectsIndex.index_from_ptr(index_entry);
4427 return ImFontAtlasRectId_Make(index_idx, index_entry->Generation);
4428}
4429
4430// This is expected to be called in batches and followed by a repack
4431void ImFontAtlasPackDiscardRect(ImFontAtlas* atlas, ImFontAtlasRectId id)
4432{
4433 IM_ASSERT(id != ImFontAtlasRectId_Invalid);
4434
4435 ImTextureRect* rect = ImFontAtlasPackGetRect(atlas, id);
4436 if (rect == NULL)
4437 return;
4438
4439 ImFontAtlasBuilder* builder = atlas->Builder;
4440 int index_idx = ImFontAtlasRectId_GetIndex(id);
4441 ImFontAtlasRectEntry* index_entry = &builder->RectsIndex[index_idx];
4442 IM_ASSERT(index_entry->IsUsed && index_entry->TargetIndex >= 0);
4443 index_entry->IsUsed = false;
4444 index_entry->TargetIndex = builder->RectsIndexFreeListStart;
4445 index_entry->Generation++;
4446 if (index_entry->Generation == 0)
4447 index_entry->Generation++; // Keep non-zero on overflow
4448
4449 const int pack_padding = atlas->TexGlyphPadding;
4450 builder->RectsIndexFreeListStart = index_idx;
4451 builder->RectsDiscardedCount++;
4452 builder->RectsDiscardedSurface += (rect->w + pack_padding) * (rect->h + pack_padding);
4453 rect->w = rect->h = 0; // Clear rectangle so it won't be packed again
4454}
4455
4456// Important: Calling this may recreate a new texture and therefore change atlas->TexData
4457// FIXME-NEWFONTS: Expose other glyph padding settings for custom alteration (e.g. drop shadows). See #7962
4458ImFontAtlasRectId ImFontAtlasPackAddRect(ImFontAtlas* atlas, int w, int h, ImFontAtlasRectEntry* overwrite_entry)
4459{
4460 IM_ASSERT(w > 0 && w <= 0xFFFF);
4461 IM_ASSERT(h > 0 && h <= 0xFFFF);
4462
4463 ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
4464 const int pack_padding = atlas->TexGlyphPadding;
4465 builder->MaxRectSize.x = ImMax(builder->MaxRectSize.x, w);
4466 builder->MaxRectSize.y = ImMax(builder->MaxRectSize.y, h);
4467
4468 // Pack
4469 ImTextureRect r = { 0, 0, (unsigned short)w, (unsigned short)h };
4470 for (int attempts_remaining = 3; attempts_remaining >= 0; attempts_remaining--)
4471 {
4472 // Try packing
4473 stbrp_rect pack_r = {};
4474 pack_r.w = w + pack_padding;
4475 pack_r.h = h + pack_padding;
4476 stbrp_pack_rects((stbrp_context*)(void*)&builder->PackContext, &pack_r, 1);
4477 r.x = (unsigned short)pack_r.x;
4478 r.y = (unsigned short)pack_r.y;
4479 if (pack_r.was_packed)
4480 break;
4481
4482 // If we ran out of attempts, return fallback
4483 if (attempts_remaining == 0 || builder->LockDisableResize)
4484 {
4485 IMGUI_DEBUG_LOG_FONT("[font] Failed packing %dx%d rectangle. Returning fallback.\n", w, h);
4486 return ImFontAtlasRectId_Invalid;
4487 }
4488
4489 // Resize or repack atlas! (this should be a rare event)
4490 ImFontAtlasTextureMakeSpace(atlas);
4491 }
4492
4493 builder->MaxRectBounds.x = ImMax(builder->MaxRectBounds.x, r.x + r.w + pack_padding);
4494 builder->MaxRectBounds.y = ImMax(builder->MaxRectBounds.y, r.y + r.h + pack_padding);
4495 builder->RectsPackedCount++;
4496 builder->RectsPackedSurface += (w + pack_padding) * (h + pack_padding);
4497
4498 builder->Rects.push_back(r);
4499 if (overwrite_entry != NULL)
4500 return ImFontAtlasPackReuseRectEntry(atlas, overwrite_entry); // Write into an existing entry instead of adding one (used during repack)
4501 else
4502 return ImFontAtlasPackAllocRectEntry(atlas, builder->Rects.Size - 1);
4503}
4504
4505// Generally for non-user facing functions: assert on invalid ID.
4506ImTextureRect* ImFontAtlasPackGetRect(ImFontAtlas* atlas, ImFontAtlasRectId id)
4507{
4508 IM_ASSERT(id != ImFontAtlasRectId_Invalid);
4509 int index_idx = ImFontAtlasRectId_GetIndex(id);
4510 ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
4511 ImFontAtlasRectEntry* index_entry = &builder->RectsIndex[index_idx];
4512 IM_ASSERT(index_entry->Generation == ImFontAtlasRectId_GetGeneration(id));
4513 IM_ASSERT(index_entry->IsUsed);
4514 return &builder->Rects[index_entry->TargetIndex];
4515}
4516
4517// For user-facing functions: return NULL on invalid ID.
4518// Important: return pointer is valid until next call to AddRect(), e.g. FindGlyph(), CalcTextSize() can all potentially invalidate previous pointers.
4519ImTextureRect* ImFontAtlasPackGetRectSafe(ImFontAtlas* atlas, ImFontAtlasRectId id)
4520{
4521 if (id == ImFontAtlasRectId_Invalid)
4522 return NULL;
4523 int index_idx = ImFontAtlasRectId_GetIndex(id);
4524 if (atlas->Builder == NULL)
4525 ImFontAtlasBuildInit(atlas);
4526 ImFontAtlasBuilder* builder = (ImFontAtlasBuilder*)atlas->Builder;
4527 IM_MSVC_WARNING_SUPPRESS(28182); // Static Analysis false positive "warning C28182: Dereferencing NULL pointer 'builder'"
4528 if (index_idx >= builder->RectsIndex.Size)
4529 return NULL;
4530 ImFontAtlasRectEntry* index_entry = &builder->RectsIndex[index_idx];
4531 if (index_entry->Generation != ImFontAtlasRectId_GetGeneration(id) || !index_entry->IsUsed)
4532 return NULL;
4533 return &builder->Rects[index_entry->TargetIndex];
4534}
4535
4536// Important! This assume by ImFontConfig::GlyphExcludeRanges[] is a SMALL ARRAY (e.g. <10 entries)
4537// Use "Input Glyphs Overlap Detection Tool" to display a list of glyphs provided by multiple sources in order to set this array up.
4538static bool ImFontAtlasBuildAcceptCodepointForSource(ImFontConfig* src, ImWchar codepoint)
4539{
4540 if (const ImWchar* exclude_list = src->GlyphExcludeRanges)
4541 for (; exclude_list[0] != 0; exclude_list += 2)
4542 if (codepoint >= exclude_list[0] && codepoint <= exclude_list[1])
4543 return false;
4544 return true;
4545}
4546
4547static void ImFontBaked_BuildGrowIndex(ImFontBaked* baked, int new_size)
4548{
4549 IM_ASSERT(baked->IndexAdvanceX.Size == baked->IndexLookup.Size);
4550 if (new_size <= baked->IndexLookup.Size)
4551 return;
4552 baked->IndexAdvanceX.resize(new_size, -1.0f);
4553 baked->IndexLookup.resize(new_size, IM_FONTGLYPH_INDEX_UNUSED);
4554}
4555
4556static void ImFontAtlas_FontHookRemapCodepoint(ImFontAtlas* atlas, ImFont* font, ImWchar* c)
4557{
4558 IM_UNUSED(atlas);
4559 if (font->RemapPairs.Data.Size != 0)
4560 *c = (ImWchar)font->RemapPairs.GetInt((ImGuiID)*c, (int)*c);
4561}
4562
4563static ImFontGlyph* ImFontBaked_BuildLoadGlyph(ImFontBaked* baked, ImWchar codepoint, float* only_load_advance_x)
4564{
4565 ImFont* font = baked->OwnerFont;
4566 ImFontAtlas* atlas = font->OwnerAtlas;
4567 if (atlas->Locked || (font->Flags & ImFontFlags_NoLoadGlyphs))
4568 {
4569 // Lazily load fallback glyph
4570 if (baked->FallbackGlyphIndex == -1 && baked->LoadNoFallback == 0)
4571 ImFontAtlasBuildSetupFontBakedFallback(baked);
4572 return NULL;
4573 }
4574
4575 // User remapping hooks
4576 ImWchar src_codepoint = codepoint;
4577 ImFontAtlas_FontHookRemapCodepoint(atlas, font, &codepoint);
4578
4579 //char utf8_buf[5];
4580 //IMGUI_DEBUG_LOG("[font] BuildLoadGlyph U+%04X (%s)\n", (unsigned int)codepoint, ImTextCharToUtf8(utf8_buf, (unsigned int)codepoint));
4581
4582 // Special hook
4583 // FIXME-NEWATLAS: it would be nicer if this used a more standardized way of hooking
4584 if (codepoint == font->EllipsisChar && font->EllipsisAutoBake)
4585 if (ImFontGlyph* glyph = ImFontAtlasBuildSetupFontBakedEllipsis(atlas, baked))
4586 return glyph;
4587
4588 // Call backend
4589 char* loader_user_data_p = (char*)baked->FontLoaderDatas;
4590 int src_n = 0;
4591 for (ImFontConfig* src : font->Sources)
4592 {
4593 const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
4594 if (!src->GlyphExcludeRanges || ImFontAtlasBuildAcceptCodepointForSource(src, codepoint))
4595 {
4596 if (only_load_advance_x == NULL)
4597 {
4598 ImFontGlyph glyph_buf;
4599 if (loader->FontBakedLoadGlyph(atlas, src, baked, loader_user_data_p, codepoint, &glyph_buf, NULL))
4600 {
4601 // FIXME: Add hooks for e.g. #7962
4602 glyph_buf.Codepoint = src_codepoint;
4603 glyph_buf.SourceIdx = src_n;
4604 return ImFontAtlasBakedAddFontGlyph(atlas, baked, src, &glyph_buf);
4605 }
4606 }
4607 else
4608 {
4609 // Special mode but only loading glyphs metrics. Will rasterize and pack later.
4610 if (loader->FontBakedLoadGlyph(atlas, src, baked, loader_user_data_p, codepoint, NULL, only_load_advance_x))
4611 {
4612 ImFontAtlasBakedAddFontGlyphAdvancedX(atlas, baked, src, codepoint, *only_load_advance_x);
4613 return NULL;
4614 }
4615 }
4616 }
4617 loader_user_data_p += loader->FontBakedSrcLoaderDataSize;
4618 src_n++;
4619 }
4620
4621 // Lazily load fallback glyph
4622 if (baked->LoadNoFallback)
4623 return NULL;
4624 if (baked->FallbackGlyphIndex == -1)
4625 ImFontAtlasBuildSetupFontBakedFallback(baked);
4626
4627 // Mark index as not found, so we don't attempt the search twice
4628 ImFontBaked_BuildGrowIndex(baked, codepoint + 1);
4629 baked->IndexAdvanceX[codepoint] = baked->FallbackAdvanceX;
4630 baked->IndexLookup[codepoint] = IM_FONTGLYPH_INDEX_NOT_FOUND;
4631 return NULL;
4632}
4633
4634static float ImFontBaked_BuildLoadGlyphAdvanceX(ImFontBaked* baked, ImWchar codepoint)
4635{
4636 if (baked->Size >= IMGUI_FONT_SIZE_THRESHOLD_FOR_LOADADVANCEXONLYMODE || baked->LoadNoRenderOnLayout)
4637 {
4638 // First load AdvanceX value used by CalcTextSize() API then load the rest when loaded by drawing API.
4639 float only_advance_x = 0.0f;
4640 ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(baked, (ImWchar)codepoint, &only_advance_x);
4641 return glyph ? glyph->AdvanceX : only_advance_x;
4642 }
4643 else
4644 {
4645 ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(baked, (ImWchar)codepoint, NULL);
4646 return glyph ? glyph->AdvanceX : baked->FallbackAdvanceX;
4647 }
4648}
4649
4650// The point of this indirection is to not be inlined in debug mode in order to not bloat inner loop.b
4651IM_MSVC_RUNTIME_CHECKS_OFF
4652static float BuildLoadGlyphGetAdvanceOrFallback(ImFontBaked* baked, unsigned int codepoint)
4653{
4654 return ImFontBaked_BuildLoadGlyphAdvanceX(baked, (ImWchar)codepoint);
4655}
4656IM_MSVC_RUNTIME_CHECKS_RESTORE
4657
4658#ifndef IMGUI_DISABLE_DEBUG_TOOLS
4659void ImFontAtlasDebugLogTextureRequests(ImFontAtlas* atlas)
4660{
4661 // [DEBUG] Log texture update requests
4662 ImGuiContext& g = *GImGui;
4663 IM_UNUSED(g);
4664 for (ImTextureData* tex : atlas->TexList)
4665 {
4666 if ((g.IO.BackendFlags & ImGuiBackendFlags_RendererHasTextures) == 0)
4667 IM_ASSERT(tex->Updates.Size == 0);
4668 if (tex->Status == ImTextureStatus_WantCreate)
4669 IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: create %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
4670 else if (tex->Status == ImTextureStatus_WantDestroy)
4671 IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: destroy %dx%d, texid=0x%" IM_PRIX64 ", backend_data=%p\n", tex->UniqueID, tex->Width, tex->Height, ImGui::DebugTextureIDToU64(tex->TexID), tex->BackendUserData);
4672 else if (tex->Status == ImTextureStatus_WantUpdates)
4673 {
4674 IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: update %d regions, texid=0x%" IM_PRIX64 ", backend_data=0x%" IM_PRIX64 "\n", tex->UniqueID, tex->Updates.Size, ImGui::DebugTextureIDToU64(tex->TexID), (ImU64)(intptr_t)tex->BackendUserData);
4675 for (const ImTextureRect& r : tex->Updates)
4676 {
4677 IM_UNUSED(r);
4678 IM_ASSERT(r.x >= 0 && r.y >= 0);
4679 IM_ASSERT(r.x + r.w <= tex->Width && r.y + r.h <= tex->Height); // In theory should subtract PackPadding but it's currently part of atlas and mid-frame change would wreck assert.
4680 //IMGUI_DEBUG_LOG_FONT("[font] Texture #%03d: update (% 4d..%-4d)->(% 4d..%-4d), texid=0x%" IM_PRIX64 ", backend_data=0x%" IM_PRIX64 "\n", tex->UniqueID, r.x, r.y, r.x + r.w, r.y + r.h, ImGui::DebugTextureIDToU64(tex->TexID), (ImU64)(intptr_t)tex->BackendUserData);
4681 }
4682 }
4683 }
4684}
4685#endif
4686
4687//-------------------------------------------------------------------------
4688// [SECTION] ImFontAtlas: backend for stb_truetype
4689//-------------------------------------------------------------------------
4690// (imstb_truetype.h in included near the top of this file, when IMGUI_ENABLE_STB_TRUETYPE is set)
4691//-------------------------------------------------------------------------
4692
4693#ifdef IMGUI_ENABLE_STB_TRUETYPE
4694
4695// One for each ConfigData
4696struct ImGui_ImplStbTrueType_FontSrcData
4697{
4698 stbtt_fontinfo FontInfo;
4699 float ScaleFactor;
4700};
4701
4702static bool ImGui_ImplStbTrueType_FontSrcInit(ImFontAtlas* atlas, ImFontConfig* src)
4703{
4704 IM_UNUSED(atlas);
4705
4706 ImGui_ImplStbTrueType_FontSrcData* bd_font_data = IM_NEW(ImGui_ImplStbTrueType_FontSrcData);
4707 IM_ASSERT(src->FontLoaderData == NULL);
4708
4709 // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
4710 const int font_offset = stbtt_GetFontOffsetForIndex((const unsigned char*)src->FontData, src->FontNo);
4711 if (font_offset < 0)
4712 {
4713 IM_DELETE(bd_font_data);
4714 IM_ASSERT_USER_ERROR(0, "stbtt_GetFontOffsetForIndex(): FontData is incorrect, or FontNo cannot be found.");
4715 return false;
4716 }
4717 if (!stbtt_InitFont(&bd_font_data->FontInfo, (const unsigned char*)src->FontData, font_offset))
4718 {
4719 IM_DELETE(bd_font_data);
4720 IM_ASSERT_USER_ERROR(0, "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
4721 return false;
4722 }
4723 src->FontLoaderData = bd_font_data;
4724
4725 const float ref_size = src->DstFont->Sources[0]->SizePixels;
4726 if (src->MergeMode && src->SizePixels == 0.0f)
4727 src->SizePixels = ref_size;
4728
4729 bd_font_data->ScaleFactor = stbtt_ScaleForPixelHeight(&bd_font_data->FontInfo, 1.0f);
4730 if (src->MergeMode && src->SizePixels != 0.0f && ref_size != 0.0f)
4731 bd_font_data->ScaleFactor *= src->SizePixels / ref_size; // FIXME-NEWATLAS: Should tidy up that a bit
4732 bd_font_data->ScaleFactor *= src->ExtraSizeScale;
4733
4734 return true;
4735}
4736
4737static void ImGui_ImplStbTrueType_FontSrcDestroy(ImFontAtlas* atlas, ImFontConfig* src)
4738{
4739 IM_UNUSED(atlas);
4740 ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
4741 IM_DELETE(bd_font_data);
4742 src->FontLoaderData = NULL;
4743}
4744
4745static bool ImGui_ImplStbTrueType_FontSrcContainsGlyph(ImFontAtlas* atlas, ImFontConfig* src, ImWchar codepoint)
4746{
4747 IM_UNUSED(atlas);
4748
4749 ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
4750 IM_ASSERT(bd_font_data != NULL);
4751
4752 int glyph_index = stbtt_FindGlyphIndex(&bd_font_data->FontInfo, (int)codepoint);
4753 return glyph_index != 0;
4754}
4755
4756static bool ImGui_ImplStbTrueType_FontBakedInit(ImFontAtlas* atlas, ImFontConfig* src, ImFontBaked* baked, void*)
4757{
4758 IM_UNUSED(atlas);
4759
4760 ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
4761 if (src->MergeMode == false)
4762 {
4763 // FIXME-NEWFONTS: reevaluate how to use sizing metrics
4764 // FIXME-NEWFONTS: make use of line gap value
4765 const float scale_for_layout = bd_font_data->ScaleFactor * baked->Size / src->ExtraSizeScale;
4766 int unscaled_ascent, unscaled_descent, unscaled_line_gap;
4767 stbtt_GetFontVMetrics(&bd_font_data->FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
4768 baked->Ascent = ImCeil(unscaled_ascent * scale_for_layout);
4769 baked->Descent = ImFloor(unscaled_descent * scale_for_layout);
4770 }
4771 return true;
4772}
4773
4774static bool ImGui_ImplStbTrueType_FontBakedLoadGlyph(ImFontAtlas* atlas, ImFontConfig* src, ImFontBaked* baked, void*, ImWchar codepoint, ImFontGlyph* out_glyph, float* out_advance_x)
4775{
4776 // Search for first font which has the glyph
4777 ImGui_ImplStbTrueType_FontSrcData* bd_font_data = (ImGui_ImplStbTrueType_FontSrcData*)src->FontLoaderData;
4778 IM_ASSERT(bd_font_data);
4779 int glyph_index = stbtt_FindGlyphIndex(&bd_font_data->FontInfo, (int)codepoint);
4780 if (glyph_index == 0)
4781 return false;
4782
4783 // Fonts unit to pixels
4784 int oversample_h, oversample_v;
4785 ImFontAtlasBuildGetOversampleFactors(src, baked, &oversample_h, &oversample_v);
4786 const float scale_for_layout = bd_font_data->ScaleFactor * baked->Size;
4787 const float rasterizer_density = src->RasterizerDensity * baked->RasterizerDensity;
4788 const float scale_for_raster_x = bd_font_data->ScaleFactor * baked->Size * rasterizer_density * oversample_h;
4789 const float scale_for_raster_y = bd_font_data->ScaleFactor * baked->Size * rasterizer_density * oversample_v;
4790
4791 // Obtain size and advance
4792 int x0, y0, x1, y1;
4793 int advance, lsb;
4794 stbtt_GetGlyphBitmapBoxSubpixel(&bd_font_data->FontInfo, glyph_index, scale_for_raster_x, scale_for_raster_y, 0, 0, &x0, &y0, &x1, &y1);
4795 stbtt_GetGlyphHMetrics(&bd_font_data->FontInfo, glyph_index, &advance, &lsb);
4796
4797 // Load metrics only mode
4798 if (out_advance_x != NULL)
4799 {
4800 IM_ASSERT(out_glyph == NULL);
4801 *out_advance_x = advance * scale_for_layout;
4802 return true;
4803 }
4804
4805 // Prepare glyph
4806 out_glyph->Codepoint = codepoint;
4807 out_glyph->AdvanceX = advance * scale_for_layout;
4808
4809 // Pack and retrieve position inside texture atlas
4810 // (generally based on stbtt_PackFontRangesRenderIntoRects)
4811 const bool is_visible = (x0 != x1 && y0 != y1);
4812 if (is_visible)
4813 {
4814 const int w = (x1 - x0 + oversample_h - 1);
4815 const int h = (y1 - y0 + oversample_v - 1);
4816 ImFontAtlasRectId pack_id = ImFontAtlasPackAddRect(atlas, w, h);
4817 if (pack_id == ImFontAtlasRectId_Invalid)
4818 {
4819 // Pathological out of memory case (TexMaxWidth/TexMaxHeight set too small?)
4820 IM_ASSERT(pack_id != ImFontAtlasRectId_Invalid && "Out of texture memory.");
4821 return false;
4822 }
4823 ImTextureRect* r = ImFontAtlasPackGetRect(atlas, pack_id);
4824
4825 // Render
4826 stbtt_GetGlyphBitmapBox(&bd_font_data->FontInfo, glyph_index, scale_for_raster_x, scale_for_raster_y, &x0, &y0, &x1, &y1);
4827 ImFontAtlasBuilder* builder = atlas->Builder;
4828 builder->TempBuffer.resize(w * h * 1);
4829 unsigned char* bitmap_pixels = builder->TempBuffer.Data;
4830 memset(bitmap_pixels, 0, w * h * 1);
4831
4832 // Render with oversampling
4833 // (those functions conveniently assert if pixels are not cleared, which is another safety layer)
4834 float sub_x, sub_y;
4835 stbtt_MakeGlyphBitmapSubpixelPrefilter(&bd_font_data->FontInfo, bitmap_pixels, w, h, w,
4836 scale_for_raster_x, scale_for_raster_y, 0, 0, oversample_h, oversample_v, &sub_x, &sub_y, glyph_index);
4837
4838 const float ref_size = baked->OwnerFont->Sources[0]->SizePixels;
4839 const float offsets_scale = (ref_size != 0.0f) ? (baked->Size / ref_size) : 1.0f;
4840 float font_off_x = ImFloor(src->GlyphOffset.x * offsets_scale + 0.5f); // Snap scaled offset.
4841 float font_off_y = ImFloor(src->GlyphOffset.y * offsets_scale + 0.5f);
4842 font_off_x += sub_x;
4843 font_off_y += sub_y + IM_ROUND(baked->Ascent);
4844 float recip_h = 1.0f / (oversample_h * rasterizer_density);
4845 float recip_v = 1.0f / (oversample_v * rasterizer_density);
4846
4847 // Register glyph
4848 // r->x r->y are coordinates inside texture (in pixels)
4849 // glyph.X0, glyph.Y0 are drawing coordinates from base text position, and accounting for oversampling.
4850 out_glyph->X0 = x0 * recip_h + font_off_x;
4851 out_glyph->Y0 = y0 * recip_v + font_off_y;
4852 out_glyph->X1 = (x0 + (int)r->w) * recip_h + font_off_x;
4853 out_glyph->Y1 = (y0 + (int)r->h) * recip_v + font_off_y;
4854 out_glyph->Visible = true;
4855 out_glyph->PackId = pack_id;
4856 ImFontAtlasBakedSetFontGlyphBitmap(atlas, baked, src, out_glyph, r, bitmap_pixels, ImTextureFormat_Alpha8, w);
4857 }
4858
4859 return true;
4860}
4861
4862const ImFontLoader* ImFontAtlasGetFontLoaderForStbTruetype()
4863{
4864 static ImFontLoader loader;
4865 loader.Name = "stb_truetype";
4866 loader.FontSrcInit = ImGui_ImplStbTrueType_FontSrcInit;
4867 loader.FontSrcDestroy = ImGui_ImplStbTrueType_FontSrcDestroy;
4868 loader.FontSrcContainsGlyph = ImGui_ImplStbTrueType_FontSrcContainsGlyph;
4869 loader.FontBakedInit = ImGui_ImplStbTrueType_FontBakedInit;
4870 loader.FontBakedDestroy = NULL;
4871 loader.FontBakedLoadGlyph = ImGui_ImplStbTrueType_FontBakedLoadGlyph;
4872 return &loader;
4873}
4874
4875#endif // IMGUI_ENABLE_STB_TRUETYPE
4876
4877//-------------------------------------------------------------------------
4878// [SECTION] ImFontAtlas: glyph ranges helpers
4879//-------------------------------------------------------------------------
4880// - GetGlyphRangesDefault()
4881// Obsolete functions since 1.92:
4882// - GetGlyphRangesGreek()
4883// - GetGlyphRangesKorean()
4884// - GetGlyphRangesChineseFull()
4885// - GetGlyphRangesChineseSimplifiedCommon()
4886// - GetGlyphRangesJapanese()
4887// - GetGlyphRangesCyrillic()
4888// - GetGlyphRangesThai()
4889// - GetGlyphRangesVietnamese()
4890//-----------------------------------------------------------------------------
4891
4892// Retrieve list of range (2 int per range, values are inclusive)
4893const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
4894{
4895 static const ImWchar ranges[] =
4896 {
4897 0x0020, 0x00FF, // Basic Latin + Latin Supplement
4898 0,
4899 };
4900 return &ranges[0];
4901}
4902
4903#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
4904const ImWchar* ImFontAtlas::GetGlyphRangesGreek()
4905{
4906 static const ImWchar ranges[] =
4907 {
4908 0x0020, 0x00FF, // Basic Latin + Latin Supplement
4909 0x0370, 0x03FF, // Greek and Coptic
4910 0,
4911 };
4912 return &ranges[0];
4913}
4914
4915const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
4916{
4917 static const ImWchar ranges[] =
4918 {
4919 0x0020, 0x00FF, // Basic Latin + Latin Supplement
4920 0x3131, 0x3163, // Korean alphabets
4921 0xAC00, 0xD7A3, // Korean characters
4922 0xFFFD, 0xFFFD, // Invalid
4923 0,
4924 };
4925 return &ranges[0];
4926}
4927
4928const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
4929{
4930 static const ImWchar ranges[] =
4931 {
4932 0x0020, 0x00FF, // Basic Latin + Latin Supplement
4933 0x2000, 0x206F, // General Punctuation
4934 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
4935 0x31F0, 0x31FF, // Katakana Phonetic Extensions
4936 0xFF00, 0xFFEF, // Half-width characters
4937 0xFFFD, 0xFFFD, // Invalid
4938 0x4e00, 0x9FAF, // CJK Ideograms
4939 0,
4940 };
4941 return &ranges[0];
4942}
4943
4944static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
4945{
4946 for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
4947 {
4948 out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
4949 base_codepoint += accumulative_offsets[n];
4950 }
4951 out_ranges[0] = 0;
4952}
4953
4954const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
4955{
4956 // Store 2500 regularly used characters for Simplified Chinese.
4957 // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
4958 // This table covers 97.97% of all characters used during the month in July, 1987.
4959 // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
4960 // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
4961 static const short accumulative_offsets_from_0x4E00[] =
4962 {
4963 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
4964 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
4965 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
4966 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
4967 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
4968 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
4969 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
4970 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
4971 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
4972 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
4973 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
4974 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
4975 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
4976 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
4977 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
4978 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
4979 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
4980 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
4981 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
4982 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
4983 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
4984 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
4985 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
4986 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
4987 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
4988 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
4989 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
4990 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
4991 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
4992 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
4993 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
4994 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
4995 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
4996 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
4997 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
4998 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
4999 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
5000 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
5001 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
5002 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
5003 };
5004 static ImWchar base_ranges[] = // not zero-terminated
5005 {
5006 0x0020, 0x00FF, // Basic Latin + Latin Supplement
5007 0x2000, 0x206F, // General Punctuation
5008 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
5009 0x31F0, 0x31FF, // Katakana Phonetic Extensions
5010 0xFF00, 0xFFEF, // Half-width characters
5011 0xFFFD, 0xFFFD // Invalid
5012 };
5013 static ImWchar full_ranges[IM_COUNTOF(base_ranges) + IM_COUNTOF(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
5014 if (!full_ranges[0])
5015 {
5016 memcpy(full_ranges, base_ranges, sizeof(base_ranges));
5017 UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_COUNTOF(accumulative_offsets_from_0x4E00), full_ranges + IM_COUNTOF(base_ranges));
5018 }
5019 return &full_ranges[0];
5020}
5021
5022const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
5023{
5024 // 2999 ideograms code points for Japanese
5025 // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
5026 // - 863 Jinmeiyo (meaning "for personal name") Kanji code points
5027 // - Sourced from official information provided by the government agencies of Japan:
5028 // - List of Joyo Kanji by the Agency for Cultural Affairs
5029 // - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
5030 // - List of Jinmeiyo Kanji by the Ministry of Justice
5031 // - http://www.moj.go.jp/MINJI/minji86.html
5032 // - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
5033 // - https://creativecommons.org/licenses/by/4.0/legalcode
5034 // - You can generate this code by the script at:
5035 // - https://github.com/vaiorabbit/everyday_use_kanji
5036 // - References:
5037 // - List of Joyo Kanji
5038 // - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
5039 // - List of Jinmeiyo Kanji
5040 // - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
5041 // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
5042 // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
5043 // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
5044 static const short accumulative_offsets_from_0x4E00[] =
5045 {
5046 0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
5047 1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
5048 2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
5049 2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
5050 2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
5051 1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
5052 2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
5053 13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
5054 5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
5055 2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
5056 1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
5057 7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
5058 1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
5059 6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
5060 10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
5061 2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
5062 3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
5063 6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
5064 4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
5065 4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
5066 1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
5067 12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
5068 1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
5069 22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
5070 2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
5071 18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
5072 14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
5073 1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
5074 40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
5075 12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
5076 2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
5077 1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
5078 1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
5079 3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
5080 14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
5081 12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
5082 2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
5083 1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
5084 3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
5085 2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
5086 13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
5087 18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
5088 37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
5089 5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
5090 32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
5091 1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
5092 4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
5093 3,2,1,1,1,1,2,1,1,
5094 };
5095 static ImWchar base_ranges[] = // not zero-terminated
5096 {
5097 0x0020, 0x00FF, // Basic Latin + Latin Supplement
5098 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
5099 0x31F0, 0x31FF, // Katakana Phonetic Extensions
5100 0xFF00, 0xFFEF, // Half-width characters
5101 0xFFFD, 0xFFFD // Invalid
5102 };
5103 static ImWchar full_ranges[IM_COUNTOF(base_ranges) + IM_COUNTOF(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
5104 if (!full_ranges[0])
5105 {
5106 memcpy(full_ranges, base_ranges, sizeof(base_ranges));
5107 UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_COUNTOF(accumulative_offsets_from_0x4E00), full_ranges + IM_COUNTOF(base_ranges));
5108 }
5109 return &full_ranges[0];
5110}
5111
5112const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
5113{
5114 static const ImWchar ranges[] =
5115 {
5116 0x0020, 0x00FF, // Basic Latin + Latin Supplement
5117 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
5118 0x2DE0, 0x2DFF, // Cyrillic Extended-A
5119 0xA640, 0xA69F, // Cyrillic Extended-B
5120 0,
5121 };
5122 return &ranges[0];
5123}
5124
5125const ImWchar* ImFontAtlas::GetGlyphRangesThai()
5126{
5127 static const ImWchar ranges[] =
5128 {
5129 0x0020, 0x00FF, // Basic Latin
5130 0x2010, 0x205E, // Punctuations
5131 0x0E00, 0x0E7F, // Thai
5132 0,
5133 };
5134 return &ranges[0];
5135}
5136
5137const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
5138{
5139 static const ImWchar ranges[] =
5140 {
5141 0x0020, 0x00FF, // Basic Latin
5142 0x0102, 0x0103,
5143 0x0110, 0x0111,
5144 0x0128, 0x0129,
5145 0x0168, 0x0169,
5146 0x01A0, 0x01A1,
5147 0x01AF, 0x01B0,
5148 0x1EA0, 0x1EF9,
5149 0,
5150 };
5151 return &ranges[0];
5152}
5153#endif // #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
5154
5155//-----------------------------------------------------------------------------
5156// [SECTION] ImFontGlyphRangesBuilder
5157//-----------------------------------------------------------------------------
5158
5159void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
5160{
5161 if (text_end == NULL)
5162 text_end = text + strlen(text);
5163 while (text < text_end)
5164 {
5165 unsigned int c = 0;
5166 int c_len = ImTextCharFromUtf8(&c, text, text_end);
5167 text += c_len;
5168 if (c_len == 0)
5169 break;
5170 AddChar((ImWchar)c);
5171 }
5172}
5173
5174void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
5175{
5176 for (; ranges[0]; ranges += 2)
5177 for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
5178 AddChar((ImWchar)c);
5179}
5180
5181void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
5182{
5183 const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
5184 for (int n = 0; n <= max_codepoint; n++)
5185 if (GetBit(n))
5186 {
5187 out_ranges->push_back((ImWchar)n);
5188 while (n < max_codepoint && GetBit(n + 1))
5189 n++;
5190 out_ranges->push_back((ImWchar)n);
5191 }
5192 out_ranges->push_back(0);
5193}
5194
5195//-----------------------------------------------------------------------------
5196// [SECTION] ImFontBaked, ImFont
5197//-----------------------------------------------------------------------------
5198
5199ImFontBaked::ImFontBaked()
5200{
5201 memset((void*)this, 0, sizeof(*this));
5202 FallbackGlyphIndex = -1;
5203}
5204
5205void ImFontBaked::ClearOutputData()
5206{
5207 FallbackAdvanceX = 0.0f;
5208 Glyphs.clear();
5209 IndexAdvanceX.clear();
5210 IndexLookup.clear();
5211 FallbackGlyphIndex = -1;
5212 Ascent = Descent = 0.0f;
5213 MetricsTotalSurface = 0;
5214}
5215
5216ImFont::ImFont()
5217{
5218 memset((void*)this, 0, sizeof(*this));
5219#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
5220 Scale = 1.0f;
5221#endif
5222}
5223
5224ImFont::~ImFont()
5225{
5226 ClearOutputData();
5227}
5228
5229void ImFont::ClearOutputData()
5230{
5231 if (ImFontAtlas* atlas = OwnerAtlas)
5232 ImFontAtlasFontDiscardBakes(atlas, this, 0);
5233 //FallbackChar = EllipsisChar = 0;
5234 memset(Used8kPagesMap, 0, sizeof(Used8kPagesMap));
5235 LastBaked = NULL;
5236}
5237
5238// API is designed this way to avoid exposing the 8K page size
5239// e.g. use with IsGlyphRangeUnused(0, 255)
5240bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
5241{
5242 unsigned int page_begin = (c_begin / 8192);
5243 unsigned int page_last = (c_last / 8192);
5244 for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
5245 if ((page_n >> 3) < sizeof(Used8kPagesMap))
5246 if (Used8kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
5247 return false;
5248 return true;
5249}
5250
5251// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
5252// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
5253// - 'src' is not necessarily == 'this->Sources' because multiple source fonts+configs can be used to build one target font.
5254ImFontGlyph* ImFontAtlasBakedAddFontGlyph(ImFontAtlas* atlas, ImFontBaked* baked, ImFontConfig* src, const ImFontGlyph* in_glyph)
5255{
5256 int glyph_idx = baked->Glyphs.Size;
5257 baked->Glyphs.push_back(*in_glyph);
5258 ImFontGlyph* glyph = &baked->Glyphs[glyph_idx];
5259 IM_ASSERT(baked->Glyphs.Size < 0xFFFE); // IndexLookup[] hold 16-bit values and -1/-2 are reserved.
5260
5261 // Set UV from packed rectangle
5262 if (glyph->PackId != ImFontAtlasRectId_Invalid)
5263 {
5264 ImTextureRect* r = ImFontAtlasPackGetRect(atlas, glyph->PackId);
5265 IM_ASSERT(glyph->U0 == 0.0f && glyph->V0 == 0.0f && glyph->U1 == 0.0f && glyph->V1 == 0.0f);
5266 glyph->U0 = (r->x) * atlas->TexUvScale.x;
5267 glyph->V0 = (r->y) * atlas->TexUvScale.y;
5268 glyph->U1 = (r->x + r->w) * atlas->TexUvScale.x;
5269 glyph->V1 = (r->y + r->h) * atlas->TexUvScale.y;
5270 baked->MetricsTotalSurface += r->w * r->h;
5271 }
5272
5273 if (src != NULL)
5274 {
5275 // Clamp & recenter if needed
5276 const float ref_size = baked->OwnerFont->Sources[0]->SizePixels;
5277 const float offsets_scale = (ref_size != 0.0f) ? (baked->Size / ref_size) : 1.0f;
5278 float advance_x = ImClamp(glyph->AdvanceX, src->GlyphMinAdvanceX * offsets_scale, src->GlyphMaxAdvanceX * offsets_scale);
5279 if (advance_x != glyph->AdvanceX)
5280 {
5281 float char_off_x = src->PixelSnapH ? ImTrunc((advance_x - glyph->AdvanceX) * 0.5f) : (advance_x - glyph->AdvanceX) * 0.5f;
5282 glyph->X0 += char_off_x;
5283 glyph->X1 += char_off_x;
5284 }
5285
5286 // Snap to pixel
5287 if (src->PixelSnapH)
5288 advance_x = IM_ROUND(advance_x);
5289
5290 // Bake spacing
5291 glyph->AdvanceX = advance_x + src->GlyphExtraAdvanceX;
5292 }
5293 if (glyph->Colored)
5294 atlas->TexPixelsUseColors = atlas->TexData->UseColors = true;
5295
5296 // Update lookup tables
5297 const int codepoint = glyph->Codepoint;
5298 ImFontBaked_BuildGrowIndex(baked, codepoint + 1);
5299 baked->IndexAdvanceX[codepoint] = glyph->AdvanceX;
5300 baked->IndexLookup[codepoint] = (ImU16)glyph_idx;
5301 const int page_n = codepoint / 8192;
5302 baked->OwnerFont->Used8kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
5303
5304 return glyph;
5305}
5306
5307// FIXME: Code is duplicated with code above.
5308void ImFontAtlasBakedAddFontGlyphAdvancedX(ImFontAtlas* atlas, ImFontBaked* baked, ImFontConfig* src, ImWchar codepoint, float advance_x)
5309{
5310 IM_UNUSED(atlas);
5311 if (src != NULL)
5312 {
5313 // Clamp & recenter if needed
5314 const float ref_size = baked->OwnerFont->Sources[0]->SizePixels;
5315 const float offsets_scale = (ref_size != 0.0f) ? (baked->Size / ref_size) : 1.0f;
5316 advance_x = ImClamp(advance_x, src->GlyphMinAdvanceX * offsets_scale, src->GlyphMaxAdvanceX * offsets_scale);
5317
5318 // Snap to pixel
5319 if (src->PixelSnapH)
5320 advance_x = IM_ROUND(advance_x);
5321
5322 // Bake spacing
5323 advance_x += src->GlyphExtraAdvanceX;
5324 }
5325
5326 ImFontBaked_BuildGrowIndex(baked, codepoint + 1);
5327 baked->IndexAdvanceX[codepoint] = advance_x;
5328}
5329
5330// Copy to texture, post-process and queue update for backend
5331void ImFontAtlasBakedSetFontGlyphBitmap(ImFontAtlas* atlas, ImFontBaked* baked, ImFontConfig* src, ImFontGlyph* glyph, ImTextureRect* r, const unsigned char* src_pixels, ImTextureFormat src_fmt, int src_pitch)
5332{
5333 ImTextureData* tex = atlas->TexData;
5334 IM_ASSERT(r->x + r->w <= tex->Width && r->y + r->h <= tex->Height);
5335 ImFontAtlasTextureBlockConvert(src_pixels, src_fmt, src_pitch, (unsigned char*)tex->GetPixelsAt(r->x, r->y), tex->Format, tex->GetPitch(), r->w, r->h);
5336 ImFontAtlasPostProcessData pp_data = { atlas, baked->OwnerFont, src, baked, glyph, tex->GetPixelsAt(r->x, r->y), tex->Format, tex->GetPitch(), r->w, r->h };
5337 ImFontAtlasTextureBlockPostProcess(&pp_data);
5338 ImFontAtlasTextureBlockQueueUpload(atlas, tex, r->x, r->y, r->w, r->h);
5339}
5340
5341void ImFont::AddRemapChar(ImWchar from_codepoint, ImWchar to_codepoint)
5342{
5343 RemapPairs.SetInt((ImGuiID)from_codepoint, (int)to_codepoint);
5344}
5345
5346// Find glyph, load if necessary, return fallback if missing
5347ImFontGlyph* ImFontBaked::FindGlyph(ImWchar c)
5348{
5349 if (c < (size_t)IndexLookup.Size) IM_LIKELY
5350 {
5351 const int i = (int)IndexLookup.Data[c];
5352 if (i == IM_FONTGLYPH_INDEX_NOT_FOUND)
5353 return &Glyphs.Data[FallbackGlyphIndex];
5354 if (i != IM_FONTGLYPH_INDEX_UNUSED)
5355 return &Glyphs.Data[i];
5356 }
5357 ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(this, c, NULL);
5358 return glyph ? glyph : &Glyphs.Data[FallbackGlyphIndex];
5359}
5360
5361// Attempt to load but when missing, return NULL instead of FallbackGlyph
5362ImFontGlyph* ImFontBaked::FindGlyphNoFallback(ImWchar c)
5363{
5364 if (c < (size_t)IndexLookup.Size) IM_LIKELY
5365 {
5366 const int i = (int)IndexLookup.Data[c];
5367 if (i == IM_FONTGLYPH_INDEX_NOT_FOUND)
5368 return NULL;
5369 if (i != IM_FONTGLYPH_INDEX_UNUSED)
5370 return &Glyphs.Data[i];
5371 }
5372 LoadNoFallback = true; // This is actually a rare call, not done in hot-loop, so we prioritize not adding extra cruft to ImFontBaked_BuildLoadGlyph() call sites.
5373 ImFontGlyph* glyph = ImFontBaked_BuildLoadGlyph(this, c, NULL);
5374 LoadNoFallback = false;
5375 return glyph;
5376}
5377
5378bool ImFontBaked::IsGlyphLoaded(ImWchar c)
5379{
5380 if (c < (size_t)IndexLookup.Size) IM_LIKELY
5381 {
5382 const int i = (int)IndexLookup.Data[c];
5383 if (i == IM_FONTGLYPH_INDEX_NOT_FOUND)
5384 return false;
5385 if (i != IM_FONTGLYPH_INDEX_UNUSED)
5386 return true;
5387 }
5388 return false;
5389}
5390
5391// This is not fast query
5392bool ImFont::IsGlyphInFont(ImWchar c)
5393{
5394 ImFontAtlas* atlas = OwnerAtlas;
5395 ImFontAtlas_FontHookRemapCodepoint(atlas, this, &c);
5396 for (ImFontConfig* src : Sources)
5397 {
5398 const ImFontLoader* loader = src->FontLoader ? src->FontLoader : atlas->FontLoader;
5399 if (loader->FontSrcContainsGlyph != NULL && loader->FontSrcContainsGlyph(atlas, src, c))
5400 return true;
5401 }
5402 return false;
5403}
5404
5405// This is manually inlined in CalcTextSizeA() and CalcWordWrapPosition(), with a non-inline call to BuildLoadGlyphGetAdvanceOrFallback().
5406IM_MSVC_RUNTIME_CHECKS_OFF
5407float ImFontBaked::GetCharAdvance(ImWchar c)
5408{
5409 if ((int)c < IndexAdvanceX.Size)
5410 {
5411 // Missing glyphs fitting inside index will have stored FallbackAdvanceX already.
5412 const float x = IndexAdvanceX.Data[c];
5413 if (x >= 0.0f)
5414 return x;
5415 }
5416 return ImFontBaked_BuildLoadGlyphAdvanceX(this, c);
5417}
5418IM_MSVC_RUNTIME_CHECKS_RESTORE
5419
5420ImGuiID ImFontAtlasBakedGetId(ImGuiID font_id, float baked_size, float rasterizer_density)
5421{
5422 struct { ImGuiID FontId; float BakedSize; float RasterizerDensity; } hashed_data;
5423 hashed_data.FontId = font_id;
5424 hashed_data.BakedSize = baked_size;
5425 hashed_data.RasterizerDensity = rasterizer_density;
5426 return ImHashData(&hashed_data, sizeof(hashed_data));
5427}
5428
5429// ImFontBaked pointers are valid for the entire frame but shall never be kept between frames.
5430ImFontBaked* ImFont::GetFontBaked(float size, float density)
5431{
5432 ImFontBaked* baked = LastBaked;
5433
5434 // Round font size
5435 // - ImGui::PushFont() will already round, but other paths calling GetFontBaked() directly also needs it (e.g. ImFontAtlasBuildPreloadAllGlyphRanges)
5436 size = ImGui::GetRoundedFontSize(size);
5437
5438 if (density < 0.0f)
5439 density = CurrentRasterizerDensity;
5440 if (baked && baked->Size == size && baked->RasterizerDensity == density)
5441 return baked;
5442
5443 ImFontAtlas* atlas = OwnerAtlas;
5444 ImFontAtlasBuilder* builder = atlas->Builder;
5445 baked = ImFontAtlasBakedGetOrAdd(atlas, this, size, density);
5446 if (baked == NULL)
5447 return NULL;
5448 baked->LastUsedFrame = builder->FrameCount;
5449 LastBaked = baked;
5450 return baked;
5451}
5452
5453ImFontBaked* ImFontAtlasBakedGetOrAdd(ImFontAtlas* atlas, ImFont* font, float font_size, float font_rasterizer_density)
5454{
5455 // FIXME-NEWATLAS: Design for picking a nearest size based on some criteria?
5456 // FIXME-NEWATLAS: Altering font density won't work right away.
5457 IM_ASSERT(font_size > 0.0f && font_rasterizer_density > 0.0f);
5458 ImGuiID baked_id = ImFontAtlasBakedGetId(font->FontId, font_size, font_rasterizer_density);
5459 ImFontAtlasBuilder* builder = atlas->Builder;
5460 ImFontBaked** p_baked_in_map = (ImFontBaked**)builder->BakedMap.GetVoidPtrRef(baked_id);
5461 ImFontBaked* baked = *p_baked_in_map;
5462 if (baked != NULL)
5463 {
5464 IM_ASSERT(baked->Size == font_size && baked->OwnerFont == font && baked->BakedId == baked_id);
5465 return baked;
5466 }
5467
5468 // If atlas is locked, find closest match
5469 // FIXME-OPT: This is not an optimal query.
5470 if ((font->Flags & ImFontFlags_LockBakedSizes) || atlas->Locked)
5471 {
5472 baked = ImFontAtlasBakedGetClosestMatch(atlas, font, font_size, font_rasterizer_density);
5473 if (baked != NULL)
5474 return baked;
5475 if (atlas->Locked)
5476 {
5477 IM_ASSERT(!atlas->Locked && "Cannot use dynamic font size with a locked ImFontAtlas!"); // Locked because rendering backend does not support ImGuiBackendFlags_RendererHasTextures!
5478 return NULL;
5479 }
5480 }
5481
5482 // Create new
5483 baked = ImFontAtlasBakedAdd(atlas, font, font_size, font_rasterizer_density, baked_id);
5484 *p_baked_in_map = baked; // To avoid 'builder->BakedMap.SetVoidPtr(baked_id, baked);' while we can.
5485 return baked;
5486}
5487
5488// Trim trailing space and find beginning of next line
5489const char* ImTextCalcWordWrapNextLineStart(const char* text, const char* text_end, ImDrawTextFlags flags)
5490{
5491 if ((flags & ImDrawTextFlags_WrapKeepBlanks) == 0)
5492 while (text < text_end && ImCharIsBlankA(*text))
5493 text++;
5494 if (text < text_end && *text == '\n')
5495 text++;
5496 return text;
5497}
5498
5499void ImTextClassifierClear(ImU32* bits, unsigned int codepoint_min, unsigned int codepoint_end, ImWcharClass char_class)
5500{
5501 for (unsigned int c = codepoint_min; c < codepoint_end; c++)
5502 ImTextClassifierSetCharClass(bits, codepoint_min, codepoint_end, char_class, c);
5503}
5504
5505void ImTextClassifierSetCharClass(ImU32* bits, unsigned int codepoint_min, unsigned int codepoint_end, ImWcharClass char_class, unsigned int c)
5506{
5507 IM_ASSERT(c >= codepoint_min && c < codepoint_end);
5508 IM_UNUSED(codepoint_end);
5509 c -= codepoint_min;
5510 const ImU32 shift = (c & 15) << 1;
5511 bits[c >> 4] = (bits[c >> 4] & ~(0x03 << shift)) | (char_class << shift);
5512}
5513
5514void ImTextClassifierSetCharClassFromStr(ImU32* bits, unsigned int codepoint_min, unsigned int codepoint_end, ImWcharClass char_class, const char* s)
5515{
5516 const char* s_end = s + strlen(s);
5517 while (*s)
5518 {
5519 unsigned int c;
5520 s += ImTextCharFromUtf8(&c, s, s_end);
5521 ImTextClassifierSetCharClass(bits, codepoint_min, codepoint_end, char_class, c);
5522 }
5523}
5524
5525#define ImTextClassifierGet(_BITS, _CHAR_OFFSET) ((_BITS[(_CHAR_OFFSET) >> 4] >> (((_CHAR_OFFSET) & 15) << 1)) & 0x03)
5526
5527// 2-bit per character
5528static ImU32 g_CharClassifierIsSeparator_0000_007f[128 / 16] = {};
5529static ImU32 g_CharClassifierIsSeparator_3000_300f[ 16 / 16] = {};
5530
5531void ImTextInitClassifiers()
5532{
5533 if (ImTextClassifierGet(g_CharClassifierIsSeparator_0000_007f, ',') != 0)
5534 return;
5535
5536 // List of hardcoded separators: .,;!?'"
5537 // Making this dynamic given known ranges is trivial BUT requires us to standardize where you pass them as parameters. (#3002, #8503)
5538 ImTextClassifierClear(g_CharClassifierIsSeparator_0000_007f, 0, 128, ImWcharClass_Other);
5539 ImTextClassifierSetCharClassFromStr(g_CharClassifierIsSeparator_0000_007f, 0, 128, ImWcharClass_Blank, " \t");
5540 ImTextClassifierSetCharClassFromStr(g_CharClassifierIsSeparator_0000_007f, 0, 128, ImWcharClass_Punct, ".,;!?\"");
5541
5542 ImTextClassifierClear(g_CharClassifierIsSeparator_3000_300f, 0x3000, 0x300F, ImWcharClass_Other);
5543 ImTextClassifierSetCharClass(g_CharClassifierIsSeparator_3000_300f, 0x3000, 0x300F, ImWcharClass_Blank, 0x3000);
5544 ImTextClassifierSetCharClass(g_CharClassifierIsSeparator_3000_300f, 0x3000, 0x300F, ImWcharClass_Punct, 0x3001);
5545 ImTextClassifierSetCharClass(g_CharClassifierIsSeparator_3000_300f, 0x3000, 0x300F, ImWcharClass_Punct, 0x3002);
5546}
5547
5548// Simple word-wrapping for English, not full-featured. Please submit failing cases!
5549// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
5550// Refer to imgui_test_suite's "drawlist_text_wordwrap_1" for tests.
5551const char* ImFontCalcWordWrapPositionEx(ImFont* font, float size, const char* text, const char* text_end, float wrap_width, ImDrawTextFlags flags)
5552{
5553 // For references, possible wrap point marked with ^
5554 // "aaa bbb, ccc,ddd. eee fff. ggg!"
5555 // ^ ^ ^ ^ ^__ ^ ^
5556
5557 // Skip extra blanks after a line returns (that includes not counting them in width computation)
5558 // e.g. "Hello world" --> "Hello" "World"
5559
5560 // Cut words that cannot possibly fit within one line.
5561 // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
5562
5563 ImFontBaked* baked = font->GetFontBaked(size);
5564 const float scale = size / baked->Size;
5565
5566 float line_width = 0.0f;
5567 float blank_width = 0.0f;
5568 wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
5569
5570 const char* s = text;
5571 IM_ASSERT(text_end != NULL);
5572
5573 int prev_type = ImWcharClass_Other;
5574 const bool keep_blanks = (flags & ImDrawTextFlags_WrapKeepBlanks) != 0;
5575
5576 // Find next wrapping point
5577 //const char* span_begin = s;
5578 const char* span_end = s;
5579 float span_width = 0.0f;
5580
5581 while (s < text_end)
5582 {
5583 unsigned int c = (unsigned int)*s;
5584 const char* next_s;
5585 if (c < 0x80)
5586 next_s = s + 1;
5587 else
5588 next_s = s + ImTextCharFromUtf8(&c, s, text_end);
5589
5590 if (c < 32)
5591 {
5592 if (c == '\n')
5593 return s; // Direct return, skip "Wrap_width is too small to fit anything" path.
5594 if (c == '\r')
5595 {
5596 s = next_s; // Fast-skip
5597 continue;
5598 }
5599 }
5600
5601 // Optimized inline version of 'float char_width = GetCharAdvance((ImWchar)c);'
5602 float char_width = (c < (unsigned int)baked->IndexAdvanceX.Size) ? baked->IndexAdvanceX.Data[c] : -1.0f;
5603 if (char_width < 0.0f)
5604 char_width = BuildLoadGlyphGetAdvanceOrFallback(baked, c);
5605
5606 // Classify current character
5607 int curr_type;
5608 if (c < 128)
5609 curr_type = ImTextClassifierGet(g_CharClassifierIsSeparator_0000_007f, c);
5610 else if (c >= 0x3000 && c < 0x3010)
5611 curr_type = ImTextClassifierGet(g_CharClassifierIsSeparator_3000_300f, c & 15); //-V578
5612 else
5613 curr_type = ImWcharClass_Other;
5614
5615 if (curr_type == ImWcharClass_Blank)
5616 {
5617 // End span: 'A ' or '. '
5618 if (prev_type != ImWcharClass_Blank && !keep_blanks)
5619 {
5620 span_end = s;
5621 line_width += span_width;
5622 span_width = 0.0f;
5623 }
5624 blank_width += char_width;
5625 }
5626 else
5627 {
5628 // End span: '.X' unless X is a digit
5629 if (prev_type == ImWcharClass_Punct && curr_type != ImWcharClass_Punct && !(c >= '0' && c <= '9')) // FIXME: Digit checks might be removed if allow custom separators (#8503)
5630 {
5631 span_end = s;
5632 line_width += span_width + blank_width;
5633 span_width = blank_width = 0.0f;
5634 }
5635 // End span: 'A ' or '. '
5636 else if (prev_type == ImWcharClass_Blank && keep_blanks)
5637 {
5638 span_end = s;
5639 line_width += span_width + blank_width;
5640 span_width = blank_width = 0.0f;
5641 }
5642 span_width += char_width;
5643 }
5644
5645 if (span_width + blank_width + line_width > wrap_width)
5646 {
5647 if (span_width + blank_width > wrap_width)
5648 break;
5649 // FIXME: Narrow wrapping e.g. "A quick brown" -> "Quic|k br|own", would require knowing if span is going to be longer than wrap_width.
5650 //if (span_width > wrap_width && !is_blank && !was_blank)
5651 // return s;
5652 return span_end;
5653 }
5654
5655 prev_type = curr_type;
5656 s = next_s;
5657 }
5658
5659 // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
5660 // +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
5661 if (s == text && text < text_end)
5662 return s + ImTextCountUtf8BytesFromChar(s, text_end);
5663 return s;
5664}
5665
5666const char* ImFont::CalcWordWrapPosition(float size, const char* text, const char* text_end, float wrap_width)
5667{
5668 return ImFontCalcWordWrapPositionEx(this, size, text, text_end, wrap_width, ImDrawTextFlags_None);
5669}
5670
5671ImVec2 ImFontCalcTextSizeEx(ImFont* font, float size, float max_width, float wrap_width, const char* text_begin, const char* text_end_display, const char* text_end, const char** out_remaining, ImVec2* out_offset, ImDrawTextFlags flags)
5672{
5673 if (!text_end)
5674 text_end = text_begin + ImStrlen(text_begin); // FIXME-OPT: Need to avoid this.
5675 if (!text_end_display)
5676 text_end_display = text_end;
5677
5678 ImFontBaked* baked = font->GetFontBaked(size);
5679 const float line_height = size;
5680 const float scale = line_height / baked->Size;
5681
5682 ImVec2 text_size = ImVec2(0, 0);
5683 float line_width = 0.0f;
5684
5685 const bool word_wrap_enabled = (wrap_width > 0.0f);
5686 const char* word_wrap_eol = NULL;
5687
5688 const char* s = text_begin;
5689 while (s < text_end_display)
5690 {
5691 // Word-wrapping
5692 if (word_wrap_enabled)
5693 {
5694 // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
5695 if (!word_wrap_eol)
5696 word_wrap_eol = ImFontCalcWordWrapPositionEx(font, size, s, text_end, wrap_width - line_width, flags);
5697
5698 if (s >= word_wrap_eol)
5699 {
5700 if (text_size.x < line_width)
5701 text_size.x = line_width;
5702 text_size.y += line_height;
5703 line_width = 0.0f;
5704 s = ImTextCalcWordWrapNextLineStart(s, text_end, flags); // Wrapping skips upcoming blanks
5705 if (flags & ImDrawTextFlags_StopOnNewLine)
5706 break;
5707 word_wrap_eol = NULL;
5708 continue;
5709 }
5710 }
5711
5712 // Decode and advance source
5713 const char* prev_s = s;
5714 unsigned int c = (unsigned int)*s;
5715 if (c < 0x80)
5716 s += 1;
5717 else
5718 s += ImTextCharFromUtf8(&c, s, text_end);
5719
5720 if (c == '\n')
5721 {
5722 text_size.x = ImMax(text_size.x, line_width);
5723 text_size.y += line_height;
5724 line_width = 0.0f;
5725 if (flags & ImDrawTextFlags_StopOnNewLine)
5726 break;
5727 continue;
5728 }
5729 if (c == '\r')
5730 continue;
5731
5732 // Optimized inline version of 'float char_width = GetCharAdvance((ImWchar)c);'
5733 float char_width = (c < (unsigned int)baked->IndexAdvanceX.Size) ? baked->IndexAdvanceX.Data[c] : -1.0f;
5734 if (char_width < 0.0f)
5735 char_width = BuildLoadGlyphGetAdvanceOrFallback(baked, c);
5736 char_width *= scale;
5737
5738 if (line_width + char_width >= max_width)
5739 {
5740 s = prev_s;
5741 break;
5742 }
5743
5744 line_width += char_width;
5745 }
5746
5747 if (text_size.x < line_width)
5748 text_size.x = line_width;
5749
5750 if (out_offset != NULL)
5751 *out_offset = ImVec2(line_width, text_size.y + line_height); // offset allow for the possibility of sitting after a trailing \n
5752
5753 if (line_width > 0 || text_size.y == 0.0f) // whereas size.y will ignore the trailing \n
5754 text_size.y += line_height;
5755
5756 if (out_remaining != NULL)
5757 *out_remaining = s;
5758
5759 return text_size;
5760}
5761
5762ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** out_remaining)
5763{
5764 return ImFontCalcTextSizeEx(this, size, max_width, wrap_width, text_begin, text_end, text_end, out_remaining, NULL, ImDrawTextFlags_None);
5765}
5766
5767// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
5768void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c, const ImVec4* cpu_fine_clip)
5769{
5770 ImFontBaked* baked = GetFontBaked(size);
5771 const ImFontGlyph* glyph = baked->FindGlyph(c);
5772 if (!glyph || !glyph->Visible)
5773 return;
5774 if (glyph->Colored)
5775 col |= ~IM_COL32_A_MASK;
5776 float scale = (size >= 0.0f) ? (size / baked->Size) : 1.0f;
5777 float x = pos.x;
5778 float y = pos.y;
5779 if ((draw_list->Flags & ImDrawListFlags_TextNoPixelSnap) == 0)
5780 {
5781 x = IM_TRUNC(x);
5782 y = IM_TRUNC(y);
5783 }
5784
5785 float x1 = x + glyph->X0 * scale;
5786 float x2 = x + glyph->X1 * scale;
5787 if (cpu_fine_clip && (x1 > cpu_fine_clip->z || x2 < cpu_fine_clip->x))
5788 return;
5789 float y1 = y + glyph->Y0 * scale;
5790 float y2 = y + glyph->Y1 * scale;
5791 float u1 = glyph->U0;
5792 float v1 = glyph->V0;
5793 float u2 = glyph->U1;
5794 float v2 = glyph->V1;
5795
5796 // Always CPU fine clip. Code extracted from RenderText().
5797 // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
5798 if (cpu_fine_clip != NULL)
5799 {
5800 if (x1 < cpu_fine_clip->x) { u1 = u1 + (1.0f - (x2 - cpu_fine_clip->x) / (x2 - x1)) * (u2 - u1); x1 = cpu_fine_clip->x; }
5801 if (y1 < cpu_fine_clip->y) { v1 = v1 + (1.0f - (y2 - cpu_fine_clip->y) / (y2 - y1)) * (v2 - v1); y1 = cpu_fine_clip->y; }
5802 if (x2 > cpu_fine_clip->z) { u2 = u1 + ((cpu_fine_clip->z - x1) / (x2 - x1)) * (u2 - u1); x2 = cpu_fine_clip->z; }
5803 if (y2 > cpu_fine_clip->w) { v2 = v1 + ((cpu_fine_clip->w - y1) / (y2 - y1)) * (v2 - v1); y2 = cpu_fine_clip->w; }
5804 if (y1 >= y2)
5805 return;
5806 }
5807 draw_list->PrimReserve(6, 4);
5808 draw_list->PrimRectUV(ImVec2(x1, y1), ImVec2(x2, y2), ImVec2(u1, v1), ImVec2(u2, v2), col);
5809}
5810
5811// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
5812// DO NOT CALL DIRECTLY THIS WILL CHANGE WILDLY IN 2026. Use ImDrawList::AddText().
5813void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, ImDrawTextFlags flags)
5814{
5815begin:
5816 // Align to be pixel perfect
5817 float x = pos.x;
5818 float y = pos.y;
5819 if (y > clip_rect.w)
5820 return;
5821 if ((draw_list->Flags & ImDrawListFlags_TextNoPixelSnap) == 0)
5822 {
5823 x = IM_TRUNC(x);
5824 y = IM_TRUNC(y);
5825 }
5826
5827 if (!text_end)
5828 text_end = text_begin + ImStrlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
5829
5830 const float line_height = size;
5831 ImFontBaked* baked = GetFontBaked(size);
5832
5833 const float scale = size / baked->Size;
5834 const float origin_x = x;
5835 const bool word_wrap_enabled = (wrap_width > 0.0f);
5836
5837 // Fast-forward to first visible line
5838 const char* s = text_begin;
5839 if (y + line_height < clip_rect.y)
5840 while (y + line_height < clip_rect.y && s < text_end)
5841 {
5842 const char* line_end = (const char*)ImMemchr(s, '\n', text_end - s);
5843 if (word_wrap_enabled)
5844 {
5845 // FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPosition().
5846 // If the specs for CalcWordWrapPosition() were reworked to optionally return on \n we could combine both.
5847 // However it is still better than nothing performing the fast-forward!
5848 s = ImFontCalcWordWrapPositionEx(this, size, s, line_end ? line_end : text_end, wrap_width, flags);
5849 s = ImTextCalcWordWrapNextLineStart(s, text_end, flags);
5850 }
5851 else
5852 {
5853 s = line_end ? line_end + 1 : text_end;
5854 }
5855 y += line_height;
5856 }
5857
5858 // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
5859 // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
5860 if (text_end - s > 10000 && !word_wrap_enabled)
5861 {
5862 const char* s_end = s;
5863 float y_end = y;
5864 while (y_end < clip_rect.w && s_end < text_end)
5865 {
5866 s_end = (const char*)ImMemchr(s_end, '\n', text_end - s_end);
5867 s_end = s_end ? s_end + 1 : text_end;
5868 y_end += line_height;
5869 }
5870 text_end = s_end;
5871 }
5872 if (s == text_end)
5873 return;
5874
5875 // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
5876 const int vtx_count_max = (int)(text_end - s) * 4;
5877 const int idx_count_max = (int)(text_end - s) * 6;
5878 const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
5879 draw_list->PrimReserve(idx_count_max, vtx_count_max);
5880 ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
5881 ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
5882 unsigned int vtx_index = draw_list->_VtxCurrentIdx;
5883 const int cmd_count = draw_list->CmdBuffer.Size;
5884 const bool cpu_fine_clip = (flags & ImDrawTextFlags_CpuFineClip) != 0;
5885
5886 const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
5887 const char* word_wrap_eol = NULL;
5888
5889 while (s < text_end)
5890 {
5891 if (word_wrap_enabled)
5892 {
5893 // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
5894 if (!word_wrap_eol)
5895 word_wrap_eol = ImFontCalcWordWrapPositionEx(this, size, s, text_end, wrap_width - (x - origin_x), flags);
5896
5897 if (s >= word_wrap_eol)
5898 {
5899 x = origin_x;
5900 y += line_height;
5901 if (y > clip_rect.w)
5902 break; // break out of main loop
5903 word_wrap_eol = NULL;
5904 s = ImTextCalcWordWrapNextLineStart(s, text_end, flags); // Wrapping skips upcoming blanks
5905 continue;
5906 }
5907 }
5908
5909 // Decode and advance source
5910 unsigned int c = (unsigned int)*s;
5911 if (c < 0x80)
5912 s += 1;
5913 else
5914 s += ImTextCharFromUtf8(&c, s, text_end);
5915
5916 if (c < 32)
5917 {
5918 if (c == '\n')
5919 {
5920 x = origin_x;
5921 y += line_height;
5922 if (y > clip_rect.w)
5923 break; // break out of main loop
5924 continue;
5925 }
5926 if (c == '\r')
5927 continue;
5928 }
5929
5930 const ImFontGlyph* glyph = baked->FindGlyph((ImWchar)c);
5931 //if (glyph == NULL)
5932 // continue;
5933
5934 float char_width = glyph->AdvanceX * scale;
5935 if (glyph->Visible)
5936 {
5937 // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
5938 float x1 = x + glyph->X0 * scale;
5939 float x2 = x + glyph->X1 * scale;
5940 float y1 = y + glyph->Y0 * scale;
5941 float y2 = y + glyph->Y1 * scale;
5942 if (x1 <= clip_rect.z && x2 >= clip_rect.x)
5943 {
5944 // Render a character
5945 float u1 = glyph->U0;
5946 float v1 = glyph->V0;
5947 float u2 = glyph->U1;
5948 float v2 = glyph->V1;
5949
5950 // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
5951 if (cpu_fine_clip)
5952 {
5953 if (x1 < clip_rect.x)
5954 {
5955 u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
5956 x1 = clip_rect.x;
5957 }
5958 if (y1 < clip_rect.y)
5959 {
5960 v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
5961 y1 = clip_rect.y;
5962 }
5963 if (x2 > clip_rect.z)
5964 {
5965 u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
5966 x2 = clip_rect.z;
5967 }
5968 if (y2 > clip_rect.w)
5969 {
5970 v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
5971 y2 = clip_rect.w;
5972 }
5973 if (y1 >= y2)
5974 {
5975 x += char_width;
5976 continue;
5977 }
5978 }
5979
5980 // Support for untinted glyphs
5981 ImU32 glyph_col = glyph->Colored ? col_untinted : col;
5982
5983 // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
5984 {
5985 vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
5986 vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
5987 vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
5988 vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
5989 idx_write[0] = (ImDrawIdx)(vtx_index); idx_write[1] = (ImDrawIdx)(vtx_index + 1); idx_write[2] = (ImDrawIdx)(vtx_index + 2);
5990 idx_write[3] = (ImDrawIdx)(vtx_index); idx_write[4] = (ImDrawIdx)(vtx_index + 2); idx_write[5] = (ImDrawIdx)(vtx_index + 3);
5991 vtx_write += 4;
5992 vtx_index += 4;
5993 idx_write += 6;
5994 }
5995 }
5996 }
5997 x += char_width;
5998 }
5999
6000 // Edge case: calling RenderText() with unloaded glyphs triggering texture change. It doesn't happen via ImGui:: calls because CalcTextSize() is always used.
6001 if (cmd_count != draw_list->CmdBuffer.Size) //-V547
6002 {
6003 IM_ASSERT(draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount == 0);
6004 draw_list->CmdBuffer.pop_back();
6005 draw_list->PrimUnreserve(idx_count_max, vtx_count_max);
6006 draw_list->AddDrawCmd();
6007 //IMGUI_DEBUG_LOG("RenderText: cancel and retry to missing glyphs.\n"); // [DEBUG]
6008 //draw_list->AddRectFilled(pos, pos + ImVec2(10, 10), IM_COL32(255, 0, 0, 255)); // [DEBUG]
6009 goto begin;
6010 //RenderText(draw_list, size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip); // FIXME-OPT: Would a 'goto begin' be better for code-gen?
6011 //return;
6012 }
6013
6014 // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
6015 draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
6016 draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
6017 draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
6018 draw_list->_VtxWritePtr = vtx_write;
6019 draw_list->_IdxWritePtr = idx_write;
6020 draw_list->_VtxCurrentIdx = vtx_index;
6021}
6022
6023//-----------------------------------------------------------------------------
6024// [SECTION] ImGui Internal Render Helpers
6025//-----------------------------------------------------------------------------
6026// Vaguely redesigned to stop accessing ImGui global state:
6027// - RenderArrow()
6028// - RenderBullet()
6029// - RenderCheckMark()
6030// - RenderArrowDockMenu()
6031// - RenderArrowPointingAt()
6032// - RenderRectFilledInRangeH()
6033// - RenderRectFilledWithHole()
6034//-----------------------------------------------------------------------------
6035// Function in need of a redesign (legacy mess)
6036// - RenderColorRectWithAlphaCheckerboard()
6037//-----------------------------------------------------------------------------
6038
6039// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
6040void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
6041{
6042 const float h = draw_list->_Data->FontSize * 1.00f;
6043 float r = h * 0.40f * scale;
6044 ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
6045
6046 ImVec2 a, b, c;
6047 switch (dir)
6048 {
6049 case ImGuiDir_Up:
6050 case ImGuiDir_Down:
6051 if (dir == ImGuiDir_Up) r = -r;
6052 a = ImVec2(+0.000f, +0.750f) * r;
6053 b = ImVec2(-0.866f, -0.750f) * r;
6054 c = ImVec2(+0.866f, -0.750f) * r;
6055 break;
6056 case ImGuiDir_Left:
6057 case ImGuiDir_Right:
6058 if (dir == ImGuiDir_Left) r = -r;
6059 a = ImVec2(+0.750f, +0.000f) * r;
6060 b = ImVec2(-0.750f, +0.866f) * r;
6061 c = ImVec2(-0.750f, -0.866f) * r;
6062 break;
6063 case ImGuiDir_None:
6064 case ImGuiDir_COUNT:
6065 IM_ASSERT(0);
6066 break;
6067 }
6068 draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
6069}
6070
6071void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
6072{
6073 // FIXME-OPT: This should be baked in font now that it's easier.
6074 float font_size = draw_list->_Data->FontSize;
6075 draw_list->AddCircleFilled(pos, font_size * 0.20f, col, (font_size < 22) ? 8 : (font_size < 40) ? 12 : 0); // Hardcode optimal/nice tessellation threshold
6076}
6077
6078void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
6079{
6080 float thickness = ImMax(sz / 5.0f, 1.0f);
6081 sz -= thickness * 0.5f;
6082 pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
6083
6084 float third = sz / 3.0f;
6085 float bx = pos.x + third;
6086 float by = pos.y + sz - third * 0.5f;
6087 draw_list->PathLineTo(ImVec2(bx - third, by - third));
6088 draw_list->PathLineTo(ImVec2(bx, by));
6089 draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
6090 draw_list->PathStroke(col, thickness);
6091}
6092
6093// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
6094void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
6095{
6096 switch (direction)
6097 {
6098 case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
6099 case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
6100 case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
6101 case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
6102 case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
6103 }
6104}
6105
6106// This is less wide than RenderArrow() and we use in dock nodes instead of the regular RenderArrow() to denote a change of functionality,
6107// and because the saved space means that the left-most tab label can stay at exactly the same position as the label of a loose window.
6108void ImGui::RenderArrowDockMenu(ImDrawList* draw_list, ImVec2 p_min, float sz, ImU32 col)
6109{
6110 draw_list->AddRectFilled(p_min + ImVec2(sz * 0.20f, sz * 0.15f), p_min + ImVec2(sz * 0.80f, sz * 0.30f), col);
6111 RenderArrowPointingAt(draw_list, p_min + ImVec2(sz * 0.50f, sz * 0.85f), ImVec2(sz * 0.30f, sz * 0.40f), ImGuiDir_Down, col);
6112}
6113
6114static inline float ImAcos01(float x)
6115{
6116 if (x <= 0.0f) return IM_PI * 0.5f;
6117 if (x >= 1.0f) return 0.0f;
6118 return ImAcos(x);
6119 //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
6120}
6121
6122// FIXME: Cleanup and move code to ImDrawList.
6123// - Before 2025-12-04: RenderRectFilledRangeH() with 'float x_start_norm, float x_end_norm` <- normalized
6124// - After 2025-12-04: RenderRectFilledInRangeH() with 'float x1, float x2' <- absolute coords!!
6125void ImGui::RenderRectFilledInRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float fill_x0, float fill_x1, float rounding)
6126{
6127 if (fill_x0 > fill_x1)
6128 return;
6129
6130 ImVec2 p0 = ImVec2(fill_x0, rect.Min.y);
6131 ImVec2 p1 = ImVec2(fill_x1, rect.Max.y);
6132 if (rounding == 0.0f)
6133 {
6134 draw_list->AddRectFilled(p0, p1, col, 0.0f);
6135 return;
6136 }
6137
6138 rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
6139 const float inv_rounding = 1.0f / rounding;
6140 const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
6141 const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
6142 const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
6143 const float x0 = ImMax(p0.x, rect.Min.x + rounding);
6144 if (arc0_b == arc0_e)
6145 {
6146 draw_list->PathLineTo(ImVec2(x0, p1.y));
6147 draw_list->PathLineTo(ImVec2(x0, p0.y));
6148 }
6149 else if (arc0_b == 0.0f && arc0_e == half_pi)
6150 {
6151 draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
6152 draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
6153 }
6154 else
6155 {
6156 draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b); // BL
6157 draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e); // TR
6158 }
6159 if (p1.x > rect.Min.x + rounding)
6160 {
6161 const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
6162 const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
6163 const float x1 = ImMin(p1.x, rect.Max.x - rounding);
6164 if (arc1_b == arc1_e)
6165 {
6166 draw_list->PathLineTo(ImVec2(x1, p0.y));
6167 draw_list->PathLineTo(ImVec2(x1, p1.y));
6168 }
6169 else if (arc1_b == 0.0f && arc1_e == half_pi)
6170 {
6171 draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
6172 draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
6173 }
6174 else
6175 {
6176 draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b); // TR
6177 draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e); // BR
6178 }
6179 }
6180 draw_list->PathFillConvex(col);
6181}
6182
6183void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding)
6184{
6185 const bool fill_L = (inner.Min.x > outer.Min.x);
6186 const bool fill_R = (inner.Max.x < outer.Max.x);
6187 const bool fill_U = (inner.Min.y > outer.Min.y);
6188 const bool fill_D = (inner.Max.y < outer.Max.y);
6189 if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
6190 if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
6191 if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
6192 if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
6193 if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft);
6194 if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight);
6195 if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft);
6196 if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight);
6197}
6198
6199ImDrawFlags ImGui::CalcRoundingFlagsForRectInRect(const ImRect& r_in, const ImRect& r_outer, float threshold)
6200{
6201 bool round_l = r_in.Min.x <= r_outer.Min.x + threshold;
6202 bool round_r = r_in.Max.x >= r_outer.Max.x - threshold;
6203 bool round_t = r_in.Min.y <= r_outer.Min.y + threshold;
6204 bool round_b = r_in.Max.y >= r_outer.Max.y - threshold;
6205 return ImDrawFlags_RoundCornersNone
6206 | ((round_t && round_l) ? ImDrawFlags_RoundCornersTopLeft : 0) | ((round_t && round_r) ? ImDrawFlags_RoundCornersTopRight : 0)
6207 | ((round_b && round_l) ? ImDrawFlags_RoundCornersBottomLeft : 0) | ((round_b && round_r) ? ImDrawFlags_RoundCornersBottomRight : 0);
6208}
6209
6210// Helper for ColorPicker4()
6211// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
6212// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
6213// FIXME: uses ImGui::GetColorU32
6214void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
6215{
6216 if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
6217 flags = ImDrawFlags_RoundCornersDefault_;
6218 if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
6219 {
6220 ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col));
6221 ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col));
6222 draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
6223
6224 int yi = 0;
6225 for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
6226 {
6227 float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
6228 if (y2 <= y1)
6229 continue;
6230 for (float x = p_min.x + grid_off.x + ((yi ^ 1) & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
6231 {
6232 float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
6233 if (x2 <= x1)
6234 continue;
6235 ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone; // FIXME: Could use CalcRoundingFlagsForRectInRect()
6236 if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
6237 if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
6238
6239 // Combine flags
6240 cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
6241 draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags);
6242 }
6243 }
6244 }
6245 else
6246 {
6247 draw_list->AddRectFilled(p_min, p_max, col, rounding, flags);
6248 }
6249}
6250
6251//-----------------------------------------------------------------------------
6252// [SECTION] Decompression code
6253//-----------------------------------------------------------------------------
6254// Compressed with stb_compress() then converted to a C array and encoded as base85.
6255// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
6256// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
6257// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
6258//-----------------------------------------------------------------------------
6259
6260static unsigned int stb_decompress_length(const unsigned char *input)
6261{
6262 return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
6263}
6264
6265static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
6266static const unsigned char *stb__barrier_in_b;
6267static unsigned char *stb__dout;
6268static void stb__match(const unsigned char *data, unsigned int length)
6269{
6270 // INVERSE of memmove... write each byte before copying the next...
6271 IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
6272 if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
6273 if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
6274 while (length--) *stb__dout++ = *data++;
6275}
6276
6277static void stb__lit(const unsigned char *data, unsigned int length)
6278{
6279 IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
6280 if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
6281 if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
6282 memcpy(stb__dout, data, length);
6283 stb__dout += length;
6284}
6285
6286#define stb__in2(x) ((i[x] << 8) + i[(x)+1])
6287#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
6288#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
6289
6290static const unsigned char *stb_decompress_token(const unsigned char *i)
6291{
6292 if (*i >= 0x20) { // use fewer if's for cases that expand small
6293 if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
6294 else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
6295 else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
6296 } else { // more ifs for cases that expand large, since overhead is amortized
6297 if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
6298 else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
6299 else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
6300 else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
6301 else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
6302 else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
6303 }
6304 return i;
6305}
6306
6307static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
6308{
6309 const unsigned long ADLER_MOD = 65521;
6310 unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
6311 unsigned long blocklen = buflen % 5552;
6312
6313 unsigned long i;
6314 while (buflen) {
6315 for (i=0; i + 7 < blocklen; i += 8) {
6316 s1 += buffer[0], s2 += s1;
6317 s1 += buffer[1], s2 += s1;
6318 s1 += buffer[2], s2 += s1;
6319 s1 += buffer[3], s2 += s1;
6320 s1 += buffer[4], s2 += s1;
6321 s1 += buffer[5], s2 += s1;
6322 s1 += buffer[6], s2 += s1;
6323 s1 += buffer[7], s2 += s1;
6324
6325 buffer += 8;
6326 }
6327
6328 for (; i < blocklen; ++i)
6329 s1 += *buffer++, s2 += s1;
6330
6331 s1 %= ADLER_MOD, s2 %= ADLER_MOD;
6332 buflen -= blocklen;
6333 blocklen = 5552;
6334 }
6335 return (unsigned int)(s2 << 16) + (unsigned int)s1;
6336}
6337
6338static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
6339{
6340 if (stb__in4(0) != 0x57bC0000) return 0;
6341 if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
6342 const unsigned int olen = stb_decompress_length(i);
6343 stb__barrier_in_b = i;
6344 stb__barrier_out_e = output + olen;
6345 stb__barrier_out_b = output;
6346 i += 16;
6347
6348 stb__dout = output;
6349 for (;;) {
6350 const unsigned char *old_i = i;
6351 i = stb_decompress_token(i);
6352 if (i == old_i) {
6353 if (*i == 0x05 && i[1] == 0xfa) {
6354 IM_ASSERT(stb__dout == output + olen);
6355 if (stb__dout != output + olen) return 0;
6356 if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
6357 return 0;
6358 return olen;
6359 } else {
6360 IM_ASSERT(0); /* NOTREACHED */
6361 return 0;
6362 }
6363 }
6364 IM_ASSERT(stb__dout <= output + olen);
6365 if (stb__dout > output + olen)
6366 return 0;
6367 }
6368}
6369
6370//-----------------------------------------------------------------------------
6371// [SECTION] Default font data (ProggyClean.ttf)
6372//-----------------------------------------------------------------------------
6373// MIT License / Copyright (c) 2004, 2005 Tristan Grimmer
6374// Download and more information at https://github.com/bluescan/proggyfonts
6375//-----------------------------------------------------------------------------
6376
6377#if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_BITMAP)
6378
6379// File: 'ProggyClean.ttf' (41208 bytes)
6380// Exported using binary_to_compressed_c.exe -u8 "ProggyClean.ttf" proggy_clean_ttf
6381static const unsigned int proggy_clean_ttf_compressed_size = 9583;
6382static const unsigned char proggy_clean_ttf_compressed_data[9583] =
6383{
6384 87,188,0,0,0,0,0,0,0,0,160,248,0,4,0,0,55,0,1,0,0,0,12,0,128,0,3,0,64,79,83,47,50,136,235,116,144,0,0,1,72,130,21,44,78,99,109,97,112,2,18,35,117,0,0,3,160,130,19,36,82,99,118,116,
6385 32,130,23,130,2,33,4,252,130,4,56,2,103,108,121,102,18,175,137,86,0,0,7,4,0,0,146,128,104,101,97,100,215,145,102,211,130,27,32,204,130,3,33,54,104,130,16,39,8,66,1,195,0,0,1,4,130,
6386 15,59,36,104,109,116,120,138,0,126,128,0,0,1,152,0,0,2,6,108,111,99,97,140,115,176,216,0,0,5,130,30,41,2,4,109,97,120,112,1,174,0,218,130,31,32,40,130,16,44,32,110,97,109,101,37,89,
6387 187,150,0,0,153,132,130,19,44,158,112,111,115,116,166,172,131,239,0,0,155,36,130,51,44,210,112,114,101,112,105,2,1,18,0,0,4,244,130,47,32,8,132,203,46,1,0,0,60,85,233,213,95,15,60,
6388 245,0,3,8,0,131,0,34,183,103,119,130,63,43,0,0,189,146,166,215,0,0,254,128,3,128,131,111,130,241,33,2,0,133,0,32,1,130,65,38,192,254,64,0,0,3,128,131,16,130,5,32,1,131,7,138,3,33,2,
6389 0,130,17,36,1,1,0,144,0,130,121,130,23,38,2,0,8,0,64,0,10,130,9,32,118,130,9,130,6,32,0,130,59,33,1,144,131,200,35,2,188,2,138,130,16,32,143,133,7,37,1,197,0,50,2,0,131,0,33,4,9,131,
6390 5,145,3,43,65,108,116,115,0,64,0,0,32,172,8,0,131,0,35,5,0,1,128,131,77,131,3,33,3,128,191,1,33,1,128,130,184,35,0,0,128,0,130,3,131,11,32,1,130,7,33,0,128,131,1,32,1,136,9,32,0,132,
6391 15,135,5,32,1,131,13,135,27,144,35,32,1,149,25,131,21,32,0,130,0,32,128,132,103,130,35,132,39,32,0,136,45,136,97,133,17,130,5,33,0,0,136,19,34,0,128,1,133,13,133,5,32,128,130,15,132,
6392 131,32,3,130,5,32,3,132,27,144,71,32,0,133,27,130,29,130,31,136,29,131,63,131,3,65,63,5,132,5,132,205,130,9,33,0,0,131,9,137,119,32,3,132,19,138,243,130,55,32,1,132,35,135,19,131,201,
6393 136,11,132,143,137,13,130,41,32,0,131,3,144,35,33,128,0,135,1,131,223,131,3,141,17,134,13,136,63,134,15,136,53,143,15,130,96,33,0,3,131,4,130,3,34,28,0,1,130,5,34,0,0,76,130,17,131,
6394 9,36,28,0,4,0,48,130,17,46,8,0,8,0,2,0,0,0,127,0,255,32,172,255,255,130,9,34,0,0,129,132,9,130,102,33,223,213,134,53,132,22,33,1,6,132,6,64,4,215,32,129,165,216,39,177,0,1,141,184,
6395 1,255,133,134,45,33,198,0,193,1,8,190,244,1,28,1,158,2,20,2,136,2,252,3,20,3,88,3,156,3,222,4,20,4,50,4,80,4,98,4,162,5,22,5,102,5,188,6,18,6,116,6,214,7,56,7,126,7,236,8,78,8,108,
6396 8,150,8,208,9,16,9,74,9,136,10,22,10,128,11,4,11,86,11,200,12,46,12,130,12,234,13,94,13,164,13,234,14,80,14,150,15,40,15,176,16,18,16,116,16,224,17,82,17,182,18,4,18,110,18,196,19,
6397 76,19,172,19,246,20,88,20,174,20,234,21,64,21,128,21,166,21,184,22,18,22,126,22,198,23,52,23,142,23,224,24,86,24,186,24,238,25,54,25,150,25,212,26,72,26,156,26,240,27,92,27,200,28,
6398 4,28,76,28,150,28,234,29,42,29,146,29,210,30,64,30,142,30,224,31,36,31,118,31,166,31,166,32,16,130,1,52,46,32,138,32,178,32,200,33,20,33,116,33,152,33,238,34,98,34,134,35,12,130,1,
6399 33,128,35,131,1,60,152,35,176,35,216,36,0,36,74,36,104,36,144,36,174,37,6,37,96,37,130,37,248,37,248,38,88,38,170,130,1,8,190,216,39,64,39,154,40,10,40,104,40,168,41,14,41,32,41,184,
6400 41,248,42,54,42,96,42,96,43,2,43,42,43,94,43,172,43,230,44,32,44,52,44,154,45,40,45,92,45,120,45,170,45,232,46,38,46,166,47,38,47,182,47,244,48,94,48,200,49,62,49,180,50,30,50,158,
6401 51,30,51,130,51,238,52,92,52,206,53,58,53,134,53,212,54,38,54,114,54,230,55,118,55,216,56,58,56,166,57,18,57,116,57,174,58,46,58,154,59,6,59,124,59,232,60,58,60,150,61,34,61,134,61,
6402 236,62,86,62,198,63,42,63,154,64,18,64,106,64,208,65,54,65,162,66,8,66,64,66,122,66,184,66,240,67,98,67,204,68,42,68,138,68,238,69,88,69,182,69,226,70,84,70,180,71,20,71,122,71,218,
6403 72,84,72,198,73,64,0,36,70,21,8,8,77,3,0,7,0,11,0,15,0,19,0,23,0,27,0,31,0,35,0,39,0,43,0,47,0,51,0,55,0,59,0,63,0,67,0,71,0,75,0,79,0,83,0,87,0,91,0,95,0,99,0,103,0,107,0,111,0,115,
6404 0,119,0,123,0,127,0,131,0,135,0,139,0,143,0,0,17,53,51,21,49,150,3,32,5,130,23,32,33,130,3,211,7,151,115,32,128,133,0,37,252,128,128,2,128,128,190,5,133,74,32,4,133,6,206,5,42,0,7,
6405 1,128,0,0,2,0,4,0,0,65,139,13,37,0,1,53,51,21,7,146,3,32,3,130,19,32,1,141,133,32,3,141,14,131,13,38,255,0,128,128,0,6,1,130,84,35,2,128,4,128,140,91,132,89,32,51,65,143,6,139,7,33,
6406 1,0,130,57,32,254,130,3,32,128,132,4,32,4,131,14,138,89,35,0,0,24,0,130,0,33,3,128,144,171,66,55,33,148,115,65,187,19,32,5,130,151,143,155,163,39,32,1,136,182,32,253,134,178,132,7,
6407 132,200,145,17,32,3,65,48,17,165,17,39,0,0,21,0,128,255,128,3,65,175,17,65,3,27,132,253,131,217,139,201,155,233,155,27,131,67,131,31,130,241,33,255,0,131,181,137,232,132,15,132,4,138,
6408 247,34,255,0,128,179,238,32,0,130,0,32,20,65,239,48,33,0,19,67,235,10,32,51,65,203,14,65,215,11,32,7,154,27,135,39,32,33,130,35,33,128,128,130,231,32,253,132,231,32,128,132,232,34,
6409 128,128,254,133,13,136,8,32,253,65,186,5,130,36,130,42,176,234,133,231,34,128,0,0,66,215,44,33,0,1,68,235,6,68,211,19,32,49,68,239,14,139,207,139,47,66,13,7,32,51,130,47,33,1,0,130,
6410 207,35,128,128,1,0,131,222,131,5,130,212,130,6,131,212,32,0,130,10,133,220,130,233,130,226,32,254,133,255,178,233,39,3,1,128,3,0,2,0,4,68,15,7,68,99,12,130,89,130,104,33,128,4,133,
6411 93,130,10,38,0,0,11,1,0,255,0,68,63,16,70,39,9,66,215,8,32,7,68,77,6,68,175,14,32,29,68,195,6,132,7,35,2,0,128,255,131,91,132,4,65,178,5,141,111,67,129,23,165,135,140,107,142,135,33,
6412 21,5,69,71,6,131,7,33,1,0,140,104,132,142,130,4,137,247,140,30,68,255,12,39,11,0,128,0,128,3,0,3,69,171,15,67,251,7,65,15,8,66,249,11,65,229,7,67,211,7,66,13,7,35,1,128,128,254,133,
6413 93,32,254,131,145,132,4,132,18,32,2,151,128,130,23,34,0,0,9,154,131,65,207,8,68,107,15,68,51,7,32,7,70,59,7,135,121,130,82,32,128,151,111,41,0,0,4,0,128,255,0,1,128,1,137,239,33,0,
6414 37,70,145,10,65,77,10,65,212,14,37,0,0,0,5,0,128,66,109,5,70,123,10,33,0,19,72,33,18,133,237,70,209,11,33,0,2,130,113,137,119,136,115,33,1,0,133,43,130,5,34,0,0,10,69,135,6,70,219,
6415 13,66,155,7,65,9,12,66,157,11,66,9,11,32,7,130,141,132,252,66,151,9,137,9,66,15,30,36,0,20,0,128,0,130,218,71,11,42,68,51,8,65,141,7,73,19,15,69,47,23,143,39,66,81,7,32,1,66,55,6,34,
6416 1,128,128,68,25,5,69,32,6,137,6,136,25,32,254,131,42,32,3,66,88,26,148,26,32,0,130,0,32,14,164,231,70,225,12,66,233,7,67,133,19,71,203,15,130,161,32,255,130,155,32,254,139,127,134,
6417 12,164,174,33,0,15,164,159,33,59,0,65,125,20,66,25,7,32,5,68,191,6,66,29,7,144,165,65,105,9,35,128,128,255,0,137,2,133,182,164,169,33,128,128,197,171,130,155,68,235,7,32,21,70,77,19,
6418 66,21,10,68,97,8,66,30,5,66,4,43,34,0,17,0,71,19,41,65,253,20,71,25,23,65,91,15,65,115,7,34,2,128,128,66,9,8,130,169,33,1,0,66,212,13,132,28,72,201,43,35,0,0,0,18,66,27,38,76,231,5,
6419 68,157,20,135,157,32,7,68,185,13,65,129,28,66,20,5,32,253,66,210,11,65,128,49,133,61,32,0,65,135,6,74,111,37,72,149,12,66,203,19,65,147,19,68,93,7,68,85,8,76,4,5,33,255,0,133,129,34,
6420 254,0,128,68,69,8,181,197,34,0,0,12,65,135,32,65,123,20,69,183,27,133,156,66,50,5,72,87,10,67,137,32,33,0,19,160,139,78,251,13,68,55,20,67,119,19,65,91,36,69,177,15,32,254,143,16,65,
6421 98,53,32,128,130,0,32,0,66,43,54,70,141,23,66,23,15,131,39,69,47,11,131,15,70,129,19,74,161,9,36,128,255,0,128,254,130,153,65,148,32,67,41,9,34,0,0,4,79,15,5,73,99,10,71,203,8,32,3,
6422 72,123,6,72,43,8,32,2,133,56,131,99,130,9,34,0,0,6,72,175,5,73,159,14,144,63,135,197,132,189,133,66,33,255,0,73,6,7,70,137,12,35,0,0,0,10,130,3,73,243,25,67,113,12,65,73,7,69,161,7,
6423 138,7,37,21,2,0,128,128,254,134,3,73,116,27,33,128,128,130,111,39,12,0,128,1,0,3,128,2,72,219,21,35,43,0,47,0,67,47,20,130,111,33,21,1,68,167,13,81,147,8,133,230,32,128,77,73,6,32,
6424 128,131,142,134,18,130,6,32,255,75,18,12,131,243,37,128,0,128,3,128,3,74,231,21,135,123,32,29,134,107,135,7,32,21,74,117,7,135,7,134,96,135,246,74,103,23,132,242,33,0,10,67,151,28,
6425 67,133,20,66,141,11,131,11,32,3,77,71,6,32,128,130,113,32,1,81,4,6,134,218,66,130,24,131,31,34,0,26,0,130,0,77,255,44,83,15,11,148,155,68,13,7,32,49,78,231,18,79,7,11,73,243,11,32,
6426 33,65,187,10,130,63,65,87,8,73,239,19,35,0,128,1,0,131,226,32,252,65,100,6,32,128,139,8,33,1,0,130,21,32,253,72,155,44,73,255,20,32,128,71,67,8,81,243,39,67,15,20,74,191,23,68,121,
6427 27,32,1,66,150,6,32,254,79,19,11,131,214,32,128,130,215,37,2,0,128,253,0,128,136,5,65,220,24,147,212,130,210,33,0,24,72,219,42,84,255,13,67,119,16,69,245,19,72,225,19,65,3,15,69,93,
6428 19,131,55,132,178,71,115,14,81,228,6,142,245,33,253,0,132,43,172,252,65,16,11,75,219,8,65,219,31,66,223,24,75,223,10,33,29,1,80,243,10,66,175,8,131,110,134,203,133,172,130,16,70,30,
6429 7,164,183,130,163,32,20,65,171,48,65,163,36,65,143,23,65,151,19,65,147,13,65,134,17,133,17,130,216,67,114,5,164,217,65,137,12,72,147,48,79,71,19,74,169,22,80,251,8,65,173,7,66,157,
6430 15,74,173,15,32,254,65,170,8,71,186,45,72,131,6,77,143,40,187,195,152,179,65,123,38,68,215,57,68,179,15,65,85,7,69,187,14,32,21,66,95,15,67,19,25,32,1,83,223,6,32,2,76,240,7,77,166,
6431 43,65,8,5,130,206,32,0,67,39,54,143,167,66,255,19,82,193,11,151,47,85,171,5,67,27,17,132,160,69,172,11,69,184,56,66,95,6,33,12,1,130,237,32,2,68,179,27,68,175,16,80,135,15,72,55,7,
6432 71,87,12,73,3,12,132,12,66,75,32,76,215,5,169,139,147,135,148,139,81,12,12,81,185,36,75,251,7,65,23,27,76,215,9,87,165,12,65,209,15,72,157,7,65,245,31,32,128,71,128,6,32,1,82,125,5,
6433 34,0,128,254,131,169,32,254,131,187,71,180,9,132,27,32,2,88,129,44,32,0,78,47,40,65,79,23,79,171,14,32,21,71,87,8,72,15,14,65,224,33,130,139,74,27,62,93,23,7,68,31,7,75,27,7,139,15,
6434 74,3,7,74,23,27,65,165,11,65,177,15,67,123,5,32,1,130,221,32,252,71,96,5,74,12,12,133,244,130,25,34,1,0,128,130,2,139,8,93,26,8,65,9,32,65,57,14,140,14,32,0,73,79,67,68,119,11,135,
6435 11,32,51,90,75,14,139,247,65,43,7,131,19,139,11,69,159,11,65,247,6,36,1,128,128,253,0,90,71,9,33,1,0,132,14,32,128,89,93,14,69,133,6,130,44,131,30,131,6,65,20,56,33,0,16,72,179,40,
6436 75,47,12,65,215,19,74,95,19,65,43,11,131,168,67,110,5,75,23,17,69,106,6,75,65,5,71,204,43,32,0,80,75,47,71,203,15,159,181,68,91,11,67,197,7,73,101,13,68,85,6,33,128,128,130,214,130,
6437 25,32,254,74,236,48,130,194,37,0,18,0,128,255,128,77,215,40,65,139,64,32,51,80,159,10,65,147,39,130,219,84,212,43,130,46,75,19,97,74,33,11,65,201,23,65,173,31,33,1,0,79,133,6,66,150,
6438 5,67,75,48,85,187,6,70,207,37,32,71,87,221,13,73,163,14,80,167,15,132,15,83,193,19,82,209,8,78,99,9,72,190,11,77,110,49,89,63,5,80,91,35,99,63,32,70,235,23,81,99,10,69,148,10,65,110,
6439 36,32,0,65,99,47,95,219,11,68,171,51,66,87,7,72,57,7,74,45,17,143,17,65,114,50,33,14,0,65,111,40,159,195,98,135,15,35,7,53,51,21,100,78,9,95,146,16,32,254,82,114,6,32,128,67,208,37,
6440 130,166,99,79,58,32,17,96,99,14,72,31,19,72,87,31,82,155,7,67,47,14,32,21,131,75,134,231,72,51,17,72,78,8,133,8,80,133,6,33,253,128,88,37,9,66,124,36,72,65,12,134,12,71,55,43,66,139,
6441 27,85,135,10,91,33,12,65,35,11,66,131,11,71,32,8,90,127,6,130,244,71,76,11,168,207,33,0,12,66,123,32,32,0,65,183,15,68,135,11,66,111,7,67,235,11,66,111,15,32,254,97,66,12,160,154,67,
6442 227,52,80,33,15,87,249,15,93,45,31,75,111,12,93,45,11,77,99,9,160,184,81,31,12,32,15,98,135,30,104,175,7,77,249,36,69,73,15,78,5,12,32,254,66,151,19,34,128,128,4,87,32,12,149,35,133,
6443 21,96,151,31,32,19,72,35,5,98,173,15,143,15,32,21,143,99,158,129,33,0,0,65,35,52,65,11,15,147,15,98,75,11,33,1,0,143,151,132,15,32,254,99,200,37,132,43,130,4,39,0,10,0,128,1,128,3,
6444 0,104,151,14,97,187,20,69,131,15,67,195,11,87,227,7,33,128,128,132,128,33,254,0,68,131,9,65,46,26,42,0,0,0,7,0,0,255,128,3,128,0,88,223,15,33,0,21,89,61,22,66,209,12,65,2,12,37,0,2,
6445 1,0,3,128,101,83,8,36,0,1,53,51,29,130,3,34,21,1,0,66,53,8,32,0,68,215,6,100,55,25,107,111,9,66,193,11,72,167,8,73,143,31,139,31,33,1,0,131,158,32,254,132,5,33,253,128,65,16,9,133,
6446 17,89,130,25,141,212,33,0,0,93,39,8,90,131,25,93,39,14,66,217,6,106,179,8,159,181,71,125,15,139,47,138,141,87,11,14,76,23,14,65,231,26,140,209,66,122,8,81,179,5,101,195,26,32,47,74,
6447 75,13,69,159,11,83,235,11,67,21,16,136,167,131,106,130,165,130,15,32,128,101,90,24,134,142,32,0,65,103,51,108,23,11,101,231,15,75,173,23,74,237,23,66,15,6,66,46,17,66,58,17,65,105,
6448 49,66,247,55,71,179,12,70,139,15,86,229,7,84,167,15,32,1,95,72,12,89,49,6,33,128,128,65,136,38,66,30,9,32,0,100,239,7,66,247,29,70,105,20,65,141,19,69,81,15,130,144,32,128,83,41,5,
6449 32,255,131,177,68,185,5,133,126,65,97,37,32,0,130,0,33,21,0,130,55,66,195,28,67,155,13,34,79,0,83,66,213,13,73,241,19,66,59,19,65,125,11,135,201,66,249,16,32,128,66,44,11,66,56,17,
6450 68,143,8,68,124,38,67,183,12,96,211,9,65,143,29,112,171,5,32,0,68,131,63,34,33,53,51,71,121,11,32,254,98,251,16,32,253,74,231,10,65,175,37,133,206,37,0,0,8,1,0,0,107,123,11,113,115,
6451 9,33,0,1,130,117,131,3,73,103,7,66,51,18,66,44,5,133,75,70,88,5,32,254,65,39,12,68,80,9,34,12,0,128,107,179,28,68,223,6,155,111,86,147,15,32,2,131,82,141,110,33,254,0,130,15,32,4,103,
6452 184,15,141,35,87,176,5,83,11,5,71,235,23,114,107,11,65,189,16,70,33,15,86,153,31,135,126,86,145,30,65,183,41,32,0,130,0,32,10,65,183,24,34,35,0,39,67,85,9,65,179,15,143,15,33,1,0,65,
6453 28,17,157,136,130,123,32,20,130,3,32,0,97,135,24,115,167,19,80,71,12,32,51,110,163,14,78,35,19,131,19,155,23,77,229,8,78,9,17,151,17,67,231,46,94,135,8,73,31,31,93,215,56,82,171,25,
6454 72,77,8,162,179,169,167,99,131,11,69,85,19,66,215,15,76,129,13,68,115,22,72,79,35,67,113,5,34,0,0,19,70,31,46,65,89,52,73,223,15,85,199,33,95,33,8,132,203,73,29,32,67,48,16,177,215,
6455 101,13,15,65,141,43,69,141,15,75,89,5,70,0,11,70,235,21,178,215,36,10,0,128,0,0,71,207,24,33,0,19,100,67,6,80,215,11,66,67,7,80,43,12,71,106,7,80,192,5,65,63,5,66,217,26,33,0,13,156,
6456 119,68,95,5,72,233,12,134,129,85,81,11,76,165,20,65,43,8,73,136,8,75,10,31,38,128,128,0,0,0,13,1,130,4,32,3,106,235,29,114,179,12,66,131,23,32,7,77,133,6,67,89,12,131,139,116,60,9,
6457 89,15,37,32,0,74,15,7,103,11,22,65,35,5,33,55,0,93,81,28,67,239,23,78,85,5,107,93,14,66,84,17,65,193,26,74,183,10,66,67,34,143,135,79,91,15,32,7,117,111,8,75,56,9,84,212,9,154,134,
6458 32,0,130,0,32,18,130,3,70,171,41,83,7,16,70,131,19,84,191,15,84,175,19,84,167,30,84,158,12,154,193,68,107,15,33,0,0,65,79,42,65,71,7,73,55,7,118,191,16,83,180,9,32,255,76,166,9,154,
6459 141,32,0,130,0,69,195,52,65,225,15,151,15,75,215,31,80,56,10,68,240,17,100,32,9,70,147,39,65,93,12,71,71,41,92,85,15,84,135,23,78,35,15,110,27,10,84,125,8,107,115,29,136,160,38,0,0,
6460 14,0,128,255,0,82,155,24,67,239,8,119,255,11,69,131,11,77,29,6,112,31,8,134,27,105,203,8,32,2,75,51,11,75,195,12,74,13,29,136,161,37,128,0,0,0,11,1,130,163,82,115,8,125,191,17,69,35,
6461 12,74,137,15,143,15,32,1,65,157,12,136,12,161,142,65,43,40,65,199,6,65,19,24,102,185,11,76,123,11,99,6,12,135,12,32,254,130,8,161,155,101,23,9,39,8,0,0,1,128,3,128,2,78,63,17,72,245,
6462 12,67,41,11,90,167,9,32,128,97,49,9,32,128,109,51,14,132,97,81,191,8,130,97,125,99,12,121,35,9,127,75,15,71,79,12,81,151,23,87,97,7,70,223,15,80,245,16,105,97,15,32,254,113,17,6,32,
6463 128,130,8,105,105,8,76,122,18,65,243,21,74,63,7,38,4,1,0,255,0,2,0,119,247,28,133,65,32,255,141,91,35,0,0,0,16,67,63,36,34,59,0,63,77,59,9,119,147,11,143,241,66,173,15,66,31,11,67,
6464 75,8,81,74,16,32,128,131,255,87,181,42,127,43,5,34,255,128,2,120,235,11,37,19,0,23,0,0,37,109,191,14,118,219,7,127,43,14,65,79,14,35,0,0,0,3,73,91,5,130,5,38,3,0,7,0,11,0,0,70,205,
6465 11,88,221,12,32,0,73,135,7,87,15,22,73,135,10,79,153,15,97,71,19,65,49,11,32,1,131,104,121,235,11,80,65,11,142,179,144,14,81,123,46,32,1,88,217,5,112,5,8,65,201,15,83,29,15,122,147,
6466 11,135,179,142,175,143,185,67,247,39,66,199,7,35,5,0,128,3,69,203,15,123,163,12,67,127,7,130,119,71,153,10,141,102,70,175,8,32,128,121,235,30,136,89,100,191,11,116,195,11,111,235,15,
6467 72,39,7,32,2,97,43,5,132,5,94,67,8,131,8,125,253,10,32,3,65,158,16,146,16,130,170,40,0,21,0,128,0,0,3,128,5,88,219,15,24,64,159,32,135,141,65,167,15,68,163,10,97,73,49,32,255,82,58,
6468 7,93,80,8,97,81,16,24,67,87,52,34,0,0,5,130,231,33,128,2,80,51,13,65,129,8,113,61,6,132,175,65,219,5,130,136,77,152,17,32,0,95,131,61,70,215,6,33,21,51,90,53,10,78,97,23,105,77,31,
6469 65,117,7,139,75,24,68,195,9,24,64,22,9,33,0,128,130,11,33,128,128,66,25,5,121,38,5,134,5,134,45,66,40,36,66,59,18,34,128,0,0,66,59,81,135,245,123,103,19,120,159,19,77,175,12,33,255,
6470 0,87,29,10,94,70,21,66,59,54,39,3,1,128,3,0,2,128,4,24,65,7,15,66,47,7,72,98,12,37,0,0,0,3,1,0,24,65,55,21,131,195,32,1,67,178,6,33,4,0,77,141,8,32,6,131,47,74,67,16,24,69,3,20,24,
6471 65,251,7,133,234,130,229,94,108,17,35,0,0,6,0,141,175,86,59,5,162,79,85,166,8,70,112,13,32,13,24,64,67,26,24,71,255,7,123,211,12,80,121,11,69,215,15,66,217,11,69,71,10,131,113,132,
6472 126,119,90,9,66,117,19,132,19,32,0,130,0,24,64,47,59,33,7,0,73,227,5,68,243,15,85,13,12,76,37,22,74,254,15,130,138,33,0,4,65,111,6,137,79,65,107,16,32,1,77,200,6,34,128,128,3,75,154,
6473 12,37,0,16,0,0,2,0,104,115,36,140,157,68,67,19,68,51,15,106,243,15,134,120,70,37,10,68,27,10,140,152,65,121,24,32,128,94,155,7,67,11,8,24,74,11,25,65,3,12,83,89,18,82,21,37,67,200,
6474 5,130,144,24,64,172,12,33,4,0,134,162,74,80,14,145,184,32,0,130,0,69,251,20,32,19,81,243,5,82,143,8,33,5,53,89,203,5,133,112,79,109,15,33,0,21,130,71,80,175,41,36,75,0,79,0,83,121,
6475 117,9,87,89,27,66,103,11,70,13,15,75,191,11,135,67,87,97,20,109,203,5,69,246,8,108,171,5,78,195,38,65,51,13,107,203,11,77,3,17,24,75,239,17,65,229,28,79,129,39,130,175,32,128,123,253,
6476 7,132,142,24,65,51,15,65,239,41,36,128,128,0,0,13,65,171,5,66,163,28,136,183,118,137,11,80,255,15,67,65,7,74,111,8,32,0,130,157,32,253,24,76,35,10,103,212,5,81,175,9,69,141,7,66,150,
6477 29,131,158,24,75,199,28,124,185,7,76,205,15,68,124,14,32,3,123,139,16,130,16,33,128,128,108,199,6,33,0,3,65,191,35,107,11,6,73,197,11,24,70,121,15,83,247,15,24,70,173,23,69,205,14,
6478 32,253,131,140,32,254,136,4,94,198,9,32,3,78,4,13,66,127,13,143,13,32,0,130,0,33,16,0,24,69,59,39,109,147,12,76,253,19,24,69,207,15,69,229,15,130,195,71,90,10,139,10,130,152,73,43,
6479 40,91,139,10,65,131,37,35,75,0,79,0,84,227,12,143,151,68,25,15,80,9,23,95,169,11,34,128,2,128,112,186,5,130,6,83,161,19,76,50,6,130,37,65,145,44,110,83,5,32,16,67,99,6,71,67,15,76,
6480 55,17,140,215,67,97,23,76,69,15,77,237,11,104,211,23,77,238,11,65,154,43,33,0,10,83,15,28,83,13,20,67,145,19,67,141,14,97,149,21,68,9,15,86,251,5,66,207,5,66,27,37,82,1,23,127,71,12,
6481 94,235,10,110,175,24,98,243,15,132,154,132,4,24,66,69,10,32,4,67,156,43,130,198,35,2,1,0,4,75,27,9,69,85,9,95,240,7,32,128,130,35,32,28,66,43,40,24,82,63,23,83,123,12,72,231,15,127,
6482 59,23,116,23,19,117,71,7,24,77,99,15,67,111,15,71,101,8,36,2,128,128,252,128,127,60,11,32,1,132,16,130,18,141,24,67,107,9,32,3,68,194,15,175,15,38,0,11,0,128,1,128,2,80,63,25,32,0,
6483 24,65,73,11,69,185,15,83,243,16,32,0,24,81,165,8,130,86,77,35,6,155,163,88,203,5,24,66,195,30,70,19,19,24,80,133,15,32,1,75,211,8,32,254,108,133,8,79,87,20,65,32,9,41,0,0,7,0,128,0,
6484 0,2,128,2,68,87,15,66,1,16,92,201,16,24,76,24,17,133,17,34,128,0,30,66,127,64,34,115,0,119,73,205,9,66,43,11,109,143,15,24,79,203,11,90,143,15,131,15,155,31,65,185,15,86,87,11,35,128,
6485 128,253,0,69,7,6,130,213,33,1,0,119,178,15,142,17,66,141,74,83,28,6,36,7,0,0,4,128,82,39,18,76,149,12,67,69,21,32,128,79,118,15,32,0,130,0,32,8,131,206,32,2,79,83,9,100,223,14,102,
6486 113,23,115,115,7,24,65,231,12,130,162,32,4,68,182,19,130,102,93,143,8,69,107,29,24,77,255,12,143,197,72,51,7,76,195,15,132,139,85,49,15,130,152,131,18,71,81,23,70,14,11,36,0,10,0,128,
6487 2,69,59,9,89,151,15,66,241,11,76,165,12,71,43,15,75,49,13,65,12,23,132,37,32,0,179,115,130,231,95,181,16,132,77,32,254,67,224,8,65,126,20,79,171,8,32,2,89,81,5,75,143,6,80,41,8,34,
6488 2,0,128,24,81,72,9,32,0,130,0,35,17,0,0,255,77,99,39,95,65,36,67,109,15,24,69,93,11,77,239,5,95,77,23,35,128,1,0,128,24,86,7,8,132,167,32,2,69,198,41,130,202,33,0,26,120,75,44,24,89,
6489 51,15,71,243,12,70,239,11,24,84,3,11,66,7,11,71,255,10,32,21,69,155,35,88,151,12,32,128,74,38,10,65,210,8,74,251,5,65,226,5,75,201,13,32,3,65,9,41,146,41,40,0,0,0,9,1,0,1,0,2,91,99,
6490 19,32,35,106,119,13,70,219,15,83,239,12,137,154,32,2,67,252,19,36,128,0,0,4,1,130,196,32,2,130,8,91,107,8,32,0,135,81,24,73,211,8,132,161,73,164,13,36,0,8,0,128,2,105,123,26,139,67,
6491 76,99,15,34,1,0,128,135,76,83,156,20,92,104,8,67,251,30,24,86,47,27,123,207,12,24,86,7,15,71,227,8,32,4,65,20,20,131,127,32,0,130,123,32,0,71,223,26,32,19,90,195,22,71,223,15,84,200,
6492 6,32,128,133,241,24,84,149,9,67,41,25,36,0,0,0,22,0,88,111,49,32,87,66,21,5,77,3,27,123,75,7,71,143,19,135,183,71,183,19,130,171,74,252,5,131,5,89,87,17,32,1,132,18,130,232,68,11,10,
6493 33,1,128,70,208,16,66,230,18,147,18,130,254,223,255,75,27,23,65,59,15,135,39,155,255,34,128,128,254,104,92,8,33,0,128,65,32,11,65,1,58,33,26,0,130,0,72,71,18,78,55,17,76,11,19,86,101,
6494 12,75,223,11,89,15,11,24,76,87,15,75,235,15,131,15,72,95,7,85,71,11,72,115,11,73,64,6,34,1,128,128,66,215,9,34,128,254,128,134,14,33,128,255,67,102,5,32,0,130,16,70,38,11,66,26,57,
6495 88,11,8,24,76,215,34,78,139,7,95,245,7,32,7,24,73,75,23,32,128,131,167,130,170,101,158,9,82,49,22,118,139,6,32,18,67,155,44,116,187,9,108,55,14,80,155,23,66,131,15,93,77,10,131,168,
6496 32,128,73,211,12,24,75,187,22,32,4,96,71,20,67,108,19,132,19,120,207,8,32,5,76,79,15,66,111,21,66,95,8,32,3,190,211,111,3,8,211,212,32,20,65,167,44,34,75,0,79,97,59,13,32,33,112,63,
6497 10,65,147,19,69,39,19,143,39,24,66,71,9,130,224,65,185,43,94,176,12,65,183,24,71,38,8,24,72,167,7,65,191,38,136,235,24,96,167,12,65,203,62,115,131,13,65,208,42,175,235,67,127,6,32,
6498 4,76,171,29,114,187,5,32,71,65,211,5,65,203,68,72,51,8,164,219,32,0,172,214,71,239,58,78,3,27,66,143,15,77,19,15,147,31,35,33,53,51,21,66,183,10,173,245,66,170,30,150,30,34,0,0,23,
6499 80,123,54,76,1,16,73,125,15,82,245,11,167,253,24,76,85,12,70,184,5,32,254,131,185,37,254,0,128,1,0,128,133,16,117,158,18,92,27,38,65,3,17,130,251,35,17,0,128,254,24,69,83,39,140,243,
6500 121,73,19,109,167,7,81,41,15,24,95,175,12,102,227,15,121,96,11,24,95,189,7,32,3,145,171,154,17,24,77,47,9,33,0,5,70,71,37,68,135,7,32,29,117,171,11,69,87,15,24,79,97,19,24,79,149,23,
6501 131,59,32,1,75,235,5,72,115,11,72,143,7,132,188,71,27,46,131,51,32,0,69,95,6,175,215,32,21,131,167,81,15,19,151,191,151,23,131,215,71,43,5,32,254,24,79,164,24,74,109,8,77,166,13,65,
6502 176,26,88,162,5,98,159,6,171,219,120,247,6,79,29,8,99,169,10,103,59,19,65,209,35,131,35,91,25,19,112,94,15,83,36,8,173,229,33,20,0,88,75,43,71,31,12,65,191,71,33,1,0,130,203,32,254,
6503 131,4,68,66,7,67,130,6,104,61,13,173,215,38,13,1,0,0,0,2,128,67,111,28,74,129,16,104,35,19,79,161,16,87,14,7,138,143,132,10,67,62,36,114,115,5,162,151,67,33,16,108,181,15,143,151,67,
6504 5,5,24,100,242,15,170,153,34,0,0,14,65,51,34,32,55,79,75,9,32,51,74,7,10,65,57,38,132,142,32,254,72,0,14,139,163,32,128,80,254,8,67,158,21,65,63,7,32,4,72,227,27,95,155,12,67,119,19,
6505 124,91,24,149,154,72,177,34,97,223,8,155,151,24,108,227,15,88,147,16,72,117,19,68,35,11,92,253,15,70,199,15,24,87,209,17,32,2,87,233,7,32,1,24,88,195,10,119,24,8,32,3,81,227,24,65,
6506 125,21,35,128,128,0,25,76,59,48,24,90,187,9,97,235,12,66,61,11,91,105,19,24,79,141,11,24,79,117,15,24,79,129,27,90,53,13,130,13,32,253,131,228,24,79,133,40,69,70,8,66,137,31,65,33,
6507 19,96,107,8,68,119,29,66,7,5,68,125,16,65,253,19,65,241,27,24,90,179,13,24,79,143,18,33,128,128,130,246,32,254,130,168,68,154,36,77,51,9,97,47,5,167,195,32,21,131,183,78,239,27,155,
6508 195,78,231,14,201,196,77,11,6,32,5,73,111,37,97,247,12,77,19,31,155,207,78,215,19,162,212,69,17,14,66,91,19,80,143,57,78,203,39,159,215,32,128,93,134,8,24,80,109,24,66,113,15,169,215,
6509 66,115,6,32,4,69,63,33,32,0,101,113,7,86,227,35,143,211,36,49,53,51,21,1,77,185,14,65,159,28,69,251,34,67,56,8,33,9,0,24,107,175,25,90,111,12,110,251,11,119,189,24,119,187,34,87,15,
6510 9,32,4,66,231,37,90,39,7,66,239,8,84,219,15,69,105,23,24,85,27,27,87,31,11,33,1,128,76,94,6,32,1,85,241,7,33,128,128,106,48,10,33,128,128,69,136,11,133,13,24,79,116,49,84,236,8,24,
6511 91,87,9,32,5,165,255,69,115,12,66,27,15,159,15,24,72,247,12,74,178,5,24,80,64,15,33,0,128,143,17,77,89,51,130,214,24,81,43,7,170,215,74,49,8,159,199,143,31,139,215,69,143,5,32,254,
6512 24,81,50,35,181,217,84,123,70,143,195,159,15,65,187,16,66,123,7,65,175,15,65,193,29,68,207,39,79,27,5,70,131,6,32,4,68,211,33,33,67,0,83,143,14,159,207,143,31,140,223,33,0,128,24,80,
6513 82,14,24,93,16,23,32,253,65,195,5,68,227,40,133,214,107,31,7,32,5,67,115,27,87,9,8,107,31,43,66,125,6,32,0,103,177,23,131,127,72,203,36,32,0,110,103,8,155,163,73,135,6,32,19,24,112,
6514 99,10,65,71,11,73,143,19,143,31,126,195,5,24,85,21,9,24,76,47,14,32,254,24,93,77,36,68,207,11,39,25,0,0,255,128,3,128,4,66,51,37,95,247,13,82,255,24,76,39,19,147,221,66,85,27,24,118,
6515 7,8,24,74,249,12,76,74,8,91,234,8,67,80,17,131,222,33,253,0,121,30,44,73,0,16,69,15,6,32,0,65,23,38,69,231,12,65,179,6,98,131,16,86,31,27,24,108,157,14,80,160,8,24,65,46,17,33,4,0,
6516 96,2,18,144,191,65,226,8,68,19,5,171,199,80,9,15,180,199,67,89,5,32,255,24,79,173,28,174,201,24,79,179,50,32,1,24,122,5,10,82,61,10,180,209,83,19,8,32,128,24,80,129,27,111,248,43,131,
6517 71,24,115,103,8,67,127,41,78,213,24,100,247,19,66,115,39,75,107,5,32,254,165,219,78,170,40,24,112,163,49,32,1,97,203,6,65,173,64,32,0,83,54,7,133,217,88,37,12,32,254,131,28,33,128,
6518 3,67,71,44,84,183,6,32,5,69,223,33,96,7,7,123,137,16,192,211,24,112,14,9,32,255,67,88,29,68,14,10,84,197,38,33,0,22,116,47,50,32,87,106,99,9,116,49,15,89,225,15,97,231,23,70,41,19,
6519 82,85,8,93,167,6,32,253,132,236,108,190,7,89,251,5,116,49,58,33,128,128,131,234,32,15,24,74,67,38,70,227,24,24,83,45,23,89,219,12,70,187,12,89,216,19,32,2,69,185,24,141,24,70,143,66,
6520 24,82,119,56,78,24,10,32,253,133,149,132,6,24,106,233,7,69,198,48,178,203,81,243,12,68,211,15,106,255,23,66,91,15,69,193,7,100,39,10,24,83,72,16,176,204,33,19,0,88,207,45,68,21,12,
6521 68,17,10,65,157,53,68,17,6,32,254,92,67,10,65,161,25,69,182,43,24,118,91,47,69,183,18,181,209,111,253,12,89,159,8,66,112,12,69,184,45,35,0,0,0,9,24,80,227,26,73,185,16,118,195,15,131,
6522 15,33,1,0,65,59,15,66,39,27,160,111,66,205,12,148,111,143,110,33,128,128,156,112,24,81,199,8,75,199,23,66,117,20,155,121,32,254,68,126,12,72,213,29,134,239,149,123,89,27,16,148,117,
6523 65,245,8,24,71,159,14,141,134,134,28,73,51,55,109,77,15,105,131,11,68,67,11,76,169,27,107,209,12,102,174,8,32,128,72,100,18,116,163,56,79,203,11,75,183,44,85,119,19,71,119,23,151,227,
6524 32,1,93,27,8,65,122,5,77,102,8,110,120,20,66,23,8,66,175,17,66,63,12,133,12,79,35,8,74,235,33,67,149,16,69,243,15,78,57,15,69,235,16,67,177,7,151,192,130,23,67,84,29,141,192,174,187,
6525 77,67,15,69,11,12,159,187,77,59,10,199,189,24,70,235,50,96,83,19,66,53,23,105,65,19,77,47,12,163,199,66,67,37,78,207,50,67,23,23,174,205,67,228,6,71,107,13,67,22,14,66,85,11,83,187,
6526 38,124,47,49,95,7,19,66,83,23,67,23,19,24,96,78,17,80,101,16,71,98,40,33,0,7,88,131,22,24,89,245,12,84,45,12,102,213,5,123,12,9,32,2,126,21,14,43,255,0,128,128,0,0,20,0,128,255,128,
6527 3,126,19,39,32,75,106,51,7,113,129,15,24,110,135,19,126,47,15,115,117,11,69,47,11,32,2,109,76,9,102,109,9,32,128,75,2,10,130,21,32,254,69,47,6,32,3,94,217,47,32,0,65,247,10,69,15,46,
6528 65,235,31,65,243,15,101,139,10,66,174,14,65,247,16,72,102,28,69,17,14,84,243,9,165,191,88,47,48,66,53,12,32,128,71,108,6,203,193,32,17,75,187,42,73,65,16,65,133,52,114,123,9,167,199,
6529 69,21,37,86,127,44,75,171,11,180,197,78,213,12,148,200,81,97,46,24,95,243,9,32,4,66,75,33,113,103,9,87,243,36,143,225,24,84,27,31,90,145,8,148,216,67,49,5,24,84,34,14,75,155,27,67,
6530 52,13,140,13,36,0,20,0,128,255,24,135,99,46,88,59,43,155,249,80,165,7,136,144,71,161,23,32,253,132,33,32,254,88,87,44,136,84,35,128,0,0,21,81,103,5,94,47,44,76,51,12,143,197,151,15,
6531 65,215,31,24,64,77,13,65,220,20,65,214,14,71,4,40,65,213,13,32,0,130,0,35,21,1,2,0,135,0,34,36,0,72,134,10,36,1,0,26,0,130,134,11,36,2,0,14,0,108,134,11,32,3,138,23,32,4,138,11,34,
6532 5,0,20,134,33,34,0,0,6,132,23,32,1,134,15,32,18,130,25,133,11,37,1,0,13,0,49,0,133,11,36,2,0,7,0,38,134,11,36,3,0,17,0,45,134,11,32,4,138,35,36,5,0,10,0,62,134,23,32,6,132,23,36,3,
6533 0,1,4,9,130,87,131,167,133,11,133,167,133,11,133,167,133,11,37,3,0,34,0,122,0,133,11,133,167,133,11,133,167,133,11,133,167,34,50,0,48,130,1,34,52,0,47,134,5,8,49,49,0,53,98,121,32,
6534 84,114,105,115,116,97,110,32,71,114,105,109,109,101,114,82,101,103,117,108,97,114,84,84,88,32,80,114,111,103,103,121,67,108,101,97,110,84,84,50,48,48,52,47,130,2,53,49,53,0,98,0,121,
6535 0,32,0,84,0,114,0,105,0,115,0,116,0,97,0,110,130,15,32,71,132,15,36,109,0,109,0,101,130,9,32,82,130,5,36,103,0,117,0,108,130,29,32,114,130,43,34,84,0,88,130,35,32,80,130,25,34,111,
6536 0,103,130,1,34,121,0,67,130,27,32,101,132,59,32,84,130,31,33,0,0,65,155,9,34,20,0,0,65,11,6,130,8,135,2,33,1,1,130,9,8,120,1,1,2,1,3,1,4,1,5,1,6,1,7,1,8,1,9,1,10,1,11,1,12,1,13,1,14,
6537 1,15,1,16,1,17,1,18,1,19,1,20,1,21,1,22,1,23,1,24,1,25,1,26,1,27,1,28,1,29,1,30,1,31,1,32,0,3,0,4,0,5,0,6,0,7,0,8,0,9,0,10,0,11,0,12,0,13,0,14,0,15,0,16,0,17,0,18,0,19,0,20,0,21,0,
6538 22,0,23,0,24,0,25,0,26,0,27,0,28,0,29,0,30,0,31,130,187,8,66,33,0,34,0,35,0,36,0,37,0,38,0,39,0,40,0,41,0,42,0,43,0,44,0,45,0,46,0,47,0,48,0,49,0,50,0,51,0,52,0,53,0,54,0,55,0,56,0,
6539 57,0,58,0,59,0,60,0,61,0,62,0,63,0,64,0,65,0,66,130,243,9,75,68,0,69,0,70,0,71,0,72,0,73,0,74,0,75,0,76,0,77,0,78,0,79,0,80,0,81,0,82,0,83,0,84,0,85,0,86,0,87,0,88,0,89,0,90,0,91,0,
6540 92,0,93,0,94,0,95,0,96,0,97,1,33,1,34,1,35,1,36,1,37,1,38,1,39,1,40,1,41,1,42,1,43,1,44,1,45,1,46,1,47,1,48,1,49,1,50,1,51,1,52,1,53,1,54,1,55,1,56,1,57,1,58,1,59,1,60,1,61,1,62,1,
6541 63,1,64,1,65,0,172,0,163,0,132,0,133,0,189,0,150,0,232,0,134,0,142,0,139,0,157,0,169,0,164,0,239,0,138,0,218,0,131,0,147,0,242,0,243,0,141,0,151,0,136,0,195,0,222,0,241,0,158,0,170,
6542 0,245,0,244,0,246,0,162,0,173,0,201,0,199,0,174,0,98,0,99,0,144,0,100,0,203,0,101,0,200,0,202,0,207,0,204,0,205,0,206,0,233,0,102,0,211,0,208,0,209,0,175,0,103,0,240,0,145,0,214,0,
6543 212,0,213,0,104,0,235,0,237,0,137,0,106,0,105,0,107,0,109,0,108,0,110,0,160,0,111,0,113,0,112,0,114,0,115,0,117,0,116,0,118,0,119,0,234,0,120,0,122,0,121,0,123,0,125,0,124,0,184,0,
6544 161,0,127,0,126,0,128,0,129,0,236,0,238,0,186,14,117,110,105,99,111,100,101,35,48,120,48,48,48,49,141,14,32,50,141,14,32,51,141,14,32,52,141,14,32,53,141,14,32,54,141,14,32,55,141,
6545 14,32,56,141,14,32,57,141,14,32,97,141,14,32,98,141,14,32,99,141,14,32,100,141,14,32,101,141,14,32,102,140,14,33,49,48,141,14,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,
6546 141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,32,49,141,239,45,49,102,6,100,101,108,101,116,101,4,69,117,114,
6547 111,140,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,32,56,141,236,
6548 32,56,141,236,32,56,141,236,32,56,65,220,13,32,57,65,220,13,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,
6549 239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,32,57,141,239,35,57,102,0,0,5,250,72,249,98,247,
6550};
6551
6552static const char* GetDefaultCompressedFontDataProggyClean(int* out_size)
6553{
6554 *out_size = proggy_clean_ttf_compressed_size;
6555 return (const char*)proggy_clean_ttf_compressed_data;
6556}
6557#endif // #if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_BITMAP)
6558
6559//-----------------------------------------------------------------------------
6560// [SECTION] Default font data (ProggyForever-Regular-minimal.ttf)
6561//-----------------------------------------------------------------------------
6562// Based on ProggyForever: https://github.com/ocornut/proggyforever
6563// MIT license / Copyright (c) 2026 Disco Hello, Copyright (c) 2019,2023 Tristan Grimmer
6564//-----------------------------------------------------------------------------
6565
6566#if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_VECTOR)
6567
6568// File: 'output/ProggyForever-Regular-minimal.ttf' (18556 bytes)
6569// Exported using binary_to_compressed_c.exe -u8 "output/ProggyForever-Regular-minimal.ttf" proggy_forever_minimal_ttf
6570static const unsigned int proggy_forever_minimal_ttf_compressed_size = 14562;
6571static const unsigned char proggy_forever_minimal_ttf_compressed_data[14562] =
6572{
6573 87,188,0,0,0,0,0,0,0,0,72,124,0,4,0,0,55,0,1,0,0,0,14,0,128,0,3,0,96,70,70,84,77,176,111,174,190,0,0,72,96,130,21,40,28,71,68,69,70,0,136,0,105,130,15,32,64,130,15,44,30,79,83,47,50,
6574 104,97,19,194,0,0,1,104,130,15,44,96,99,109,97,112,177,173,221,139,0,0,3,80,130,19,44,114,99,118,116,32,0,33,2,121,0,0,4,196,130,31,38,4,103,97,115,112,255,255,130,89,34,0,72,56,130,
6575 15,56,8,103,108,121,102,239,245,108,207,0,0,6,76,0,0,62,224,104,101,97,100,44,57,58,3,130,27,32,236,130,3,33,54,104,130,16,35,4,62,0,230,130,75,32,36,130,15,39,36,104,109,116,120,24,
6576 22,19,130,95,33,1,200,130,19,40,136,108,111,99,97,80,9,64,114,130,95,131,15,39,130,109,97,120,112,1,7,0,131,31,32,72,130,47,44,32,110,97,109,101,10,160,159,151,0,0,69,44,130,47,44,
6577 68,112,111,115,116,70,77,175,253,0,0,70,112,130,15,32,197,132,235,32,1,130,9,42,224,136,151,95,15,60,245,0,11,3,232,130,55,36,0,229,175,187,66,132,7,42,178,59,232,255,225,255,68,1,
6578 215,2,176,130,15,34,8,0,2,130,5,131,2,130,51,39,2,131,255,71,0,0,1,184,130,31,34,226,1,215,132,73,131,25,135,3,32,4,132,17,37,192,0,90,0,5,0,131,0,33,2,0,130,44,132,19,34,64,0,46,130,
6579 11,38,0,0,4,1,184,1,144,131,29,35,2,138,2,187,130,17,32,140,133,7,38,1,223,0,49,1,2,0,138,0,37,128,0,0,7,16,0,136,123,33,0,88,130,0,37,0,64,0,32,32,172,133,131,34,2,175,0,131,63,33,
6580 3,0,130,0,35,1,133,2,6,130,6,38,32,0,1,1,184,0,33,130,9,130,161,32,0,132,3,39,0,166,0,116,255,249,0,49,130,113,36,4,0,185,0,135,130,1,38,27,0,22,0,154,0,53,130,25,40,39,0,41,0,79,0,
6581 50,0,45,130,17,32,49,130,11,33,46,0,131,17,36,166,0,143,0,24,132,1,34,48,255,225,130,55,34,38,0,47,130,23,44,52,0,58,0,35,0,42,0,66,0,65,0,19,130,79,32,19,130,47,38,35,0,44,0,13,0,
6582 38,130,21,38,9,0,37,0,13,255,250,130,121,36,5,0,33,0,104,130,47,40,104,0,37,255,242,0,124,0,48,130,95,32,59,130,3,34,37,0,40,130,5,36,62,0,139,0,100,130,57,36,133,0,20,0,62,130,55,
6583 32,50,130,19,40,69,0,69,0,87,0,54,0,29,130,167,32,20,130,107,36,64,0,63,0,188,130,3,36,22,0,21,0,159,130,7,36,40,0,55,0,5,130,17,34,64,0,109,130,33,34,92,0,50,130,5,42,109,0,101,0,
6584 24,0,115,0,109,0,131,130,121,32,48,130,39,36,143,0,114,0,83,130,77,32,19,130,157,34,18,0,73,130,49,32,5,136,3,32,2,130,85,33,52,0,133,1,33,66,0,133,1,32,17,130,125,32,35,130,209,131,
6585 3,36,46,0,1,0,46,132,1,32,47,130,51,32,42,130,25,32,38,130,213,135,3,34,5,0,59,130,99,32,37,132,3,34,51,0,68,132,1,32,42,130,189,33,43,0,135,1,36,24,0,12,0,61,134,1,32,26,130,131,38,
6586 26,0,30,0,0,0,3,134,3,32,28,130,93,130,10,35,0,108,0,3,132,9,36,28,0,4,0,80,130,16,34,16,0,16,132,35,46,126,0,133,0,171,0,210,0,211,0,255,32,172,255,255,130,25,32,32,130,17,34,161,
6587 0,174,130,17,32,212,131,17,45,255,227,255,221,255,194,255,192,255,95,255,191,224,19,132,67,130,36,139,2,34,1,6,0,136,22,35,1,2,0,0,66,53,9,32,0,133,0,32,1,130,142,8,148,4,5,6,7,8,9,
6588 10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,
6589 70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,0,132,133,135,137,145,149,155,160,159,161,163,162,164,166,168,167,169,170,172,171,173,174,176,178,
6590 177,179,181,180,185,184,186,187,0,112,100,101,105,0,118,158,110,107,0,116,106,0,134,151,0,113,0,0,103,117,132,158,38,108,122,0,165,183,127,99,132,11,38,109,123,0,0,128,131,148,132,
6591 11,130,4,37,182,0,190,60,0,191,130,8,34,0,0,119,130,5,47,130,138,129,139,136,141,142,143,140,50,147,0,146,153,154,152,130,18,32,111,130,3,32,120,130,3,130,2,34,33,2,121,130,5,33,42,
6592 0,133,1,9,155,68,0,86,0,134,0,210,1,14,1,104,1,116,1,148,1,180,1,212,1,232,2,6,2,20,2,38,2,54,2,100,2,122,2,172,2,232,3,2,3,60,3,116,3,134,3,210,4,10,4,40,4,82,4,102,4,122,4,142,4,
6593 204,5,36,5,60,5,118,5,158,5,184,5,208,5,228,6,24,6,44,6,68,6,94,6,118,6,134,6,160,6,182,6,224,7,14,7,64,7,106,7,182,7,200,7,238,8,0,8,28,8,52,8,72,8,96,8,114,8,130,8,148,8,166,8,180,
6594 8,194,9,12,9,58,9,92,9,140,9,182,9,214,10,14,10,44,10,74,10,110,10,134,10,150,10,198,10,230,11,4,11,50,11,96,11,130,11,188,11,216,11,250,12,14,12,42,12,66,12,114,12,142,12,198,12,210,
6595 13,10,13,62,13,126,13,152,13,198,13,238,14,34,14,72,14,90,14,198,14,232,15,32,15,106,15,134,15,200,15,214,15,244,16,16,16,56,16,114,16,128,16,182,16,212,16,230,17,2,17,22,17,60,17,
6596 86,17,132,17,194,18,20,18,76,18,108,18,140,18,176,18,228,19,24,19,74,19,110,19,168,19,198,19,228,20,6,20,56,20,86,20,116,20,150,20,200,20,252,21,44,21,92,21,144,21,212,22,24,22,50,
6597 22,112,22,148,22,186,22,226,23,28,23,56,23,90,23,160,23,246,24,76,24,164,25,18,25,124,25,226,26,94,26,150,26,198,26,248,27,44,27,114,27,144,27,174,27,208,28,2,28,74,28,136,28,174,28,
6598 212,28,254,29,60,29,118,29,172,29,230,30,16,30,58,30,104,30,166,30,206,30,244,31,48,31,112,0,0,0,2,0,33,0,0,1,42,2,154,0,3,0,7,0,46,177,1,0,47,60,178,7,4,0,237,50,177,6,5,220,60,178,
6599 3,2,130,10,34,0,177,3,131,22,32,5,131,22,39,178,7,6,1,252,60,178,1,131,23,52,51,17,33,17,39,51,17,35,33,1,9,232,199,199,2,154,253,102,33,2,88,131,83,38,166,255,254,1,18,2,35,130,81,
6600 61,13,0,0,54,50,22,20,6,34,38,52,55,35,3,55,51,21,198,44,32,32,44,32,85,59,14,1,83,105,31,131,11,36,122,1,4,91,91,130,135,38,116,1,70,1,68,2,7,132,135,37,0,1,35,53,51,7,130,3,8,40,
6601 1,67,64,64,142,65,65,1,70,192,192,192,0,2,255,248,0,3,1,191,2,3,0,3,0,31,0,0,63,1,35,7,37,35,7,51,21,35,7,35,55,132,3,34,53,51,55,130,51,35,55,51,7,51,131,3,53,254,30,92,30,1,29,104,
6602 31,92,106,38,59,38,92,38,58,38,96,110,31,98,112,134,11,34,90,201,115,130,0,33,54,143,130,0,35,54,115,54,144,130,0,32,0,130,85,8,37,49,255,241,1,135,2,22,0,6,0,11,0,52,0,0,55,62,1,53,
6603 52,38,47,1,53,6,21,20,23,30,3,21,20,7,21,35,53,46,1,130,16,8,109,30,2,23,53,46,3,53,52,54,55,53,51,21,30,1,31,1,21,38,39,21,50,249,32,41,36,37,60,72,137,22,40,46,28,141,60,36,67,15,
6604 15,6,21,69,37,31,44,43,22,75,65,60,25,55,15,15,43,67,3,81,7,37,31,30,32,10,73,135,12,61,44,30,4,15,28,50,33,114,15,44,43,1,14,6,6,63,4,11,22,3,162,6,15,26,42,29,53,67,9,45,42,2,11,
6605 5,5,62,29,4,150,0,5,130,1,36,11,1,178,1,250,130,161,52,11,0,19,0,27,0,35,0,0,1,51,1,35,36,50,54,52,38,34,6,20,65,97,7,34,2,20,22,132,17,65,111,5,53,54,50,1,74,71,254,222,71,1,16,41,
6606 30,30,41,29,7,84,60,60,84,59,174,130,9,34,29,41,122,130,9,51,59,84,1,249,254,21,47,27,39,27,27,39,115,56,79,56,56,79,1,26,131,11,33,27,7,131,11,8,59,56,0,0,0,3,0,4,255,246,1,179,2,
6607 21,0,9,0,28,0,62,0,0,55,50,55,46,1,39,6,21,20,22,3,28,2,30,5,23,62,1,53,52,38,35,34,6,1,23,35,38,39,6,35,34,38,53,52,54,55,46,2,130,5,8,101,51,50,22,21,20,14,2,7,22,23,54,53,55,20,
6608 206,52,37,25,110,24,65,80,41,1,2,3,6,8,12,7,37,37,31,23,24,35,1,2,67,72,13,21,60,89,72,104,52,44,22,19,15,63,60,61,51,15,32,25,24,89,58,36,61,44,36,28,131,28,54,59,48,62,1,125,1,7,
6609 3,7,5,10,9,13,16,9,25,40,24,21,25,32,254,143,79,15,24,49,96,66,50,74,33,25,130,17,56,41,69,55,49,20,36,34,20,17,107,69,65,72,1,108,0,1,0,185,1,70,0,255,2,8,130,189,42,0,19,35,53,51,
6610 254,68,68,1,71,193,130,23,8,59,135,255,193,1,49,2,62,0,17,0,0,1,14,1,20,22,23,35,46,4,52,62,2,63,1,1,49,43,55,55,43,60,4,15,38,29,24,23,32,33,11,11,2,61,60,177,161,177,60,6,21,68,70,
6611 103,97,102,75,61,16,16,130,50,32,0,138,63,34,19,30,4,130,220,40,15,1,35,62,1,52,38,39,195,137,57,32,60,131,73,44,2,61,6,22,68,71,103,97,101,75,60,16,16,132,73,32,0,131,63,38,27,0,69,
6612 1,157,1,199,132,127,8,41,7,23,7,39,21,35,53,7,39,55,39,55,23,53,51,21,55,1,157,131,131,33,128,64,129,32,131,131,32,129,64,128,1,77,71,71,50,70,142,142,70,50,134,7,49,0,1,0,22,0,74,
6613 1,162,1,185,0,11,0,0,19,51,21,35,130,62,130,221,37,53,51,251,166,166,62,130,2,38,1,31,59,154,154,59,154,130,39,39,154,255,129,1,30,0,107,0,130,180,32,54,65,133,5,8,37,15,1,39,54,55,
6614 46,1,53,52,209,45,31,21,31,30,11,11,26,55,10,17,25,107,32,22,32,61,40,32,7,7,37,48,41,1,31,21,22,131,163,54,53,0,227,1,131,1,32,0,3,0,0,37,33,53,33,1,131,254,178,1,78,228,60,132,191,
6615 40,166,255,255,1,18,0,105,0,7,67,209,9,67,203,5,37,105,31,44,31,31,44,132,35,38,39,255,222,1,144,2,39,131,63,49,9,1,35,1,1,144,254,221,69,1,34,2,39,253,184,2,72,0,130,21,8,73,41,255,
6616 247,1,143,2,14,0,10,0,21,0,27,0,0,55,50,62,3,53,52,39,7,22,19,34,14,3,21,20,23,55,38,39,50,16,35,34,16,220,17,28,30,21,14,4,190,27,57,17,28,31,20,14,4,189,26,57,178,178,178,51,7,26,
6617 44,78,53,40,34,230,52,1,161,8,131,10,39,39,33,229,52,58,253,234,2,130,186,41,0,1,0,79,0,0,1,104,2,7,130,91,40,0,19,39,55,51,17,51,21,33,130,5,50,81,1,106,68,105,254,233,1,105,1,103,
6618 81,78,254,55,61,61,1,122,130,43,32,50,130,43,37,134,2,17,0,31,0,130,43,49,62,2,51,50,30,2,21,20,6,15,1,33,21,33,53,52,55,54,67,247,5,8,58,35,34,6,7,55,1,8,29,81,37,48,72,36,17,44,59,
6619 147,1,1,254,173,13,1,165,37,40,58,45,26,75,24,1,159,65,5,16,27,30,48,46,21,40,78,58,146,61,46,14,12,1,165,38,80,33,33,47,27,13,0,130,94,41,0,45,255,246,1,139,2,16,0,41,130,12,32,22,
6620 130,93,38,35,34,38,47,1,53,30,130,108,40,54,53,52,38,43,1,53,51,50,131,8,130,101,37,15,1,53,54,51,50,131,35,8,62,1,26,112,107,85,34,78,22,23,7,25,80,41,57,65,65,49,64,64,46,56,55,45,
6621 33,72,20,20,74,68,78,98,51,1,22,30,109,65,84,13,7,6,69,4,12,19,51,49,46,52,58,45,38,37,43,14,7,7,64,23,74,59,50,55,130,119,34,2,0,22,130,111,45,162,2,7,0,2,0,13,0,0,37,17,3,59,1,66,
6622 44,6,54,19,51,1,16,179,237,88,88,67,241,208,100,181,1,18,254,238,58,123,123,73,1,66,130,46,33,0,49,130,171,32,135,130,51,37,40,0,0,19,17,33,130,47,130,143,37,30,3,21,20,14,2,137,181,
6623 36,62,2,53,52,46,130,15,8,68,6,7,72,1,33,221,24,41,25,48,51,38,24,35,61,67,38,43,70,14,14,7,24,76,38,21,39,39,23,23,40,44,25,28,56,14,1,2,1,4,59,127,11,10,25,38,63,40,49,72,38,18,11,
6624 6,5,71,4,11,19,11,25,48,33,33,48,25,12,13,7,130,157,55,41,255,248,1,143,2,8,0,9,0,37,0,0,55,50,53,52,35,34,6,21,20,22,19,65,139,5,130,119,42,53,52,62,2,51,50,22,31,1,21,38,131,26,8,
6625 58,54,224,101,101,41,59,59,51,31,56,49,29,91,82,87,98,36,63,79,48,24,46,11,10,31,59,69,89,36,48,119,121,57,64,63,56,1,39,20,40,68,43,90,89,114,136,73,110,63,31,8,4,3,66,25,95,98,72,
6626 0,130,0,38,1,0,46,0,0,1,138,130,227,32,6,130,227,8,42,53,33,21,3,35,19,46,1,91,197,78,190,1,203,59,29,254,23,1,202,0,0,3,0,39,255,246,1,145,2,17,0,15,0,31,0,52,0,0,54,50,62,2,130,243,
6627 38,34,14,2,20,30,1,18,132,6,32,2,132,18,35,1,23,30,1,65,210,5,35,53,52,55,38,68,239,7,8,50,199,42,32,32,18,18,33,32,40,32,33,18,18,32,72,37,29,29,16,17,29,28,36,28,30,16,16,29,33,48,
6628 52,104,76,77,104,99,84,95,71,70,96,45,7,20,42,63,42,19,7,7,19,130,6,43,20,1,166,6,17,37,53,37,16,6,6,16,130,6,59,17,191,16,72,52,69,78,77,70,107,33,30,91,62,69,70,61,90,0,2,0,41,0,
6629 0,1,143,2,16,65,43,5,43,19,34,21,20,51,50,54,53,52,38,3,34,69,108,11,65,170,5,32,22,131,26,8,44,6,215,100,100,42,59,60,51,30,57,48,29,91,82,86,99,36,64,79,47,24,46,11,11,32,59,68,89,
6630 35,1,216,120,120,56,64,64,56,254,217,20,39,68,44,89,90,65,44,6,35,3,4,65,24,65,44,5,55,2,0,166,0,81,1,18,1,171,0,7,0,15,0,0,18,34,38,52,54,50,22,20,6,71,199,6,38,242,44,32,32,44,32,
6631 76,132,5,39,1,65,31,44,31,31,44,165,132,5,32,0,130,0,36,2,0,143,255,209,134,59,32,24,140,59,35,21,20,14,2,68,137,8,37,243,45,31,31,45,31,130,67,41,22,30,31,11,10,27,55,10,17,25,135,
6632 74,37,32,22,33,60,41,31,68,150,10,8,37,0,1,0,24,0,84,1,160,1,176,0,6,0,0,19,37,21,13,1,21,37,24,1,135,254,200,1,56,254,121,1,30,145,62,111,112,62,145,132,123,38,24,0,152,1,159,1,114,
6633 72,67,5,34,37,33,53,132,1,33,1,159,130,37,32,135,131,3,35,153,59,99,59,130,39,141,79,37,5,21,5,53,45,1,131,79,32,121,130,79,36,200,1,176,145,57,131,81,132,79,42,48,0,0,1,135,2,31,0,
6634 34,0,42,130,121,33,50,22,130,195,44,3,29,1,35,53,52,62,4,53,52,38,35,34,132,209,34,62,4,16,65,25,6,58,226,83,82,29,42,42,29,70,21,33,38,33,22,52,43,25,45,29,22,4,5,52,2,10,34,38,61,
6635 132,239,8,33,2,31,68,52,28,47,33,30,33,17,41,41,22,39,28,29,23,31,16,30,33,16,23,23,8,8,34,4,14,35,26,22,254,75,65,71,9,47,255,225,255,233,1,215,2,32,0,7,0,64,0,0,54,50,71,233,5,39,
6636 5,23,14,4,35,34,46,3,71,98,10,46,21,35,53,6,35,34,38,52,54,51,50,22,31,1,50,132,151,8,122,6,21,20,30,2,51,50,62,3,214,60,43,43,60,43,1,5,38,2,11,38,43,71,37,63,103,67,46,20,141,105,
6637 105,128,15,24,21,10,55,36,43,55,79,80,55,28,49,10,11,45,84,70,81,118,39,61,75,39,35,64,40,30,14,168,56,79,57,57,79,120,46,4,11,27,21,17,33,55,74,79,42,120,163,78,67,24,35,17,7,1,198,
6638 19,31,93,131,94,26,13,13,28,34,57,124,104,53,87,55,30,13,20,20,13,0,0,0,2,0,5,0,0,1,178,2,7,130,9,8,38,10,0,0,55,51,3,55,19,35,39,35,7,35,19,141,158,79,45,169,77,41,193,40,77,169,192,
6639 1,9,61,253,250,136,136,2,6,0,3,0,38,130,47,32,146,130,47,36,8,0,17,0,39,130,49,32,50,69,22,5,36,21,17,21,22,55,131,10,42,35,23,30,4,21,20,14,2,43,1,17,69,159,6,8,61,220,65,52,62,45,
6640 121,71,39,84,49,42,77,12,23,34,25,18,30,50,57,31,194,177,43,62,32,15,49,58,47,52,47,43,189,1,147,156,1,2,4,76,42,33,183,3,7,20,27,48,31,38,57,32,14,2,5,25,43,46,24,42,55,130,110,47,
6641 0,47,255,248,1,137,2,18,0,26,0,0,37,21,6,35,67,62,7,58,23,21,38,35,34,14,2,21,20,30,1,51,50,1,136,49,79,56,86,50,24,112,104,77,51,51,77,130,65,55,15,26,66,50,77,93,73,28,42,74,95,58,
6642 117,151,32,71,45,33,59,74,46,62,91,59,130,233,130,183,33,1,144,130,195,34,6,0,13,131,193,33,53,52,130,172,58,19,50,17,16,35,7,17,199,125,125,84,84,201,200,160,58,202,201,254,109,1,
6643 204,254,253,254,254,1,130,247,34,1,0,52,130,136,32,131,130,51,8,34,11,0,0,19,33,21,33,23,51,21,35,21,33,21,33,53,1,77,254,253,1,227,228,1,4,254,178,2,6,59,153,59,188,59,0,130,0,38,
6644 1,0,58,0,0,1,126,130,47,32,9,132,47,34,35,31,1,130,47,40,35,58,1,67,249,1,181,182,74,130,41,35,158,1,59,241,130,34,33,0,35,130,219,32,148,130,219,32,36,130,219,38,39,35,53,51,21,14,
6645 4,149,224,47,62,1,1,78,1,99,170,2,7,27,32,54,30,56,85,51,130,233,33,78,50,132,233,47,14,25,66,50,27,42,11,67,141,58,223,2,7,18,13,11,143,241,37,11,7,0,1,0,42,130,108,32,141,133,191,
6646 57,51,17,51,21,51,53,51,17,35,53,35,21,43,75,204,75,75,204,2,6,212,212,253,250,247,246,130,39,32,66,130,39,32,117,133,39,36,19,53,33,21,35,130,43,55,5,53,55,17,67,1,50,116,116,254,
6647 206,115,1,203,59,59,254,112,58,1,57,1,1,145,132,231,36,65,255,249,1,118,130,47,32,13,130,231,8,33,51,17,20,6,35,7,53,51,50,54,53,17,35,158,216,66,78,164,147,48,37,140,2,6,254,158,80,
6648 90,1,57,48,58,1,47,130,50,39,0,1,0,19,0,0,1,165,137,139,59,55,51,7,19,35,3,7,21,19,75,233,85,212,221,90,180,57,2,6,230,230,212,254,206,1,4,57,202,130,48,34,1,0,49,130,47,32,135,130,
6649 47,50,5,0,0,55,17,51,17,33,21,49,75,1,10,1,2,5,254,53,58,132,31,131,79,32,164,130,31,56,12,0,0,51,17,51,23,55,51,17,7,17,3,35,3,17,20,100,99,101,100,65,107,57,106,130,130,42,254,253,
6650 251,1,1,197,254,239,1,19,254,130,52,34,1,0,41,130,83,32,142,65,159,5,35,51,3,51,19,130,86,130,48,38,45,3,98,186,72,95,186,130,46,55,90,1,166,253,250,1,166,254,90,0,0,2,0,35,255,250,
6651 1,149,2,18,0,5,0,25,130,229,63,50,16,35,34,16,18,50,62,3,52,46,3,34,14,3,20,30,2,220,184,184,184,167,34,27,30,20,13,13,20,30,27,131,8,33,14,14,130,22,50,17,253,234,2,22,254,37,8,26,
6652 43,78,106,78,44,26,8,8,26,44,130,8,33,43,26,130,179,38,2,0,44,255,255,1,139,132,179,32,30,131,83,71,166,5,45,43,1,21,55,50,22,21,20,6,43,1,28,1,30,130,3,8,47,49,35,17,50,206,32,46,
6653 22,10,10,21,42,30,93,99,85,91,85,84,108,1,1,75,174,1,10,19,31,31,17,17,31,31,18,195,252,80,70,71,89,5,21,55,48,50,29,2,6,130,90,45,0,2,0,13,255,184,1,171,2,15,0,12,0,32,131,91,39,17,
6654 20,7,23,21,35,39,6,143,182,39,198,184,40,84,48,82,40,58,147,187,40,14,254,245,123,67,97,44,91,27,149,193,38,2,0,38,0,0,1,145,130,191,34,9,0,24,130,99,34,35,21,22,73,125,5,35,15,1,35,
6655 17,73,20,5,8,45,7,23,35,39,38,213,99,68,39,34,51,53,139,3,72,179,79,83,57,44,122,79,111,97,1,205,184,1,2,2,46,45,43,47,242,218,2,5,89,69,45,69,16,229,217,1,130,184,42,1,0,42,255,246,
6656 1,141,2,17,0,54,130,91,44,21,46,2,35,34,6,21,20,30,7,23,30,3,73,135,16,32,39,69,75,6,8,95,30,2,23,1,109,6,21,67,35,62,61,6,14,11,25,12,31,9,33,1,23,42,48,29,101,89,43,78,18,18,7,27,
6657 86,45,45,66,61,69,34,48,47,24,103,87,18,40,32,27,8,1,245,71,4,13,21,41,48,11,18,15,11,10,5,7,3,5,1,4,17,33,58,39,78,74,16,9,8,73,5,16,27,46,45,46,37,14,6,17,31,50,34,72,82,5,8,9,84,
6658 93,5,32,9,130,143,32,175,130,235,32,7,130,233,56,53,33,21,35,17,7,17,10,1,164,172,75,1,203,59,59,254,54,1,1,203,0,1,0,37,130,187,32,147,130,35,32,24,66,163,5,32,20,74,49,5,8,50,17,
6659 51,17,20,14,3,34,46,3,37,76,6,19,43,32,67,48,75,6,22,38,68,95,70,38,22,7,166,1,96,254,153,26,35,34,18,54,67,1,95,254,173,33,48,53,33,22,21,32,50,44,130,75,32,13,130,111,32,171,130,
6660 75,8,32,6,0,0,51,3,51,27,1,51,3,174,161,73,134,134,72,161,2,6,254,58,1,198,253,250,0,1,255,249,0,0,1,190,130,35,32,12,135,35,131,38,47,35,11,1,75,81,63,58,63,83,64,57,64,81,73,72,73,
6661 130,47,44,99,1,157,254,98,1,158,253,250,1,184,254,72,130,55,32,255,130,55,32,185,67,123,5,8,33,19,39,51,23,55,51,7,19,35,39,7,35,184,160,80,121,123,81,165,177,80,141,141,80,1,19,243,
6662 195,195,243,254,237,218,218,130,139,32,5,130,47,32,178,130,47,36,8,0,0,55,3,131,47,50,3,21,35,182,176,79,135,134,80,177,75,234,1,28,228,228,254,227,233,130,34,33,0,33,130,4,32,151,
6663 130,39,32,9,65,35,5,60,1,33,21,5,53,1,41,1,102,254,224,1,40,254,138,1,24,1,203,59,53,254,106,58,1,56,1,147,0,130,42,41,0,104,255,189,1,80,2,73,0,7,130,12,55,39,17,51,21,35,17,51,1,
6664 79,162,162,231,231,2,18,1,253,226,56,2,140,0,1,0,76,151,10,41,19,1,35,1,109,1,35,70,254,222,76,150,7,130,31,138,67,52,19,51,17,35,53,51,17,7,104,231,231,163,163,2,73,253,116,56,2,30,
6665 1,130,90,37,0,37,1,63,1,147,65,75,5,33,19,23,131,233,45,55,252,150,82,100,101,82,150,2,6,198,141,141,198,131,139,55,255,241,255,190,1,199,255,247,0,3,0,0,5,33,53,33,1,198,254,44,1,
6666 212,66,56,131,27,39,0,124,1,160,1,60,2,57,131,27,131,63,39,207,108,82,109,2,57,153,153,130,27,8,175,2,0,48,255,246,1,136,1,143,0,17,0,54,0,0,55,50,62,3,53,34,35,38,14,4,21,20,22,39,
6667 52,62,3,23,48,60,1,46,6,35,7,53,50,54,51,21,50,30,2,21,7,35,54,39,6,35,34,38,204,32,48,23,13,2,10,21,24,45,39,32,22,13,51,118,28,50,69,81,45,2,3,7,9,15,18,26,16,122,18,58,34,38,58,
6668 52,29,1,61,2,2,38,99,64,79,44,26,33,49,27,17,1,2,3,10,18,28,20,37,35,72,36,51,28,16,1,1,14,7,17,10,16,10,12,7,5,2,54,2,1,12,33,65,47,241,25,27,61,63,0,0,2,0,50,255,247,1,134,2,49,0,
6669 9,0,30,0,0,54,50,54,53,52,38,34,6,21,20,39,62,4,67,150,5,130,127,8,57,47,1,7,35,17,51,172,112,50,51,110,52,3,1,5,18,23,42,25,71,87,88,59,32,62,16,15,7,61,68,45,82,68,67,83,83,67,68,
6670 212,3,8,20,16,12,102,101,98,106,29,15,15,49,2,47,0,1,0,59,130,91,32,125,130,239,35,20,0,0,1,131,84,36,22,51,50,55,21,72,197,7,8,34,23,21,38,1,13,65,72,72,65,62,49,47,78,85,110,110,
6671 85,78,47,49,1,89,74,76,76,74,43,65,32,106,196,106,32,65,43,139,159,32,7,133,159,133,158,38,19,51,17,35,39,14,4,130,155,8,35,53,52,54,51,50,30,2,31,1,122,200,48,104,48,200,68,62,6,3,
6672 8,26,27,41,20,59,88,87,70,25,42,24,17,3,4,45,150,131,158,51,1,109,253,209,49,3,7,21,15,13,106,98,101,102,12,17,17,6,7,0,130,0,34,2,0,37,130,163,32,147,130,163,37,5,0,26,0,0,19,130,
6673 165,35,51,52,7,20,130,168,32,54,133,169,132,95,8,42,22,29,1,32,227,47,69,224,227,62,67,42,62,46,70,82,89,109,105,79,91,90,254,218,1,89,68,48,116,165,56,79,18,21,64,29,109,95,93,110,
6674 97,73,48,130,83,42,1,0,40,0,3,1,144,2,36,0,19,132,247,37,29,1,51,21,35,17,130,1,33,53,51,130,77,61,59,1,21,1,40,35,31,125,125,68,122,122,65,64,108,1,237,25,37,75,57,254,217,1,39,57,
6675 52,78,62,55,133,147,36,50,255,70,1,134,130,147,32,9,73,49,5,77,51,8,44,51,17,20,6,43,1,53,51,50,62,2,61,1,137,254,8,60,22,23,222,99,99,53,51,51,159,61,90,81,130,136,28,42,23,10,1,5,
6676 18,24,42,25,71,91,91,60,48,52,28,53,142,150,82,68,65,77,1,80,254,110,86,86,58,22,36,37,18,59,2,6,16,12,10,101,100,98,101,20,29,130,162,41,0,62,0,1,1,122,2,49,0,18,74,253,5,8,45,17,
6677 35,53,52,38,35,34,6,29,1,35,17,51,21,54,253,53,72,68,40,37,47,56,68,68,37,1,146,78,67,255,0,250,45,48,61,59,223,2,47,218,60,0,2,0,139,130,59,38,45,2,30,0,11,0,17,130,74,8,40,35,34,
6678 61,1,52,59,1,50,29,1,20,7,53,51,17,35,17,1,35,56,10,10,56,9,161,161,68,1,202,10,64,9,9,64,10,127,59,254,123,1,74,130,232,34,2,0,100,130,231,32,84,130,59,34,12,0,24,130,121,130,47,32,
6679 20,132,221,35,54,53,17,55,138,72,39,165,174,127,112,105,29,37,59,132,72,43,1,76,58,254,98,161,59,52,50,1,100,126,133,79,39,0,1,0,41,0,2,1,142,132,131,38,0,55,23,35,39,7,21,130,183,
6680 53,17,55,51,210,188,81,154,51,70,70,181,80,245,243,201,45,156,2,27,254,201,161,130,118,130,47,32,133,130,179,36,51,2,8,0,5,130,117,131,164,41,35,133,173,69,104,2,7,253,250,1,72,63,
6681 5,46,20,255,254,1,164,1,143,0,30,0,0,1,50,22,21,130,198,36,52,35,34,6,7,138,7,48,51,21,54,51,50,23,62,1,1,68,43,52,61,52,26,26,3,132,4,52,62,62,31,42,52,26,13,48,1,143,69,53,254,234,
6682 1,5,84,34,37,254,238,130,6,42,33,36,254,236,1,133,18,29,49,22,27,130,128,32,1,65,111,5,33,1,147,65,111,20,32,23,65,111,9,33,64,4,65,112,12,35,1,133,48,60,66,31,5,42,42,255,247,1,141,
6683 1,144,0,9,0,17,67,179,11,32,18,130,171,8,40,20,32,53,52,174,92,58,59,90,59,21,166,94,254,158,44,72,80,80,70,70,80,80,1,28,102,102,205,205,102,0,2,0,50,255,78,1,134,1,136,0,67,79,6,
6684 38,54,53,52,34,21,20,19,131,57,8,62,6,35,34,46,2,47,1,21,35,17,51,23,62,4,176,103,48,199,107,66,89,87,71,25,41,24,18,3,3,68,61,7,1,6,20,25,41,38,82,67,148,148,67,1,16,105,99,101,103,
6685 12,18,17,6,6,221,2,48,49,2,8,20,16,13,152,91,35,51,17,35,53,67,171,13,38,160,104,48,200,216,62,68,66,165,5,41,70,87,89,66,23,41,26,19,4,4,134,91,44,6,253,208,221,2,8,21,15,13,103,101,
6686 99,105,132,99,36,0,0,1,0,69,130,4,36,115,1,142,0,19,130,7,35,50,22,31,1,71,239,5,33,29,1,130,173,8,36,7,62,1,1,12,29,52,11,11,4,16,56,31,56,71,68,68,2,17,69,1,142,15,7,8,65,5,12,20,
6687 60,35,245,1,133,53,27,35,130,54,46,0,69,255,254,1,115,1,151,0,38,0,0,55,30,1,130,250,34,39,46,1,80,126,9,39,46,2,35,34,21,20,22,23,79,243,7,8,78,47,1,69,53,109,71,91,83,57,14,32,65,
6688 44,33,62,14,15,6,19,63,33,90,36,57,70,69,88,73,31,70,20,20,88,27,14,32,35,49,15,15,53,44,22,38,36,20,11,6,6,62,4,11,17,57,25,29,8,11,46,55,57,66,12,6,6,0,0,0,1,0,87,0,6,1,97,2,4,0,
6689 17,130,115,41,51,21,35,34,46,3,53,17,51,21,130,9,57,21,20,216,136,125,25,33,41,24,16,68,162,162,65,58,3,15,26,50,34,1,124,118,58,204,70,132,55,40,54,255,246,1,130,1,133,0,21,130,55,
6690 33,53,51,80,10,5,34,55,51,19,65,74,6,8,32,54,68,86,44,62,3,68,1,64,1,3,17,23,45,27,79,73,145,244,241,102,53,39,251,254,124,42,2,7,19,13,12,74,132,67,32,29,130,128,32,155,130,67,53,
6691 6,0,0,1,51,3,35,3,51,19,1,84,70,148,86,147,71,120,1,133,254,123,130,3,32,186,130,38,39,0,1,255,248,255,255,1,192,130,39,33,12,0,132,39,33,39,7,131,42,48,55,51,23,1,124,67,97,63,68,
6692 65,65,97,68,68,53,76,60,130,47,34,123,215,215,130,5,34,208,192,192,132,55,33,0,20,130,55,32,163,130,55,35,11,0,0,37,71,43,5,57,39,51,23,55,51,1,1,162,78,122,120,78,162,149,76,110,109,
6693 76,203,203,155,155,204,185,141,141,77,151,5,38,68,1,137,1,134,0,31,130,12,32,18,77,244,5,44,53,51,50,62,4,53,52,53,35,34,38,53,19,130,230,59,22,51,23,3,1,134,3,12,24,47,32,195,176,
6694 16,23,13,8,3,1,133,71,72,1,68,29,41,137,1,130,122,56,135,48,17,47,52,36,59,12,24,22,34,17,14,4,2,78,49,1,6,229,49,50,1,1,73,132,239,32,64,130,143,32,119,130,95,8,41,14,0,0,55,51,23,
6695 33,53,62,3,39,35,53,33,21,2,137,237,1,254,202,15,50,105,69,1,229,1,45,238,52,52,59,17,58,122,82,1,50,60,254,235,130,54,8,32,0,1,0,63,255,178,1,120,2,84,0,41,0,0,1,21,20,7,22,29,1,20,
6696 22,59,1,21,34,35,34,46,3,61,1,83,197,7,130,9,33,62,3,130,22,8,61,35,34,6,1,11,72,72,38,42,29,31,13,38,54,27,14,3,38,43,51,51,43,38,3,14,27,54,38,44,29,42,38,1,215,100,95,17,17,96,99,
6697 34,29,62,20,26,44,30,23,86,43,32,66,32,42,87,23,30,44,26,19,62,29,130,98,53,0,188,255,200,0,252,2,63,0,3,0,0,23,35,17,51,252,64,64,55,2,117,141,135,32,19,84,60,5,36,50,51,50,30,3,134,
6698 142,130,119,130,9,33,14,3,69,35,5,130,141,55,55,38,172,37,42,29,30,14,37,54,27,15,2,38,44,51,51,44,38,2,15,27,54,37,130,132,41,37,72,72,1,115,100,33,29,62,19,131,129,33,87,42,130,129,
6699 45,43,86,24,29,44,26,20,62,29,33,100,96,17,16,130,248,42,1,0,22,0,177,1,161,1,93,0,33,130,148,34,23,14,4,131,238,39,7,14,1,15,1,39,62,4,131,119,54,55,62,1,55,1,103,58,5,5,17,21,40,
6700 25,25,43,30,28,31,16,20,25,3,3,143,16,62,1,66,13,21,21,45,24,20,26,35,36,21,2,3,45,21,21,13,21,22,44,24,21,26,36,35,22,3,3,45,20,130,229,32,21,130,95,45,163,0,106,0,15,0,31,0,47,0,
6701 0,55,50,22,130,200,36,6,43,1,34,38,130,197,34,54,59,1,157,15,43,51,104,5,7,7,5,71,4,8,8,4,222,131,9,32,70,131,4,32,221,136,9,35,105,7,5,81,131,12,150,4,42,0,0,2,0,159,255,235,1,25,
6702 2,9,90,167,5,33,18,34,82,231,5,59,7,51,23,7,35,53,245,50,35,35,50,35,84,46,29,1,101,1,145,35,49,35,35,49,105,196,155,155,130,51,42,63,255,147,1,121,1,242,0,5,0,28,130,177,48,17,14,
6703 1,21,20,19,17,54,55,21,6,7,21,35,53,46,1,90,19,6,8,62,22,23,21,38,243,50,58,146,57,39,45,51,38,78,102,100,80,38,61,35,40,49,1,38,6,73,67,134,1,25,254,215,2,25,59,21,3,100,101,6,107,
6704 92,95,104,4,97,98,5,20,60,25,0,1,0,40,255,255,1,144,2,16,0,27,130,89,38,51,21,33,53,51,53,35,130,3,81,218,6,32,21,71,122,5,8,39,51,21,35,202,197,254,153,87,73,73,82,79,33,52,9,10,48,
6705 42,50,50,136,136,59,59,59,161,50,82,88,88,10,5,5,64,30,53,63,88,50,0,131,223,38,55,0,63,1,128,1,125,130,223,35,31,0,0,54,82,67,6,8,41,54,20,7,23,7,39,6,34,39,7,39,55,38,52,55,39,55,
6706 23,54,50,23,55,23,7,187,65,46,46,65,46,204,22,60,34,62,31,73,31,62,34,60,22,137,10,49,148,44,61,43,43,61,67,73,30,57,35,60,19,19,60,35,57,30,137,10,75,219,10,36,24,0,0,1,7,130,160,
6707 33,7,21,88,161,9,32,39,130,194,8,37,39,51,23,55,1,178,120,91,115,33,148,148,75,148,148,33,115,91,119,79,135,134,2,6,194,39,53,11,39,182,182,39,11,53,39,194,228,228,130,178,41,0,2,0,
6708 188,255,206,0,252,2,57,83,195,5,36,23,35,17,51,53,67,9,5,40,64,64,50,1,8,92,1,7,0,130,35,59,64,255,188,1,119,2,16,0,15,0,75,0,0,37,62,1,53,52,38,39,38,39,14,1,21,20,22,23,69,167,11,
6709 33,53,22,85,40,5,130,28,35,46,4,53,52,89,5,5,32,54,86,84,10,133,47,8,53,4,21,20,6,1,10,21,28,48,46,25,22,22,27,48,45,25,61,25,21,69,72,25,57,16,16,58,51,36,42,37,47,8,3,28,25,39,17,
6710 14,38,33,25,21,68,74,24,54,14,14,51,51,37,40,36,130,22,33,29,24,131,22,42,142,12,35,15,26,44,25,14,13,12,36,132,7,63,37,18,34,23,44,66,10,5,5,57,26,32,25,20,30,26,4,2,16,14,28,23,34,
6711 19,28,50,16,18,34,24,43,59,131,25,33,27,26,133,25,39,15,15,28,23,33,20,28,50,133,251,42,109,1,212,1,75,2,27,0,11,0,23,73,51,13,33,43,1,73,63,9,39,1,66,58,9,9,58,9,155,131,5,37,8,1,
6712 213,9,52,9,136,2,48,0,0,3,255,248,0,40,1,192,1,218,0,7,0,15,0,36,65,245,9,33,18,50,92,21,5,33,22,52,130,255,35,23,21,38,35,75,119,11,8,53,142,156,111,111,156,111,95,188,133,133,188,
6713 134,92,78,62,57,30,43,34,47,52,52,47,46,31,36,51,61,79,105,147,105,105,147,1,34,127,179,127,127,179,152,126,66,15,38,21,48,49,49,47,18,36,17,131,179,8,41,3,0,92,0,162,1,91,2,18,0,3,
6714 0,18,0,53,0,0,37,35,53,51,39,34,35,34,14,4,21,20,22,51,50,54,7,52,62,2,23,60,1,46,2,88,232,5,8,122,62,6,51,50,22,29,1,35,39,6,35,34,38,1,91,247,247,55,5,8,25,24,37,19,20,8,36,22,49,
6715 41,201,37,58,70,33,8,15,32,22,26,50,11,12,2,18,7,17,12,17,18,9,57,73,45,8,39,54,47,59,163,43,178,1,3,6,11,18,13,24,24,61,16,33,43,14,7,4,8,10,22,14,11,11,6,6,44,1,6,2,6,2,3,1,57,64,
6716 159,38,45,44,0,2,0,50,0,49,1,134,1,112,0,6,0,13,0,0,1,21,7,23,21,39,53,55,133,5,50,1,134,112,112,174,7,111,111,173,173,1,112,67,93,93,66,145,28,79,132,5,35,146,0,0,4,65,59,8,56,9,0,
6717 27,0,35,0,43,0,0,19,22,62,2,53,52,38,43,1,23,30,1,23,35,38,39,130,9,32,21,130,224,36,50,21,20,14,1,67,78,6,65,88,7,54,175,21,36,27,15,29,21,49,86,14,25,46,52,30,17,21,24,27,47,92,103,
6718 34,147,65,89,10,53,1,13,1,2,6,18,15,19,20,102,5,33,72,44,26,33,103,242,74,21,32,172,65,94,11,130,172,41,0,109,1,183,1,75,1,235,0,3,130,12,130,106,38,1,74,220,220,1,183,51,66,31,5,45,
6719 101,1,50,1,82,2,16,0,7,0,15,0,0,18,93,253,14,56,190,59,42,42,59,41,22,98,69,69,98,69,1,94,39,55,39,39,55,138,65,91,65,65,91,133,59,40,24,255,255,1,159,1,151,0,11,131,59,92,65,11,56,
6720 19,33,53,33,251,164,164,62,165,165,62,164,254,121,1,135,1,36,59,115,115,59,114,254,105,87,43,5,40,115,1,133,1,69,2,173,0,24,130,143,130,245,37,7,51,21,35,53,54,85,161,5,8,47,34,6,15,
6721 1,53,54,51,50,22,1,66,17,62,70,152,210,77,32,42,37,28,17,42,12,13,39,51,57,58,2,94,20,33,64,61,39,38,72,29,40,36,18,25,11,6,6,41,20,130,197,32,1,130,223,38,130,1,75,2,176,0,39,131,
6722 79,32,6,88,180,10,91,20,23,8,51,7,22,1,75,68,55,21,49,15,14,50,42,26,48,43,31,31,31,29,36,30,27,21,44,12,12,47,44,49,63,33,30,71,1,214,37,47,7,4,4,42,18,26,25,25,27,38,22,21,18,22,
6723 8,130,13,38,13,42,33,28,29,7,13,130,252,39,1,0,131,1,181,1,53,2,79,123,5,41,51,7,35,235,73,120,56,2,57,131,130,26,51,0,1,0,37,255,107,1,146,1,132,0,36,0,0,37,50,54,63,1,21,133,147,
6724 33,14,4,130,154,36,39,21,35,17,51,66,199,5,8,63,53,55,51,16,21,20,1,120,7,12,4,3,27,29,19,26,4,3,1,4,16,22,42,27,26,47,11,60,64,45,37,43,59,3,65,49,4,2,2,52,15,26,13,13,2,7,18,14,11,
6725 28,26,192,2,24,241,48,53,53,38,251,254,226,24,29,130,108,42,1,0,48,255,185,1,136,2,7,0,16,76,95,7,47,16,21,6,34,47,1,17,34,38,52,54,216,175,52,70,1,130,60,8,34,69,99,99,2,6,253,182,
6726 2,32,253,229,5,2,1,1,1,39,85,121,85,0,0,1,0,159,0,198,1,25,1,63,0,7,0,0,66,114,7,39,195,50,35,35,50,35,1,63,130,4,33,35,50,131,35,36,143,255,119,1,41,130,43,130,95,35,33,22,21,20,65,
6727 92,8,52,39,48,58,1,1,0,40,91,14,31,8,8,24,27,91,73,21,22,41,37,59,130,173,34,46,11,94,132,151,40,114,1,132,1,70,2,167,0,10,131,151,37,21,35,53,51,53,7,130,239,56,250,75,204,76,83,85,
6728 51,1,171,38,38,212,14,40,13,0,3,0,83,0,162,1,101,2,16,130,9,37,13,0,21,0,0,37,130,41,8,47,2,34,6,21,20,22,50,54,53,52,22,32,53,52,54,50,22,21,1,86,249,249,88,69,46,45,71,45,56,254,
6729 239,73,127,73,163,43,1,25,47,54,54,49,49,54,54,197,143,71,130,0,130,114,67,163,15,33,55,21,130,112,35,39,53,51,23,132,7,48,223,173,111,111,166,174,174,112,112,222,28,145,66,93,93,67,
6730 146,132,6,41,0,4,0,19,255,162,1,165,2,64,130,127,36,6,0,17,0,28,130,242,38,23,5,39,23,51,53,55,70,111,8,33,55,3,130,72,32,51,131,14,8,44,53,51,1,155,9,254,120,9,198,102,51,43,43,50,
6731 144,134,187,82,87,48,75,203,75,1,47,37,91,37,203,144,43,188,37,65,65,42,183,1,86,14,39,13,252,39,39,130,81,137,91,34,28,0,39,133,89,32,5,66,236,15,34,39,54,51,130,224,34,20,6,1,143,
6732 100,34,1,73,86,66,254,7,42,41,13,12,1,39,51,57,59,28,254,252,138,113,52,190,77,39,39,71,30,39,36,19,25,12,6,6,42,19,51,27,23,45,1,226,134,123,34,4,0,18,132,215,32,70,134,215,32,56,
6733 133,125,34,23,51,39,138,215,33,39,20,67,43,10,67,42,26,132,243,34,202,102,1,130,244,8,32,49,145,134,45,72,55,21,48,13,13,41,46,36,42,38,34,33,30,31,37,33,25,24,45,10,10,46,44,50,62,
6734 33,30,72,65,11,13,8,68,168,36,47,7,4,4,41,18,29,47,28,37,23,21,20,20,8,4,4,42,12,41,32,29,29,8,14,0,0,2,0,73,255,247,1,111,2,27,0,30,0,38,0,0,55,50,54,63,1,21,14,2,35,34,38,53,52,62,
6735 4,61,1,51,21,20,14,3,21,20,22,73,68,7,8,56,235,29,66,18,19,7,24,69,34,82,78,19,29,34,29,19,71,26,37,38,26,47,71,44,32,32,44,32,48,24,11,12,65,5,12,21,65,54,24,43,30,30,24,31,17,69,
6736 61,30,48,34,31,39,21,31,36,1,129,91,1,6,45,3,0,5,0,0,1,179,2,131,0,3,0,6,0,130,128,36,1,35,39,51,3,90,85,9,37,1,9,56,84,68,52,90,90,9,46,2,38,92,254,61,1,10,61,253,250,135,135,2,6,
6737 0,130,53,143,63,34,7,35,55,139,63,36,59,84,56,72,106,132,63,39,40,193,41,77,169,2,130,92,140,64,36,3,0,5,255,255,132,127,32,6,79,77,5,32,19,130,63,34,51,23,35,138,66,38,220,61,51,78,
6738 69,78,51,90,223,5,133,68,33,101,62,130,69,32,151,138,134,131,135,33,255,254,130,71,61,123,0,20,0,23,0,31,0,0,19,34,6,21,35,52,54,51,50,22,51,50,54,53,55,51,20,6,35,34,38,138,85,49,
6739 169,12,12,47,36,34,26,62,15,11,13,1,46,34,36,28,58,45,138,164,45,81,19,16,33,43,34,17,9,8,25,51,35,254,109,139,103,32,4,136,175,38,2,0,10,0,22,0,34,91,131,12,81,53,11,72,74,11,138,
6740 187,32,147,72,84,9,33,9,190,136,89,32,56,72,93,13,32,0,136,207,38,149,0,2,0,14,0,30,132,101,52,39,20,22,23,51,62,1,53,52,38,34,6,23,19,35,39,35,7,35,19,38,68,11,5,32,20,130,97,52,56,
6741 18,16,44,16,19,33,47,34,112,159,77,40,193,41,77,159,47,60,84,60,130,98,55,110,17,26,6,6,26,17,21,31,31,101,254,25,135,135,1,231,28,51,40,55,55,40,51,130,89,38,2,255,255,1,182,2,7,130,
6742 109,32,19,130,97,40,17,35,3,55,21,51,21,35,53,131,88,8,40,37,7,35,23,55,7,235,37,75,186,128,202,127,37,68,150,1,23,1,122,1,111,1,190,1,13,254,244,55,188,59,134,133,2,5,2,61,153,1,60,
6743 0,78,87,5,38,119,1,137,2,16,0,40,130,12,91,224,8,49,55,21,6,7,22,21,20,6,35,34,39,53,22,51,50,53,52,39,88,3,6,8,66,23,21,38,1,8,38,57,32,14,25,66,50,77,51,37,56,33,45,38,45,25,24,31,
6744 46,26,54,81,48,23,112,104,77,51,51,1,213,32,60,74,46,62,91,59,46,73,21,5,36,32,31,30,9,45,11,31,22,32,3,42,74,93,56,117,151,32,71,45,130,187,38,52,0,3,1,132,2,135,71,103,5,8,41,55,
6745 33,21,33,17,33,21,35,31,1,21,35,19,35,39,51,127,1,4,254,178,1,71,253,1,241,242,142,57,84,68,63,59,2,6,59,153,1,59,1,48,93,130,175,36,2,0,52,0,4,150,59,34,7,35,55,138,59,36,173,84,56,
6746 72,64,135,59,33,140,93,130,60,135,59,32,136,130,119,34,18,0,0,140,119,66,185,5,138,62,38,86,61,52,78,70,78,52,136,65,33,110,62,131,66,33,0,3,130,127,32,0,130,127,32,133,130,67,34,23,
6747 0,35,74,129,25,32,3,134,213,35,23,51,21,35,74,141,11,33,9,58,137,222,39,2,63,8,52,9,9,52,8,133,5,33,253,252,132,173,42,59,0,2,0,66,255,254,1,118,2,131,65,31,5,8,49,1,35,17,23,21,33,
6748 53,51,17,35,53,33,39,35,39,51,1,117,115,115,254,206,116,116,1,50,106,56,84,68,1,202,254,111,1,57,59,1,144,59,33,92,0,0,0,2,0,66,0,3,130,59,65,91,6,130,59,32,51,132,59,32,39,130,59,
6749 130,227,56,1,117,116,116,254,206,115,115,1,50,60,84,56,72,1,207,254,112,59,57,1,145,1,59,125,65,31,5,133,59,65,31,6,143,59,34,51,23,35,137,62,32,148,65,30,5,137,65,32,95,65,31,7,137,
6750 187,65,31,28,34,23,35,17,131,153,32,55,131,213,65,31,12,32,188,135,161,33,2,61,67,88,11,32,115,132,170,34,1,145,59,131,227,45,17,0,4,1,167,2,11,0,18,0,37,0,0,55,92,29,5,8,79,43,1,21,
6751 51,21,35,21,50,19,50,30,3,20,14,3,43,1,53,35,53,51,53,50,200,19,36,42,30,20,20,30,42,36,19,62,99,99,62,1,31,56,61,45,29,29,45,61,56,30,139,46,46,138,62,9,27,42,75,98,75,42,27,8,162,
6752 53,188,1,205,12,35,55,95,125,96,54,35,11,245,53,220,131,103,42,42,0,0,1,142,2,130,0,20,0,30,68,149,22,36,23,51,17,35,3,130,2,33,51,19,68,148,16,41,140,72,95,186,71,4,98,186,2,88,68,
6753 145,10,32,82,92,232,5,37,2,6,254,90,0,3,92,235,6,38,135,0,5,0,9,0,29,92,237,7,35,55,35,39,51,92,241,16,37,238,57,84,68,3,33,92,245,5,34,29,28,34,133,8,42,31,2,17,253,234,2,22,25,93,
6754 253,175,92,247,19,135,95,32,136,130,95,32,12,92,157,5,36,16,35,34,16,55,66,235,5,32,2,93,84,15,32,184,65,210,5,32,77,150,101,37,88,62,93,93,254,11,151,103,42,251,1,149,2,129,0,20,0,
6755 26,0,46,65,41,14,33,55,53,69,191,5,33,23,50,93,202,16,38,169,11,13,47,36,35,25,69,199,6,39,35,29,58,34,184,184,184,168,145,127,32,87,65,64,10,32,70,131,241,44,254,37,8,26,44,78,105,
6756 78,44,27,7,7,27,132,8,36,26,0,0,0,4,65,79,6,131,239,36,17,0,29,0,49,65,81,7,32,37,87,16,10,69,218,11,65,101,16,33,1,30,69,225,10,32,19,145,136,32,17,131,124,32,49,66,150,11,33,253,
6757 244,65,17,17,8,32,1,0,46,0,65,1,137,1,137,0,11,0,0,1,7,23,7,39,7,39,55,39,55,23,55,1,137,129,129,45,128,129,45,130,5,38,129,128,1,94,121,121,42,135,2,47,0,3,0,1,255,234,1,183,2,34,
6758 0,10,0,21,0,39,103,247,10,46,39,20,23,55,38,35,34,14,3,37,7,22,21,16,35,80,146,5,51,53,16,51,50,23,55,220,17,27,30,20,13,7,184,26,49,7,185,26,59,132,12,40,1,70,65,30,184,83,46,54,36,
6759 133,6,32,54,131,157,54,53,56,42,248,58,208,56,42,249,58,8,26,44,78,205,88,65,105,254,245,56,72,25,130,7,48,1,11,56,72,0,0,2,0,46,255,246,1,138,2,131,0,17,130,123,40,0,1,51,17,20,35,
6760 34,53,17,130,6,8,44,22,51,50,62,2,53,3,35,39,51,1,62,75,170,176,75,39,61,30,40,19,7,43,57,84,69,2,6,254,160,176,189,1,83,254,160,67,52,18,33,36,25,1,135,92,161,71,34,7,35,55,139,71,
6761 35,12,84,57,72,144,71,35,227,92,92,0,130,0,139,147,33,24,0,146,147,66,196,5,139,78,32,98,66,191,5,139,81,33,17,34,130,153,33,198,62,130,82,34,3,0,47,136,227,34,29,0,41,146,81,32,19,
6762 66,36,22,44,1,62,76,171,176,75,40,61,30,39,19,7,5,66,30,10,144,103,32,158,72,7,15,32,2,72,111,6,35,130,0,8,0,86,29,5,38,21,35,55,3,51,23,19,130,187,44,1,98,80,177,75,1,177,79,135,90,
6763 84,57,73,130,74,39,227,233,234,1,28,229,1,97,130,170,41,0,2,0,42,255,255,1,142,2,6,130,55,32,21,99,245,10,8,41,55,50,22,21,20,43,1,21,35,17,51,21,50,210,49,61,63,47,93,103,83,95,178,
6764 103,75,75,103,186,43,48,47,42,180,240,75,74,150,127,2,6,92,0,130,222,130,67,32,242,130,67,8,127,28,0,48,0,0,19,20,30,3,21,20,14,1,38,39,53,22,51,50,54,53,52,46,3,53,52,62,2,63,1,38,
6765 54,46,2,35,34,6,21,17,35,17,52,54,51,50,21,34,6,234,34,48,48,33,51,78,88,38,49,51,41,45,33,47,47,33,24,35,34,12,12,1,3,10,14,38,27,46,41,68,73,82,155,47,72,1,50,20,33,27,32,53,35,43,
6766 57,20,5,16,56,21,36,29,24,37,25,27,45,30,28,44,24,15,2,2,1,15,23,22,16,48,50,254,123,1,133,77,74,152,44,130,138,41,0,3,0,38,255,245,1,146,2,69,130,9,34,18,0,61,130,156,49,35,39,51,
6767 19,50,62,2,39,48,42,1,35,14,1,21,20,22,55,130,3,50,31,1,35,38,39,14,1,35,34,38,53,52,54,59,1,60,2,46,5,81,15,9,8,99,1,12,57,118,72,24,36,52,26,10,1,36,47,11,60,52,51,225,10,5,5,68,
6768 9,7,21,76,38,65,80,91,91,92,2,6,8,15,20,30,18,38,71,16,17,3,25,11,24,17,24,26,13,168,1,194,131,253,230,29,47,50,26,2,32,44,38,36,183,116,25,55,15,15,22,37,32,37,64,60,62,70,1,15,9,
6769 18,13,16,11,10,5,18,10,9,63,1,9,3,8,3,4,2,149,171,35,7,35,55,3,131,171,33,42,2,167,170,37,84,118,57,103,80,37,131,170,33,1,35,167,171,34,2,69,131,176,172,65,87,9,39,6,0,21,0,64,0,0,
6770 19,130,171,34,51,23,35,132,174,65,90,41,39,220,66,52,90,56,90,52,97,65,92,45,38,2,26,88,131,131,254,105,65,94,20,33,63,69,65,94,20,135,175,46,51,0,24,0,39,0,82,0,0,1,34,46,2,35,34,
6771 75,234,5,42,30,1,51,50,54,61,1,51,20,14,2,174,191,53,1,13,21,31,16,23,11,26,45,36,37,21,34,30,13,12,13,46,5,13,30,101,173,205,50,1,209,17,20,17,54,43,55,27,26,26,13,14,15,29,33,21,
6772 254,90,148,217,66,56,24,32,4,66,227,6,40,29,0,11,0,23,0,38,0,81,74,25,25,32,19,66,77,45,32,63,68,115,10,32,6,66,85,46,33,1,214,68,147,11,33,254,85,181,211,52,114,0,7,0,15,0,58,0,73,
6773 0,0,18,34,6,20,22,50,54,52,6,34,88,7,5,32,19,67,183,31,67,58,12,44,240,46,33,33,46,33,14,84,60,60,84,60,63,67,191,33,32,194,139,237,46,2,70,31,44,31,31,44,118,56,80,56,56,80,254,249,
6774 67,204,32,33,254,155,136,236,67,215,5,55,5,255,245,1,179,1,143,0,8,0,19,0,89,0,0,1,34,6,23,51,54,39,46,1,130,161,33,1,39,85,233,5,40,37,21,35,28,2,30,5,51,22,79,184,7,34,46,2,47,96,
6775 42,8,32,59,113,200,6,83,206,5,8,164,30,2,31,1,62,4,51,50,22,23,30,1,21,1,56,31,31,3,121,1,2,3,27,217,26,26,14,1,28,53,44,37,1,75,182,2,4,6,10,14,21,12,34,52,9,10,5,15,48,25,25,42,22,
6776 16,2,3,1,4,16,21,36,22,57,60,70,68,50,42,30,19,46,13,14,44,65,19,30,18,12,2,2,1,3,14,19,36,22,58,48,8,2,1,1,90,54,64,23,22,35,38,254,209,18,59,59,32,38,35,31,136,1,1,28,10,28,13,23,
6777 11,14,6,1,17,9,10,60,3,10,16,11,17,16,6,5,2,7,19,15,12,60,56,57,65,28,50,39,14,8,7,58,24,9,13,13,4,5,2,6,15,11,10,59,76,18,42,12,130,248,42,1,0,59,255,119,1,125,1,142,0,37,132,243,
6778 42,21,20,22,51,50,55,21,14,1,15,1,77,223,14,130,222,34,54,51,50,98,88,10,35,14,43,15,15,77,222,8,33,82,106,98,99,5,56,88,74,76,76,74,43,65,11,15,2,2,36,32,31,30,8,46,12,32,22,31,3,
6779 105,96,98,98,114,5,41,0,3,0,37,255,247,1,147,2,69,130,9,34,9,0,30,69,235,5,32,23,98,25,22,42,21,23,32,1,19,57,118,72,55,46,70,98,30,12,40,92,89,1,254,217,1,194,131,236,98,33,17,145,
6780 95,35,7,35,55,7,154,95,36,93,119,56,102,49,147,95,34,2,69,131,147,96,33,0,0,138,195,36,6,0,12,0,33,69,87,8,154,102,39,225,67,52,90,57,90,52,64,148,104,36,26,88,131,131,105,145,202,
6781 33,0,4,65,43,6,68,51,5,34,29,0,50,68,51,25,65,65,27,44,69,57,9,9,57,9,155,58,9,9,58,9,39,147,128,68,5,13,32,125,146,137,8,58,0,0,2,0,51,255,252,1,117,2,59,0,13,0,17,0,0,37,51,21,34,
6782 35,34,38,61,1,35,53,51,21,20,17,35,39,51,1,37,80,24,71,54,65,90,158,57,119,73,51,54,78,63,201,50,251,86,1,132,131,0,130,0,34,2,0,68,130,59,32,116,149,59,48,19,7,35,55,1,37,79,23,72,
6783 53,66,90,158,106,119,57,103,135,60,34,2,7,131,130,61,135,59,36,69,0,6,0,20,65,105,8,32,19,140,126,39,186,66,52,90,56,90,51,40,134,68,70,121,5,32,113,134,131,130,127,32,3,134,127,38,
6784 26,0,11,0,23,0,37,65,69,25,141,86,33,1,44,65,56,5,132,5,32,130,134,92,33,1,212,69,49,12,32,95,135,101,54,2,0,42,255,244,1,142,2,27,0,14,0,47,0,0,55,50,54,53,52,38,47,1,90,34,6,38,19,
6785 20,30,6,21,20,6,72,186,5,8,96,23,46,1,47,1,7,39,55,39,51,23,55,23,7,22,220,45,60,20,10,10,18,50,43,59,60,145,20,6,19,8,13,6,5,89,88,88,89,107,100,5,27,10,11,103,12,88,67,81,47,106,
6786 13,93,36,42,70,71,38,67,15,14,9,69,73,73,69,1,89,1,27,10,29,19,33,29,38,19,86,107,107,94,93,102,8,8,31,12,11,31,34,27,69,49,32,34,28,34,65,115,5,32,62,130,231,44,122,2,32,0,18,0,43,
6787 0,0,19,50,22,21,100,121,12,34,23,54,55,71,88,17,54,35,34,46,2,253,53,72,68,39,38,47,56,68,64,4,37,3,26,45,36,37,20,35,71,51,5,40,14,29,21,21,31,17,22,1,145,100,165,9,51,1,132,47,60,
6788 99,54,44,54,27,26,26,14,13,15,29,33,21,17,20,17,130,124,40,3,0,43,255,244,1,141,2,69,86,227,7,36,1,35,39,51,18,102,253,8,99,73,7,37,1,15,56,119,73,5,99,78,9,37,1,194,131,253,229,71,
6789 99,82,9,35,204,204,102,0,130,65,143,75,35,7,35,55,2,145,75,36,86,118,57,103,96,137,75,34,2,69,131,145,76,137,151,36,6,0,16,0,24,66,77,8,145,78,72,242,6,32,112,138,80,37,26,88,131,131,
6790 254,104,143,158,136,159,32,32,130,79,34,34,0,42,72,179,24,145,99,53,1,15,20,32,16,22,12,25,46,36,38,20,35,29,14,12,13,46,5,14,30,118,137,113,36,1,190,17,20,17,65,92,11,33,254,108,142,
6791 125,32,4,65,103,6,66,215,5,34,33,0,41,66,217,25,146,126,93,1,10,33,9,11,138,118,66,224,13,32,86,142,115,32,3,130,231,36,49,1,159,1,136,130,249,42,19,0,35,0,0,37,33,53,33,39,35,96,108,
6792 13,32,3,142,15,48,1,159,254,121,1,135,161,70,4,7,7,4,70,5,6,6,5,136,9,37,192,59,56,6,5,63,131,18,130,4,33,254,255,130,11,131,35,130,11,32,0,130,0,44,3,0,12,255,222,1,172,1,166,0,7,
6793 0,15,131,107,39,55,50,54,53,52,39,7,22,78,242,6,37,6,37,7,22,21,20,78,241,7,8,65,52,54,51,50,23,55,22,222,47,57,10,169,27,56,9,168,27,46,45,59,1,54,61,33,178,75,44,57,34,62,29,94,83,
6794 71,46,55,34,43,72,80,42,32,189,37,152,42,31,189,33,70,121,68,52,81,204,40,63,26,70,50,81,102,102,39,63,27,67,55,5,51,61,255,246,1,123,2,59,0,3,0,26,0,0,1,35,39,51,23,51,17,105,15,6,
6795 38,61,1,51,21,20,22,51,130,133,8,41,1,13,57,119,73,144,68,63,6,2,5,20,23,38,21,77,61,67,38,43,44,53,1,184,131,182,254,124,57,2,10,23,18,14,72,82,244,240,52,52,59,50,130,84,33,2,0,141,
6796 83,34,7,35,55,148,83,36,83,119,56,102,44,143,83,34,2,59,131,147,84,135,83,36,69,0,6,0,29,66,201,8,32,23,145,169,32,55,66,203,6,32,92,139,171,41,42,45,53,2,2,26,88,131,131,61,143,174,
6797 32,235,130,175,32,3,134,175,95,67,5,32,46,66,85,25,148,197,35,63,58,8,8,95,89,6,33,9,128,140,205,130,117,95,106,13,32,80,143,125,42,0,0,2,0,26,255,107,1,158,2,59,80,107,7,34,2,7,14,
6798 99,148,6,8,49,55,3,51,27,1,7,35,55,1,86,72,140,39,14,32,36,25,18,54,46,30,32,22,160,72,123,105,119,56,102,1,133,254,175,98,35,44,18,5,54,46,54,1,127,254,208,1,230,131,131,130,203,34,
6799 2,0,50,130,79,39,134,2,32,0,9,0,23,0,107,131,10,33,19,50,66,59,5,53,21,35,17,51,21,54,174,89,55,57,86,56,99,80,91,171,67,32,68,68,31,42,66,245,11,37,65,202,2,180,208,61,130,75,32,3,
6800 134,155,32,17,130,155,38,29,0,41,0,0,1,51,142,157,80,34,23,144,177,32,100,71,147,10,144,185,32,118,80,40,14,42,1,0,30,255,249,1,153,2,20,0,43,130,115,40,34,7,51,7,35,6,21,20,21,130,
6801 6,35,30,3,51,50,107,75,6,38,39,35,55,51,38,52,55,130,5,8,76,62,1,51,50,23,21,46,1,1,44,110,20,178,18,163,1,132,17,111,6,27,38,37,23,20,61,27,47,61,88,103,14,65,18,44,2,2,62,18,47,14,
6802 103,83,65,48,28,61,1,220,144,36,30,4,17,15,37,44,60,29,10,19,24,71,28,104,95,37,29,9,28,36,95,105,29,72,24,21,130,246,130,2,36,14,0,174,0,1,130,7,131,2,34,1,0,4,134,11,32,1,130,7,32,
6803 10,134,11,32,2,130,7,32,16,134,11,36,3,0,29,0,78,134,11,131,43,32,112,134,11,36,5,0,9,0,134,134,11,32,6,130,7,44,148,0,3,0,1,4,9,0,0,0,2,0,0,134,11,32,1,130,11,32,6,134,11,32,2,130,
6804 11,32,12,134,11,36,3,0,58,0,18,134,11,32,4,130,23,32,108,134,11,32,5,130,21,32,114,134,11,32,6,130,23,35,144,0,46,0,143,2,39,70,0,111,0,110,0,116,0,131,7,40,114,0,103,0,101,0,32,0,
6805 50,130,36,32,48,130,7,32,58,130,3,32,46,134,7,36,49,0,49,0,45,130,25,131,3,32,48,130,7,51,54,0,0,70,111,110,116,70,111,114,103,101,32,50,46,48,32,58,32,46,130,3,39,49,49,45,50,45,50,
6806 48,50,130,30,133,107,32,86,130,81,36,114,0,115,0,105,132,103,32,32,130,89,40,0,86,101,114,115,105,111,110,32,136,140,33,2,0,139,0,65,75,7,137,19,32,192,130,10,131,251,60,3,0,4,0,5,
6807 0,6,0,7,0,8,0,9,0,10,0,11,0,12,0,13,0,14,0,15,0,16,0,17,130,235,8,50,19,0,20,0,21,0,22,0,23,0,24,0,25,0,26,0,27,0,28,0,29,0,30,0,31,0,32,0,33,0,34,0,35,0,36,0,37,0,38,0,39,0,40,0,41,
6808 0,42,0,43,0,44,130,211,36,46,0,47,0,48,130,221,9,48,50,0,51,0,52,0,53,0,54,0,55,0,56,0,57,0,58,0,59,0,60,0,61,0,62,0,63,0,64,0,65,0,66,0,67,0,68,0,69,0,70,0,71,0,72,0,73,0,74,0,75,
6809 0,76,0,77,0,78,0,79,0,80,0,81,0,82,0,83,0,84,0,85,0,86,0,87,0,88,0,89,0,90,0,91,0,92,0,93,0,94,1,2,0,96,0,97,1,3,0,163,0,132,0,133,0,189,0,150,0,232,0,134,0,142,0,139,0,157,0,169,0,
6810 138,1,4,0,131,0,147,0,242,0,243,0,141,0,151,0,136,0,195,0,222,0,241,0,158,0,170,0,245,0,244,0,246,0,162,0,173,0,201,0,199,0,174,0,98,0,99,0,144,0,100,0,203,0,101,0,200,0,202,0,207,
6811 0,204,0,205,0,206,0,233,0,102,0,211,0,209,0,175,0,103,0,240,0,145,0,214,0,212,0,213,0,104,0,235,0,237,0,137,0,106,0,105,0,107,0,109,0,108,0,110,0,160,0,111,0,113,0,112,0,114,0,115,
6812 0,117,0,116,0,118,0,119,0,234,0,120,0,122,0,121,0,123,0,125,0,124,0,184,0,161,0,127,0,126,0,128,0,129,0,236,0,238,0,186,1,5,11,118,101,114,116,105,99,97,108,98,97,114,7,117,110,105,
6813 48,48,56,53,9,111,130,20,42,115,99,111,114,101,4,69,117,114,111,0,132,0,38,1,255,255,0,2,0,1,130,11,32,12,130,3,32,22,130,3,131,13,32,98,130,183,34,1,0,4,132,13,130,4,130,2,32,1,130,
6814 3,36,0,229,13,183,147,132,7,42,175,187,66,0,0,0,0,229,178,59,232,5,250,48,120,202,241,
6815};
6816
6817static const char* GetDefaultCompressedFontDataProggyForever(int* out_size)
6818{
6819 *out_size = proggy_forever_minimal_ttf_compressed_size;
6820 return (const char*)proggy_forever_minimal_ttf_compressed_data;
6821}
6822#endif // #if !defined(IMGUI_DISABLE_DEFAULT_FONT) && !defined(IMGUI_DISABLE_DEFAULT_FONT_VECTOR)
6823
6824#endif // #ifndef IMGUI_DISABLE